PlayStation 6: Sony says future platforms ‘top of mind’, exploring ‘new and enhanced’ ways to play

Bluepoint after 5 years of development, Firesprite after 3 years of development, Naughty dog after 3 years of development, Insomniac after 3 years of development, Deviation after 4 years of development and who have now been shutdown, First Strike after 2 years of development, London after 2 years of development and who have now been shutdown.

Bungie also cancelled Operation Payback in 2024. I'll accept that Naughty Dog is different from the others, but it's still wasted development time.

The big problem here imo, is that they pushed studios that have been developing single player games to GaaS.
If these studios were not in a position to develop 2 games in parallel from the beginning, one SP and one GaaS, then they would never be, as GaaS development never really ends.
Yet they had to spend years in development to understand it and cancel them.

I remember there was a comment from ND, that they cancelled Factions when Bungie told them they would have to support it for years and it occurred to them, they would not be able to.

I mean, how the hell didn't you know that?
 


People just have NO concept of the fact that this is a true deep co-creation between Sony and AMD here. This isn't some PR fluff. I'm unsure why the video game media doesn't seem to understand just how big of a deal this project is for both AMD and Playstation. It just seems to blow over people's heads.

Are they not explaining it well enough? Like what's the deal?
 
People just have NO concept of the fact that this is a true deep co-creation between Sony and AMD here. This isn't some PR fluff. I'm unsure why the video game media doesn't seem to understand just how big of a deal this project is for both AMD and Playstation. It just seems to blow over people's heads.

Are they not explaining it well enough? Like what's the deal?
Its hard for me to tell anymore what is PR speak and true excitement

I for sure trust Cerny way more than the Xbox team and their AMD collab though which the same guy was hyping last week

Cerny is smarter than anyone Xbox has at this stuff



 
PlayStation Wii?
Lmao Lol GIF by Max Amini
 
Its hard for me to tell anymore what is PR speak and true excitement

I for sure trust Cerny way more than the Xbox team and their AMD collab though which the same guy was hyping last week

Cerny is smarter than anyone Xbox has at this stuff





See here, I don't see any actual thing that MS and AMD are creating that's new. Just sounds like they are talking about making a PC-type of Xbox hardware.
 
Its hard for me to tell anymore what is PR speak and true excitement

I for sure trust Cerny way more than the Xbox team and their AMD collab though which the same guy was hyping last week

Cerny is smarter than anyone Xbox has at this stuff




It's mostly PR fluff, Jack Huynh has been the semi-custom division leader since the PS4/Xbox One days, he just wasn't really a public figure back then.
 
Its hard for me to tell anymore what is PR speak and true excitement

I for sure trust Cerny way more than the Xbox team and their AMD collab though which the same guy was hyping last week

Cerny is smarter than anyone Xbox has at this stuff




PR
The funny thing is that the content, goals, and promises within both ads (Xbox-AMD and PS-AMD) match almost 1:1....🤷😂

- Co-engineering, custom silicon, ML for graphics and gameplay, IA, a new era of graphics at another level... and they end up saying the same typical "The future of gaming is bright."-
 
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As long as "new and enhanced" doesn't mean some gimmick shit like move controllers or the need for the ever failing psvr. We just need powerful hardware AND better developers that are more creative. I truly believe what is holding gaming back these days as opposed to say, 360/ps3 and earlier, is the change from proprietary hardware, and used to be hand drawn art and in house engines etc.

Nowadays all the hardware is very similar, and with the AAA devs all licensing and using middleware software and engines, a lot of the games are kind of samey, if that makes any sense. Thats why the Souls series stands out, its art, perfect tuning with the action, and the ability to give players wonder of what's going to happen next.
 
PR
The funny thing is that the content, goals, and promises within both ads (Xbox-AMD and PS-AMD) match almost 1:1....🤷😂

- Co-engineering, custom silicon, ML for graphics and gameplay, IA, a new era of graphics at another level... and they end up saying the same typical "The future of gaming is bright."-
The difference is one company has already produced results from their partnership with AMD, but we're left with more promises from the other to wait for next generation again....
 
People just have NO concept of the fact that this is a true deep co-creation between Sony and AMD here. This isn't some PR fluff. I'm unsure why the video game media doesn't seem to understand just how big of a deal this project is for both AMD and Playstation. It just seems to blow over people's heads.

Are they not explaining it well enough? Like what's the deal?
Do you think they've touched penises?
 
Feeling good, skipping the Pro. I bought my PS5 in 2021, and I'm ready for a next-gen system around 2026–2027.

Unlike most people on GAF, I actually enjoyed the PS5 generation quite a bit. There were a lot of 60fps games and the SSD make all the difference — this is probably the generation I bought the most software in.

I think that's largely due to the convenience of digital distribution. Up until the PS4, about 60–70% of my library consisted of physical copies. Now, my PS5 doesn't even have a disc drive.
 
Feeling good, skipping the Pro. I bought my PS5 in 2021, and I'm ready for a next-gen system around 2026–2027.

Unlike most people on GAF, I actually enjoyed the PS5 generation quite a bit. There were a lot of 60fps games and the SSD make all the difference — this is probably the generation I bought the most software in.

I think that's largely due to the convenience of digital distribution. Up until the PS4, about 60–70% of my library consisted of physical copies. Now, my PS5 doesn't even have a disc drive.

Same I've had a ton of fun this gen. I got the pro but honestly compared to my other hobbies gaming is dirt cheap.
 
what storage medium will PlayStation 6 use? If its digital only, with a faster SSD at maybe 1 TB, then it creates another problem: It's still not going to be enough. Games could possibly be 100-120GB in size and that will take up the SSD space fast.
 
what storage medium will PlayStation 6 use? If its digital only, with a faster SSD at maybe 1 TB, then it creates another problem: It's still not going to be enough. Games could possibly be 100-120GB in size and that will take up the SSD space fast.
It will be a NVME SSD. The only question is whether to stay with 4.0 or upgrade to 5.0.
 
Do we need some kind of new gimmick for ps6? Seems like it's just what they wanted ps5 to be. VR is probably gone, so not sure what new thing they can bring to the table. There probably won't be anything new.
 
They sold us the PS5 on a fking SSD. I don't trust them with anything anymore.
Tbf, the concept is great but I'd argue devs failed to take advantage of it. Best we got was 1-2 games with portals and 1 game with fast traversal (all of which was possible with <half the B/W at equivalent fidelity), then a bunch of sped up loading.

That level of throughput allows for some crazy gameplay possibilities (all while retaining max visual fidelity) and no one showed up to use it after complaining for the entirety of the PS4/X1 gen where they were marred by mechanical HDDs with a guaranteed throughput of 20MB/s and hideous latency. They got drastically-lowered latency and 270x+ speeds along with crazy-good compression tech, cache scrubbers and an awesome controller design; and they barely did a thing with it.

There are all kinds of crazy game mechanics that'd be possible with time travel (think rapid switches between Spider-Man Noir 1920s and Spidey modern day) and even scaling between massive worlds down to microscopic worlds (think an Ant-Man game), but we just got the same old shit with some fast loads, the odd portal and some faster traversal.
 
Tbf, the concept is great but I'd argue devs failed to take advantage of it. Best we got was 1-2 games with portals and 1 game with fast traversal (all of which was possible with <half the B/W at equivalent fidelity), then a bunch of sped up loading.

That level of throughput allows for some crazy gameplay possibilities (all while retaining max visual fidelity) and no one showed up to use it after complaining for the entirety of the PS4/X1 gen where they were marred by mechanical HDDs with a guaranteed throughput of 20MB/s and hideous latency. They got drastically-lowered latency and 270x+ speeds along with crazy-good compression tech, cache scrubbers and an awesome controller design; and they barely did a thing with it.

There are all kinds of crazy game mechanics that'd be possible with time travel (think rapid switches between Spider-Man Noir 1920s and Spidey modern day) and even scaling between massive worlds down to microscopic worlds (think an Ant-Man game), but we just got the same old shit with some fast loads, the odd portal and some faster traversal.
If Sony themselves aren't showing us what's possible with their alien tech, it's worthless. CPU/GPU is all that matters when a new system is announced. If it isn't hyped for those two, the console will end up disappointing as always.
 
I worry when I read "new ways to play"
I kinda want old ways to play, unless they mean a new technological marvel and not just a new business model or using mobile or pc
 
what storage medium will PlayStation 6 use? If its digital only, with a faster SSD at maybe 1 TB, then it creates another problem: It's still not going to be enough. Games could possibly be 100-120GB in size and that will take up the SSD space fast.
I expect it'll just be a simple bump to PCIe 5.0 as a matter of course (2TB 4Ch 4-Lane PCIe 5.0 in 2027/28 will be significantly cheaper than 825GB 12Ch PCIe 4.0 was in 2020) along with a linear scaling of the Storage Controller capabilities plus something like +20% on the Kraken compression efficiency, though RAW speed will be on the low end (9-10GB/s) as it seems the 5.5GB/s was roughly 2x overkill for this gen's best use cases (while retaining good fidelity) and pushing it further may effect thermals. Paired with 896-1024GB/s of B/W on ~24GB of GDDR7 RAM & ~64MB of on-die MALL L3 Cache for the APU; it'll allow a pretty crazy level of effective throughput that should keep the raw render, ML & RT capabilities well-fed.

I think this will be a core area of gains.

2TB @ 9-10GB/s RAW (up to ~18GB/s compressed) & ~200 µs Latency <> ~24GB GDDR7 RAM @ 896-1024GB/s & ~125 ns Latency <> ~64MB MALL L3 Cache On-Die @ 1.5-2TB/s & ~15ns Latency (30-50% Cache Hit Rate in Avg. Gaming Workload)

This gives you an effective weighted avg. of around 1.3TB/s, with peaks of 2TB/s, drastically lowered latency for a good chunk of operations and probably ~10w lower power consumption (mainly thanks to the L3 Mall Cache).

I also expect ~24GB GDDR6 + 2-4GB DDR5 will be cheaper or at worst equivalent vs the 16GB GDDR6 in PS5 in 2020. I think the only cost increases outside of the APU/SoC/MCM in a PS6 Digital vs PS5 Digital ($399) will be small bumps on thermals, power supply and VRM; and I expect the standard PS6 to come in at $599 Digital-only with an optional separate marked-up disc drive. This buys them close to $200 extra to cover those small additional costs plus an APU/SoC/MCM of around 2x the cost vs PS5.
 
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I expect it'll just be a simple bump to PCIe 5.0 as a matter of course (2TB 4Ch 4-Lane PCIe 5.0 in 2027/28 will be significantly cheaper than 825GB 12Ch PCIe 4.0 was in 2020) along with a linear scaling of the Storage Controller capabilities plus something like +20% on the Kraken compression efficiency, though RAW speed will be on the low end (9-10GB/s) as it seems the 5.5GB/s was roughly 2x overkill for this gen's best use cases (while retaining good fidelity) and pushing it further may effect thermals. Paired with 896-1024GB/s of B/W on ~24GB of GDDR7 RAM & ~64MB of on-die MALL L3 Cache for the APU; it'll allow a pretty crazy level of effective throughput that should keep the raw render, ML & RT capabilities well-fed.

I think this will be a core area of gains.

2TB @ 9-10GB/s RAW (up to ~18GB/s compressed) & ~200 µs Latency <> ~24GB GDDR7 RAM @ 896-1024GB/s & ~125 ns Latency <> ~64MB MALL L3 Cache On-Die @ 1.5-2TB/s & ~15ns Latency (30-50% Cache Hit Rate in Avg. Gaming Workload)

This gives you an effective weighted avg. of around 1.3TB/s, with peaks of 2TB/s, drastically lowered latency for a good chunk of operations and probably ~10w lower power consumption (mainly thanks to the L3 Mall Cache).

I also expect ~24GB GDDR6 + 2-4GB DDR5 will be cheaper or at worst equivalent vs the 16GB GDDR6 in PS5 in 2020. I think the only cost increases outside of the APU/SoC/MCM in a PS6 Digital vs PS5 Digital ($399) will be small bumps on thermals, power supply and VRM; and I expect the standard PS6 to come in at $599 Digital-only with an optional separate marked-up disc drive. This buys them close to $200 extra to cover those small additional costs plus an APU/SoC/MCM of around 2x the cost vs PS5.

Why not 32 GBs of RAM?
 
I'm not sure about that. It would make the controller wildly expensive for very little benefit.

that's already the case with current controllers tho 🤣

and it's not like new gimmicks are added so that there's a huge benefit. I still think the whole HD rumble stuff is completely overrated and often worse than traditional rumble... but here we are.

a touchscreen could at least have the benefit of adding more button input options for less important stuff. the touchpad already does that to some degree, but in a less intuitive way.
 
what storage medium will PlayStation 6 use? If its digital only, with a faster SSD at maybe 1 TB, then it creates another problem: It's still not going to be enough. Games could possibly be 100-120GB in size and that will take up the SSD space fast.

Guaranteed they will offer a disc drive attachment. 2TB SSD drive will be standard as costs have come down significantly and will be even cheaper when PS6 releases.
 
that's already the case with current controllers tho 🤣

With OLED screens?.

and it's not like new gimmicks are added so that there's a huge benefit. I still think the whole HD rumble stuff is completely overrated and often worse than traditional rumble... but here we are.

Haptic feedback and a OLED screen are very different. The Haptic feedback can enhance the experience. An OLED screen would be an annoyance as I'd have to keep looking down at the screen.

a touchscreen could at least have the benefit of adding more button input options for less important stuff. the touchpad already does that to some degree, but in a less intuitive way.

Maybe, but it doesn't escape the fact that this would ramp up the cost of the controller, not to mention eat into the battery life.
 
With OLED screens?.

no, without... they are all overpriced.


Haptic feedback and a OLED screen are very different. The Haptic feedback can enhance the experience. An OLED screen would be an annoyance as I'd have to keep looking down at the screen.

I don't think it enhances the experience on a level that makes it worth it. especially not when it's a full replacement for traditional rumble, which is superior in many situations.


Maybe, but it doesn't escape the fact that this would ramp up the cost of the controller, not to mention eat into the battery life.

battery life is already ass on the Dualsense for no apparent reason. Nintendo's controllers easily get 30+ hours of battery life, adding a small screen to that would be fine.


so the issue isn't the OLED screen adding cost and reducing battery life. the issue is that the current Dualsense is overpriced as hell and has awful battery life for no reason.
so you're looking at this from the perspective of adding this to a current Dualsense, I look at it from a fresh slate perspective.
it should be possible to have a decently priced controller, with decent battery life and a small oled screen. and it doesn't have to be OLED, I just used that as an example.

hell, maybe e-ink would be an idea 🤔
basically zero battery life implications... but I don't know how expensive e-ink is.
 
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no, without... they are all overpriced.

And this added screen would make them more expensive.

I don't think it enhances the experience on a level that makes it worth it. especially not when it's a full replacement for traditional rumble, which is superior in many situations.

We'll have to agree to disagree here. Old style rumble the controller just vibrates. Haptic feedback is like a night and day difference if used well.

battery life is already ass on the Dualsense for no apparent reason. Nintendo's controllers easily get 30+ hours of battery life, adding a small screen to that would be fine.

We're talking about the PS6 here. If the battery is already ass on the DS then it would be even worse if Sony added an a screen to the controller.


so the issue isn't the OLED screen adding cost and reducing battery life. the issue is that the current Dualsense is overpriced as hell and has awful battery life for no reason.
so you're looking at this from the perspective of adding this to a current Dualsense, I look at it from a fresh slate perspective.
it should be possible to have a decently priced controller, with decent battery life and a small oled screen. and it doesn't have to be OLED, I just used that as an example.

hell, maybe e-ink would be an idea 🤔
basically zero battery life implications... but I don't know how expensive e-ink is.

Adding a screen to the controller doesn't make it cheaper or improve it's battery life. The trade offs outweigh any positives this would screen would add.
 
Adding a screen to the controller doesn't make it cheaper or improve it's battery life. The trade offs outweigh any positives this would screen would add.

noone is saying that. I am saying the Dualsense is an insanely overpriced piece of hardware that does not represent what is possible in that price segment or within the same battery life range.

if we'd assumed 8bitdo, a manufacturer who doesn't sell overpriced controllers, would make a controller with a small screen on it, the additional cost of that would maybe increase the price of their 30€ controllers to 50€... maybe 60€. and it would reduce the battery life from their usual 25 hours to say 15 hours.

a 60€ controller with 15h battery life would still be better than the Dualsense is now... and that's with hall effect sticks btw lol.
so if you'd double the price and half the battery life of one of 8bitdo's controllers, the Ultimate 2C for Switch that has motion controls, hall effect sticks and hall effect triggers, you'd still have better battery life at a lower price than the Dualsense.
 
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