You'll see fewer and fewer games that are designed around single player. You already have. I mean, isn't the "6 hour corridor shooter" one of the stereotypical modern console games? And isn't "tacked on multiplayer" also becoming a bigger and bigger complaint? Spec Ops: the Line, for instance? Games that focused on a single player experience, like Ico and Shadow of the Colossus, were once fairly common. Now they are not, and they will get even rarer. Didn't EA say they were done making single player games? This is why.
I don't know where you got the EA is done making single player games when they have both Dragon Age and Mirror's Edge in the pipeline. Using Ico and Shadow of the Colossus as examples that single player experiences were fairly common back then as opposed to now is like saying 100% of the games on the SNES were single player experiences.
Now that online is readily accessible to everyone and is a large part of consoles, multiplayer, tacked on and otherwise is often an expectation. That's not going to change just because used games are gone. We aren't suddenly going to just see 40 hour CoD games with no multiplayer. Just as it is now, there will be some games with multiplayer (CoD, Battlefield, etc.), and games with just single player (Bioshock, Vanquish, etc.). That's just comparing shooters, a genre that is the best tailored for multiplayer anyway. Look elsewhere and you'll see that single player games are more prevalent than games with some "tacked-on multiplayer". RPGs have to deal with the used games market just the same as shooters, and it's not like you see RPGs being cut down to 6 hours with some tacked on multiplayer put into them. No, they are still 40 hour plus single player games.
To your 6 hour shooter remark. Why is that ND can make a 15 hour campaign and still add multiplayer? Is their budget higher than CoD or Battlefield? How is it that used games isn't somehow dragging down the quality of the single player there? Used games is a scapegoat for developer laziness, cost-cutting, or simply making the conscious decision to make their single player campaigns 6 hours because they know a majority of their players will jump to multiplayer anyway.
DLC would certainly still exist, used games or no. But since games could survive and succeed without it, you'd see a mix. Now everything relies on DLC as a revenue stream. And we're talking about retail games here, not digital - games that use DLC to compensate for used games. Obviously, digital titles don't have to compensate. And that's why some digital titles have DLC and others don't, and they can be successful either way.
You
already see a mix. Just as digital titles, there are retail titles with DLC and without. If you think every retail game relies on DLC as a revenue stream you aren't looking hard enough.
I'm not sure what your point is regarding the pinball tables. We do sell packs at a discount. And the margins on them are quite small. Each table takes months for several people working together to produce, which is why it took us over two years to produce all the existing Marvel tables. I really don't see how that is equivalent to charging someone $5 for a consumable in-game powerup. No doubt that this happens with many digital games. But what I am saying is that it will become more prevalent on consoles as publishers search for ways to mitigate the effect of used games. Same scenario as with content being pushed to DLC - it will happen to some degree regardless, but now it will happen more.
I don't get why you keep saying this or that "will happen" as game makers try to mitigate used games. Used games are PREVALENT now and have been since Gamestop came into existence, shouldn't game makers already be mitigating to the max already? Yet I don't see all that many examples of your strawman of the "$5 consumable in-game powerup". How prevalent is that even in retail games that have to combat used games? Answer: it's almost non-existent.
My point with raising your pinball tables is that there's an opportunity to make money why not continue selling tables. It's not like you guys couldn't create 100 tables and sold it as one big collection for $59.99, but no instead you guys decided to sell them piecemeal. I bet at least one reason is because it creates a continuing revenue stream. Yet somehow you are painting DLC in big retail games as some short of negative, as if they aren't also entitled to create a continuing revenue stream. As if poor little EA and Activision are being forced against their will by the big bad used market to hoist DLC on us. If you are not completely out of touch with us gamers, you'll already know that not a single of us is buying that. You guys all have that right. The disappearance of used games is not somehow going to cause big devs like EA, Ubi, and Activision to simply decide not to enforce that right.
However, publishers will also see this as a solution to the used game issue, and thus it will become more common on consoles as well, sucking away investment capital and paying users from retail games.
Publishers have been dealing with used games for over a decade now and the F2P model has been well known for at least half a decade. If this was going to be a viable strategy to combat used games, why do we still not see your vision of the future?