So, when I get off work I'm going to head home and try getting started on Bahamuts Coil ASAP. I want to start making progress early, because I think that will increase my chances of getting in with a good group.
Now, I can understand why they have it set up so people cannot go back, and I can half agree that there probably needs to be an anti-farming mechanism. What really bothers me, is that their solution makes it so good experienced players are likely always going to grouped together. They're the ones that're going to clear those early dungeons fast, and they can't come back and show the less experienced groups what they're doing wrong. Often a single experienced player is all it takes to get a group past a boss that's giving them trouble.
Regardless, while things have been a Wipe fest so far, I have enjoyed the runs. So as long as I get to turn 5, and have a decent shot a Tanking item, I'll be pleased. I'd be shocked if I made it, PAST turn five this week though, even with one group having already figured out the mechanics of the fight. Chances are I'll be in one of the newer groups, so we probably won't quite be geared well enough for that. XD