You basically just described moe anime, there's more than just moe anime, his is basically a slightly more realistic take on it. In fact, when you enter "realistic anime" on google, several things from him come up. :| A lot of his FFVII artwork has exactly what you described btw
Pretty much everything that comes up through that search has little to nothing to do with anime. Fan artwork, unrelated artwork and... a lot of Lightning. So here we come back to the original issue, what do you think anime is, and how is it relevant to FF15 artstyle at all provided we're not talking about Brotherhood here, which IS an anime. I'm just trying to understand what criticism is being tossed around here.
No, but judging it by a heavily manipulated shot (gathering a bunch of players with gaudy skittles mounts) isn't any more fair. The average player experience is not going to be seeing gaudy skittles mounts all the time. Even among the kinds of pictures you're showing (group shots), these are far more common:
If a game's visual style is judged by the worst possible shot, then all games are ugly by default. I suppose that might be a valid argument from a film perspective, but videogames aren't films.
Do you want me to just port over to Idyllshire real quick and take a screenshot?
XIV puts into the hands of the players a huge amount of options sourced from various styles and cultures, from subtler realistic low-key gear of 1.0 times, to absolute fashion disaster, from Tron-like future tech (albeit justified by the setting) to modern asian dresses. From my understanding, FF11 wasn't really like that. The only consistent thing about FFXIV is how eclectic it is.