Exactly. These people trying to downplay this stuff the difference between native 4k and a efficient 4k rendering you will hardly notice the difference on your TV unless you try your hardest to and look hard and ogle at it up close. Yet we still have these same people constantly saying no it will look much worser lol ok then![]()
summary:
-can't tell the difference between checkerboard 4K and native 4K unless you're practically kissing your tv, it's that good
-had PS4 Pro on for ~8 hours straight with Infinite Warfare running, no heating problems and it was super quiet the entire time.
couldn't even hear the fan until putting phone (what he was recording with) behind the system.
-he "can't say" if there will be a Bloodborne patch or not (so there may be a chance?)
But everyone keeps saying 900p - 1080p is not the same as 1800p to 2160 (checkerboard to native) because the clarity from a higher resolution is already super high to begin with.To be fair this gen it is pretty noticeable when games aren't running at 1080P and are being upscaled so you can understand people's scepticism. Kudos to Sony though if it is hard to tell the difference, I wonder if they could implement the same technique for the base PS4 so when games are sub 1080 they'll look better.
I suspect that DF Retro will miss 2 weeks at this rate! It's all Pro over here.
Well lets be fair here, these 2013 consoles should have been rendering every game at 1080p native. People had 1080p sets for so long when the XB1 and PS4 came along, that they were just tired of playing 720 and subnative games on them. They wanted games to take advantage of their 1080p sets after having them for at least 8 years or about.To be fair this gen it is pretty noticeable when games aren't running at 1080P and are being upscaled so you can understand people's scepticism. Kudos to Sony though if it is hard to tell the difference, I wonder if they could implement the same technique for the base PS4 so when games are sub 1080 they'll look better.
I agree as well based on my time.
When standing still, Infinite Warfare (which is still the only one I've seen myself) looked native. Each and every pixel lined up with each pixel on the 4K display. It looks 100% native.
The compromises appear in motion where you can see mild artefacts that reveal a loss in detail. From a normal viewing distance, this all but disappears.
Because anything not native is blurry mess. /s
I honestly don't understand people here sometimes
Regardless if you can tell the difference between checkerboard or native, this is Sony latest console . It doesn't really matter how much it's more powerful people will buy it because of its exclusive library . Not because it can render 4k native or not.
Next year the new xbox will be more powerful . And 1 or 2 years later Sony will release the ps5 or whatever it's called.
Stop following power. You will buy a console every year if not more.
Personally I am picking this because it has exclusives I can't play on PC. Same reason why I am buying a Nintendo console.
Who knows if I will buy a Scorpio. I have a super awesome i7 with gtx 1080. So that console is wait and see for me. If they didn't announce the play anywhere I would be buying the Scorpio in a heartbeat too because they also have good gsmes.
No need to shit on every thread x console sucks because (drop list) Buy the console for its games. Not the hardware or brand name behind it people . Jesus
I dont think its the same. I have it on pc and i think it looks like a 360 game.Is it the same as Quantum Break? My reservation is I've seen how if you stop and wait a cleaner image is built up but if you play normally ie moving or stopping very briefly then it's not very good. In a demo scenario or stopping for a screenshot and comparing later I'm sure it will look close as there's time to use previous frames while stationary.
One PS4 Pro split between myself and Rich at the moment - but we've worked it out. John's supporting from Germany thanks to the wonders of proxy editing too, which really helped.MrBurnsExcellent.gif
Do you only have the one unit to do all this on or do you have a few?
I honestly don't understand people here sometimes
Regardless if you can tell the difference between checkerboard or native, this is Sony latest console . It doesn't really matter how much it's more powerful people will buy it because of its exclusive library . Not because it can render 4k native or not.
Next year the new xbox will be more powerful . And 1 or 2 years later Sony will release the ps5 or whatever it's called.
Stop following power. You will buy a console every year if not more.
Personally I am picking this because it has exclusives I can't play on PC. Same reason why I am buying a Nintendo console.
Who knows if I will buy a Scorpio. I have a super awesome i7 with gtx 1080. So that console is wait and see for me. If they didn't announce the play anywhere I would be buying the Scorpio in a heartbeat too because they also have good gsmes.
No need to shit on every thread x console sucks because (drop list) Buy the console for its games. Not the hardware or brand name behind it people . Jesus
One PS4 Pro split between myself and Rich at the moment - but we've worked it out. John's supporting from Germany thanks to the wonders of proxy editing too, which really helped.
It's funny honestly. I think some are under the impression that 1080p on a 1080p screen looks better than 1440p on a 4K screen because NATIVE RES!!
This is killing me, I have a new 4K TV and a PS4 pro coming this week and I have to go out of town until Thanksgiving in a few days. I wont be able to experience this stuff until basically December.
For one thing - checkerboarding, based on what I've seen, does not introduce blur. Pixels are razor sharp and can appear native. That won't be the case with every game, however.
...but more importantly, the pixel density of a 4K panel is SO high that native resolution starts to matter a whole lot less. I've tested this so many times with PC games. Running at 1440p on a 4K screen, the results are still incredibly clean and sharp. I generally sit between 5-6ft from my 55" display, for the record.
Upscale blur is a huge issue at lower resolutions but once you cross the 1080p barrier on a 4K display, the results are very good.
One PS4 Pro split between myself and Rich at the moment - but we've worked it out. John's supporting from Germany thanks to the wonders of proxy editing too, which really helped.
Real life sucks doesn't it.
It's not quite like QB. It looks much better than that in motion. It looks more like slight pixelation with a bit of blur more than anything else. It's something that only really sticks out if you're looking very closely at the image from close proximity. It looks excellent otherwise.Is it the same as Quantum Break? My reservation is I've seen how if you stop and wait a cleaner image is built up but if you play normally ie moving or stopping very briefly then it's not very good. In a demo scenario or stopping for a screenshot and comparing later I'm sure it will look close as there's time to use previous frames while stationary.
We have a rotation set up, so one person captures, the other edits, and then it switches. There's basically too much to cover in the time we've had it (perhaps expectedly), but hopefully we've ticked most of the boxes for day one. We'll tackle some subjects I'm reading about here very shortly after.Working it out means one of you working night shifts yeah?![]()
We have a rotation set up, so one person captures, the other edits, and then it switches. There's basically too much to cover in the time we've had it (perhaps expectedly), but hopefully we've ticked most of the boxes for day one. We'll tackle some subjects I'm reading about here very shortly after.
We have a rotation set up, so one person captures, the other edits, and then it switches. There's basically too much to cover in the time we've had it (perhaps expectedly), but hopefully we've ticked most of the boxes for day one. We'll tackle some subjects I'm reading about here very shortly after.
We have a rotation set up, so one person captures, the other edits, and then it switches. There's basically too much to cover in the time we've had it (perhaps expectedly), but hopefully we've ticked most of the boxes for day one. We'll tackle some subjects I'm reading about here very shortly after.
We have a rotation set up, so one person captures, the other edits, and then it switches. There's basically too much to cover in the time we've had it (perhaps expectedly), but hopefully we've ticked most of the boxes for day one. We'll tackle some subjects I'm reading about here very shortly after.
Some of us already owning a PS4 are interested in knowing whether or not the 200$ upgrade (400$ -200$ of selling your PS4) is worth, though.
We already have access to exclusives, but is the price gap we'd have to pay justified by supersampling etc etc? Of course, the answer is going to be a subjective one.
You got to admit the space for and attention to cooling on OG Ps4 is non existent compared to the Xb1 OG which has similar or even bigger die size and a higher clock. Put OG Ps4 in an Xb1 chasis and you could go ham with clocks.
It always seems with just that little bit more focus on performance so many games would have ran without dips or issues (witcher 3 and GTA 5 come to mind).
Anyway, my Pro comes next Thursday - woop
It's not quite like QB. It looks much better than that in motion. It looks more like slight pixelation with a bit of blur more than anything else. It's something that only really sticks out if you're looking very closely at the image from close proximity. It looks excellent otherwise.
Exactly. These people trying to downplay this stuff the difference between native 4k and a efficient 4k rendering you will hardly notice the difference on your TV unless you try your hardest to and look hard and ogle at it up close. Yet we still have these same people constantly saying no it will look much worser lol ok then
To be fair this gen it is pretty noticeable when games aren't running at 1080P and are being upscaled so you can understand people's scepticism. Kudos to Sony though if it is hard to tell the difference, I wonder if they could implement the same technique for the base PS4 so when games are sub 1080 they'll look better.
This make sense but the answer is really very simple . Can you afford a 200$ to spend on gaming ?if yes then sure go for it. Even if the difference isn't that big .( I honestly think most peope will not be able to tell the difference unless these consoles are being compared face to face) then you should go for it because deep inside u you will know that you are having the best possible experience of this game on a console.
Like honestly I don't think deep inside I will be OK to play horizon on a normal ps4 when I can play a better experience or smoother graphics. Not just for this game but all upcoming ps4 exclusive games I want. All the sudden this 200$ seems like a bargain
As someone who has no horse in the race between the PS4 Pro's 4Kish or the Scorpio's supposed true 4K, I have made the following observation: the importance of resolution for some seems to ebb and flow depending on which side has the technological advantage. During the PS360 era a few hundred pixels of resolution difference were apparently a huge deal and clearly better for 360 owners while PS3 gamers claimed that games looked mostly the same. Then the next generation started and suddenly native 1080p was of paramount importance for PS4 owners and anything less looked like crap, while xbox one owners had an epiphany that a slightly fuzzier look isn't such a big deal. Now with the Pro and Scorpio we have a reversal once again. Non-native 4k is fine now because of new techniques and the amount of pixels, while next year it will not be fine because it's not native and it will look like shit. This sort of constant goalpost moving is both funny and sad, in my opinion.
As someone who has no horse in the race between the PS4 Pro's 4Kish or the Scorpio's supposed true 4K, I have made the following observation: the importance of resolution for some seems to ebb and flow depending on which side has the technological advantage. During the PS360 era a few hundred pixels of resolution difference were apparently a huge deal and clearly better for 360 owners while PS3 gamers claimed that games looked mostly the same. Then the next generation started and suddenly native 1080p was of paramount importance for PS4 owners and anything less looked like crap, while xbox one owners had an epiphany that a slightly fuzzier look isn't such a big deal. Now with the Pro and Scorpio we have a reversal once again. Non-native 4k is fine now because of new techniques and the amount of pixels, while next year it will not be fine because it's not native and it will look like shit. This sort of constant goalpost moving is both funny and sad, in my opinion.
As someone who has no horse in the race between the PS4 Pro's 4Kish or the Scorpio's supposed true 4K, I have made the following observation: the importance of resolution for some seems to ebb and flow depending on which side has the technological advantage. During the PS360 era a few hundred pixels of resolution difference were apparently a huge deal and clearly better for 360 owners while PS3 gamers claimed that games looked mostly the same. Then the next generation started and suddenly native 1080p was of paramount importance for PS4 owners and anything less looked like crap, while xbox one owners had an epiphany that a slightly fuzzier look isn't such a big deal. Now with the Pro and Scorpio we have a reversal once again. Non-native 4k is fine now because of new techniques and the amount of pixels, while next year it will not be fine because it's not native and it will look like shit. This sort of constant goalpost moving is both funny and sad, in my opinion.
Disagree, I played on PS3 mostly, all PS4 this gen, and before that was pretty much on PS or Nintendo consoles. I’m definitely much more invested into Sony’s ecosystem and can say X360 often looked better and ran better, particularly early in the gen. This was the case with many 3rd party games, but Sony’s first party really put out IMO the best looking consoles games of the gen.As someone who has no horse in the race between the PS4 Pro's 4Kish or the Scorpio's supposed true 4K, I have made the following observation: the importance of resolution for some seems to ebb and flow depending on which side has the technological advantage. During the PS360 era a few hundred pixels of resolution difference were apparently a huge deal and clearly better for 360 owners while PS3 gamers claimed that games looked mostly the same. Then the next generation started and suddenly native 1080p was of paramount importance for PS4 owners and anything less looked like crap, while xbox one owners had an epiphany that a slightly fuzzier look isn't such a big deal. Now with the Pro and Scorpio we have a reversal once again. Non-native 4k is fine now because of new techniques and the amount of pixels, while next year it will not be fine because it's not native and it will look like shit. This sort of constant goalpost moving is both funny and sad, in my opinion.
If you're expecting native 4k 60fps from Scorpio, and the console launches under $600, you're going to be sorely disappointed. If it's 4k 30fps then I the slight difference isn't worth the year long waitAs someone who has no horse in the race between the PS4 Pro's 4Kish or the Scorpio's supposed true 4K, I have made the following observation: the importance of resolution for some seems to ebb and flow depending on which side has the technological advantage. During the PS360 era a few hundred pixels of resolution difference were apparently a huge deal and clearly better for 360 owners while PS3 gamers claimed that games looked mostly the same. Then the next generation started and suddenly native 1080p was of paramount importance for PS4 owners and anything less looked like crap, while xbox one owners had an epiphany that a slightly fuzzier look isn't such a big deal. Now with the Pro and Scorpio we have a reversal once again. Non-native 4k is fine now because of new techniques and the amount of pixels, while next year it will not be fine because it's not native and it will look like shit. This sort of constant goalpost moving is both funny and sad, in my opinion.
the real measure will come if scorpio simply has XB1 games at native 4k (which seems a waste of power to me). I'm sure we'll see lots of silly arguing about native vs 'upscaled' if that happens and it'll get ugly really quickly.
Personally I hope Scorpio will use similar reconstruction techniques and then use the 'spare' additional power to make noticable improvements in world quality which would actually be meaningful when comparing to PS4 Pro. But if they take a dynamic resolution approach because that works well with XB1/Scorpio/PC, that might soak up some of the benefit of scorpios additional flops.
I honestly don't understand people here sometimes
Regardless if you can tell the difference between checkerboard or native, this is Sony latest console . It doesn't really matter how much it's more powerful people will buy it because of its exclusive library . Not because it can render 4k native or not.
Next year the new xbox will be more powerful . And 1 or 2 years later Sony will release the ps5 or whatever it's called.
Stop following power. You will buy a console every year if not more.
Personally I am picking this because it has exclusives I can't play on PC. Same reason why I am buying a Nintendo console.
Who knows if I will buy a Scorpio. I have a super awesome i7 with gtx 1080. So that console is wait and see for me. If they didn't announce the play anywhere I would be buying the Scorpio in a heartbeat too because they also have good gsmes.
No need to shit on every thread x console sucks because (drop list) Buy the console for its games. Not the hardware or brand name behind it people . Jesus
How? Isn’t he saying he has a PS4 for the exclusive that aren’t on PC? Then the Pro is the best way to play those exclusives? I don’t see how that’a contradiction. It’s still about the software, not about the power.
How? Isnt he saying he has a PS4 for the exclusive that arent on PC? Then the Pro is the best way to play those exclusives? I dont see how thata contradiction. Its still about the software, not about the power.Makes sense but if you are already a PS4 owner and plan to get the new Pro model then you are just contradicting yourself.
the real measure will come if scorpio simply has XB1 games at native 4k (which seems a waste of power to me). I'm sure we'll see lots of silly arguing about native vs 'upscaled' if that happens and it'll get ugly really quickly.
Personally I hope Scorpio will use similar reconstruction techniques and then use the 'spare' additional power to make noticable improvements in world quality which would actually be meaningful when comparing to PS4 Pro. But if they take a dynamic resolution approach because that works well with XB1/Scorpio/PC, that might soak up some of the benefit of scorpios additional flops.
While I love retro...this is like y'alls Super Bowl moment here with the Pro. XDI suspect that DF Retro will miss 2 weeks at this rate! It's all Pro over here.
Yup, I cannot wait for the 'REAL 4K vs 4fauxK' fights to begin. I'm really curious if Scorpio's performance delta will translate well to the screen, especially if they would be pushing native 4k. I can see a sort of reverse PS4/X1 situation happening, with the big difference that Sony is a year early this time.
Yup, I cannot wait for the 'REAL 4K vs 4fauxK' fights to begin. I'm really curious if Scorpio's performance delta will translate well to the screen, especially if they would be pushing native 4k. I can see a sort of reverse PS4/X1 situation happening, with the big difference that Sony is a year early this time.
As someone who has no horse in the race between the PS4 Pro's 4Kish or the Scorpio's supposed true 4K, I have made the following observation: the importance of resolution for some seems to ebb and flow depending on which side has the technological advantage. During the PS360 era a few hundred pixels of resolution difference were apparently a huge deal and clearly better for 360 owners while PS3 gamers claimed that games looked mostly the same. Then the next generation started and suddenly native 1080p was of paramount importance for PS4 owners and anything less looked like crap, while xbox one owners had an epiphany that a slightly fuzzier look isn't such a big deal. Now with the Pro and Scorpio we have a reversal once again. Non-native 4k is fine now because of new techniques and the amount of pixels, while next year it will not be fine because it's not native and it will look like shit. This sort of constant goalpost moving is both funny and sad, in my opinion.
They used it for killzone MP. The benefit the PRO have is deadicated hardware for checkerboard rendering that the original do not.