jm89
Member
I meanThe average PS5 Pro buyer:
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I meanThe average PS5 Pro buyer:
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Yep, and these technologies will only improveYeah.....that is the most important take away so far for me. PSSR is looking really good.
When its even better come PS6 you can thank us suckers for being guinea pigsYeah.....that is the most important take away so far for me. PSSR is looking really good.
upscaled is a misnomer. XeSS, DLSS, PSSR, FSR2, none of them "upscale". they create an image through a mix of pixel jittering, motion data and previous frame information.
nothing there gets upscaled, and the underlying "native" resolution always shows through due to various picture elements that either fail to be properly upsampled or due to elements that deliberately don't get touched at all or as much
Just so we get this out the way here are the Steam Stats for Aug 2024.
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Most GPUs used on Steam are not even as powerful as the PS5, nevermind the PS5 Pro.
Everyone acts like every PC is a beast its just not even close to being true.
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Just get it on pc/just get a pc is the dumbest thing I've ever heard on this board it literally implies i can just walk into best buy with 700$ and say hey sir I'll take one pc please for 4k ma x details for the next 4 years![]()
Sure bob.
But let's see what DF said about pixel counting just a few years ago.
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Timestamped below.
Summary:
- Richard's new year resolution is to end pixel counting in face/offs.
- To Richard, the final Output is more important than counting edges.
- John is looking into different ways to showcase differences in image quality.
- With checkerboarding, TSR, DLSS, and FSR, there is really no need to look at the native resolution.
- John calls Face/offs involving counting edges silly in higher end games that are pushing 4k.
- John brings up the switch and that they will continue counting pixels in Switch games because the resolution is so low.
No one could predict ps5 games looking better despite having a lower res (in some cases) back then in fairness.
This footage of Hogwarts is at 30 thoughClear upgrade on Hogwarts props to them delivering that at 60FPS. Window looks massively better and the obvious raytracing reflection.
Just to confirm you are not going to buy ps5 pro right?
I'll be shocked if a 4090 is doing 4k max details at 60fps on the most cutting edge game in 2025 but alas..just get it on pc!It's not like the pro is doing 4k max settings now let alone for the next four years.
Case ended? Richard is the one that made the "case" that 4070 was the closest GPU to PS5 Pro in the first place. They changed that point here. You think they can't change it again once they get their hands on the hardware?
Just to confirm you are not going to buy ps5 pro right?
I dno, the 4090 is a beastI'll be shocked if a 4090 is doing 4k max details at 60fps on the most cutting edge game in 2025 but alas..just get it on pc!
4070 is the closest GPU because 3070ti has super low vram number, otherwise it would be nearly 100% equivalent in power. They said in this video that it's like underclocked 4070...
Sure bob.
But let's see what DF said about pixel counting just a few years ago.
----
Timestamped below.
Summary:
- Richard's new year resolution is to end pixel counting in face/offs.
- To Richard, the final Output is more important than counting edges.
- John is looking into different ways to showcase differences in image quality.
- With checkerboarding, TSR, DLSS, and FSR, there is really no need to look at the native resolution.
- John calls Face/offs involving counting edges silly in higher end games that are pushing 4k.
- John brings up the switch and that they will continue counting pixels in Switch games because the resolution is so low.
And PS5 Pro has frame gen whereas 3070ti does not. Correct?
And PS5 Pro has frame gen whereas 3070ti does not. Correct?
And PS5 Pro has frame gen whereas 3070ti does not. Correct?
Pro can use FSR3 frame gen just like 3070ti (and regular PS5). There is no info about PSSR FG so far.
Correct me if I'm wrong but PS5 would use AMD equivalent frame-gen, and FSR3 frame-gen is possible on even 20xx series GPU's
Sure bob.
But let's see what DF said about pixel counting just a few years ago.
----
Timestamped below.
Summary:
- Richard's new year resolution is to end pixel counting in face/offs.
- To Richard, the final Output is more important than counting edges.
- John is looking into different ways to showcase differences in image quality.
- With checkerboarding, TSR, DLSS, and FSR, there is really no need to look at the native resolution.
- John calls Face/offs involving counting edges silly in higher end games that are pushing 4k.
- John brings up the switch and that they will continue counting pixels in Switch games because the resolution is so low.
Similar to Nvidia, Sony's fist party studios do/did have novel attempts at anti aliasing,so we don't know if PSSR is something completely different or based on prior attempts of AA on the various PlayStation consoles.DLSS is much more mature so that should be expected. PSSR will mature as well. AI upscaling is not like some static piece of hardware that never changes.
I don't know who this "many" you are talking about here is. The fact that PSSR even comes close to DLSS is massive positive surprise for me at this point. I've said many time that PSSR may be the tech that sells me on this thing.
But you seem dead on determined to come to conclusions right here, right now. Again...I think it is best to reserve judgement. But you are free to write this thing off and do what you want with your money, obviously, if this isn't for you.
But it is not going to use FSR3 frame gen in conjunction with DLSS. Isn't it one or the other?
No, it was the other way around where FSR frame gen forced you into FSR upscaling. You can use both now such as in Black Myth Wukong.But it is not going to use FSR3 frame gen in conjunction with DLSS. Isn't it one or the other?
Now run Elden Ring for the first time without stutter UuU![]()
Sorry but my 4090 is shitting all over your PS5 Pro. Do not confuse my disinterest or my advice with poverty my friend. Especially when I can buy a PS5 Pro every week and still live the good life.
+ just so you think more the next time you post, a picture of when I received everything, just for you
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not anymore. but developers have to properly implement the option to use both in combination with eachother
No, it was the other way around where FSR frame gen forced you into FSR upscaling. You can use both now such as in Black Myth Wukong.
Freudian slip, console war gpu.I'm assuming the subtitle in the first pic is meant to say more 'raw' GPU performance?'
We've got all the war GPU performances we need in this thread.
Finally a real one. Carry on then.I already have 100% faster CPU, 35% faster GPU and regular PS5 with the disc drive. Why would I need one?
so, PSSR seems to not quite be on the level of XeSS, but far superior to FSR2.
the fact that they were so easily able to count the native resolution seems to suggest that the upscaler is very conservative and prioritises avoiding artifacting over adding details.
the overall performance improvements in these games seem to be as I expected from the specs. so aside from the PSSR upsampling the improvements to the rest of the image are very small, and are more like ironing out the rough edges instead of adding massive improvements
But it is not going to use FSR3 frame gen in conjunction with DLSS. Isn't it one or the other?
I don't know. That's why I'm asking.
That pic is probably why you sound poor all the time.![]()
Sorry but my 4090 is shitting all over your PS5 Pro. Do not confuse my disinterest or my advice with poverty my friend. Especially when I can buy a PS5 Pro every week and still live the good life.
+ just so you think more the next time you post, a picture of when I received everything, just for you
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I dno, the 4090 is a beast
It will improve over time but yeah FSR can fuck off. Hate FSR. I was hoping for a similar DLSS solution on consoles. Sony made the right call there. Hopefully will get better and improve as time goes by.So pisser is better than fsr but still lags behing dlss. As expected. I'm still glad to see fsr fuck off.
Go play Concord dude.That pic is probably why you sound poor all the time.
The jehovah witnesses of the gaming worldGuys seriously, it's time to switch to PC.
Yup future development on PS6 should be extremely streamlined with PSSR 2 this should reduce the teething period when starting a new generation for devs, I guess Sony thinks the backlash is worth it for the dividends they could reap on the back-end because this tech can't be cheap.When its even better come PS6 you can thank us suckers for being guinea pigs
They toned down allot compared to their best deal in gaming days.The jehovah witnesses of the gaming world
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This dude going through X looking for "gotchas" without even reading the article...
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Go play some videogames bro.
Actually, I read the article well before I saw OP's post. Did you? And which section of the article would undercut my response to OP suggesting 4090 would have no problems running future games maxed out at 4k60? FFXVI is just one example. There are a handful of others as well.
Doesn't even need downscaling.Now the good news here is that FF16 supports NVIDIA DLSS 3. By simply enabling DLSS 3 Frame Generation with DLAA, you can get framerates over 80fps at all times. And, in my opinion, this is the best way to experience this new FF game on this high-end GPU.
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Thanks to DLAA, you'll get a better image quality. Then, with DLSS 3 FG, you'll get a smooth gaming experience. I also did not notice any major input latency issues or visual artifacts. Controls and camera movement were responsive. So that's another big plus for DLSS 3 FG.
Wouldn't 80fps with framegen mean it's running at 40fps native framerate on a 4090? That's pretty shit.This one:
Doesn't even need downscaling.
That's not what they say in the article Chief posted.Wouldn't 80fps with framegen mean it's running at 40fps native framerate on a 4090? That's pretty shit.