Are PS5 exclusives the flag bearers of Ray-Tracing this generation?

Are Sony games/exclusives the flag bearers of Ray-tracing for this coming generation?


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No, raytracing will be far better on PC. RTX on/off showcases will be the flagbearers.

But the Sony exclusives are hype as fuck, as always.
I'm almost certain the OP meant next console generation. Should be a given PC is in a class of it's own....
 
Look at you being passive aggressivly negative about ps . How unusual. Its a joke at this point reading ur posts. 😅😅🤣🤣

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Nah just salty I paid for a broken game, wounds take long to heal. I expect more from a 1st party game then floors and texture not loading in.
Lol who are u kidding. I have seen ur post and everytime I brough up this point to you that how drastically ur posts are different between ps threads and xbox threads. Stop trying to put the neutral facade as its not working bud .

And talking about 1st party buggy messy unfinished games, did u as a xbox fan need to go there?? 🤣
 
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Doesn't matter. He will post negatively on anything related to ps and always overly positive about xbox. Looking at his post history should tell u all u need to know.

search my post big guy, my Most Xbox positive post recently is I'd rather have the Xbox fridge then the console.


But carry on.
 
So to be a flag ship of ray tracing you want to drop all of it for the 60fps mode? What is even the point then?

The point of 60FPS?

I mean you game at 120FPs so you should know that a higher framerate leads to smoother gameplay and response times. People who want all the bells and whistles have the option to play with them at 30FPs.

Anyways you keep forgetting that this is a console and not a PC.

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The point of 60FPS?

I mean you game at 120FPs so you should know that a higher framerate leads to smoother gameplay and response times. People who want all the bells and whistles have the option to play with them at 30FPs.

Anyways you keep forgetting that this is a console and not a PC.

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No what's the point of being the Flag Ship of ray tracing if you have to turn it off to get to the 60fps mode you brought up. You know the topic of this thread.
 
Ray tracing is extremely demanding and I don't see the ps5 (also the Xbox) showcasing the full capabilities of it without struggling in performance.
 

These consoles will only take parts of ray tracing (mainly certain lighting in parts of the map), similar to how cyberpunk will have ray tracing for the sky. But to use the full capabilities of the technology like OP is claiming, it won't be possible unless people like sub 30 FPS gameplay.

2080ti pc rigs lose half their frames (many times more than that) with ray tracing on and neither console is as strong as a 2080ti.
 
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No what's the point of being the Flag Ship of ray tracing if you have to turn it off to get to the 60fps mode you brought up. You know the topic of this thread.

Because you can still have ray tracing at 30FPs which is perfectly fine for many people.

You know it's still a console right?
 
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Because you can still have ray tracing at 30FPs which is perfectly fine for many people.

You know it's still a console right?

I don't even know why you respond to me when eventually you post the same thing you originally questioned me on.

Thanks I guess?
 
Yes they are. Almost all PS5 exclusive seems to have some form of raytracing. Which is pretty cool to see their development software mature enough for them to adopt it early and extensively in some of their games.
 
No, raytracing will be far better on PC. RTX on/off showcases will be the flagbearers.

But the Sony exclusives are hype as fuck, as always.

This post isn't about pc! And do you know why? Because 95 % of PC s don't have raytracing and a bunch of other advanced technology that 100% of the new systems have!!
 
These consoles will only take parts of ray tracing (mainly certain lighting in parts of the map), similar to how cyberpunk will have ray tracing for the sky. But to use the full capabilities of the technology like OP is claiming, it won't be possible unless people like sub 30 FPS gameplay.

2080ti pc rigs lose half their frames (many times more than that) with ray tracing on and neither console is as strong as a 2080ti.

Try watching the video first maybe ?
 
To be fair PS5/XSX easily outclass the vast majority of PC's. I doubt many PC gamers have ever seen raytracing apart from YouTube streams.

Ray tracing is still resource intensive on these systems so sacrifices will have to be made to incorporate. Same thing with enabling it on a PC.
 
You say this without any proof , So far it is PS5 games showing off RT while devs are still tying to get it together on Xbox Series X/S

I hope you don't get too disappointed when you find out these movies were bull shots.
 
You say this without any proof , So far it is PS5 games showing off RT while devs are still tying to get it together on Xbox Series X/S
This was back in March;



And before you bring out the "but that's just Minecraft" excuse, I'll be leaving this here...;

Battlefield 5 and Wolfenstein Youngblood use ray tracing for reflections only; Metro Exodus uses ray tracing for global illumination; and Shadow of the Tomb Raider and Call of Duty: Modern Warfare focus their ray tracing efforts on, predictably for the former, shadows. Only two recent games have gone further. Control uses ray tracing for reflections, contact shadows and diffused lighting, while Deliver Us the Moon uses ray tracing for reflections and shadows.

Compare that with Quake II RTX and Minecraft RTX, where you get ray tracing for reflections, shadows, global illumination, refraction, ambient occlusion, emissive lighting, atmospheric effects and more. That's a lot more rays,


 
Xbox Series X does not have better hardware it just have higher compute FLOPS numbers PS5 has the better rendering output I been telling people this for months
CatLady CatLady Concern Concern Ascend Ascend
What's so funny about that post? It's true. Series X has higher compute FLOPs but other parts of the GPU are faster on PS5.

Series X and PS5 - both have 64 render output units.

bC0qsq9.png

sGyugV1.png


It's 64 ROPs * 1825 = 116.8

202008180221111.jpg

"116 Gpix/sec" as confirmed by MS themselves

Do the same calc for PS5 - you get 142.7 Gpix/sec - 22% uplift in pixel fillrate over XSX due to faster ROPs!

Bonus:
The one next to pixel fillrate is the rasterization rate (7.3 Gtri/sec). There are 4 primitive units on the SX. So, 4 * 1825 = 7.3

AFAIK, AMD seems to be using 4 primitive units from GCN 2 (290/290X) to GCN 4 (Polaris) up until RDNA 2. So PS5 must also be using the same amount of primitive units. On PS5, this would be 8.92 Gtri/sec - again, a 22% uplift. Apart from this, the caches in PS5's GPU should be 20%+ faster too.

TL;DR:
XBOX Series X: 12 TFLOPS, 560 GB/sec, 7.3 Gtri/sec, 116 Gpix/sec

PlayStation 5: 10.3 TFLOPS, 448 GB/sec, 8.92 Gtri/sec, 142.7 Gpix/sec
 
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What movies?

You could easily see ratchet and clank was cgi. I saw the gameplay trailer,i can't remember exactly where, but where ratchet sees a boss or something it's really clear it was a scripted sequence. The hud was fake for a second.
 
This post isn't about pc! And do you know why? Because 95 % of PC s don't have raytracing and a bunch of other advanced technology that 100% of the new systems have!!
95% of PCs aren't gaming PCs.
Consoles are always pretty advanced when they come out, but even before release, top-end gaming PCs will outmatch them. Within a year, most enthusiastic PC gamers are gonna have builds that the 9th-gen consoles don't compare to.
I don't get "this post isn't about PC." Read the OP, it's a question about whether or not PS5 will be the flagbearer of raytracing. And it won't, because PC has superior raytracing abilities. I ain't platform warring, I like PlayStations, I'm just stating facts.
 
You could easily see ratchet and clank was cgi. I saw the gameplay trailer,i can't remember exactly where, but where ratchet sees a boss or something it's really clear it was a scripted sequence. The hud was fake for a second.

LOL I thought you was being serious
 
Well he's right. Even beefed pcs takes a heavy fps hit when running Ray tracing.

Atm it's not really worth it performance wise.

I would say it's useful now! Not all games need to run at 60fps! I have a newer 4K tv and personally I would rather have the fancy graphics at a steady 30 FPS And the good news you get a choice on a lot of games. And obviously the next batch of games will be even better!!
 
CatLady CatLady Concern Concern Ascend Ascend
What's so funny about that post? It's true. Series X has higher compute FLOPs but other parts of the GPU are faster on PS5.

Series X and PS5 - both have 64 render output units.

bC0qsq9.png

sGyugV1.png


It's 64 ROPs * 1825 = 116.8

202008180221111.jpg

"116 Gpix/sec" as confirmed by MS themselves

Do the same calc for PS5 - you get 142.7 Gpix/sec - 22% uplift in pixel fillrate over XSX due to faster ROPs!

Bonus:
The one next to pixel fillrate is the rasterization rate (7.3 Gtri/sec). There are 4 primitive units on the SX. So, 4 * 1825 = 7.3

AFAIK, AMD seems to be using 4 primitive units from GCN 2 (290/290X) to GCN 4 (Polaris) up until RDNA 2. So PS5 must also be using the same amount of primitive units. On PS5, this would be 8.92 Gtri/sec - again, a 22% uplift. Apart from this, the caches in PS5's GPU should be 20%+ faster too.

TL;DR:
XBOX Series X: 12 TFLOPS, 560 GB/sec, 7.3 Gtri/sec, 116 Gpix/sec

PlayStation 5: 10.3 TFLOPS, 448 GB/sec, 8.92 Gtri/sec, 142.7 Gpix/sec


It's crazy how people would rather look at one number & call it a day lol
 
95% of PCs aren't gaming PCs.
Consoles are always pretty advanced when they come out, but even before release, top-end gaming PCs will outmatch them. Within a year, most enthusiastic PC gamers are gonna have builds that the 9th-gen consoles don't compare to.
I don't get "this post isn't about PC." Read the OP, it's a question about whether or not PS5 will be the flagbearer of raytracing. And it won't, because PC has superior raytracing abilities. I ain't platform warring, I like PlayStations, I'm just stating facts.

The headline stated for THIS generation. PCs don't have generations.
That why I figured it was for console.

That said everything you said is 100% true!
 
I would say it's useful now! Not all games need to run at 60fps! I have a newer 4K tv and personally I would rather have the fancy graphics at a steady 30 FPS And the good news you get a choice on a lot of games. And obviously the next batch of games will be even better!!

60 fps is before it's starting getting painful. Most optimal is 120+ fps
 
And the ad hominem, why do people make it personal, is it lack of courtesy or just lack of IQ ?
You aren't really discussing anything. You first sent me a link. I watch the video and then get back to you about why there will be limitations. You quip back at me telling me I should watch the video...

Learn how to conduct a conversation first.
 
No, the PS5's Ray Tracing will be somewhat unoptimised as it's based on AMD's early implementation of the technology, which might be the PS5's Achilles heel for its lifespan. While the RTX30 series are, according to nVidia, 2x more optimised for Ray Tracing than the 20 series. Plus, coupled with DLSS 2.0, the 30 series will be able to render as low as 1080p then AI upscale to 4K with little detail loss/improvement over native 4K in some areas, and be able to use Ray Tracing to its fullest with other post effects.
 
Xbox Series X has more ray tracing power. It's tied to the amount of shader units. But I think as usual Sony's superior first party developers will make smarter use of it and make more out of less.
I have seen that "excuse" a couple of times,the difference for RT is theoretically the same as for any rendering mode (around 18%).

MS has to stop giving lame excuses, telling us to wait one more year for games, graphics, frame rate, etc. This is seriously lame... Literally the same thing since at least 2013!
 
No, raytracing will be far better on PC. RTX on/off showcases will be the flagbearers.

But the Sony exclusives are hype as fuck, as always.

Of course. You can easily throw more silicon at the problem with a PC.

Don't have to hit a $400-500 price point like consoles do.
 
CatLady CatLady Concern Concern Ascend Ascend
What's so funny about that post? It's true. Series X has higher compute FLOPs but other parts of the GPU are faster on PS5.

Series X and PS5 - both have 64 render output units.

bC0qsq9.png

sGyugV1.png


It's 64 ROPs * 1825 = 116.8

202008180221111.jpg

"116 Gpix/sec" as confirmed by MS themselves

Do the same calc for PS5 - you get 142.7 Gpix/sec - 22% uplift in pixel fillrate over XSX due to faster ROPs!

Bonus:
The one next to pixel fillrate is the rasterization rate (7.3 Gtri/sec). There are 4 primitive units on the SX. So, 4 * 1825 = 7.3

AFAIK, AMD seems to be using 4 primitive units from GCN 2 (290/290X) to GCN 4 (Polaris) up until RDNA 2. So PS5 must also be using the same amount of primitive units. On PS5, this would be 8.92 Gtri/sec - again, a 22% uplift. Apart from this, the caches in PS5's GPU should be 20%+ faster too.

TL;DR:
XBOX Series X: 12 TFLOPS, 560 GB/sec, 7.3 Gtri/sec, 116 Gpix/sec

PlayStation 5: 10.3 TFLOPS, 448 GB/sec, 8.92 Gtri/sec, 142.7 Gpix/sec
It's funny to me, because everything was degraded to just TFLOPS and fill rate. It looks like wordplay to simply not admit that the XSX appears to be stronger.
You can have a higher fill rate, but you still can't discount the higher bandwidth and the higher amount of CUs.

In reality it's not even going to matter that much. But the console wars must go on, right...?

And it was even more funny to me when I mentioned that neither will be great at ray tracing but that the XSX will likely have the advantage, and I get a reply from the person saying that I say that without proof... Just a reminder... ROP stands for RASTER operations pipeline. The XSX will have the advantage in RT because of its CUs. The faster pixel output of the PS5 will not help with this, because the ROP will only come into play after the RT operations have already taken place. The PS5 might get better post processing or anti-aliasing techniques. That is assuming that the XSX will hit a limit in its pixel output, which realistically is quite possible.
 
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