[Digital Foundry] Silent Hill f Review - PlayStation 5/PS5 Pro - Impressive On Base, Problems On Pro

Ampere SM improved upon Turing SM's integer CUDA cores with floating point (FP) capabilities without increasing TMU (texture management units). AMD executed a similar Ampere-like FP double rate increase per SM with RDNA 3.0 CU hardware generation. PC's RDNA 4 CU and RDNA 3.5 CU have double texture sampling rate improvements.

okay... not sure why you're saying all that... especially when we are talking about RDNA2, which has no dual issue FP32.

but just to reiterate my comment, I am simply going by real world performance... and by real world performance my RTX3060ti for example, which is a 16.2 TFLOPS card, is about as fast in raster performance as the PS5's 10.2 TFLOPS RDNA2 GPU... maybe a tiny bit faster in some games.
so that gives me a decent comparison point for Ampere and AMD, and specifically RDNA2.
 
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okay... nor sure why you're saying all that... especially when we are talking about RDNA2, which has no dual issue FP32.

but just to reiterate my comment, I am simply going by real world performance... and by real world performance my RTX3060ti for example, which is a 16.2 TFLOPS card, is about as fast in raster performance as the PS5's 10.2 TFLOPS RDNA2 GPU... maybe a tiny bit faster in some games.
so that gives me a decent comparison point for Ampere and AMD, and specifically RDNA2.

3060ti is 24% faster than 11.3TF Radeon 6700 ("The PS5 GPU"). Of course when not VRAM limited.
 
3060ti is 24% faster than 11.3TF Radeon 6700 ("The PS5 GPU"). Of course when not VRAM limited.

I don't really see that in most games. I often run basically the same settings as PS5, and have a very similar performance. slightly better in some games maybe.
if raytracing is involved it absolutely shits on the PS5 of course (like, Pathtraced Cyberpunk is actually somewhat playable on the 3060ti, while the PS5 would explode if you tried)
 
Yeah so far I've only seen it with foliage in this one. The rest looks stable, but I booted up just to test this out. Will report back if my opinion changes as I play through starting tomorrow

And yeah, a simple toggle would resolve this and give gamers the choice. Given nothing like that happened with SH2R, I don't have much hope with NeoBards. May be they will surprise me. We shall see. In either case, I'm not seeing it to be bad enough that one should hold off from playing.
I've only been noticing it on grass. All other vegetation such as tree's and bushes don't seem to exhibit it for whatever reason.
And like you say, it seems to get better when you are moving.
The rest of the image is pretty good, definitely much better than silent hill 2.
Silent hill 2 was unplayable for me.

But a choice should be standard in my opinion
 
I've only been noticing it on grass. All other vegetation such as tree's and bushes don't seem to exhibit it for whatever reason.
And like you say, it seems to get better when you are moving.
The rest of the image is pretty good, definitely much better than silent hill 2.
Silent hill 2 was unplayable for me.

But a choice should be standard in my opinion
Good to know I'm not alone. But I could tolerate SH2, so I was already in the minority.
 
okay... not sure why you're saying all that... especially when we are talking about RDNA2, which has no dual issue FP32.

but just to reiterate my comment, I am simply going by real world performance... and by real world performance my RTX3060ti for example, which is a 16.2 TFLOPS card, is about as fast in raster performance as the PS5's 10.2 TFLOPS RDNA2 GPU... maybe a tiny bit faster in some games.
so that gives me a decent comparison point for Ampere and AMD, and specifically RDNA2.
FYI, RX 9060 XT's RDNA 4 32 CU scale demonstrated its power against PS5 Pro's older RDNA 2/RDNA 3 60 CU design. Starting from RDNA 2, RDNA 3 was an evolutionary design towards RDNA 4.

TFLOPS is meaningless when shader/stream processor units don't have graphics-related load-store units i.e. TMU and ROPS.

Extra FLOPS for Ampere SM are useful for geometry.

Raytracing with BVH is mostly geometry processing with triangles and bounding boxes. Ampere has the superiority with ray tracing over RDNA 2.

PS5 GPU and RTX 3060 Ti have similar TMU strength i.e. 144 vs 152, respectively. Both GPU solutions have 4 MB L2 cache and 448.0 GB/s GDDR6-14000 memory bandwidth.
 
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3060ti is 24% faster than 11.3TF Radeon 6700 ("The PS5 GPU"). Of course when not VRAM limited.
RX 6700 has 320 GB/s memory bandwidth via a 160-bit memory bus GDDR6-16000, while 3060 Ti has 448.0 GB/s memory bandwidth via a 256-bit bus GDDR6-14000. 3060 Ti is in another tier on GDDR6 chip count.

PS5's CPU L2/L3 and GPU L2 caches are hiding the shared memory bandwidth.
 
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I've only been noticing it on grass. All other vegetation such as tree's and bushes don't seem to exhibit it for whatever reason.
And like you say, it seems to get better when you are moving.
The rest of the image is pretty good, definitely much better than silent hill 2.
Silent hill 2 was unplayable for me.

But a choice should be standard in my opinion
I've shelved Silent Hill F because it's too distracting. I highly doubt they are going to patch this. So another game I wasted money on, on a console I paid a lot of money for. Really starting to regret my PS5 Pro purchase
 
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I've shelved Silent Hill F because it's too distracting. I highly doubt they are going to patch this. So another game I wasted money on, on a console I paid a lot of money for. Really starting to regret my PS5 Pro purchase
That's a shame it's too distracting for you.
The game is very good.
Hopefully they patch different options in.
Maybe you could sell your ps5 version and pick it up on a different platform?
 
As someone who finished the game yesterday, I have absolutely zero clue what those YTers were talking about "woke" or "fail" Silent Hill. Game is legit, its terrifying, actually its harder than the previous SH games. Cutscenes are brutal, especially those 3 rites you get to perform on your body. If theres any negative I could say, its that this imo has nothing to do with the old SH titles. SO much so that they could have slapped a different name and game would still do fine. Even the "other world" is handled differently so not sure why they decided to call it SH ever. But the woke comments I really dont get, story is about a love triangle, bullying and domestic violence....no lgbt/dei nonsense anywhere.
 
I've shelved Silent Hill F because it's too distracting. I highly doubt they are going to patch this. So another game I wasted money on, on a console I paid a lot of money for. Really starting to regret my PS5 Pro purchase

it had the warning sign tho:
Unreal Engine 5.

if you see UE5, just think of this symbol
images
 
Man, can they port the HW lumen version of the game to PS6? Might actually tempt me to do a second run. Looks so fucking good! :/

 
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