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Number of players = winning, of course. But if Ghost of Yotei is outselling the original game, why doesn't Mat or anyone else just say so in plain English?
I don't believe the game is available in any subscription, so number of players should pretty much be sales.
Isn't that something that could also be done on ps4?I'm not going to call out any posts as copium, but...
Larger install base means more people signing into accounts of friends or family to play for free, more people borrowing discs (if for some reason they don't want to buy the game), etc. These are interesting numbers, but where's the sales data already?
Hey hey hey, don't forget we have an active group of Gamefly renters on GAF led byI don't believe the game is available in any subscription, so number of players should pretty much be sales.
Seems GoY is selling better than GoT.
Present active player percentage of ps players include ps4 + ps5 along with pc games who are logged into psn.
When GoT launched the numbers only included ps4 players.
Although I am unsure they are dancing around instead of clearly saying GoY is performing better than GoT
Yup!Or he could give us a direct comparison to Ghost of Tsushima instead of this roundabout way of saying it didn't sell as well as the previous entry. If it did, Sony and Sucker Punch would have said so, and Matt would have shouted it out from the rooftops of the eco chamber, Bluesky. Thanks for confirming the obvious that the "Chuds" won.
Isn't that something that could also be done on ps4?
The only main difference between 2020 and 2025 in terms of player engagement numbers is that, 2020 only included ps4. 2025 includes both ps4 and ps5.
Because he's trying to make it look bad. Why put it at the #1 sales that week when he can put it at #12 instead.Number of players = winning, of course. But if Ghost of Yotei is outselling the original game, why doesn't Mat or anyone else just say so in plain English?
Isn't that something that could also be done on ps4?
The only main difference between 2020 and 2025 in terms of player engagement numbers is that, 2020 only included ps4. 2025 includes both ps4 and ps5.
MaU has been increasing steadily though.Yup!
GOT launched in the midst of COVID where PSN and Xbox live DAU were through the roof. That might affect this number.
Yeah, but that's nothing new and could be done with ps4 as well( I did it, as an example). Assuming ps didn't have a big intake in people like us, it stands to reason that there are more actual players in the psn.Yes. Larger install base means more freeloaders and cheapskates (like me). That's why makers of games that flop or underperform often talk about number of players rather than number of sales. We've seen that quite a bit in the last few years.
I wish this game coming to consoleFuck Yotei, Megabonk, a game developed by one dude hitting number 2 on steam is pretty sick.
MaU has been increasing steadily though.
123 mil in 2025:
114 in 2020(ces):
Yeah, but that's nothing new and could be done with ps4 as well( I did it, as an example). Assuming ps didn't have a big intake in people like us, it stands to reason that there are more actual players in the psn.
MaU has been increasing steadily though.
123 mil in 2025:
114 in 2020(ces):
Yeah, but that's nothing new and could be done with ps4 as well( I did it, as an example). Assuming ps didn't have a big intake in people like us, it stands to reason that there are more actual players in the psn.
I do agree that this talk about players instead of sales is weird along with the weird song and dance of dancing around the issue instead of clearly saying tne numbers( not to mention DS2 probably flopped).
Why are you expecting sales numbers from circana? Even if they have it they won't publish it, or you don't know how circana operates?These are interesting numbers, but where's the sales data already?
Huh? If mau is increasing, the odds are that both number of paying and non-paying customers will increase. You are talking about a scenario wherein only non-paying customers got added. Even in that scenario GoY is selling more.I'm not sure about the logic here, because the number of paying customers vs. non-paying players will scale with the larger install base. And the number of non-paying players will be larger in this case because of people upset with some of the developers reactions to the Charlie Kirk murder.
To date, players have spent 26 per cent more on PS5 than PS4 launch aligned, totalling $731...
Psn mau in 2025 is more than it was in 2020.First cases of COVID were Jan 2020 so the CES data won't include it unfortunately. We went into full lockdown in March on the UK. I think GOT launched a few months after.
Anyway, I imagine the trend of Sony sequels selling less is continuing as they would just have come out and made an announcement if it was selling better. Unless they are still checking the data.
How could it have the same budget? Is the team smaller now? Wages have increased across the board remember?Doesn't seem it was terribly too low also.
I think Sony might be really satisfied with this, about the same budget and about the same sales.
No, I never said that. In theory, there should be more paying customers as well, but this isn't a typical release, and for some reason everyone's reluctant to provide sales numbers.You are talking about a scenario wherein only non-paying customers got added.
Both GoY and GoT are getting same percentage of MaU. We know through sony's own financial reports that ps Mau has been increasing steadily YoY. So GoY is getting the same percentage of a larger total, that equals more sales.
Also, unlike your thinking that non-paying customers have increased, customer spending has actually increased for ps5 as compared to ps4.
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PS5 Players Are Buying Fewer New Games, But Spending More Than Ever Overall
Microtransactions making the moolahwww.pushsquare.com
The spending on new games decreases by 12%, but spending for content add-on and services increases by 176% and 57%. Happy to see PS5 players investing so much on micro transaction and that increasing PS+ price is a net positive move.
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To date, players have spent 26 per cent more on PS5 than PS4 launch aligned, totalling $731...
- ArtHands
- Replies: 56
- Forum: Gaming Discussion
Number of players = winning, of course. But if Ghost of Yotei is outselling the original game, why doesn't Mat or anyone else just say so in plain English?
The level of copium being snorted here is just off the fucking charts man, imagine saying a game that was in development before 2020 and its sequel has the same budget, insane.Doesn't seem it was terribly too low also.
I think Sony might be really satisfied with this, about the same budget and about the same sales.
The level of copium being snorted here is just off the fucking charts man, imagine saying a game that was in development before 2020 and its sequel has the same budget, insane.
nvmAlso, am I missing something? Because the data you gave shows that people are now even less inclined to buy games at full price...
The level of copium being snorted here is just off the fucking charts man, imagine saying a game that was in development before 2020 and its sequel has the same budget, insane.
The level of copium being snorted here is just off the fucking charts man, imagine saying a game that was in development before 2020 and its sequel has the same budget, insane.
Full-game content raised 12%, like it's literally on the graph. Are you blind or just trolling?
The info mat gave:No, I never said that. In theory, there should be more paying customers as well, but this isn't a typical release, and for some reason everyone's reluctant to provide sales numbers.
Also, am I missing something? Because the data you gave shows that people are now even less inclined to buy games at full price...
Why talking about sales when you can push your new metric you want to sell as much as possible: engagement
The info mat gave:
4.4 of psn MaU bought GoY.
4.4 of psn MaU bought GoT
Another thing we know:
MaU of psn has steadily increased in 2025, compared to 2020.
4.4% of a larger number > 4.4% of a smaller number.
x of 2y > x of y.
Player spending has increased( although that fact is irrelevant to GoY sales).
Welp, no, why would I think that ?You think Mat works at Sucker Punch?![]()
Generally yes. Basically people are buying fewer new games due to push to live service games like Fortnite but even the trend of decreasing new game sales, GoY has ended up selling more than GoTWell, according to your data, player spending has decreased on new games (like GoY) and increased much more on microtransactions and services. That tells us two things: 1) games like Call of Duty and Fortnite are soaking up a greater share of revenue (at the expense of new games), and 2) more customers are cost-conscious and are using services like PS Plus rather than buying up multiple new games each year.
So if customers are less inclined to buy new games and a large portion of them (Fortnite + CoD players aside) are more cost-conscious in their purchasing habits, that means less sales for new games and more indirect methods of accessing games (subscription, borrowing, playing on other's accounts). Or more simply: more players and less sales.
Yes you are right, it's Iam who is blindBro chill out, we're just talking sales here.
By the way that's a 12% decrease, not increase. I'm not going to insult you or anything though, I think we're better than that.
Generally yes. Basically people are buying fewer new games due to push to live service games like Fortnite but even the trend of decreasing new game sales, GoY has ended up selling more than GoT
Sony reveals the numbers, for some games( gt 7 still has no solid numbers besides estimated for gt planet).You know, I'd actually be surprised if it didn't outsell the original game in the first few days, but I don't expect it will sell more in the following weeks. Still... where are those receipts?
The level of copium being snorted here is just off the fucking charts man, imagine saying a game that was in development before 2020 and its sequel has the same budget, insane.
The funny thing is that the budget shouldn't be astronomical. They built a lot of the assets with the original game.
But then again. Spider-Man 2 had three times the cost of the first one, with there being a handful of new animations and a small piece of extra map. So you know that Sucker Punch spent a shit ton on this one too.
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