I don't know how this trend of posting 4K PNG files started but it has got to stop.
THE RULES:
Compression: Don't compress your screens (aka .jpg) or use a host that compresses them (Steam, Imgur).
Post 1.
I don't know how this trend of posting 4K PNG files started but it has got to stop.
It's not exactly about the format. it's because there's no reason, besides some really specific cases, to post a native 4k shot. it would be better to use a program to resize is to 1080p and them post it. it would look better, and save some people's bandwidth.THE RULES:
Compression: Don't compress your screens (aka .jpg) or use a host that compresses them (Steam, Imgur).
Post 1.
THE RULES:
Compression: Don't compress your screens (aka .jpg) or use a host that compresses them (Steam, Imgur).
Post 1.
Posting a full, 4K PNG file doesn't really benefit anyone because the vast majority, maybe all of us don't have 4K displays, and the whole point of rendering at 4K is so you can downsample and get the AA that provides.
If you really want to share the full size images, you should link them and embed the smaller 1080p versions.
Yeah. The grain was hiding banding alright. And it's unfortunate.
Brb, installing this game on Origin. Immediately. Do NOT remember it looking this gorgeous.
This is more of a general question to everyone but - what's up with banding in video games?
You'd think that our displays would have enough colors that when games are rendered, it's in a color space where banding is non-existant.
And there are obviously some games where banding really isn't a problem.
So what is it about same games that cause them to get terrible banding and others not? Why isn't it a gradual fade like you'd expect?
I have a feeling it's likely related to post-processing and possibly more specifically to any blur that's applied - like depth of field.
If anyone has insight I'd love to hear it.
From experience their are a variety of things that contribute to banding, I spend a lot of time in software like after effects, 4d, 3ds etc and usually the main cause of banding is post processing or ambient occlusion. Simulating bloom in post using after effects etc will cause a lot of banding even at a 32bit colour depth. Ambient occlusion, especially in modern games were it's really prominent and dare I say it, shit, contributes to some pretty subtle banding due to the low sampling rate and contrast. Then add some post processing to imitate hdr, bloom and dof, you've got your self some pretty hefty banding. But to answer your question I believe it's due to sampling rates being too low, as it would be difficult to get a decent framerate in realtime rendering for these effects which can cripple rendering times for composite artists and editors alike.
I'm glad you liked my screenshots! And neoenigma: daamn your nfs shots are crisp!
I'm glad you liked my screenshots! And neoenigma: daamn your nfs shots are crisp!
That was last gen.That's not really an excuse to post 4, 4K PNGs, with multiple topping out above 10Mb each.
At the very least resize them to 1080p first and ideally you'd convert it to a max quality JPEG (which has been shown to be nearly identical quality at a significantly smaller file size, and the post even has instructions on how to easily do so).
Posting a full, 4K PNG file doesn't really benefit anyone because the vast majority, maybe all of us don't have 4K displays, and the whole point of rendering at 4K is so you can downsample and get the AA that provides.
If you really want to share the full size images, you should link them and embed the smaller 1080p versions.
Is there an easy way to remove the hud in that game? i never got any screens from it cause of the hud
There is an ingame photo mode which is quite good. It takes horribly lossy JPGs in 720p BUT if you bind your screencap key to the same key as the in-game photo key, voila, you'll shoot the scene as it appears, without the HUD. No mods necessary and the camera can do pretty much anything you want
I got to what I assume was the very last scene of the game, only to discover that (like several earlier scenes) the checkpoint is much further back than you might hope for, and you have to wait through a slooooooow unskippable sequence where absolutely nothing happens in order to retry. I ragequit, bedtime. =P (Also, there were at least two earlier places in the game where it pretty blatantly trolls the player)
Is it actually cool to play?
Because Stein's were niiiiiice
.... fuck no.
Seriously, I think I hate this game. I'm only trying to progress to find the visuals. But I'm at a loss as what kind of interesting screenshots to take of this game. This is pretty fantastic though.
It's a first person platformer, which is already enough to scare way most people. Just lots of precise jumps and figuring out how to get to that platform up there. What's worse is that some of the layouts and environments are really confusing. One part of the game goes completely pitch black (or white, depending on the door you go through), and you can only kinda see where to go based on a random flash of light or shadow every 2 seconds. I used the UE3 wireframe command to get through that because I couldn't be bothered.
And now I'm stick in a black room where I can't even see where I can go. I guess I'm just supposed to run along the wall and wait until a doorway appears but... eh. I think I'm done.
.... fuck no.
Seriously, I think I hate this game. I'm only trying to progress to find the visuals. But I'm at a loss as what kind of interesting screenshots to take of this game. This is pretty fantastic though.
It's a first person platformer, which is already enough to scare way most people. Just lots of precise jumps and figuring out how to get to that platform up there. What's worse is that some of the layouts and environments are really confusing. One part of the game goes completely pitch black (or white, depending on the door you go through), and you can only kinda see where to go based on a random flash of light or shadow every 2 seconds. I used the UE3 wireframe command to get through that because I couldn't be bothered.
And now I'm stick in a black room where I can't even see where I can go. I guess I'm just supposed to run along the wall and wait until a doorway appears but... eh. I think I'm done.
Speaking of crazy effects, did you get to the ultra bloom area?
There's a place with a lot of spinning, floating platforms you have to climb, and low gravity. It would not be so bad, but they cranked the bloom and blur to 11, so you're basically playing on drugs or something.
It's not exactly about the format. it's because there's no reason, besides some really specific cases, to post a native 4k shot. it would be better to use a program to resize is to 1080p and them post it. it would look better, and save some people's bandwidth.
I'd love to force SGSSAA (I have a GTX 770), but I don't even know where to enter the flag. =P Do I need a third-party tool other than the nVidia control panel?
Also, neoenigma, a bunch of your pictures got murdered by flickr.
That's what I was afraid of, the grain was to combat banding. When I would work with stuff in the UDK it seemed like banding was an awful problem and I never found a way to fix it for solid colors. Everyone just said "well use a texture" or use grain or something.
And everyone is posting the game, darnit! I have GOT to start tonight before the entire thing gets posted.
Whoops, missed your post. Thank you! I will search for nVidia Inspector.
It turns out trying to force 4xMSAA, 4xSGSSAA kills my framerate with a GTX 770 and 4.5 GHz 3570k. Any ideas? I'd really like 60 fps if possible.
This is more of a general question to everyone but - what's up with banding in video games?
You'd think that our displays would have enough colors that when games are rendered, it's in a color space where banding is non-existant.
And there are obviously some games where banding really isn't a problem.
So what is it about same games that cause them to get terrible banding and others not? Why isn't it a gradual fade like you'd expect?
I have a feeling it's likely related to post-processing and possibly more specifically to any blur that's applied - like depth of field.
If anyone has insight I'd love to hear it.
I use Abload, which is mentioned in the OP, that works well for me but I only upload PNG files. Maybe you could try Google Drive or similar, that doesn't compress images as far as I know.Is there a better image host than the ones in the OP? I can't get any to work that don't ruin the quality/turn it into crap .jpg