Ghost of Yotei interview: Atsu doesn’t write poems; she collects bounties

cormack12

Gold Member
Source: https://www.theguardian.com/games/2...tei-preview-tsushima-sucker-punch-productions

As the game's co-director Nate Fox puts it, "Atsu is not somebody who walks in to a room and people pay respect to."

If Ghost of Tsushima is about a man grappling with the trade of one kind of power for another, Yōtei sees Atsu seize the only power she can with both hands.

"She has a different life than Jin, and we want to bring that out through interactivity," Fox says. That means removing Ghost of Tsushima's contemplative moments, such as those during which Jin would meditate on his surroundings and transform his struggle into haiku. "Jin was a scholarly samurai; he would pause to reflect and take in the beauty of nature. Atsu is not that person." Those moments softened the rough edges of Tsushima, a mellowing that Sucker Punch doesn't want to apply to the feral world of Yōtei. Atsu doesn't write poems; she collects bounties as she hunts down the warriors that stalk Hokkaido.

"We like creating features that are tonally supportive," Yōtei's other game director, Jason Connell, says. "Camping is something you would expect in a world like this." And Fox adds, "Atsu's a sellsword used to sleeping rough".

As game worlds have expanded and the numbers of questlines and upgrade trees have multiplied, it has created a barrier of administration between players and the worlds they're exploring. Instead of moving on foot, they use fast travel to warp between markers on the map. "It's discordant," Connell says. One moment you might be in a tropical forest fighting mercenaries, the next you're on a mountaintop upgrading a weapon before hopping to a beach to deliver a quest item. Atsu's camp is Sucker Punch's attempt to redress this disruption and wrap the world around the player. Quest givers, shopkeepers and key characters will now visit you, providing a way to continue your journey without interrupting the flow of the story. "It's a convenience," Connell says, "and a more diegetic experience."
 
VwjEHtzrkLl1LLO5.jpg
 
Strong, independent woman. This is what gaming needs...
I do not think it has anything to do with her being a woman, but not being a noble or a Samurai. I think we are reaching for the culture wars on this one. A male or female chat after with that past would be similar and we would accept a guy having Atsu's characteristics… come on…
 
I do not think it has anything to do with her being a woman, but not being a noble or a Samurai. I think we are reaching for the culture wars on this one.
Because men and women are different. You can count the number of successful female fighters in history on one hand. Can we have them in games because they're not real? Sure, but when damn near half of video game characters are badass female fighters, this is becoming ridiculous. Women can't fucking fight. It's cool that you have them fight in games, but it doesn't need to be 50-50 either.

Same shit they're doing with the Predator franchise. Last 3 major outings have been female-led when it started with a testosterone-fueled mountain of muscles in Arnie. Now it's all kickass women who can fight just as good as the men.

FOH with this shit.

A male or female chat after with that past would be similar and we would accept a guy having Atsu's characteristics… come on…
No, they wouldn't. Men and women aren't the same. The odds of a woman going after people and killing them to get revenge are astronomically lower than they are for a man. Women aren't out there competing against and killing other men. Men do this. That's why we roll our eyes at this constant attempt at forcing females into obviously male roles just to prove they're as badass as their male counterparts.
 
Last edited:
Game Developer: We at Sucker Punch want a main character with attitude. She's edgy, she's "in your face." You've heard the expression, "let's get busy"? Well, this is a main character who gets "biz-zay!" Consistently and thoroughly.

The Guardian: So she's proactive, huh?

Game Developer: Oh, God, yes. We're talking about a totally outrageous paradigm.
 
On a serious note, it annoys me how dumb these people are by making these cardboard lifeless characters. If Atsu doesn't have any relatable atribute other than "being a strong bounty hunter" then there's no dramatic arc and the "revenge story" is meaningless. They should present what her life was like before the trigger event that started her new path.

So, in the end people were right about judging the book by its cover. There's nothing inside.
 
Ah, so shes the strong "badass" women and they are trying to make Jin look like a soy . Got it.
 
Last edited:
Because men and women are different. You can count the number of successful female fighters in history on one hand. Can we have them in games because they're not real? Sure, but when damn near half of video game characters are badass female fighters, this is becoming ridiculous. Women can't fucking fight. It's cool that you have them fight in games, but it doesn't need to be 50-50 either.

Same shit they're doing with the Predator franchise. Last 3 major outings have been female-led when it started with a testosterone-fueled mountain of muscles in Arnie. Now it's all kickass women who can fight just as good as the men.

FOH with this shit.


No, they wouldn't. Men and women aren't the same. The odds of a woman going after people and killing them to get revenge are astronomically lower than they are for a man. Women aren't out there competing against and killing other men. Men do this. That's why we roll our eyes at this constant attempt at forcing females into obviously male roles just to prove they're as badass as their male counterparts.

Women are using seduction, deception and poison for killing. Rarely in history they were fighting men 1:1...
 
Because men and women are different. You can count the number of successful female fighters in history on one hand. Can we have them in games because they're not real? Sure, but when damn near half of video game characters are badass female fighters, this is becoming ridiculous. Women can't fucking fight. It's cool that you have them fight in games, but it doesn't need to be 50-50 either.

Same shit they're doing with the Predator franchise. Last 3 major outings have been female-led when it started with a testosterone-fueled mountain of muscles in Arnie. Now it's all kickass women who can fight just as good as the men.

FOH with this shit.


No, they wouldn't. Men and women aren't the same. The odds of a woman going after people and killing them to get revenge are astronomically lower than they are for a man. Women aren't out there competing against and killing other men. Men do this. That's why we roll our eyes at this constant attempt at forcing females into obviously male roles just to prove they're as badass as their male counterparts.

Is metroid woke cause samus aran is a strong and independent woman that kills hundreds of alien lifeforms like it's nothing? Is tomb raider woke cause lara croft can kill men twice her size?
 
Last edited:
Holy shit they removed the haiku sequences?

Those were like the best moments in the entire game? Are you serious right now?
 
Boss bad ass bitch confirmed, and final boss will be a white man in his 50s

Bonus point if she end up being lesbian (almost 100% sure she is) and do the same final scene of War of Rohorin where the girl screams "I need no man" while fighting on a wedding dress for mockery.
 
Last edited:
When did I even bring up the term "woke"?

Because men and women are different. You can count the number of successful female fighters in history on one hand. Can we have them in games because they're not real? Sure, but when damn near half of video game characters are badass female fighters, this is becoming ridiculous. Women can't fucking fight. It's cool that you have them fight in games, but it doesn't need to be 50-50 either.

Same shit they're doing with the Predator franchise. Last 3 major outings have been female-led when it started with a testosterone-fueled mountain of muscles in Arnie. Now it's all kickass women who can fight just as good as the men.

FOH with this shit.


No, they wouldn't. Men and women aren't the same. The odds of a woman going after people and killing them to get revenge are astronomically lower than they are for a man. Women aren't out there competing against and killing other men. Men do this. That's why we roll our eyes at this constant attempt at forcing females into obviously male roles just to prove they're as badass as their male counterparts.

Everything i put in bold applies to tomb raider and metroid and every female led game in gaming history. So do you have a problem with all of them or just ghost of yotei?
 
Last edited:
On a serious note, it annoys me how dumb these people are by making these cardboard lifeless characters. If Atsu doesn't have any relatable atribute other than "being a strong bounty hunter" then there's no dramatic arc and the "revenge story" is meaningless. They should present what her life was like before the trigger event that started her new path.

So, in the end people were right about judging the book by its cover. There's nothing inside.
What do you mean? She was a barista
 
Nothing to do with woke, but this is clearly an unforced error:

"That means removing Ghost of Tsushima's contemplative moments"

It's so backwards thinking that really, like, I worry about this game now.

One of the few things that makes the game stand out and adds character, atmosphere, mystique, and interesting stories to tell non-gamer friends. Screw that, pack more Assassin's Creed open world shit in.

My question is this, and please forgive the amount of FUD I'm about to spew. What will the contemplative moments be replaced with? Open world schlock? It's open world schlock isn't it? Bounties? Uhhhhgggg noooooooooooooo uggggghhhhh, bounties!? What a stupid fucking thing to say and do, I'm sorry. Just the WORD bounties in a game bores me and it does you too, don't lie. No one ever has bought a game because of the cool feature of "bounties." In every game you fight shit and get a reward. Every fight in every game is a bounty, technically. It sounds like 100% open world daily schlock from any filler gaas ever. Bounties. Pfft. Maybe with the nemesis system but even then it's generic filler to an extent. "That means removing Ghost of Tsushima's contemplative moments" REALLY? And the reasoning it just so arbitrary, wow. This game better have some magic up its sleeve that I don't see, I don't think they realize how important it is that this game is accepted by the community. Replace the one novel feature they have with more bounties, oh man that's fucking me up my guys, it's fucking me up.
 
Last edited:
Everything i put in bold applies to tomb raider and metroid and every female led game in gaming history. So do you have a problem with all of them or just ghost of yotei?
No, because they are from a time when badass females broke the mold. What made characters like Ellen Ripley and Sarah Connor so groundbreaking was that they went against convention. Same for Samus whose gender was purposefully kept hidden. It was cool when it was creative and actually brought something new.

Now it's all superwomen who beat up the boys. Aloy, Ciri, Ellie, that bald chick in Intergalctic, Selene in Returnal, Atsu in GOY, and countless others. It ain't cool. It ain't groundbreaking. It's stupid.

Now it's made even worse when they make a woman just a mindless brute instead of a contemplative and educated samurai. She seems like a step back from Jin in the worst possible ways. Too badass to write and think. This is for pussies and I'm a boss bitch.

Lol.
 
Last edited:
Is metroid woke cause samus aran is a strong and independent woman that kills hundreds of alien lifeforms like it's nothing? Is tomb raider woke cause lara croft can kill men twice her size?

In Metroid, Samus has some super suit, no? That can explain everything, really.

This is similar to spider-man villains, half of them are regular people with power suits.
 
They can't even frame it in a way that sounds appealing. They know they made another boss bitch. I genuinely don't care one way or the other, but I'm amused by how they're trying to position it.

I'm more concerned with the gameplay footage and why it looks so bad mechanically.
 
In Metroid, Samus has some super suit, no? That can explain everything, really.

This is similar to spider-man villains, half of them are regular people with power suits.
My problem isn't even that they do impossible things, men do too. My problem is this constant push to blur the lines between genders and force females into male-dominated spaces. This archetype isn't cool or new. It's trite and uncreative.

No man would bitch if the next Life is Strange game is starring a woman. On the contrary, we tend to defend female-dominated spaces when men try to invade them. God forbid we want men in the roles of men though. All we got are a bunch of masculine boss babes.
 
Last edited:
Guess we can't have a woman writing poems in current year because somehow that's interpretable as too feminine and women expressing femininity is a weakness?

I dunno; that's just the vibe I get from reading this. A character who's just in it for the job and nothing more, with nothing on their mind aside from revenge, TBH sounds like a pretty boring character. Whether a girl or a guy, it'd be boring all the same. Maybe the wolf companion gradually gives her more nuance as a character as the story plays out?

As for the campfire stuff, I'm not necessarily feeling how the system sounds like it works, if I think about it from a narrative POV. What makes Atsu so important of a character that these disparate weapons crafters, goods sellers etc. travel to meet her wherever she is? Doing a little favor for them as a side quest doesn't seem like it'd be enough for Atsu to get that level of loyalty from people who have their own businesses to run.

Is she in some way building an empire on this quest for revenge? In that sense I could see these people coming out to meet her wherever she is, as they'd be underlings in a sense. But the way the story's been described so far, doesn't sound like that's the case. Even if it were the case, wouldn't she be able to employ other samurai to work for her? If not to kill the main targets (for obvious reasons; it's personal for her), then to cut down on the defensive ranks of the targets ahead of her getting to the target itself?

I almost think her having an apprentice/protege (maybe a young teen, guy or girl) would've been better as a companion than the wolf. It'd give her someone to banter with from time to time, someone to run errands for her and arrive at the campsites with items & such, and maybe help her transform from being stoic & solely focused on revenge, to actually caring about someone else other than herself. Maybe she starts caring for the protege like a child or younger sibling of hers, and that gives her something to fight for later in the story when their life's in danger?

Just me musing some things, I guess :/...

No, because they are from a time when badass females broke the mold. What made characters like Ellen Ripley and Sarah Connor so groundbreaking was that they went against convention. Same for Samus whose gender was purposefully kept hidden. It was cool when it was creative and actually brought something new.

Now it's all superwomen who beat up the boys. Aloy, Ciri, Ellie, that bald chick in Intergalctic, Selene in Returnal, Atsu in GOY, and countless others. It ain't cool. It ain't groundbreaking. It's stupid.

Now it's made even worse when they make a woman just a mindless brute instead of a contemplative and educated samurai. She seems like a step back from Jin in the worst possible ways. Too badass to write and think. This is for pussies and I'm a boss bitch.

Lol.

IMO the problem isn't having women who are badasses. It doesn't have to be new or groundbreaking to exist. The problem's actually what you mentioned in bolded; lots of modern Western games, in trying to make women look tough, just strip away anything that's conventionally feminine and hyper-exaggerate the most stereotypical male traits instead. They become a cartoonish caricature of a man instead of an actual character.

Then add on top of that stuff like a 5'1" 110-pound woman beating up six grown men in a fight, and it just becomes completely unbelievable, even if the work is fiction. That's generally a problem with live-action tho; you can get away with stuff like that in say an anime, depending on if she's got superpowers plus media like animation make it easier to suspend disbelief. But that's not the example most people talk about when mentioning this trend is an immersion-breaking problem.

And yeah, it's tiring seeing how things that actually ARE real strengths that women tend to lean into, like being emotional, nurturing & affectionate in a motherly way etc., are pushed aside because supposedly progressive creative writers think those things are actually weaknesses. Says a lot more about those writers than the people they like to gaslight.
 
Last edited:
The idea of a rougher, more informal, street fighter type character is a good change. They just seem to have massively failed to do that. Someone else suggested this a while back, but the game could have had some unorthodox bandit dude like Samurai Champloo, trained on a smaller island, lower class and looked down on by the samurai class. Animations could be a lot more unorthodox and exciting. None of that distinction is really present. Jin didn't seem like a scholar to me and this doesn't seem like a big change either. Guess we'll see. I thought Jin was so bland that it shocks me they're going to try and make a GoT movie. So far the sequel seems pretty bland as well but we'll see when its out.

One of my biggest criticisms of GoT was the total lack of detailed training really delving into martial arts in detail. I wanted to see that transition from samurai to ninja and it just was not done well. Here I'm not seeing any indications about why she is so good, where she trained, why she has mastered extremely elaborate and unusual weapons like a kusarigama. Its just not clicking, and these are usually the main focus on the content for samurai genre movies.
 
Last edited:
Too many people are grasping at straws to hate this game or call it woke.


ugh.gif
That's because the entire freaking videogames industry has been successfully subverted by the money people to push a specific agenda. It's reality. And people are reasonably sick of it.

But you do already know this, don't you? "Don't believe your lying eyes" doesn't have the effect it used to have. People are right to be fatigued. It's not even purely political. They produce worse games, because their priorities are garbage.
 
Last edited:
Don't understand why some people don't like/or are afraid of strong women in games. Heck I'm a man and i prefer to play as a female character in games as they are imo 99% of the time better than male leads of games.
 
IMO the problem isn't having women who are badasses. It doesn't have to be new or groundbreaking to exist. The problem's actually what you mentioned in bolded; lots of modern Western games, in trying to make women look tough, just strip away anything that's conventionally feminine and hyper-exaggerate the most stereotypical male traits instead. They become a cartoonish caricature of a man instead of an actual character.
I 100% agree with your statement here, but I haven't seen anything so far which let's me think that it is the case here. This reminds me much more of the "blue eye samurai" series, which showed the whole spectrum of what a woman can be. I'm pretty sure we will see more of her character apart from obvious "cool trailer" stuff.
 
Actual off the cuff quote in an interview:

"Jin was a scholarly samurai; he would pause to reflect and take in the beauty of nature. Atsu is not that person."

"We like creating features that are tonally supportive"

Guardian's editorialized version:

"Atsu doesn't write poems; she collects bounties as she hunts down the warriors"

GAF's editorial of the editorial:

"Too badass to write and think. This is for pussies and I'm a boss bitch."

So what about Sumi-e painting then? Is that not for pussies too? Let's just pretend that doesn't exist for this thread. Because making the worst possible interpretation is how we roll.

This is why I think Silent Hill f review reactions is going to be a bloodbath. Reviewers are going to erase all nuance in their woke-ass reviews. And hypersensitive gamers here will throw up all over it.

And then a week later, rinse and repeat.
 
Actual off the cuff quote in an interview:

"Jin was a scholarly samurai; he would pause to reflect and take in the beauty of nature. Atsu is not that person."

"We like creating features that are tonally supportive"

Guardian's editorialized version:

"Atsu doesn't write poems; she collects bounties as she hunts down the warriors"

GAF's editorial of the editorial:

"Too badass to write and think. This is for pussies and I'm a boss bitch."

So what about Sumi-e painting then? Is that not for pussies too? Let's just pretend that doesn't exist for this thread. Because making the worst possible interpretation is how we roll.

This is why I think Silent Hill f review reactions is going to be a bloodbath. Reviewers are going to erase all nuance in their woke-ass reviews. And hypersensitive gamers here will throw up all over it.

And then a week later, rinse and repeat.
I read the whole thing. Changes nothing to what I said.

What you said was cut off from the interview is also in the OP, so not sure why you say it was cut off.
 
Last edited:
Top Bottom