PS4 has 8 GB OF GDDR5 RAM

Can tech GAF answer something for me. Since many are saying GDDR5 will have more latency then ddr3, will this affect input lag at all? I play fighting games so even an extra frame of input lag is a big no no. For this gen, some fighters had an extra frame of lag on ps3 then on 360.

Other then that, as long as cpu and gpu are customized a bit, I am very happy with the ps4. The specs were something I worried about for a while because if they sucked, then all the games would suffer from it. Now that I know the system is good enough, I am relieved and I can just focus on the games from now on. The launch games already look good enough to me that I wouldn't care if graphics don't improve in the next few years. Just work on physics and animations :)

It won't affect input lag at all. The latency will be in nano-seconds.
 
Here's what I wrote in another thread about 3 wks. ago on the 8GB GDDR5 RAM BOM, ect. back when I was convinced that it was "only" going to be 4GB, but was trying to point out that the pricing wasn't as outrageous as some were saying. Hell, I think there was a guy in that thread or another that was claiming it would be $1000!

http://www.neogaf.com/forum/showpost.php?p=47256230&postcount=181

My source wasn't some insider or anything...just a guy who works in the fab business. The post was pretty much ignored by everybody, but it seems pretty solid in light of what we know now. Note his price estimate was "all-in," meaning everything you need, inserted on the board, and ready to go. (Insertion is not a trivial cost with multiple chips--every little piece counts.) I'm thinking Sony got the pricing they wanted, hit the green light, and made the contract with a vendor or two.
 
To those of you saying that this is excessive, you're thinking of a traditional memory hierarchy. With this much GDDR5, you could really load up on textures AND silently cache core game engine into memory and effectively eliminate load times entirely. Even more than most PC games do. Because the only thing faster than this kind of RAM is CPU cache. SSD is like 100x slower than this RAM.

As a PC gamer, I find this intriguing. Both PS4 launch games will likely wow me, and this will really drive innovation in PC GPUs. With Sony buying hundreds of millions of GDDR5 chips, prices are going to go down. Game engine architectures using caching will be extended to PC.

Assets have to stream in from something; and that taps it for all the patience with tech bickering I have.
 
Here's what I wrote in another thread about 3 wks. ago on the 8GB GDDR5 RAM BOM, ect. back when I was convinced that it was "only" going to be 4GB, but was trying to point out that the pricing wasn't as outrageous as some were saying. Hell, I think there was a guy in that thread or another that was claiming it would be $1000!

http://www.neogaf.com/forum/showpost.php?p=47256230&postcount=181

My source wasn't some insider or anything...just a guy who works in the fab business. The post was pretty much ignored by everybody, but it seems pretty solid in light of what we know now. Note his price estimate was "all-in," meaning everything you need, inserted on the board, and ready to go. (Insertion is not a trivial cost with multiple chips--every little piece counts.) I'm thinking Sony got the pricing they wanted, hit the green light, and made the contract with a vendor or two.

yep, the cost difference between GDDR5 and DDR3 isn't huge, but it is if they want to keep the machine below $500 IMO. Although maybe they plan on just eating the cost and taking a bigger loss initially.
 
I don't think this will drive the price up. I think they'll eat money on the first batch of systems and offset those losses with the money they're going to be getting from Playstation Plus/World. 450 at the very most. A lot of people were convinced the Vita was going to be 400 dollars before the price was revealed for it here on GAF.
 
Crytek talked about Crysis 2 and the pc/console differences and they said the main difference between the two were the pop ups and lod issues because they had to stream in everything because of the small RAM pool, while the PC version doesn`t have those issues because they can preload the whole game into the ram and don`t need streaming.

Having more RAM to keep the high quality art assets loaded will still not remove the need for LODs, having a small amount of RAM can make it so that you get some worse pop up.

The PC version of Crysis 2 still has LODs.
 
Probably the single most exciting bit of news for me out of this whole thing.

RAM has been an issue developers have gone on about for generations. It was getting to the point where you just felt like it was par for the course of console gaming.

Sony just blew that out of the water.
 
Probably the single most exciting bit of news for me out of this whole thing.

RAM has been an issue developers have gone on about for generations. It was getting to the point where you just felt like it was par for the course of console gaming.

Sony just blew that out of the water.

Developers/programmers will always bitch about RAM. Comes with the territory. It's easy to get stuck in the mindset of unlimited memory ;) especially when you're just chugging along, allocating x bytes here, y bytes there and you don't notice until after compile time when you try to access memory you don't have.
 
8GB was a total shocker I couldn't believe my eyes and ears when he said it especially since all the "insiders" said there would be 4GB MAX.
 
This is insane.

OMG, that is a lot of GDDR5!!!

ibcztE2u9lhkbA.gif
 
Can someone explain it to me like to a technological ignorant that I am, just how different is the GDDR5 compared to DDR3? And what is it's relation to the graphics card/what do we know about PS4's graphics card?
 
Can tech GAF answer something for me. Since many are saying GDDR5 will have more latency then ddr3, will this affect input lag at all? I play fighting games so even an extra frame of input lag is a big no no. For this gen, some fighters had an extra frame of lag on ps3 then on 360.

Other then that, as long as cpu and gpu are customized a bit, I am very happy with the ps4. The specs were something I worried about for a while because if they sucked, then all the games would suffer from it. Now that I know the system is good enough, I am relieved and I can just focus on the games from now on. The launch games already look good enough to me that I wouldn't care if graphics don't improve in the next few years. Just work on physics and animations :)

That's not how memory latency works. Memory latency is measured in hundreds of nanoseconds. Frames are measured in tens of millions of nanoseconds. It's a computational concern only, not a gameplay concern.
 
Can someone explain it to me like to a technological ignorant that I am, just how different is the GDDR5 compared to DDR3? And what is it's relation to the graphics card/what do we know about PS4's graphics card?

Put it this way, even if Microsoft did something ridiculous like having 12 GB of DDR3 they would still be at a disadvantage because of the rumored bloat of their OS/Kinect coupled with the inferior type.
 
Can someone explain it to me like to a technological ignorant that I am, just how different is the GDDR5 compared to DDR3? And what is it's relation to the graphics card/what do we know about PS4's graphics card?

The benefit of GDDR5 is its greater potential bandwidth. That is the amount of addressable information per given time, so in this case 176 GB/S. This gives the GPU more information per frame to work with. The more information, the more efficiently the GPU can be used to create graphics. This is why you don't just stick in the cheapest possible memory.

Downsides to GDDR5 is that it comes in densities low than DDR3. Meaning, it takes more chips per given gigabyte of space and more chips means more money. It also has higher latency, though graphics functions are not too latency dependent.
 

:lol

Yeah, the blue one is how my penis looks like now, but a similar graph comparing 8GB DDR3 PC with the GDDR5 and something about the graphics card which I don't really get would be amazing. I just want to begin to understand what I'm drooling over ;p
 
Ok, another thing. In the thread I'm reading it's 8GB unified memory. I used to sort of get it back in the day when there was a significant difference between your RAM and the RAM on your video card. Is this no longer the case? Thanks for bearing with me GAF...
 
How will this 8Gb of memory affect PC Graphics and PC-cards?

Will a Nvidia 670-card do the same stuff with only 2Gb of ram or will there be not so high textures that we will see on the Ps4. Also will we see cards this winter with 6Gb of ram or higher (not counting Titan)?
 
Ok, another thing. In the thread I'm reading it's 8GB unified memory. I used to sort of get it back in the day when there was a significant difference between your RAM and the RAM on your video card. Is this no longer the case? Thanks for bearing with me GAF...

Unified memory is very good in a closed environment. It allows more flexibility and it keeps things simple.
 
Unified memory is very good in a closed environment. It allows more flexibility and it keeps things simple.

So it does mean that there is now just one RAM and it's shared for all the graphics purposes and whatever else was RAM responsible for?
 
A frequent discussion point in the RAM speculation threads was that GDDR5 bandwidth will become available with stacked DDR3 at lower heat and lower cost very, very soon (but not soon enough for PS4 mass production). This obviously raises the question if it's possible Sony put this much GDDR5 in the PS4 intending to switch to stacked DDR3 at some point in the near future--say a year or so.

My question is, would that be technically feasible? Obviously the internal layout would need to change, but apart from that, could it be done in such a way that the 8GB 176GB/s stacked DDR3 would "look like" 8GB 176 GB/s GDDR5 to the OS and the games already released to that point? Or are the latencies/voltages/whatever different enough that it would break everything?

I ask because if it could be done, then the launch price could be lower than otherwise. Sony could afford to lose more on the first year's units if they were sure that a meaningful drop in build cost was coming soon (eliminating or much reducing the losses per unit).
 
A desperate move from a dying company. 8GB of GDDR5 is clearly a decision by marketing to grab attentions rather from engineers.

A desperate response from a desperate MS fanboy.

They have a guy at Sony. He's pretty well known and well regarded. Mark Cerny who's heading up development of the architecture of the PS4. He's a pretty big deal and I'm pretty sure he knows what he's doing.
 
MS gave the developers 8GB of DDR3 which I say is a much smarter decision that provides the optimal balance between cost and performance.

Yeah. You're forgetting one thing. That cost is offset by MS's insistence on a heavy OS footprint numbering 2+ GB (leaving the system with 6 GB of slow DDR3 memory) and a little camera called Kinect 2.0 that will increase production costs.
 
I asked this before, but does this likely mean that Sony is trying to play the long-ball game again? Playing it to an even larger degree this time? Is a 10 year cycle possible with this much RAM?
 
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