Wii U: Does it really matter if PS4 and Xbox 720 are more powerful?

Let me guess, you thought Randy Pitchford of Gearbox was lying when he said Wii U was more powerful than PS3 and 360?

Well to quote this post to prove my earlier point.

Insult was the wrong word. You just hurl accusations and assumptions and then act condescending toward said assumptions.

It's no fun dealing with arguers of straw men. Less so when they are arrogant about it. That was the point I was trying to make.

I don't think that poster once said or inferenced that Pitchford was lying. Earlier he even said he assumes its more powerful then current gen consoles and that is to be expected.


.....though calling someone a smug douchbag is kind of insulting.
 
I think you're confusing developers with publishers. Many developers have a vision first, and a title on a certain platform(s) next. If it was like you say, MGS4 would have been released on DS. Developers want the platform(s) that can best realize their game.

Okay you may have a point on the developer's vision vs the publisher's desires thing, but Kojima did eventually make Peace Walker on the PSP (which was for all intents and purposes, originally MGS5).
 
Let me guess, you thought Randy Pitchford of Gearbox was lying when he said Wii U was more powerful than PS3 and 360?

What is "more powerful"?

We have heard developers say everything from slightly more powerful to much more powerful but in the end it's all subjective.
 
How do the popular titles like Call of Duty for Xbox/PS2 fair against the same series on 360 or PS3? and what about titles like Fight Night Round 3? You may not be counting blades of grass, but now that you're used to 360 and PS3, looking at this screenshot is painful:

732e65e8ae2c90978cc2724b89221b0ade58e0d6.jpg


_-Fight-Night-Round-3-PS2-_.jpg






This current gen brought a lot of new key graphical upgrades, HDR lighting, displacement maps, greatly detailed models, etc. and presented in HD with higher res textures. If we see similar key features that become a standard, looking back at Wii U may be just as painful as looking at those CoD and Fight Night 3 shots.


We won't, 360 is light years ahead of PS2 in terms of both processing power and features and even miles ahead of XBox. You won't be seeing that kind of jump from PS4 or XBox3 even in comparison to 360/PS3, never mind WiiU.

As an example as far as a simple flops comparison 360 is about 16x the original XBox. The specs we're hearing about at the moment put XBox 3 at about 5 or 6x 360, purely looking at flops of course but it gives us a idea of the different level of processing leap we'll be seeing this generation.
 
It was more about you calling him a "smug douchebag" right after proclaiming your NeoGAF prowess. But that's cool man.

Because he called me out first and said I was clueless and shouldn't comment on shit?

Well to quote this post to prove my earlier point.

Insult was the wrong word. You just hurl accusations and assumptions and then act condescending toward said assumptions.

It's no fun dealing with arguers of straw men. Less so when they are arrogant about it. That was the point I was trying to make.

I don't think that poster once said or inferenced that Pitchford was lying. Earlier he even said he assumes its more powerful then current gen consoles and that is to be expected.


.....though calling someone a smug douchbag is kind of insulting.

Okay.

It's not complicated at all, a generational leap differs between person to person, that's why it's subjective. You explaining your understanding of a generational leap means nothing. For you it could be the inability to port to the Wii-U, for me it could be the need to massively cut down the game in order to run on the Wii-U. They aren't the same.

Except I just defined to you for our conversation a massive leap is one where the Wii U is incapable of receiving the same games as PS4 or Xbox 720.




There is no bullet point. You pointed out how much Sony lost this gen because of the PS3, I only mentioned the 360 to prove you can provide similar levels of performance without losing as much. Also I brought up the ps1 and ps2 because both offered generational leaps in performance without costing Sony an arm and a leg.

Microsoft lost a lot of money too on the Xbox and only recently began to profit off of it.





Yes it does make me feel better, thanks for asking. =p It just boggles my mind that people can not only post the bullshit that you post, but frightening enough, actually believe it. Also, I don't see how it's relevant how long you've been a GAF member. That doesn't make you any less clueless.

So you enjoy being an asshole? That's cool to hear. If you're going to be one at least try to be an insightful one, like Amir0x.


And yet again you demonstrate how you fail at reading comprehension. Did you miss the word "simultaneously" when I mentioned both being a multi-media machine and a game machine? How netflix works on the 3DS has nothing to do with how features may work on these next gen systems.
Okay, I'll bite! How does a system simultaneously become a multi-media machine and a game machine?
Great job on the name calling through, real classy. So in all your years on GAF, you picked up the strategy of insulting people when you can't dispute their point?

You started it first, bucko. Just calling it as I see it.


When did I say it's guaranteed that the Wii-U won't be able to receive ports? I've always expressed the opinion that either scenario is a possibility and have repeatedly said that 3rd party sales on the Wii-U will be one of the biggest factors behind publisher support.

Again, I've already defined what my parameters of "massive leap" are and that meant Wii U won't be receiving the game at all. So pretty much you've been arguing with me all this time just to come to the same conclusion!
Also, I already answered why the ps4 and 720 have to be a good leap. It would be a huge waste of money to release a system that's marginally more powerful than their current offerings.
So basically "Why does PS4 and 720 have to be a massive leap forward over current generation?" "Because money." is your argument?
You have no idea what I'm even saying, so this is all pointless drivel.

Whelp, you can stop replying to me anytime you want since all I'm speaking is pointless drivel.
 
Also, I already answered why the ps4 and 720 have to be a good leap. It would be a huge waste of money to release a system that's marginally more powerful than their current offerings.

It wasn't much of a waste of money for Nintendo!

It's an interesting situation for both Sony and Microsoft, because I think that the best option for creating a healthy environment for third parties to make profits would actually *be* to go for the 'modest leap' system; be the Xbox to the Wii U's PS2. I believe the average third party - not the wealthy ones - would benefit from an environment in which they could consolidate and build on their experience from this gen rather than having to make a further leap.

...but you're completely right, they'd have to *justify* such a system to their audience. Nintendo managed to do so thanks to the Wiimote, but I don't really see quite how Sony or Microsoft could do so, which does suggest that the only realistic option for them is to go for the huge leap.


There is a third interesting question, which is everyone is talking in terms of the Wii U being the outlier - but it has crossed my mind that it's possible that only *one* of the two would make the huge leap. What happens if there's a *more* powerful outlier? There's no issue with it being able to run things, of course, but multiplats aren't going to take advantage of that power.
 
Okay you may have a point on the developer's vision vs the publisher's desires thing, but Kojima did eventually make Peace Walker on the PSP (which was for all intents and purposes, originally MGS5).
Yeah, at the end of the day potential audience (money) definitely has a huge say in it. I do think it's worth acknowledging that a lot of games are 'grown' from current capabilities though- which can restrict the platforms it's released on.
 
But we won't, 360 is light years ahead of PS2 in terms of both processing power and features. You won't be seeing that kind of jump from PS4 or XBox3 even in comparison to 360/PS3, never mind WiiU.

Where are you getting this stuff from? Graphics technology has continued to advance at the same rate. Just because you haven't seen it doesn't mean it doesn't exist. GPUs in current PCs blow the ones in PS3 and 360 out of the water just as dramatically as any previous generation.
 
But we won't, 360 is light years ahead of PS2 in terms of both processing power and features. You won't be seeing that kind of jump from PS4 or XBox3 even in comparison to 360/PS3, never mind WiiU.

How are you so sure about this? You have no idea what graphics will look like during the 4th or 5th year in the next Xbox/PS4's lifespan. Developers will understand how to make full potential of the tools and power. You can't just go by the graphics of Xbox 720/PS4's first 2 years of release.
 
Sean, go and play Dead Island, check out the graphics in that, and then watch the ZombiU trailer again. Pretty much the improvement I'd expect to see if hardware manufacturer's were to bring out a new console today. 2-3x the RAM, allowing a higher texture detail/variety and a more advanced graphics card, allowing higher-quality shader effects such as lighting, depth-of-field etc. If you're a core gamer, the difference is noticeable.
Maybe its just the videos I've seen, but it really doesn't seem like something that couldn't be pulled off on the 360 or PS3. It also looks a bit inconsistent. The interior environment in the kids room(from the video I was) looked much better than the outdoor environment. We'll see.

But we won't, 360 is light years ahead of PS2 in terms of both processing power and features. You won't be seeing that kind of jump from PS4 or XBox3 even in comparison to 360/PS3, never mind WiiU.
Why not?

And please dont say diminishing returns. lol

EDIT: k, I can watch Portugal vs Czech finally, I'm outta here. :)
 
It wasn't much of a waste of money for Nintendo!

It's an interesting situation for both Sony and Microsoft, because I think that the best option for creating a healthy environment for third parties to make profits would actually *be* to go for the 'modest leap' system; be the Xbox to the Wii U's PS2. I believe the average third party - not the wealthy ones - would benefit from an environment in which they could consolidate and build on their experience from this gen rather than having to make a further leap.

...but you're completely right, they'd have to *justify* such a system to their audience. Nintendo managed to do so thanks to the Wiimote, but I don't really see quite how Sony or Microsoft could do so, which does suggest that the only realistic option for them is to go for the huge leap.


There is a third interesting question, which is everyone is talking in terms of the Wii U being the outlier - but it has crossed my mind that it's possible that only *one* of the two would make the huge leap. What happens if there's a *more* powerful outlier? There's no issue with it being able to run things, of course, but multiplats aren't going to take advantage of that power.
WiiU isn't marginally more powerful than Nintendo's current offering. Nintendo's franchises in HD are a big selling point. Wii was, but they got away with that because of the wiimote

I think it all depends on how much more powerful the other consoles are and if Nintendo can't get a PS2 effect thing going for them.
 
What? lol

Yea, if you read anything more into that comment, you shouldn't have. Like I said, it was a throwaway comment.


It certainly does change everything. The word relative is definitely key and not to be too insulting, but I'm not sure whats so difficult for you to understand about it. This little discussion of ours has gone nowhere cuz you still cant even grasp my basic point.

Resident Evil 2 was a good looking game when it came out for the PS1.

BwO1L.jpg


Perhaps you still think its a good looking game, cuz you can appreciate the art style and how good it was for its time, but relative to Resident Evil 5, it looks bad:

3q6AM.jpg


I dont see how there's any arguing that. Doesn't mean that Resident Evil 2 is crap or anything. But standards change and it does not hold up to modern standards, obviously. This was all I ever was trying to say. I thought I was being pretty clear about it, but maybe I just wasn't getting my point across clear enough, I dont know. But anyways, yea. Dont even remember what the point of the discussion was at this point.

Maybe I should make it easy for you.

Both games are done at different times, by different teams with different power. You would have a real point if the PSX was capable of outputting the type of graphics as a 360. The expectation something old should be as good as the new is a dumb idea and you're showing why so keep making the hole bigger.

There are two different argument going on. Technical ability and art should never be mixed in your statements which you obviously can't tell. Me and others are saying that we are fine with how games look from that pov we aren't saying they are technical marvels despite their age because they aren't.

Also the responses are that if you expect me to read your mind exactly the way you do don't bother posting.
 
Because he called me out first and said I was clueless and shouldn't comment on shit?



Okay.



Except I just defined to you for our conversation a massive leap is one where the Wii U is incapable of receiving the same games as PS4 or Xbox 720.






Microsoft lost a lot of money too on the Xbox and only recently began to profit off of it.







So you enjoy being an asshole? That's cool to hear. If you're going to be one at least try to be an insightful one, like Amir0x.



Okay, I'll bite! How does a system simultaneously become a multi-media machine and a game machine?


You started it first, bucko. Just calling it as I see it.




Again, I've already defined what my parameters of "massive leap" are and that meant Wii U won't be receiving the game at all. So pretty much you've been arguing with me all this time just to come to the same conclusion!

So basically "Why does PS4 and 720 have to be a massive leap forward over current generation?" "Because money." is your argument?


Whelp, you can stop replying to me anytime you want since all I'm speaking is pointless drivel.
Hero logic:

An Xbox 360 game can be scaled down to iPhone, therefore not a significant leap in power.
 
How are you so sure about this? You have no idea what graphics will look like during the 4th or 5th year in the next Xbox/PS4's lifespan. Developers will understand how to make full potential of the tools and power. You can't just go by the graphics of Xbox 720/PS4's first 2 years of release.

I'm talking about specifications. Unless Sony and MS go insane and change everything they're planning we won't be seeing the kind of processing power increase this gen as we saw last gen, nowhere near. That's totally ignoring the fact that WiiU is already more advanced/powerful than current gen, which Wii never was.
 
Also, I already answered why the ps4 and 720 have to be a good leap. It would be a huge waste of money to release a system that's marginally more powerful than their current offerings.
It wasn't much of a waste of money for Nintendo!
WiiU isn't marginally more powerful than Nintendo's current offering.

I was thinking back to the Wii relative to the GC; the point being that a small upgrade isn't *necessarily* off the cards provided it can be justified to the audience.
 
I think it depends what you want from the system.

If you're signing up for the next 5-6 years of Nintendo exclusives then no, I don't think it does matter. Nintendo are going to push the most out of the system and belie its limitations just like they did with the Wii.

If you have high expectations of third parties then I think it does matter, yes.

yep
 
Not really.

As long as I get my Nintendo first party games in HD looking better than GameCube games, I'm happy.

To dream the impossible dream
To fight the unbeatable foe
To bear the unbearable sorrow
To run where the brave dare not go.

To right the unrightable wrong
To be better by far than you are
To try when your arms are too weary
To reach the unreachable star

This is my quest, to follow that star,
No matter how hopeless, no matter how far
To be willing to give when there's no more to give
To be willing to die so that honor and justice may live

And I know if I'll only be true to this glorious quest
That my heart will lie peaceful and calm when I'm laid to my rest

And the world will be better for this
That one man scorned and covered with scars
Still strove with his last ounce of courage
To reach the unreachable star.

http://www.youtube.com/watch?v=RfHnzYEHAow
 
Where are you getting this stuff from? Graphics technology has continued to advance at the same rate. Just because you haven't seen it doesn't mean it doesn't exist. GPUs in current PCs blow the ones in PS3 and 360 out of the water just as dramatically as any previous generation.

I'm getting it from actually taking some notice of what's coming next gen. Technology has moved on as always, in PC cases at ever increasingly high prices. You can get a dual PC graphics card now 25x what we see in XBox 360, but its also more expensive than an entire console and would explode into flames inside a console box.

We've been hearing already what Sony and Microsoft are planning, low to mid range current PC graphics chip, a nice increase over current gen but nothing nearly as drastic as 360/PS3 over XBox.
 
It matters to me because last generation I was planning to buy only the Wii. I ended up caving in and getting both a Xbox 360 and a PS3 (mainly for a bluray player in this case). I would have missed out on amazing games like Bioshock 1+2, Skyrim, Catherine, Nier, Castlevania: LoS, etc, etc. I don't like having to buy a second console just because my first console is getting game droughts and not a lot of quality third party games.

I was preparing to go into next gen with a 3DS and the next Xbox, but since they released the Kinect (and I keep hearing rumors about Kinect 2 being standard), which I can't use in my small room, I've decided to go with the Wii U. If the Wii U doesn't get any of the major third party games I'm going to be pretty pissed and it'll be my last console from Nintendo. Honestly, I'd be way more content with Nintendo if they didn't relegate so much development teams to simple casual games or the yearly (or bi-yearly) Mario platformer and did work on new IPs or their underused/ignored franchises.

The fact that RE6, Bioshock Infinite and GTA5 haven't been announced for Wii U, which wouldn't be hard to port, is making me already expect the worse. Once games that utilize the new Xbox/PS4 hardware I'm worried third parties will further forget about the Wii U.

Holy fuck I'm totally incoherent right now. All nighters are a bitch. Forgive any typos.
 

What I said makes sense when you think about it. It's too early to say how port support will play out for the Wii-U. Reading more into Randy's comment than what's really there isn't the smartest move right now. That's been my whole point.

Let me guess, you thought Randy Pitchford of Gearbox was lying when he said Wii U was more powerful than PS3 and 360?

So you completely ignored all the times I defended the Wii-U against the idiots that tried to make this claim? I have said from the beginning, it's not a question of whether or not the Wii-U will be more powerful than the PS360, it's a question of how much.

Except I just defined to you for our conversation a massive leap is one where the Wii U is incapable of receiving the same games as PS4 or Xbox 720.

You're completely missing the point, it's completely possible to provide a good leap in the PS4/720 while the Wii-U still receives downsized ports. It all depends on how big of a gap, how much of an investment is necessary, and if the sales on the platform support said investment.

This all seems to be above your head, so I'm just going to move on from this point.

Microsoft lost a lot of money too on the Xbox and only recently began to profit off of it.

No, they've been profiting for years, so you're wrong again.

Also, yes MS lost a crap load of money with the OG xbox. That's what happens when you slap your console together in 18 months with no experience in the console hardware business. There are legit reasons why MS lost as much as they did with the OG xbox, yet they proved with the 360 that the same losses do not have to happen again.

So basically this little quote right here is another example of how you don't know what you're talking about.

So you enjoy being an asshole? That's cool to hear. If you're going to be one at least try to be an insightful one, like Amir0x.

Read and comprehend my posts, maybe then you'll learn something. I don't post things to be an asshole, I post things because that's the way it usually is in the real world. Not my fault if you have an issue with reality.

Okay, I'll bite! How does a system simultaneously become a multi-media machine and a game machine?

*sigh*

I'll put it in a way that you'll hopefully understand. If MS or Sony wish to include a feature to record gameplay while you're playing the game, it's going to require resources. If MS and Sony wish to have background functions running in the OS while you're playing a game, that's going to require resources.

You started it first, bucko. Just calling it as I see it.

I didn't start with the insults. Calling you clueless is an observation of your posts since they were indeed way off base.

If we were talking about the World and I said the ocean was purple, I would hope someone would call me out on my ignorance. It's the way people learn.

Again, I've already defined what my parameters of "massive leap" are and that meant Wii U won't be receiving the game at all. So pretty much you've been arguing with me all this time just to come to the same conclusion!

So you're moving the goal post to match your parameters instead of admitting that your accusations about me were incorrect?

So basically "Why does PS4 and 720 have to be a massive leap forward over current generation?" "Because money." is your argument?

Basically yes. Not sure if you realize this, but developing and launching a console costs billions. Does it make sense for MS and Sony to spend billions just to launch a console marginally more powerful than the 360 and PS3?

Honest question here.

It wasn't much of a waste of money for Nintendo!

It's an interesting situation for both Sony and Microsoft, because I think that the best option for creating a healthy environment for third parties to make profits would actually *be* to go for the 'modest leap' system; be the Xbox to the Wii U's PS2. I believe the average third party - not the wealthy ones - would benefit from an environment in which they could consolidate and build on their experience from this gen rather than having to make a further leap.

...but you're completely right, they'd have to *justify* such a system to their audience. Nintendo managed to do so thanks to the Wiimote, but I don't really see quite how Sony or Microsoft could do so, which does suggest that the only realistic option for them is to go for the huge leap.

There is a third interesting question, which is everyone is talking in terms of the Wii U being the outlier - but it has crossed my mind that it's possible that only *one* of the two would make the huge leap. What happens if there's a *more* powerful outlier? There's no issue with it being able to run things, of course, but multiplats aren't going to take advantage of that power.

Exactly, you get what I'm talking about. Nintendo could afford to do it because they bet on the Wiimote. MS and Sony likely won't have such a thing in their back pocket. Also neither are likely to want to give up that hardcore market, so releasing a system that's competitive with performance is almost a must. And honestly, just because the power is there, that doesn't mean the more mid-sized developers have to break the bank to use it in the most wildest of ways.

If there's a more powerful outlier, there's a chance it could become the lead platform while the other two or one receive down ports. It all depends on development tools, 3rd party sales, publisher requirements, etc.
 
At the end of the day, as long as Nintendo's first parties don't drop the ball like they did with the GameCube then they should be fine.

Third party games have never been a strength for Nintendo consoles as of late. They will be relying on the first party wave to carry them.

The only reason I use the GameCube as an example is because despite the hits (Metroid Prime) the console mustered there were just as many misses (Super Mario Sunshine).

In many ways the Wii was much better in this regard.
 
I'm getting it from actually taking some notice of what's coming next gen, no offence but you obviously haven't been doing that. Technology has moved on as always, in PC cases at ever increasingly high prices. You can get dual PC graphics card now 25x what we see in XBox 360, but its also more expensive than an entire console and would explode into flames inside a console box.

We've been hearing already what Sony and Microsoft are planning, a nice increase over current gen but nothing nearly as drastic as 360/PS3 over XBox.

So Unreal Engine 4 was just a personal challenge for Tim Sweeney? Maybe you missed E3?
 
Another factor to keep in mind:

Don't assume that every time new hardware appears, the capability of developers 'resets' and 'everything is crap at first, then is ten times better two years later'.

The last decade has seen the tools and techniques, as well as skilled capability, for crafting games dramatically mature. In 2005, one might be able to build a PC that was more powerful than a 360 in some ways. That didn't mean a PC game of that year looked better than a launch 360 game.

Developers are far more prepared to take advantage of what hardware can do today than six years ago. The next generation of consoles shouldn't be a new world that throws everyone for a loop.

The flipside is that we may not see the insane difference over time in technology and quality that we saw on the same platforms between 2005 and 2012.

For instance, I wonder how much of a leg up Wii U will have just from 3x the ram (for game purposes) compared to the current generation. It seems so many bottlenecks in applying new technology in the current generation boil down to ram.

Again, going into this, I just keep getting a sixth generation vibe, rather than a seventh generation feeling.
 
At least, that's the line Kyle Gabler takes, one of the two man team behind World of Goo developer 2DBoy: "Remember that enormous world in Legend of Zelda: Link to the Past?" he says. "And all the music and feelings it made you feel? The whole game fit inside 1MB and played on hardware slower than my phone.
I really hate that argument. Zelda features archaic gameplay nowadays, compare Fallout 3 or Skyrim to that and show me a comparable game thats megabytes big.... Better hardware doesn't only give you better graphics, it can give you better KI, better physics, a bigger world, more NPCs, more HD space can give you more choices to change this world and so on.
 
We've been hearing already what Sony and Microsoft are planning, low to mid range current PC graphics chip, a nice increase over current gen but nothing nearly as drastic as 360/PS3 over XBox.


Xbox had 64MB of ram. 360 and PS3 have 512MB, that's an 8x increase.

Even the conservative 720 rumor puts it at 4GB of ram which is 8x what's in 360 and PS3. Looks like the trend is continuing.

Another little fact. Xbox was DX 8.1 compliant while PS3/360 hardware is in compliance with DX9 (Feature wise even if DX api is not used). 720 and PS4 are said to be DX11 compliant, that 2 generations as opposed to the single jump over Xbox.
 
So Unreal Engine 4 was just a personal challenge for Tim Sweeney? Maybe you missed E3?

No, I caught E3, I caught the announcement that UE4 would work fully with 1000Gflop GPU's (lowish end current PC GPU's). I caught the leaks of XBox3's GPU being something just over 1000Gflops, and I caught the leak of PS4's GPU being around 1800Gflops (mid range PC level).
 
Xbox had 64MB of ram. 360 and PS3 have 512MB, that's an 8x increase.

Even the conservative 720 rumor puts it at 4GB of ram which is 8x what's in 360 and PS3. Looks like the trend is continuing.

Another little fact. Xbox was DX 8.1 compliant while PS3/360 hardware is in compliance with DX9 (Feature wise even if DX api is not used). 720 and PS4 are said to be DX11 compliant, that 2 generations as opposed to the single jump over Xbox.

How about some more trends that back that theory up? CPU, GPU comparison? GPU performance, as always, will make the largest difference as far as a leap in graphics goes. Especially since we're hearing that the memory in XBox3 may not be very fast at all compared to its 360 counterpart. I mean you can have all the RAM you want but if its not fast its not that helpful for gaming. Considering the multimedia features MS want to go for I'd bet a lot of it isn't for gaming. Look at the info we have about PS4, 2GB of RAM, fast RAM though.

Anyway I've said my piece, I look forward to coming back to this thread in a few years and posting some pics of Wii's best looking games vs 360 compared to WiiU's best vs XBox3 :D
 
What? lol

Yea, if you read anything more into that comment, you shouldn't have. Like I said, it was a throwaway comment.

I only know things like that after the fact not before it stop harping it on not relevant to my bigger point which I dispute.

It certainly does change everything. The word relative is definitely key and not to be too insulting, but I'm not sure whats so difficult for you to understand about it. This little discussion of ours has gone nowhere cuz you still cant even grasp my basic point.

Resident Evil 2 was a good looking game when it came out for the PS1.

BwO1L.jpg


Perhaps you still think its a good looking game, cuz you can appreciate the art style and how good it was for its time, but relative to Resident Evil 5, it looks bad:

3q6AM.jpg


I dont see how there's any arguing that. Doesn't mean that Resident Evil 2 is crap or anything. But standards change and it does not hold up to modern standards, obviously. This was all I ever was trying to say. I thought I was being pretty clear about it, but maybe I just wasn't getting my point across clear enough, I dont know. But anyways, yea. Dont even remember what the point of the discussion was at this point.

You didn't use relative at all until that post you like most others here made a comparison that is basically apples to oranges and tried to declare a winner where there cannot be. Console could never hold up to any standard because unlike a pc where upgrades get dicey there is no hope for any upgrade to make generational improvements. Hence me saying why applying values of these types is useless as a gamer or to be more exact myself are extremely useless. I have actual benchmarks and do them all the time throwing up a few pictures and not discussing what made either of those games possible doesn't advanced these discussions it only makes more fud.

Even if there weren't another high end console to ever come out beyond a psx I wouldn't think that was crap. Did you miss that part of the psx era where many games struggled too look as good as RE2 or RE3. PSX games were a mess especially the texturing or filtering we were lucky to get what we did when we did considering the hardware involved.

For someone who doesn't remember the argument you just nailed what is clearly in dispute in this and another similar topic.

Another little fact. Xbox was DX 8.1 compliant while PS3/360 hardware is in compliance with DX9 (Feature wise even if DX api is not used). 720 and PS4 are said to be DX11 compliant, that 2 generations as opposed to the single jump over Xbox.

360 can do DX10 some features though is a mostly DX9/SM3 based product. WiiU is DX11/SM4 based with triple the ram that alone to me means in time we can see some really good things. Wii was never close to the hd twins it couldn't be as it lacked any shaders and had about 5 times less the ram.
 
I really hate that argument. Zelda features archaic gameplay nowadays, compare Fallout 3 or Skyrim to that and show me a comparable game thats megabytes big.... Better hardware doesn't only give you better graphics, it can give you better KI, better physics, a bigger world, more NPCs, more HD space can give you more choices to change this world and so on.

It's really shitty because if you take the extreme of that argument it implies that either 1.) weve reached a point - apparently around the Super nes era - where technological advances don't further gameplay or innovation. Or 2.) that since extraordinary experiences can be had by a low end rig running floppy disc text adventures, there is no need to really push tech forward.
 
How about some more trends that back that theory up? CPU, GPU comparison?

Kinda hard when we don't have the CPU or gpu specs though right? The rumors range all over the board from low end to high end graphics cards and ridiculously powerful CPUs to decent or little increase.
 
Kinda hard when we don't have the CPU or gpu specs though right? The rumors range all over the board from low end to high end graphics cards and ridiculously powerful CPUs to decent or little increase.

We have them just as much as we have those RAM specs, they're from the same info, leaked documents and various people on this forum who've heard solid info. Of course we don't know everything, but we have basic processing figures like gflop ratings.
 
What I said makes sense when you think about it. It's too early to say how port support will play out for the Wii-U. Reading more into Randy's comment than what's really there isn't the smartest move right now. That's been my whole point.

No, no, and no. I'm done and already back at Monk's diner with Kramer and George having a burger and some coffee, feel free to join. Otherwise, see ya.
 
I always found that immersion adds a lot to the fun in games and immersion comes from a convincing virtual world. Discovering all those little things in a detailed world is a big part of the fun in games and you need some power to render those worlds.
 
So you completely ignored all the times I defended the Wii-U against the idiots that tried to make this claim? I have said from the beginning, it's not a question of whether or not the Wii-U will be more powerful than the PS360, it's a question of how much.
Extend that question to PS4/720 and Wii U then. Not hard here.


You're completely missing the point, it's completely possible to provide a good leap in the PS4/720 while the Wii-U still receives downsized ports. It all depends on how big of a gap, how much of an investment is necessary, and if the sales on the platform support said investment.

I'm not missing the point, this is exactly what I'm saying. The PS4 and 720 will definitely be more powerful than Wii U by virtue of them launching later and them being extremely hardware heavy. The big question here is if the difference in power is going to be a deterrent for developers to not publish games like Assassin's Creed 4 or Call of Duty MW4 on Wii U without sacrificing a little bit of graphical fidelity.




No, they've been profiting for years, so you're wrong again.
I'm not talking about the division per quarter or per year.



Read and comprehend my posts, maybe then you'll learn something. I don't post things to be an asshole, I post things because that's the way it usually is in the real world. Not my fault if you have an issue with reality.

Not much to learn from you, sorry.

I'll put it in a way that you'll hopefully understand. If MS or Sony wish to include a feature to record gameplay while you're playing the game, it's going to require resources. If MS and Sony wish to have background functions running in the OS while you're playing a game, that's going to require resources.
Where was recording your gameplay touted by MS or Sony as an important feature for next gen?

So you're moving the goal post to match your parameters instead of admitting that your accusations about me were incorrect?
Nope, I was defining them because they weren't clear enough for you the first time.

Basically yes. Not sure if you realize this, but developing and launching a console costs billions. Does it make sense for MS and Sony to spend billions just to launch a console marginally more powerful than the 360 and PS3?
That's not what I was getting at. There's faulty logic in "You need to spend billions on R&D for a console so you might as well go all the way to make a huge generational leap where you don't become profitable until near the end of the generation."




Exactly, you get what I'm talking about. Nintendo could afford to do it because they bet on the Wiimote. MS and Sony likely won't have such a thing in their back pocket. Also neither are likely to want to give up that hardcore market, so releasing a system that's competitive with performance is almost a must. And honestly, just because the power is there, that doesn't mean the more mid-sized developers have to break the bank to use it in the most wildest of ways.

If there's a more powerful outlier, there's a chance it could become the lead platform while the other two or one receive down ports. It all depends on development tools, 3rd party sales, publisher requirements, etc.

Haha, Microsoft and the hardcore market? You mean the one that they gave up on ever since they got a taste of that Kinect success? Smart Glass for the hardcore, so you can know where Jon Snow is in Westeros.
 
Haha, Microsoft and the hardcore market? You mean the one that they gave up on ever since they got a taste of that Kinect success? Smart Glass for the hardcore, so you can know where Jon Snow is in Westeros.


Yep, Halo 4 was cancelled after Kinect launched, it's a real shame :(




Someone needs to make an animated gif of the demo where it says: "DIMINISHING RETURNS" after he smashes his hammer lol

iAE37Xhp1j58h.gif
 
Yep, Halo 4 was cancelled after Kinect launched, it's a real shame :(




Someone needs to make an animated gif of the demo where it says: "DIMINISHING RETURNS" after he smashes his hammer lol

iAE37Xhp1j58h.gif

Halo is their cash cow and only notable first party title. Halo-Forza-Fable is the only constant.
 
We've been hearing already what Sony and Microsoft are planning, low to mid range current PC graphics chip, a nice increase over current gen but nothing nearly as drastic as 360/PS3 over XBox.

For mid 2013 chips even the low end would represent a generational leap in whats available on consoles today for GPU power. For todays chips, a mid range would be a decent leap. A mid range 2013 chip will blow away expectations.

I think we're worrying too much on FLOP performance numbers, as those are a bit more broad in meaning than just straight up graphical capability.
 
For a Nintendo/PC/PS3 gamer it matters not to me, the power of the Wii U. But for somebody who won't have the ridiculous disposable income I had this gen and wants to purchase one console for all his gaming needs (and use his PC too) the Wii U's third party support matters.

I know I will be able to get games like Assassin's Creed IV or Mass Effect 4 or Bioshock 4 on the PC. But what about console-only games that don't receive PC ports or get terrible PC ports? Games like NHL, FIFA, Final Fantasy, Mortal Kombat, Metal Gear Solid, Bayonetta, Sonic, etc. Will I be able to play those games on my Wii U? If not, then I will need a PS4 or 720. Problem is, I don't want to buy 3 consoles next gen, I want one, the one with all the first party games I love while also containing the third party games to satisfy me in between first party game launches.

So to me, it matters if Wii U will be able to support Unreal 4 and at least be able to get downscaled games of Durango and Orbis games. I would be happy with a Wii U=PS2, PS4=Xbox, and 720=GameCube next gen. Barely noticable graphical and lightning techniques. Maybe Wii U will run Mass Effect 4 at 720p60 with 2xAA while PS4/720 will run it at 1080p60 4xAA.

I don't want a Wii scenario again where I buy maybe 4 games a year for it and then it collects dust in between first party launches.
 
Microsoft haven't given up on the core market, it's quite clear they're going to do a 360 and have a shit tonne of new IP's in the early years of the Next Box.
 
I'm not into the modern gaming gimmicks so you'll have to win me through raw power. I don't care if you develop a Tales of with skits running directly on the tablet, I couldn't care less.
 
Well depends, if the games are good , i mean as good as the best of the best that Nintendo has ever produced. What else can we ask of them?. Super Metroid II, SMW 3, Super Mario 64 2, F-Zero HD Online , Zelda HD , DKCR 2 , LTTP Awakening HD ;). There is no reason why any of those games cannot look phenomenal on this machine , when/if they ever come out that is. The balls on Nintendo´s court. I don`t believe that Pikmin Or New Super Mario Bros games have ever been about showing off what Nintendo can do graphically speaking. So dont judge Nintendos graphical ability on those two games.
 
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