After a terrible beginning of the game I did a mad run for the past 2 nights. Manage to get 16 hearts, the master sword, beat two of the main "dungeons" (water and desert ones) , and filled my stamina meter one whole circle. Unlocked all of the Zelda memories (there was no reward D

And unlocked all but 2 parts of the map (death mountain, and the mountain area above the desert.
Thoughts so far:
There clearly is an order Nintendo wants you to play the dungeons based on enemies strength in the areas they reside. Water clearly being first.
Early game sucks hard, outside the abysmal plateau, once you leave your far too weak and can die too easily until you get more hearts. But most shrines are hidden behind a power wall of string enemies, and it's clear that there are areas where the enemies are weaker on order to make you stronger. The game is open world in the sense you can choose whichever path you take, but there is clearly an easy route but your not told what the easy route is, or what direction you should be heading.
Mid/late game once you have enough strength and items to explore properly the game is extremely fun. You have more teleports, you set a lot of goals like earning money, getting more food, finding locations, etc. Truly the Zelda we deserve.
Dungeons have been fun but I really do miss the tradition Zelda dungeon. I wish they could had sprinkle one or two optional dungeons. :/
Im not a fan of limited box space with limited item uses. Choose one or the other. This design still upsets me.
Some regular monsters are way too strong. Like, what even? The dude with thunder arrows, even if I properly prepare for his fight he's still OP. I don't understand why there are these super powerful enemies that are even stronger then the boss monsters in this game just roaming around hyrule like they are some average Joe monster.
I hate having to wrangle more and more horses. Hell, Horses feel useless half the time since you have to constantly get on and off them to pick up items. I miss the days of Zelda where if you run over something they automatically pick the items up for you. Actually, why do we have to pick up general monster Drops? I wish there was a system in place that you automatically pick them up, but dropping them yourself gives you the option if you want to pick them up or not.
The map is too big. I got used to it, but the world is way too big for its own good. Scaling it down to 2/3rds of its current size would had been more enjoyable. They definitely made enough content to fill me, but there is too much space between said content that it takes too long to accomplish anything. (Same problem Wind Waker had with the boat before they added quick sail in the Wii U version.)
The game is incredible, but there is a definite need of some quality of life changes. And this is definitely a game you can pour hundreds of hours in finding every little thing. I like the direction the series is going, but there are a ton of quality of life changes I expect them to work on in the future.
(Oh and I still don't know how to make potions, smith, and shield surf.)