The Future of Final Fantasy's Art Direction

I just hope 15 and it's sequels aren't the only FF for the entire generation (and probably half the next too). Even if they keep making them, just have other teams work on completely different stand alone mainline FF games (smaller budgets while looking good).

But why am I bothering? It's post FF12 SE...
 
Not outright eliminate, but modernize. Sitcking to old norms part of why the Japanese gaming industry ended up that way in the first place. Especially considering how homogenous so many things from Japan are, (even more so because the indie scene is basically dead over there compared to here), it would be great to see them move away from that. The west has long since stopped being defined by brown and grey shooters, and lack of risks, it would be great if most things in Japan moved away from being defined by anime or modernized the concepts behind those things.


But that's literally all art is there at this point, anime. You go on the train? Anime promotionals everywhere. Go down any street? You've got anime adverts everywhere. Hell they want to put that in their national identity. Saying they should not be defined by their own entertainment is as fruitful as saying the west should not be defined by their own entertainment, which is easier said than done.

Using mocap is one such thing, let's be completely honest, mocap on 3d anime characters rarely looks good, this looks like shit. Imagine if they adopted the performance capture standards set by the west by scanning actual actors in and letting them perform in the roles. It's hard to argue how that wouldn't be a big improvement that would help in the long run.

I think that fully depends on the standards placed on the mo cap. For example: You picked out a super low budget and bad implementation of motion capture in that type of style to prove your point? After SO4's travesty? And ignored many of the good implementations?

Naughty Dog uses a fusion of mo cap and hand drawn to acheive their look without immersion break. And i've seen plenty of CG anime styles in games that can emote properly, and also cartoonish western type of works like Disney and otherwise. There is literally no reason it can't work besides it being anime and simply not being as appealing to some.
 
Maybe I'm missing something, but the style of the film looks like what they've been trending toward for quite a while now, while the style of the game looks like an approximation designed to still look good while running on PS4 tier hardware.

Both strike me as very similar overall, just with different hardware considerations.
 
Maybe I'm missing something, but the style of the film looks like what they've been trending toward for quite a while now, while the style of the game looks like an approximation designed to still look good while running on PS4 tier hardware.

Both strike me as very similar overall, just with different hardware considerations.

I think the crux of what spawned the discussion can be summed up as such:

Regis Kingsglaive and FFXV look the same.
Luna Kingsglaive and FFXV look different.
Why?
 
But that's literally all art is there at this point, anime. You go on the train? Anime promotionals everywhere. Go down any street? You've got anime adverts everywhere. Hell they want to put that in their national identity. Saying they should not be defined by their own entertainment is as fruitful as saying the west should not be defined by their own entertainment, which is easier said than done.
I don't think they need an "anime" aesthetic, but they need an actual aesthetic and that's what Final Fantasy games have been sorely lacking. Sprites smoothed a lot of those rough edges in 2D over but when rendering 3D, you need a strong visual definition to not end up with awkward visuals.
 
I prefer Acne's philosophy and advent children's look

sounds unpleasant.

mjlaughingreverse.gif
 
Maybe I'm missing something, but the style of the film looks like what they've been trending toward for quite a while now, while the style of the game looks like an approximation designed to still look good while running on PS4 tier hardware.

Both strike me as very similar overall, just with different hardware considerations.

Not exactly...their previous efforts as you note, are getting closer and closer to a stylized reality, but they are still based on fantastical anime based illustrations by nomura or otherwise that would never possibly exist in reality.

Kingsglaive is taking a different step, of literally placing reality into these works, which is something separate.

Stella looks like a visual works anime styled CG character here.

tumblr_nc2ove6xD31sq2xoeo3_500.gif


And here she is based on an actual human being.

tumblr_o80cl0w7zh1u6i0ico2_540.gif


Huge difference no?
 
I actually thought the debates had more to do with the disparity between Nyx and Noctis.

Kingsglaive Luna could still fit in with XV or XII tbh.
 
I think the crux of what spawned the discussion can be summed up as such:

Regis Kingsglaive and FFXV look the same.
Luna Kingsglaive and FFXV look different.
Why?

I assumed it was a rendering technology related decision.

Rendering the kind of small details you see on young skin in realtime is actually way harder than the kind of macro detail you see on old skin.

We can actually roll back to the era of Final Fantasy: The Spirits Within for an example of this.

Here's some of the younger characters in the film:


And here's some of the older ones:


I would propose that the latter holds up a lot better than the former.

Today we have more than enough processing power and can go around scanning people to help with the process of rendering more detailed younger skin.

In the game however, that's probably quite a bit harder to do, especially since the title seems to be struggling to run as it is.

Regis, being an old man, is easier to transfer in a convincing fashion.

Not exactly...their previous efforts as you note, are getting closer and closer to a stylized reality, but they are still based on fantastical anime based illustrations by nomura or otherwise that would never possibly exist in reality.

Kingsglaive is taking a different step, of literally placing reality into these works, which is something separate.

Stella looks like a visual works anime styled CG character here.

...

And here she is based on an actual human being.

...

Huge difference no?
Sorry, I didn't see your post before I replied, but I think the same response applies.

I guess my feeling is that if we were on the PS5 or PS6, she would probably look that way in the game, or at least closer to Kingsglaive's style than the current one. I imagine they would go for the same level of realism rendering wise, but softer, more Asian facial features.
 
I actually thought the debates had more to do with the disparity between Nyx and Noctis.

Kingsglaive Luna could still fit in with XV or XII tbh.

Sure, all of the designs would work, not with that face though. That is the main point of contention. In Kingsglaive, the faces are all completely separate from the game design wise, even for the characters who show up in both.

Even back when the game was FFVersus, Regis still had a face that was western based. But not literally a western person's face.

latest


(still salty about old man regis change)
 
The thing with Final Fantasy is that it has been in the middle ground for a long time. It certainly has the Japanese art style in its vein, but in the same time it looks a lot more western-ish than most other games in the same genre.

You can't just make it look like Tales of or Persona. SE are expecting four million copies sold outside Japan (since FF7), and those games simply can't reach that number whatsoever. In the meanwhile, you can't make it look like MGS or RE either because SE are expecting 1.5 million copies sold in Japan too.

Final Fantasy will continue to be just Final Fantasy for now. With the speed the Japanese console market is shrinking, however, I can see SE ditch the Japanese appealing and go full western in the future.


That looks really awkward, but stuff like Okami looks great and is probably what should be aimed for, because the realistic stuff looks just as awkward.

Name one game that looks like Okami yet sells like FFXIII. Shit even Pokemon is set in NA and France now.
 
Not exactly...their previous efforts as you note, are getting closer and closer to a stylized reality, but they are still based on fantastical anime based illustrations by nomura or otherwise that would never possibly exist in reality.

Kingsglaive is taking a different step, of literally placing reality into these works, which is something separate.

Stella looks like a visual works anime styled CG character here.

tumblr_nc2ove6xD31sq2xoeo3_500.gif


And here she is based on an actual human being.

tumblr_o80cl0w7zh1u6i0ico2_540.gif


Huge difference no?

It's less she's based on "an actual human being" and more that they seem to have aged her and changed her race to caucasian. Her features look more asian in the first picture
 
Looks fine to me.

Although maybe I've been desensitized by Live2D
I looked up what that is and I would argue that yes that would desensitize someone. I'm saying it looks awful how the motion was translated onto the model, it looks incredibly awkward despite how much that actress is doing her damndest to imitate the mannerisms of anime. And you can't glean any of her performance at all.

That looks really awkward, but stuff like Okami looks great and is probably what should be aimed for, because the realistic stuff looks just as awkward.
That's entirely keyframed. Works really well due to the style. KH is also something that works most of the time despite being entirely keyframed.

But that's literally all art is there at this point, anime. You go on the train? Anime promotionals everywhere. Go down any street? You've got anime adverts everywhere. Hell they want to put that in their national identity. Saying they should not be defined by their own entertainment is as fruitful as saying the west should not be defined by their own entertainment, which is easier said than done.
It'd be a really slow process but I feel like things like Kingsglaive could have a tangible effect after awhile, especially if one of their biggest games ended up looking like Agni at some point.I think if a product or several products were successful enough it could have a knock on effect. Like the way Tabata reorganized the development pipeline of FFXV to one that's a bit more western focused, guarantee that will be the standard for that company going forward.

I think that fully depends on the standards placed on the mo cap. You picked out a super low budget and bad implementation to prove your point? After SO4?
SO4 also was a pretty good example of bad mocap implementation.

Naughty Dog uses a fusion of mo cap and hand drawn to acheive their look without immersion break.
Most of the keyframed stuff in ND games are things that would be really difficult to do via mocap. The vast majority of animations they do are done using mocap. Including faces going forward.

And i've seen plenty of CG anime styles in games that can emote properly, and also cartoonish western type of works like Disney and otherwise. There is literally no reason it can't work besides it being anime and simply not being as appealing to some.
Disney doesn't use any mocap but use a shit ton of video reference, (and ofc the most talented 3d animators ever), to achieve their results. I wasn't referring to keyframed animation when I said that they need to modernize things like motion capture. Instead of just motion they could go for full performance. Look how believable that is and imagine that it's possible to get similar results in gaming nowadays. Or if they scanned in asian actors and actresses. I'm super down for that.

It's less she's based on "an actual human being" and more that they seem to have aged her and changed her race to caucasian. Her features look more asian in the first picture
They literally scanned the face of a real person to achieve Luna in Kingsglaive. It's a digital double. While the one in game is vaguely asian at best and very doll-like because she's based on 2d anime artwork instead of a real person.
 
Meh, both look great to me. I think there's a huge push back and overreaction to Nomura's stuff in the west. The only design I can't stand in FFXV is Cindy, who wins an award for worst design in an FF game in my book.
 
Name one game that looks like Okami yet sells like FFXIII. Shit even Pokemon is set in NA and France now.
Warcraft? League? Overwatch?

I'm not saying they must have Okami's visual style, I'm saying that a stylized aesthetic is just as viable as a realistic one and I'd rather see that in a Final Fantasy game.
 
It's less she's based on "an actual human being" and more that they seem to have aged her and changed her race to caucasian. Her features look more asian in the first picture

Do they though? As Falk has stated a couple times, this is western design Vs more of an idealized image of beauty that the JP audience tends to like. Most Asian people look nothing like Luna.
 
I think my big complaint about FFXV's art direction on characters is that it's become so stylistically inconsistent. Back in Versus days, all the character design was consistent across all the characters. For FFXV we've got fairly realistic Kingsglaive Regis in one style, Noctis, Cindy, and co. in another, and Luna in her own category looking the least realistic of all. I'm curious whether Gladio's father and Ravus will end up with their original Versus designs or Kingsglaive designs in-game. I'm assuming Ravus won't be going full Jamie Lannister in FFXV.
 
They literally scanned the face of a real person to achieve Luna in Kingsglaive. It's a digital double. While the one in game is vaguely asian at best and very doll-like because she's based on 2d anime artwork instead of a real person.

You keep using that word.
I do not think it means what you think it means, and it's the most shallow critique possible here.
 
I think my big complaint about FFXV's art direction on characters is that it's become so stylistically inconsistent. Back in Versus days, all the character design was consistent across all the characters. For FFXV we've got fairly realistic Kingsglaive Regis in one style, Noctis, Cindy, and co. in another, and Luna in her own category looking the least realistic of all. I'm curious whether Gladio's father and Ravus will end up with their original Versus designs or Kingsglaive designs in-game. I'm assuming Ravus won't be going full Jamie Lannister in FFXV.

This is basically it right here.

In terms of FF style, Akihiko Yoshida's designs for FF14 are really the best thing the series is doing right now:

 
Not outright eliminate, but modernize. Sitcking to old norms part of why the Japanese gaming industry ended up that way in the first place. Especially considering how homogenous so many things from Japan are,

You know, I think this is pretty much a genre there now. For example, I've been playing some Fancom games thanks to the Steam Summer Sale, and they're inexplicably clunky games with bizarre design decisions coupled with some incredible RPG, orthodox, stereotypicalness. I've seen this before too, so now I'm at the point that I'm wondering if lower end Japanese developers are making kinda bad, clunky, games on purpose.

The fact that they cling to RPG stereotypes is obvious, but I've played a number of 'lower end' games that similar sorts of bad decisions - such as needlessly bad controls - that at some point make one wonder if it's done on purpose to make it clunky, on purpose.

I'm getting a bit off point now, but it's this: I'm not sure the issue in all cases is modernization, so much as 'low-budget, clunky, cliche Japanese game' has become something of a genre, to the point were developers make bad design decisions on purpose, lest they loose sales of the clunky game faithful.

Or perhaps I'm completely off base. But really, if that were the case, part of the issue would be the fanbase - that is the market, itself.
 
They literally scanned the face of a real person to achieve Luna in Kingsglaive. It's a digital double. While the one in game is vaguely asian at best and very doll-like because she's based on 2d anime artwork instead of a real person.

Okay. I never said it wasn't a real person. I'm saying the top Luna seems more based on an Asian aesthetic like a lot of the FF15 characters seem to be, despite the more "Western" looking world the game takes place in.

Do they though? As Falk has stated a couple times, this is western design Vs more of an idealized image of beauty that the JP audience tends to like. Most Asian people look nothing like Luna.

Yeah exactly. The bottom is more western in design while the top is more asian, or specifically Japanese. And I'm in Japan. I've seen tons of women who look similar to Luna, and people with blond hair (dyed of course, but still)
 
Not exactly...their previous efforts as you note, are getting closer and closer to a stylized reality, but they are still based on fantastical anime based illustrations by nomura or otherwise that would never possibly exist in reality.

Kingsglaive is taking a different step, of literally placing reality into these works, which is something separate.

Stella looks like a visual works anime styled CG character here.

tumblr_nc2ove6xD31sq2xoeo3_500.gif


And here she is based on an actual human being.

tumblr_o80cl0w7zh1u6i0ico2_540.gif


Huge difference no?

I much prefer the CGI interpretation. The live action version looks like bad cosplay.
 
Sure, all of the designs would work, not with that face though. That is the main point of contention. In Kingsglaive, the faces are all completely separate from the game design wise, even for the characters who show up in both.

Even back when the game was FFVersus, Regis still had a face that was western based. But not literally a western person's face.

latest


(still salty about old man regis change)

I disagree. There's nothing about the physical structure of her face that doesn't fit in. They'd just have to clean it up a little.
 
This is basically it right here.

In terms of FF style, Akihiko Yoshida's designs for FF14 are really the best thing the series is doing right now:
Yeah, pretty much. If there's one thing XIV gets right, it's a consistent visual style.
 
Kingsglaive's art style isn't Final Fantasy to me and if the series continues down that path i will never buy another game.I'm not even going to watch Kingsglaive and i will completely ignore its existence.

Personally i wish the future of Final Fantasy's art direction will be more in the style of FFXIV.For me FFXIV's aesthetics are the perfect match for FF.
 
You keep using that word.
I do not think it means what you think it means, and it's the most shallow critique possible here.
I think it's fairly obvious that Nomura's art is very heavily influenced by anime and manga. It's not moe blob anime ofc, but definitely influenced by that medium.

You know, I think this is pretty much a genre there now. For example, I've been playing some Fancom games thanks to the Steam Summer Sale, and they're inexplicably clunky games with bizarre design decisions coupled with some incredible RPG, orthodox, stereotypicalness. I've seen this before too, so now I'm at the point that I'm wondering if lower end Japanese developers are making kinda bad, clunky, games on purpose.

The fact that they cling to RPG stereotypes is obvious, but I've played a number of 'lower end' games that similar sorts of bad decisions - such as needlessly bad controls - that at some point make one wonder if it's done on purpose to make it clunky, on purpose.
I don't think they're making it on purpose more so that they feel that's all the market wants.

I'm getting a bit off point now, but it's this: I'm not sure the issue in all cases is modernization, so much as 'low-budget, clunky, cliche Japanese game' has become something of a genre, to the point were developers make bad design decisions on purpose, lest they loose sales of the clunky game faithful.

Or perhaps I'm completely off base. But really, if that were the case, part of the issue would be the fanbase - that is the market, itself.
I'd say the fanbase is definitely part of the issue because in a lot of ways, even here in the west a lot of fans of the east are just as conservative as Japan can be. Hence why we get backlash due to "too much westernization" or when things get modernized or the implication that no one place is supposed to be solely defined by one style, including Japan.

Okay. I never said it wasn't a real person. I'm saying the top Luna seems more based on an Asian aesthetic like a lot of the FF15 characters seem to be, despite the more "Western" looking world the game takes place in.
Remember that the ones in the game aren't actually based on real people. It's actually pretty interesting to see how much the perception of what asian women is skewed thanks to their media.

Yeah exactly. The bottom is more western in design while the top is more asian, or specifically Japanese. And I'm in Japan. I've seen tons of women who look similar to Luna, and people with blond hair (dyed of course, but still)
I frankly remember some gaffers who live in Japan stating the opposite is true. Luna is not what Japanese people typically look like.

I much prefer the CGI interpretation. The live action version looks like bad cosplay.
I feel like the various studios that worked on this film, (49), would be really proud that you're confusing the film with live action when it's CGI.
 
The day a mainline FF goes full AssCreed I'm out, I don't mind a more subdued style but I need my JP flavor.
Are you talking about the day they decide to use scans of actual people? Because aside from that I'm not sure what you're implying. The film characters have a lot of unnecessary(imho) accessories that you wouldn't see on a character in a Ubi game. A lot of asymmetry as well.
 
I think it's fairly obvious that Nomura's art is very heavily influenced by anime and manga. It's not moe blob anime ofc, but definitely influenced by that medium.

Wait, what? To begin with, we haven't seen drawings of either Stella or Luna done by Nomura. Second, his art doesn't actually often feature attributes frequently alleged to "anime" - round babyfaces, large bright eyes, in fact...


I don't think you can judge a game's visual direction based on screenshots players could potentially take of the game.
This isn't really a fair examination of FFVI's visual style.

There's no glitches or manipulation involved in that screenshot. The development team saw fit to put those gaudy skittles mounts in the game without concern of how out of place they would look.
It's just an example. We can't judge an artstyle in the game (especially if we're talking about consistency) just by cover artwork.
 
In the mainline game though, it looks a bit silly since they look like fashion models and it kinda clashes with the other elements of Final Fantasy. I think this is going to hit VII:RE hard.

If you're saying that the more traditionally-hybrid art style of FF7R (not Kingsglaive) that most people were expecting is going to "hit it hard" negatively then I'm not sure you've been paying attention to the response to the CG announcement reveal, the gameplay reveal, nor Advent Children's art style (which had plenty of "FF elements") and Crisis Core, etc.

More like the opposite if Tifa, Aerith, etc. follow through like Cloud, Barret, Jessie, Biggs, and Wedge's designs have. The FF7R designs have gotten mostly rave reviews so far for how surprisingly well they are capturing FF7's art style in modern 3DCG and lighting so far. Also, the Advent Childern designs have already exposed the fanbase of FF7 to this art style and were well received.

FF7 Remake has the balanced mix of Japanese/Western/realism that I think the fanbase is used to and likes. Same with FFXII's different designs doing another good balanced mix in a more traditional fantasy setting.
 
There's more than one style of manga/anime ever. D:

But that's exactly what I'm trying to point out here.
When people point at doll-like model features of Luna in the game and go "Oh, it's just an anime", it's puzzling at best and revealing the ignorance and condescension of the speaker at worst.
 
You'd be surprised that a lot of Asian people really do look like Luna lol. Unless you're thinking that all Asians want to look European for some reason

Yeah it's bizarre why this is such a weird idea for some people. You can literally google "Asian woman" and you'll find pictures of people who's heads/faces look much closer to the top picture compared to the bottom one
 
You'd be surprised that a lot of Asian people really do look like Luna lol. Unless you're thinking that all Asians want to look European for some reason

You see quite a bit of this mix specifically in anime and video games. It's more of what I was getting at, yes.

Beautiful lady though.

Yeah it's bizarre why this is such a weird idea for some people. You can literally google "Asian woman" and you'll find pictures of people who's heads/faces look much closer to the top picture compared to the bottom one

???

I don't think it's weird. You live in Japan, I don't, you spoke your peace. It's fine. *shrug*
 
Not exactly...their previous efforts as you note, are getting closer and closer to a stylized reality, but they are still based on fantastical anime based illustrations by nomura or otherwise that would never possibly exist in reality.

Kingsglaive is taking a different step, of literally placing reality into these works, which is something separate.

Stella looks like a visual works anime styled CG character here.

tumblr_nc2ove6xD31sq2xoeo3_500.gif


And here she is based on an actual human being.

tumblr_o80cl0w7zh1u6i0ico2_540.gif


Huge difference no?

God her Kingsglaive model looks like an atrocity.
 
Wait, what? To begin with, we haven't seen drawings of either Stella or Luna done by Nomura. Second, his art doesn't actually often feature attributes frequently alleged to "anime" - round babyfaces, large bright eyes, in fact...
You basically just described moe anime, there's more than just moe anime, his is basically a slightly more realistic take on it. In fact, when you enter "realistic anime" on google, several things from him come up. :| A lot of his FFVII artwork has exactly what you described btw

Well I mean they chose to base the model for a young adult lady on a 42-years-old actress.
And even then it's a disservice to Lena Headey.
She's not based on Lena Headey.
 
There's no glitches or manipulation involved in that screenshot. The development team saw fit to put those gaudy skittles mounts in the game without concern of how out of place they would look.
It's just an example. We can't judge an artstyle in the game (especially if we're talking about consistency) just by cover artwork.
No, but judging it by a heavily manipulated shot (gathering a bunch of players with gaudy skittles mounts) isn't any more fair. The average player experience is not going to be seeing gaudy skittles mounts all the time. Even among the kinds of pictures you're showing (group shots), these are far more common:
NFsCWo4.jpg

though this is probably what you'll typically see while playing:
ab5RDkz.jpg
If a game's visual style is judged by the worst possible shot, then all games are ugly by default. I suppose that might be a valid argument from a film perspective, but videogames aren't films.
 
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