DigitalFoundry: Hands-on with PS4 1080p 30fps...!!

Does it seem like Sony's first party graphical output is uncharacteristically lagging behind other developers?

I've been suspecting it since E3 and this article lends further proof, but perhaps coding exclusively for the PS3 has left them a half step behind developers who have been making PC games?


It depends on how you define graphics, look at all the detail on the Infamous:Second son character model running in real time, with all the crazy particle effects when he uses his smoke abilities.

Look at the animation and lighting in Knack, and color usage, very Pixar like, and their movies are sometimes about simple character design's, but the detail is in the animation and color usage of a scene.

Infamous and Knack look great, Killzone looks ok from a crysis type of stand point. But I honestly will have to see more. Driveclub, I have no clue, since I really don't play racing games out side of Kart Racers.
 
It depends on how you define graphics, look at all the detail on the Infamous:Second son character model running in real time, with all the crazy particle effects when he uses his smoke abilities.

Look at the animation and lighting in Knack, and color usage, very Pixar like, and their movies are sometimes about simple character design's, but the detail is in the animation and color usage of a scene.

Infamous and Knack look great, Killzone looks ok from a crysis type of stand point. But I honestly will have to see more. Driveclub, I have no clue, since I really don't play racing games out side of Kart Racers.

And apparently The Order was real time which blows every other game so far out of the water.

Then there's the Sorcerer tech demo, using the PS3 tools they worked with for Beyond and not actually something designed for PS4.
 
No they don't lol. Killzone is not a twitch shooter. You don't get these sorts of visuals at 60fps.

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You get 60 fps with those kinds of visuals on better hardware.

Err...while I agree with the idea, that's a HUUUUGE stretch for Wii U. It currently offers a grand total of ZERO games running at 1080p 60 with just a very small selection of upcoming games offering that level of performance and image quality. Both 1080p and 60 fps are insanely rare on Wii U as it is.

Doesn't NSMB U run at 1080p60?
 
Doesn't NSMB U run at 1080p60?
Nah, 720p60 without AA.

You get 60 fps with those kinds of visuals on better hardware.
Absolutely, but I'll be honest, I have not seen one single PC game to date with visuals that impressive. Of course it could be done, but it hasn't happened yet. Crysis 3 is about the closest thing but it doesn't have the same density of geometry in the backgrounds.

I look at that demo and find it hard to believe that anyone could shit on that. It's just wonderful looking.
 
You can't be serious. You obviously have been ignoring all the impressions from e3 and gameplay demonstrations.

Nope. Tell me what's great about it? Probably the wrong thread though. The general point is....I want 60 fps where it helps to enhance a game that actually is exciting. 1080p 60 is nice to have, but I care about meaningful experiences.
 
Gemüsepizza;64761276 said:
No, 720p is unacceptable. Locked 30 fps is fine for most games.

720p is fine especially if there is good AA.

1080p 30fps with little to no AA is ass. This is what is aimed for. That's the problem. Hitting 1080p is not worth it if it means compromising on performance.
 
Ya know how Pachter said its painful to read how little people here know about how the industry works?

I feel even worse for anybody who works on graphics having to read absolute shit-spewing nonsense like this.

Ryse wasn't all that impressive to me either. An on-rails QTE fest where you can't actually move within the environment? Awful.

And seriously your type of posts are far worse than his, even if he's wrong, at least he's showing a modicum of respect. It's especially concerning considering Ryse looked like such shit.
 
Early console software tends to be dissapointing unless you're called Factor 5. Still most of these games are months away from release an optimization happens on those.


50% better gpu, 8 mufuggin giggles of gddr5, 30fps. But hey let's wait and see folks its still early.

Some of you were waiting carefully to crawl out of your holes at the minimal negative news about PS4 lol

Edit: Seems like your comment wasn't an snarking remark I guess, sorry.
 
720p is fine especially if there is good AA.

1080p 30fps with little to no AA is ass. This is what is aimed for. That's the problem. Hitting 1080p is not worth it if it means compromising on performance.

no thanks ever. Next gen should be 1080/30 if they can make it 60 then do it if not dont downgrade the grfx

Some of you were waiting carefully to crawl out of your holes at the minimal negative news about PS4 lol

he's actually not a troll read his last post. You're right tho about certain others that is
 
i dont understand some of you... why 30fps at 1080 is ok? videogames are about playing, so they are about gameplay. fps is important for gameplay, resolution is not. Again, if someone is pushing graphics and resolution over fps, they are pushing graphics over gameplay and thats just... sad. The problem is that graphics sell while fps dont, so i have to play 30fps games because of the general public...
 
Jeebus, aren't you guys overreacting much?

My 2 cents:

- Unfinished software has performance issues, news at eleven.
- Framerate on consoles is not only a matter of power, it's a target. There are going to have compromises 60fps games do that games that target 30 fps won't have to deal with, even if that compromise is spending more time to optimize your game.
 
I am stunned....


How can anyone be impressed by Killer Instinct. It looked horrible. 60 fps means nothing if your game looks and plays like junk.

According to people that went hands on and numerous "professional" (video game) fighters...the game looks and plays incredibly well. All I've seen are positive and even rave reviews fight mechanics wise.

I'm not a fan of the art-style, but you're wrong based on first-hand experience.
 
Why is this article giving off the message that the ps4 can't so 60fps? Last I checked the specifications for the two next gen consoles were almost exactly the same.

They share the exact same CPU and the same GPU architecture, but the PS4 GPU has 50% more raw shader performance, double the fillrate, massively increased compute queues plus the whole system shares a faster, simpler pool of RAM. Xbox One has 32MB of eDRAM and Data Move Engines acting as band-aids but they won't make a massive amount of difference plus they make development a little more complicated.

For multiplatform titles with a little optimisation this will most likely give PS4 a more solid framerate and tighter IQ (though devs can choose to spend the resources in other ways).

We'll likely see PS4 pull away a good bit in the second wave of exclusive titles.
 
I've posted this before but no one seems to pay any attention.

SCEE Liverpool houses FPQA (First Party QA). Even when games are submitted to FPQA, they can go through a lot of changes including performance. I know this for a fact as I used to work there. I still have friends working there now.

No PS4 titles are in FPQA yet.

At best they're all probably still in Alpha. Games submitted to FPQA are generally considered "feature complete" and the time used is for polish and bug fixes. Feature complete is not the same as performance complete (for want of a better expression).

When in FPQA you should be able to play the game fully but performance can still continually evolve during this period. At the minimum daily builds will be submitted to FPQA.

So again, everyone needs to act like Fonzie and be cool.


this is true. also this is another reason why only devs got to demo the games because they know where the game is unstable. the only QA the game gets is internal so no fpqa submission passes.

this is the reason why articles like these are pointless.
 
According to people that went hands on and numerous "professional" (video game) fighters...the game looks and plays incredibly well. All I've seen are positive and even rave reviews fight mechanics wise.

I'm not a fan of the art-style, but you're wrong based on first-hand experience.

Won't it completely fail in the FGC though thanks to always online/online check in, kinect and DRM?
 
Comparing builds this early seems like it provides limited information about the final state of the games. Killzone having lots of input lag is too bad though, as it'll hurt the game's mainstream appeal and keep it from doing even half of COD numbers.
 
The input lag in KZ is a bad surprise seeing how they worked hard to minimize it in transition from KZ2 to KZ3, and succeeded in doing so.

Killzone doesn't seem impressive enough to warrent 30fps. Neither does Drive Club.
KZ looks highly impressive compared to all other next gen console games shown, and it probably has feature parity (probably advantage with their take on raytracer even) with Crysis 3 on PC, and still runs at more or less locked 30FPS.
 
You really think so? They seem to be aiming a whole lot higher than other developers.

Driveclub looks noticeably inferior to NFS and Forza to all that saw the demo.
KZ:SF has no excuse to be 30fps if BF4 is 60.
Knack looks really sparse graphically.
Infamous looks really nice, but how great does the Division look!

Given their level of talent, I'm sure Sony 1st party will eventually make spectacular looking games (The Quantic demo and the Order already hint at it), but right now, it looks like they're struggling a bit.
 
Show me better hardware doing something like the above at 60fps.

Is this the part where you throw common sense out the window and act like the PS4 is the be-all-end-all of technological advancements in graphics rendering?

"Better" hardware could run something like that at 60 fps, that's why it's BETTER hardware.

Nah, 720p60 without AA.
I just looked into it again myself and it sucks that they showed it off at one of the floor shows the other year at 1080p and then went back on that.
 
i dont think there is much to worry about here. I remember when i first bought my 360. The launch titles looked like high def ps2 games. I purchased Call of duty 2 at the time and i had a blast with it but i was somewhat disappointed with the visuals. fast forward a few years and i we saw titles like Gears of war and of course we all know how impressive modern warfare was at the time. I also think that many people are forgetting that they are essentially doubling the resolution. the pixel count will jump from about 1 million to 2 million on every frame considering that everything is going to be 1080p. Trust me, this is not a small difference. it will be very visible but its not something that can be conveyed on youtube or any other internet player. unfortunately it usually takes anywhere between a year and 2 years before we start seeing the hardware really come into play on almost every new generation. lets be patient and enjoy what is coming.
 
According to people that went hands on and numerous "professional" (video game) fighters...the game looks and plays incredibly well. All I've seen are positive and even rave reviews fight mechanics wise.

I'm not a fan of the art-style, but you're wrong based on first-hand experience.

First-hand experience is when you play the thing yourself, you're talking about second-hand experience.

KI is by far the least impressive Xbone game and that's fine. Some people will buy it regardless, like Perfect Dark Zero.
 
720p is fine especially if there is good AA.

1080p 30fps with little to no AA is ass. This is what is aimed for. That's the problem. Hitting 1080p is not worth it if it means compromising on performance.

Exactly. 1080p can still produce a lot of jaggies which makes a game look ugly.
 
You get 60 fps with those kinds of visuals on better hardware.

Probably not hardware you could sell for $399.99 though. Consoles are meant to be a simple, affordable, mass market solution for gaming. I know a lot of PC gamers are willing to lay down three hundred plus dollars, just for the GPU. For a lot of people though, that isn't acceptable.
 
Have you guys seen CoD Ghosts fake lighting, low poly models, blurry textures.

This is the tradeoff for running 1080p60. I'd rather have incredible looking games than 720p60 with barely better than current gen fidelity.

yup thats why im happy cause devs arent listening to those ppl. They have to have games like Division *.*
 
i dont understand some of you... why 30fps at 1080 is ok? videogames are about playing, so they are about gameplay. fps is important for gameplay, resolution is not. Again, if someone is pushing graphics and resolution over fps, they are pushing graphics over gameplay and thats just... sad. The problem is that graphics sell while fps dont, so i have to play 30fps games because of the general public...
I've been playing games my whole life and owned dozens of consoles. I've played plenty of 60fps games over the years, and I'll firmly say that switching it up and playing a game that's 30fps did not lessen my enjoyment of the game one bit. I have zero problems with a game that's 30fps. Perfectly playable.
 
Is this the part where you throw common sense out the window and act like the PS4 is the be-all-end-all of technological advancements in graphics rendering?

"Better" hardware could run something like that at 60 fps, that's why it's BETTER hardware.

The point is your post was silly. Obviously better hardware could run the same scene better. That's like me saying, yea, if the PS4 had a GeForce Titan in it, it could run this exact segment of the game at 60fps. But what's the point? There's nothing that looks like this on any piece of hardware, and the PS4's specs are fixed.
 
Have you guys seen CoD Ghosts fake lighting, low poly models, blurry textures.

This is the tradeoff for running 1080p60. I'd rather have incredible looking games than 1080p60 with barely better than current gen fidelity.

Reading this, I'm starting to think devs should just give us settings to fiddle with so the low performance people can have their shiny bells and whistles and I can have my performance.
 
Gemüsepizza;64763451 said:
What. does. this. even. mean? We are talking about different games here.



You took his words entirely correct.
Its all in good fun. Calm down man. We're still 5 months from launch, all these games could be 60fps by then.
 
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