Yeah, yeah, some PC crowd coping - "No difference because I choose not to see it"
Most do though, console optimized games are night and day different from PC-first ones where 1 min loading is a norm
If you compare the worst optimized games on a platform, to the best on another platform, of course the second one will always win.
Regardless, there are plenty of well optimized games on Pc and on consoles. And plenty of turds to pick from.
It's not off-the-shelf. You are fucking brainless if you believe so. Sony spend billions on R&D - it's just customization of silicon is kinda expensive.
Technology is mature so you can deviate only so much from mainline path (and mainline path is an average of all industry efforts, consoles included, not just PC as PCMR bros believes) before costs baloons over the top, it's not 90's or early 00's. Still doesn't make it "off-the-shelf" - Sony do a lot of customization and pour a lot of money into it.
It is off the shelf. It's basically IP blocks that AMD has for their CPUs and GPUs, and Sony picks what they want.
Yes, Sony requests a few custom blocks here and there. But over 90% are blocks that can be found on PC hardware.
The real differentiator is the software. That is where Sony's efforts truly shine.
Microsoft introduced Direct Storage years ago. Practically no one use it.
It's SO CONVINIENT to blame MS, but in practice it's developers who opt not to go Doom path with "NVME mandatory" (as it cut out most of PC playerbase)
The reason why common tech is lagging behind (not API, API is often fine, just not widely used) - is that PC is like 10% quite good PC spec and 90% is shitty entry level cheap stuff. Games opt for latter and that cheap stuff just not compatible with all that fancy new tech stuff and APIs.
So you don't even understand what the native NVME driver is and what it does. Otherwise, you would not even bring up Direct Storage, because although these techs are related, they are not the same.
Just for your consideration, Linux has had a native NVME driver for 15 years. That is how much Microsoft is lagging behind.
And you can bet that the PS5 also has a native NVME driver. All the while, Microsoft is using a SCSI driver stack, as if it's the 90's.
Because what, like 1% of PC users have nvme?
Go check PC games requirements - most, like completely dominant most have "SSD (not nvme, good ol' shitty speed SSD) ~recommended~"
Who will put efforts into things that only matters for 1% - it waste of time and resources
PCMR is nerds in this regards - they thinks they matter but in reality they left to rot in a dark corner and mass market is just vast pile of shit configurations everyone make games to. Sometimes this corner get a bone, but it's always something that are easy to sell, i.e. a super fancy picture scaled off GPU (and Nvidia often pays for this).
Yes, most modern PCs have NVME's. From laptops to desktops, they are extremely common. So no, it's not just 1%. It's probably over 70%.
And yet, they are all working as if they are juiced up Sata drives, because Microsoft can' be bothered to make a driver stack that is native for NVME's.
PS5 cut some of vector support
PS6 should do it too. It's just pointless if you have properly designed hardware - GPU do vector operations hundred times better.
Dude, you missed the important part: 8-wide dispatch.
I even quoted that part from the article, specifically because it is bound to be the most impactful for Zen6.