I said one of the main reasons. Given how awful the marketing for Xbox has been over the past few years, I don’t think it’s unreasonable to hold the head of the marketing responsible.
I mean there is a common denominator in there...Whose fault is it if nobody cares about Banjo-Kazooie? Microsoft Xbox and Rare.
Whose fault is it if nobody cares about Forza Motorsport? Microsoft Xbox and Turn 10.
State of Decay? Microsoft Xbox and Undead Labs.
Crackdown, Battletoads, Perfect Dark? Microsoft Xbox.
If nobody cares why try anything that isn’t recently successful?
Came here to say exactly this. I still don’t understand why a meritocracy system keeps a guy like this on the top.
yes they are coming back...... in the form of virtual t-shirt's for your character if you get lucky with the loot boxes that you get when you buy the season passRare is a GAAS studio now
Conker and Banjo are never coming back
What is this guy actually doing?
I see his name from time to time, but what does he actually contribute, except going to various places and high fiving xbox fans and putting out a few tweets now and then.
To be honest, I’m not sure how many people do care about banjo kazooie beyond really hardcore people. I mean I don’t. This guy says some pretty off the cuff stuff though.
The Crew 2 outsold Astrobot. Let that sink inSo Heisenberg007 already proved you wrong in terms of how well Astrobot did, let's go over your first comment there.
In terms of money, it far more depends on the full budget of the game. Not just development budget but publishing budget as well.
With the tools that are currently out there, a small team could easily make a feature filled Banjo Kazooie 3 that looks graphically pleasing and gameplay fulfilling for less than $5 million. Indie devs do it all the time.
Microsoft has equipment, in-house engines and studios to house the work, so a lot of what some companies need to spend is something they already pay/paid for. A small team of 40 people would take about two years to make a game at $5 million, with publishing cost being about the same. Selling the game at $40 they'd only need to sell a quarter of a million units to break even. Banjo doesn't have the 7 million unit pull it did back on the N64, but the game could easily sell more than 2 million units at full price.
While we don't know Astrobot's budget, it has been said it was a low budget game that took two years to make, so definitely under the $100 million+ games Sony has been producing lately, so lets say it cost $50 million to make and another $50 million to publish. At $60 a unit this game would pass even at 2 million units sold, which the game has passed by this point. That would include the 25% of units sold in stores instead of on the Sony play-store.
Comparing the head of marketing to a random Twitter mouthbreather. Makes sense.
Because The Crew 2 was literally being given away for £1/€1 on all 3 platforms. Try harder to backpedal from your nonsense.The Crew 2 outsold Astrobot. Let that sink in
I don't even think I'd want another Conker. How do you make a game like that with DEI these days? The reviewers would kill it if it were faithful.Rare is a GAAS studio now
Conker and Banjo are never coming back
Did Astrobot rank in the top 10 charts in the UK or not? That was your claim, right?The Crew 2 outsold Astrobot. Let that sink in
Folks are so hurt lol.Because The Crew 2 was literally being given away for £1/€1 on all 3 platforms. Try harder to backpedal from your nonsense.
Lol. It’s comical reading the pain Astrobot is causing.Folks are so hurt lol.
The ugly truth though is that most of these top people think the way Greenberg does. Same probably applies to Sony for that matter. They don't give a shit about an IP unless they see it sell googleplex units (even that probably won't be enough). Its one of the reason the much debated "soul" in AAA gaming is largely absent. Those "games" are formed by big business "techbros" and c-suits. Genuine creative, visionary and bold ideas? Fuck that. "Who gives a shit" is in the mind of these AAA management companies. These management teams are entirely secluded from the gaming community and haven't learned how to filter the good feedback from the noise.He needed to be let go like a decade ago.
To be fair, it's pretty difficult to figure out what customers want when you only listen to obedient yes men in your current fanbase who are willing to lap up literally everything you do.
These guys haven't had any honest feedback for over a decade now.
What is this guy actually doing?
I see his name from time to time, but what does he actually contribute, except going to various places and high fiving xbox fans and putting out a few tweets now and then.