First Horizon review [Engadget]

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If you don't count towers, stealth is definitely not good, same for AI as a whole.
Some other things like the optional collectibles are definitely doing it better than Ubi, but you need to like that obviously.
Again, just going off from streams and other footage.
Nah, robot AI is seemingly good.

The notion of defining a game as a collection of mechanics from other games is just odd

Like you can do that for literally any game, it's not a pro or con unless you're trying to frame it as such

And even so, execution is what matters. The most well-trodden re-used premise/mechanics/etc. can be amazing if done well.
Agreed.
 
Beneath those criticism, the reviewer did say at the end that as a complete package... it's good.

Game has a lot of compelling elements of other games, not as masterfully done as some, but it's still a game with great presentation, big world, interesting story and characters and great action system, on top of those other stuff.

Yeah, on the whole it is great. Even if some games do certain things better. Which is not surprising. You can say that about every game.
 
The robot AI, or the human AI? I've heard nothing but good things about the robots from the spoiler-free impressions thread, but the human AI has been a lower point.

Both. Robot is definitely better, but I've seen several situations where it reacted really weirdly, in a bad way (once again in stealth situations, pure combat seemed good).

I have 5 hours of HDD footage here in my computer and no, i don't agree with you. The human AI is very basic true, but the robots are good, sometimes they seem a little lost when there's too many enemies on the screen but that's about it.

And btw collectibles are not ubisoft exclusive as far as I know. And it's very well done in that aspect.

And btw the game I got constantly reminded of while watching the gameplay was the witcher 3, mostly due to the side quests.

Didn't say collectibles were an Ubisoft exclusive, just that they were improving from the Ubisoft way, but it's definitely following that and not some other game influence.
 
I mean I was reading some halo wars 2 reviews and they were comparing it to other RTS games instead of on its own merit. I thought I was somewhat common.
It is common. Games don't exist in a vacuum. Even those own merits are built on the foundations of other games, and reflected against other games in a genre

But there's a difference between understanding what inspires and influences a game and saying a game is just a collection of X, Y, Z games' mechanics
 
I mean I was reading some halo wars 2 reviews and they were comparing it to other RTS games instead of on its own merit. I thought I was somewhat common.

They should be focusing on how those mechanics tie into the game and it's world, not picking each part and comparing it to other games, it reads like they are looking to be negative. You can do that with every game ever made. If they are solid and augment the better parts of the game thats all the matters. Review the whole package. If you break TW3 down to it's parts you can do the very same thing.

But he is not comparing to other open world game or even rpgs .
He comparing to many other games in many other genre.
That is what i mean when i said i never seen a review like that .

This.
 
I mean I was reading some halo wars 2 reviews and they were comparing it to other RTS games instead of on its own merit. I thought I was somewhat common.

But he is not comparing to other open world game or even rpgs .
He comparing to many other games in many other genres.
That is what i mean when i said i never seen a review like that .

For eg did anyone expect this game to have full stealth like MGS ?
UC4 has stealth but you can't hid the bodies or anything like that .
 
VG's review is basically "game that borrows a lot of different things from different games, doesn't do a lot of them as well, but as a complete package, it's good."

But its distinct pieces aren't as good as the games it's borrowing from.
Characterization, games like Uncharted does it better.
Hunting, games like Far Cry does it better.
Dialogue systems, games like Mass Effect does it better.
Stealth, no comparison was made, but he said it's not as good as when the combat shifts to more action-based.

I don't agree with them.

1. The Characterization comparison to a Naughty Dog game is unreasonable
2. The hunting comparison to Far Cry is completely false.
3. The dialogue system comparison to ME is ill-informed:
-The dialouge wheel is designed to be more personal, allowing players to decide how they feel Aloy would respond to things
-There is no ingame morality system
4. Examples of better stealth in an open world ARPG?
 
Didn't say collectibles were an Ubisoft exclusive, just that they were improving from the Ubisoft way, but it's definitely following that and not some other game influence.
Why is it following that and not the influence of the Witcher 3? (ie the game which key devs hired by GG worked on)
 
That is what I am getting at.... yes reviewers inevitably compare games at times, but they usually don't go out of their way to start listing random games for every mechanic. To me this is inherently just weak writing, and doesn't tell me personally about anything I need to know about the game.

I could list huge gaping holes of gameplay for every game that you wanted to have better mechanics in some area. That usually does not affect the game much.

The idea is that this inherently applies to every single game you play. It's redundant, and the reviewer just seems like they are randomly looking for problems.

Tell why Uncharted does characterization well. Don't just fucking say this game does it worse. Why is FC considered a good hunting game in the first place. This is not common knowledge or opinion lol. That is shit writing, as someone outlined before, and these reviews seem like they are written by some dude out of high school for the most part that wasn't very good with English to begin with.
 
Ubisoft invented crafting and collectibles notion is so annoying, this stuff has been in games for decades. Horizon has things that it's genre has as staples. News at 11.
 
Uploaded something for the robot AI (no spoilers, just random gameplay)

Why is it following that and not the influence of the Witcher 3? (ie the game which key devs hired by GG worked on)

In terms of goals/motivation/mechanics, there's a difference between both games collectibles. The W3 influence is definitely more in the subquests than in how collectible works.
edit: that review says it better, but skinning/upgrades are really closer to an Ubisoft game there.
 
2. The hunting comparison to Far Cry is completely false

Not saying you're wrong, but what is false with this comparison? I haven't played far cry since 3 so don't really remember the far cry system so if you could help me here I would appreciate it!
 
Another very positive review.

I wouldn't say very positive. It's overall positive, but he has some serious negatives.

- Side quests are lackluster
- Poor stealth
- A lot relies on Ubisoft-like mechanics like skinning animals and taking down towers/camps, which can be a negative for people who don't like that.
 
1 minute in and he forgot about Gravity Rush 2 as Sony's other big first party title.

Was it a big first-party release for sony? I barely saw any marketing about it and feel like the only reason I saw it was because of watching giant bomb and being on neogaf.
 
Not saying you're wrong, but what is false with this comparison? I haven't played far cry since 3 so don't really remember the far cry system so if you could help me here I would appreciate it!

Well 3 and 4 just have a 'shoot this animal that wants to always kill you' mechanic. There is nothing really that great about it at all. Red Dead Redemption basically.

Primal I think improves a bit, but I don't know.
 
I don't agree with them.

1. The Characterization comparison to a Naughty Dog game is unreasonable
2. The hunting comparison to Far Cry is completely false.
3. The dialogue system comparison to ME is ill-informed:
-The dialouge wheel is designed to be more personal, allowing players to decide how they feel Aloy would respond to things
-There is no ingame morality system
4. Examples of better stealth in an open world ARPG?

You've played through the game?
 
I'd argue if the review didn't give more context and examples about what makes Aloy a good character that she really liked. Your comments act as if that sentence was the extent, which in that case would be a major flaw. But it's not. It's basic comparisons that led to the main point of the sentence ("why I loved Aloy").

As for the second point, I have to disagree. In general, a (good) college essay will blow a typical game review out of the water. It's not really a cheap shot; it's the nature and expectations of writing academically versus a field with no guidelines or defined barriers to entry

And I'm saying that as both someone who has written college essays and writes about games

You've made a huge change to the comparison here, starting with comparing a "good" college essay to a "typical" game review. An average *junior* college essay is not submitting "a paper to academia" (are you envisioning a peer reviewed paper?), it's someone who does not give a shit about the elective course, living by the mantra "Cs get degrees". The guidelines tend to be "basic human communication" and most professors don't hold the barrier very high. The poster who made the comparison was right on, it really does read like one of those (I chose school newspaper, but the idea is the same). You want to say there are forum posts and Steam reviews better than most/all game reviews? I totally agree! But what does that have to do with Engadget's review? The gap is even larger in that case! It's complete drek that makes the average game review look great by comparison.

Anyway, I hate the fact I'm defending game reviewers (went as far as to delete half of the above paragraph to get away from it) and I'm not seeing much value in continuing this conversation. I don't know what the hell you got from this review and what you can say about it other than "it's an opinion and I value opinions!" The only thing I have left to say is that rather than some artful subversion of the professional videogame review, it's actually everything that's bad about them and probably should be studied as such. I might compile my favorite lines, for that matter.
 
GAF needs to understand that the overwhelming majority of the gaming market sees "Ubisoft-style mechanics and design" as a positive not a negative. People love that shit!
 
I wouldn't say very positive. It's overall positive, but he has some serious negatives.

- Side quests are lackluster
- Poor stealth
- A lot relies on Ubisoft-like mechanics like skinning animals and taking down towers/camps, which can be a negative for people who don't like that.
ive never played Far Cry so I could be mistaken but the first open world game I can think of with skinning animals is RDR. Could be some obvious one I'm forgetting tho
 
Ubisoft invented crafting and collectibles notion is so annoying, this stuff has been in games for decades. Horizon has things that it's genre has as staples. News at 11.
Believe I sad it earlier in this thread, but thing with Ubisoft games is that derided elements are found in all open world games. You'll find towers/special places that highlight point of interest in Witcher 3, State of Decay, Mad Max, etc. You'll find a map with icons and collectibles in GTA V, RDR, Witcher, Just Cause. You'll find light RPG elements in countless games, and you'll find crafting and gathering resources in every open world RPG, RDR, and so on

Ubisoft just does it worse than other games, and their games are released more often
 
You've made a huge change to the comparison here, starting with comparing a "good" college essay to a "typical" game review. An average *junior* college essay is not submitting "a paper to academia" (are you envisioning a peer reviewed paper?), it's someone who does not give a shit about the elective course, living by the mantra "Cs get degrees". The guidelines tend to be "basic human communication" and most professors don't hold the barrier very high. The poster who made the comparison was right on, it really does read like one of those (I chose school newspaper, but the idea is the same). You want to say there are forum posts and Steam reviews better than most/all game reviews? I totally agree! But what does that have to do with Engadget's review? The gap is even larger in that case! It's complete drek that makes the average game review look great by comparison.

Anyway, I hate the fact I'm defending game reviewers (went as far as to delete half of the above paragraph to get away from it) and I'm not seeing much value in continuing this conversation. I don't know what the hell you got from this review and what you can say about it other than "it's an opinion and I value opinions!" The only thing I have left to say is that rather than some artful subversion of the professional videogame review, it's actually everything that's bad about them and probably should be studied as such. I might compile my favorite lines, for that matter.

To me its the mechanics of the review that are bad. He is taking games out of context in the multifaceted and highly divergent review system. He then starts to list them as goalposts without any information backing up his choices! But comes to the conclusion that somehow Horizon does them worse. What other game has to live up to the specialized potential of 5 other games?

This is by all intents and purposes a failure of a review by college standards.
 
To me its the mechanics of the review that are bad. He is taking games out of context in the multifaceted and highly divergent review system. He then starts to list them as goalposts without any information backing up his choices! But comes to the conclusion that somehow Horizon does them worse. What other game has to live up to the specialized potential of 5 other games?

This is by all intents and purposes a failure of a review by college standards.

He's not talking about the video review.
 
It's not reacting at all to the player or the override? That's part of the AI, which is not something just combat related.

She's in tall grass, supposedly in stealth mode it's working as intended.

Also machines don't react while being overriden, it's supposed to be that way too.
 
To me its the mechanics of the review that are bad. He is taking games out of context in the multifaceted and highly divergent review system. He then starts to list them as goalposts without any information backing up his choices! But comes to the conclusion that somehow Horizon does them worse. What other game has to live up to the specialized potential of 5 other games?

This is by all intents and purposes a failure of a review by college standards.

People were saying the review in OP useless but this one crazy .
If i don't play some of those game i would have no idea what the hell he is talking about .
 
I wouldn't say very positive. It's overall positive, but he has some serious negatives.

- Side quests are lackluster
- Poor stealth
- A lot relies on Ubisoft-like mechanics like skinning animals and taking down towers/camps, which can be a negative for people who don't like that.

I can't say much but there are a few different types of side activities. Bandit camps are not side quests.

It's not reacting at all to the player or the override? That's part of the AI, which is not something just combat related.

It's not reacting to the player because a) you're crouching in the bushes b) you are overriding it.
 
She's in tall grass, supposedly in stealth mode it's working as intended.

Also machines don't react while being overriden, it's supposed to be that way too.

i do think it looks really weird when she's knee height over the grass visibly but the robot doesn't see her

i know that's an inherent stealth thing in nearly every game but it looks weird here like it would in other games
 
Never been a huge fan of videogamers style, the video feels like more of a discussion about the game, rather than a real review but at the end of the day they say it's good and they liked it, which is all that really matters.
 
Ubisoft invented crafting and collectibles notion is so annoying, this stuff has been in games for decades. Horizon has things that it's genre has as staples. News at 11.
Believe I sad it earlier in this thread, but thing with Ubisoft games is that derided elements are found in all open world games. You'll find towers/special places that highlight point of interest in Witcher 3, State of Decay, Mad Max, etc. You'll find a map with icons and collectibles in GTA V, RDR, Witcher, Just Cause. You'll find light RPG elements in countless games, and you'll find crafting and gathering resources in every open world RPG, RDR, and so on

I wouldn't say very positive. It's overall positive, but he has some serious negatives.

- Side quests are lackluster
- Poor stealth
- A lot relies on Ubisoft-like mechanics like skinning animals and taking down towers/camps, which can be a negative for people who don't like that.
Skinning animals, clearing overrun towns/areas are Ubisoft mechanics? You could hunt animals to gain resources in Oblivion and RDR. Even if we're just talking skinning, RDR came out before Far Cry 3

Side quests being bad is a massively subjective thing however.
 
He's not talking about the video review.

Ahh okay lol. Well the point still stands for THIS review lol.

Of course I would not apply college level standards to someone that is not even doing a lot of comparison and criticism. If it's mostly their abstract opinion on things then whatever. You can do that in a review.

What what you cannot do is start making comparisons without explaining them at all.
 
i do think it looks really weird when she's knee height over the grass visibly but the robot doesn't see her

i know that's an inherent stealth thing in nearly every game but it looks weird here like it would in other games

It does look weird but it's a video game, not a movie or real life. Or maybe that sawtooth is blind. :D
 
"ubisoft" style map icon stuff (this is dumb ubisoft did not invest map icons to complete) is great if the core gameplay is good. Horizons core gameplay is combat not completing icons on a map.
 
I haven't watched the videogamer review but I understand comparing aspects of the game to other games. These days your AAA open world video game has to excel in at least one way to not be received poorly. The Witcher 3 has the great writing and complex sidequests, Dragon's Dogma has the great combat, MGSV has a great stealth sandbox.
If Horizon can't even manage to have better combat than Far Cry, it's game over, man. (hoping this isn't remotely true, though)

This is a new era and you can't just make an open world game with all the ubi-world crutches and decent mechanics.
 
Skinning animals, clearing overrun towns/areas are Ubisoft mechanics? You could hunt animals to gain resources in Oblivion and RDR. Even if we're talking skinning, RDR came out before Far Cry 3

Side quests being bad is a massive subjective thing however.
How exactly do you even skin robots? I thought you just looted them.
 
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