What was the frame rate dips on Ps4 Pro ? At least its not an empty open world like .....
Well, about the Pro I have no idea but not everyone own a Pro anyway. But then from what I've seen from a gameplay perspective, the player run away, shoot, run away, shoot....
It seemed like a rather unique take of the zombie theme, not sure why it gets "generic" comments.
Yeah, it doesn't have a peculiar artstyle setting it aside from a lot of other games, but its flow looked different enough
If it's not generic and it's not meant to be trite and cliché, why did Bend create and Sony fund a zombie apocalypse game set in the Midwest USA starring scruffy bearded white guy who lost his wife?
It's like it's checking *all* the boxes, as if they had to deliberately go out their way to replicate what we've already seen a million times before
OP, I have heard of the game but never looked into it until I saw this thread. Just watched some gameplay of it. Is it styled after sort of the cinematic adventure gameplay seen in games like Uncharted/TLOU?
I don't complete or play many videogames these days. The ones I do are largely Nintendo games or JRPGs so I am extremely behind the times when it comes to Western adventure games (never played the new Tomb Raiders, any of the Uncharted, TLOU, etc). The gameplay I saw looked very compelling I just don't know how context sensitive gameplay really works.
I watched a 10 minute video of hordes of zombies chasing the player through some buildings out in the woods. As the player was chased he would duck into buildings and the environment would be altered by the zombies. Like a metal door was smashed in by the zombies. When I see things like this, I'm not sure how it works. Like, is the gameplay heavily scripted? I just have never played games like this so when I see environmental interaction with the badguys I have a hard time understanding if these games are heavily scripted and you are expected to do certain things to trigger responses or if there is a lot of freedom in how you go through levels/the environment
E3 seems like a safe betI'm hyped for it. Looks amazing and I love the setting. Is there any word on when we're supposed to see something on the game again?
The idea behind this game is that it's not scripted - at least the general movements aren't. Environments are meant to be littered with interactive objects and buildings that you can engage with. The building interiors are considered "rest points" where, even if you're still being attacked, the zombies will be thinned into a smaller stream so you can manage them.
Imagine you can run around unscripted but there are a hundred little scripted interactions around the environment. They can be chained together to create your escape.
It looks great and I am not sure why people reacted to poorly to it. It seems to have plenty of twists to the existing zombie game formulas and what they showed looked like a quality product.
What score did you give the game, how's the story, how did Deacon handle being
Alone did he go crazy too, were the bike mechanics as good as they talked up? How many types of freakers were there, how many different environments were there, supporting cast good or bad? Help me out
The poster in question couldn't see why some might think it looks generic, I gave him/her reasons. We already know that it's a Zombie game in the US starring scruffy white dude who lost his wife, that's the info we have and to me, that is incredibly clichéd. I don't see how what you're saying changes that fact. We've already seen what Days Gone is as a premise is offering and this is something that has been reproduced over and over again in zombie fiction.
Sounds like you're terrible with money!I hope it's a RPG like State of Decay with triple A budget. Otherwise it will be thrown in the trash.
The stakes are quite high as Bend is 100% gone within a year if this one doesn't turn out to be a hit.