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Am I the only one that thinks Days Gone looks absolutely awesome?

eso76

Member
It seemed like a rather unique take of the zombie theme, not sure why it gets "generic" comments.
Yeah, it doesn't have a peculiar artstyle setting it aside from a lot of other games, but its flow looked different enough
 

Fisty

Member
Looked like a lot of fun, hopefully they can do enough to separate it from TLOU. I think a multiplayer sandbox mode would be fantastic also.
 

Ceadeus

Gold Member
What was the frame rate dips on Ps4 Pro ? At least its not an empty open world like .....

Well, about the Pro I have no idea but not everyone own a Pro anyway. But then from what I've seen from a gameplay perspective, the player run away, shoot, run away, shoot....

I just hope it's not a full priced game!
 

geordiemp

Member
Well, about the Pro I have no idea but not everyone own a Pro anyway. But then from what I've seen from a gameplay perspective, the player run away, shoot, run away, shoot....

So you know nothing about the frame rate, and you dont like shooting and running in Zombie games ? Your a keeper !

To be fair, I would prefer the zombies to be more spaced out, but its early, I reserve judgement. At least there was more than 5 on the screen...
 
Zombies get a Meh from me.

But I need to see more before I'm excited or just cast the game off as a dud for me.

The main character looks like he has potential though.
 

Lime

Member
It seemed like a rather unique take of the zombie theme, not sure why it gets "generic" comments.
Yeah, it doesn't have a peculiar artstyle setting it aside from a lot of other games, but its flow looked different enough

.

If it's not generic and it's not meant to be trite and cliché, why did Bend create and Sony fund a zombie apocalypse game set in the Midwest USA starring scruffy bearded white guy who lost his wife?

It's like it's checking *all* the boxes, as if they had to deliberately go out their way to replicate what we've already seen a million times before
 

msdstc

Incredibly Naive
I was so excited to see it with bend getting their first real shot at a full budget AAA title. It likely was just too early to be shown, but I found it ridiculously underwhelming.
 
I liked the e3 trailer a lot. Music was great too.

Hopefully it works out well. The sheer size of the horde is great but because he was on infinite ammo and health for the presentation the demo didn't look all that exciting or tense
 
Looked amazing and the trailer had a very TOLU like vibe in terms of emotions and story. I hope it turns out to be one of the best exclusive on PS and not just a pretty game. Can't wait to see more and hope it comes out early next year (but probably late next year).
 

SomTervo

Member
OP, I have heard of the game but never looked into it until I saw this thread. Just watched some gameplay of it. Is it styled after sort of the cinematic adventure gameplay seen in games like Uncharted/TLOU?

I don't complete or play many videogames these days. The ones I do are largely Nintendo games or JRPGs so I am extremely behind the times when it comes to Western adventure games (never played the new Tomb Raiders, any of the Uncharted, TLOU, etc). The gameplay I saw looked very compelling I just don't know how context sensitive gameplay really works.

I watched a 10 minute video of hordes of zombies chasing the player through some buildings out in the woods. As the player was chased he would duck into buildings and the environment would be altered by the zombies. Like a metal door was smashed in by the zombies. When I see things like this, I'm not sure how it works. Like, is the gameplay heavily scripted? I just have never played games like this so when I see environmental interaction with the badguys I have a hard time understanding if these games are heavily scripted and you are expected to do certain things to trigger responses or if there is a lot of freedom in how you go through levels/the environment

The idea behind this game is that it's not scripted - at least the general movements aren't. Environments are meant to be littered with interactive objects and buildings that you can engage with. The building interiors are considered "rest points" where, even if you're still being attacked, the zombies will be thinned into a smaller stream so you can manage them.

Imagine you can run around unscripted but there are a hundred little scripted interactions around the environment. They can be chained together to create your escape.
 

iSnakeTk

Should be put to work in a coal mine.
I hope it's a RPG like State of Decay with triple A budget. Otherwise it will be thrown in the trash.
 

SDCowboy

Member
I'm hyped for it. Looks amazing and I love the setting. Is there any word on when we're supposed to see something on the game again?
 
It looks alright, but I'm tired of zombies. I'll play it at some point, but I can't help but think of what could have been if they made an equally gorgeous game without zombies. Why not aliens? Zombies. :(
 

PlayerOne

Banned
It looked generic to me. Shoot bang shoot bang run away use items shoot shoot shoot shoot shoot shoot shoot shoot run wherever 'cause open-world shoot bang bang bang.

I'm just tired of these kinds of games.
 

_woLf

Member
Super generic genre with a super generic plot. It'll probably be fun but I question why they decided to go this route, particularly when Sony already owns the most popular IP in the zombie genre.
 

What score did you give the game, how's the story, how did Deacon handle being
Alone did he go crazy too, were the bike mechanics as good as they talked up? How many types of freakers were there, how many different environments were there, supporting cast good or bad? Help me out
 
The idea behind this game is that it's not scripted - at least the general movements aren't. Environments are meant to be littered with interactive objects and buildings that you can engage with. The building interiors are considered "rest points" where, even if you're still being attacked, the zombies will be thinned into a smaller stream so you can manage them.

Imagine you can run around unscripted but there are a hundred little scripted interactions around the environment. They can be chained together to create your escape.

This could be pretty cool. But to me this relies on Level design which Open world games tend to be the antithesis to or at least result in something more scattershot which in turn makes me worry for consistency since the base mechanics don't seem all that interesting. Plus the showing with an Assault Rifle makes me bored. TLOU learned that Assault Rifles are boring and OP, why can't everyone else?
 

kiguel182

Member
Meh, it's a zombie game I'm good without another one of those.

Also, it's open world which is probably something I can leave without these days.
 
I'm with you OP. This game has looked enticing to me from day one.
A more serious Dead Rising with mature themes is something I didn't know I wanted until I saw the gameplay trailer. Seriously one of the most promising prospects from a long list of potentially great ps4 exclusives.
 

DrD

Member
I think the tech behind the game looks really good, especially that horde tech. The way they played the demo at E3 looked pretty bad, backpedaling while shooting an assault rifle with over 700 bullets.

The details they've given on the game sound really awesome so hopefully they'll be able to show them off much better in the next demo.
 

ViciousDS

Banned
It looks great and I am not sure why people reacted to poorly to it. It seems to have plenty of twists to the existing zombie game formulas and what they showed looked like a quality product.


Because people didn't understand it as a tech demo and the dude mowing down the Zombies was to basically show you cannot stop the horde like other games and hat blasting zombies isn't happening.
 

TannerDemoz

Member
Did anyone else think the gameplay trailer made it look really cheap? Just the way masses of enemies simply fell to the floor in a really weird way
 

Lime

Member
What score did you give the game, how's the story, how did Deacon handle being
Alone did he go crazy too, were the bike mechanics as good as they talked up? How many types of freakers were there, how many different environments were there, supporting cast good or bad? Help me out

The poster in question couldn't see why some might think it looks generic, I gave him/her reasons. We already know that it's a Zombie game in the US starring scruffy white dude who lost his wife, that's the info we have and to me, that is incredibly clichéd. I don't see how what you're saying changes that fact. We've already seen what Days Gone is as a premise is offering and this is something that has been reproduced over and over again in zombie fiction.
 

Shredderi

Member
The poster in question couldn't see why some might think it looks generic, I gave him/her reasons. We already know that it's a Zombie game in the US starring scruffy white dude who lost his wife, that's the info we have and to me, that is incredibly clichéd. I don't see how what you're saying changes that fact. We've already seen what Days Gone is as a premise is offering and this is something that has been reproduced over and over again in zombie fiction.

Yeah it's definitely not original at all with it's premise. I mean, I'm very interested in it so far but the premise is as cookie cutter as can be :D
 

Falchion

Member
It looks good, I just think a zombie game with more serious tone is better served having relatively fewer threats (like TLOU) compared to just non-stop mobs of enemies (like Dead Rising), which kind of lessens the impact after a while.
 
Graphically it looked nice, and I really like the way the physics seemed to work on the swarms of zombies. But as others have said, I will need to see a lot more interesting gameplay elements - otherwise it will be nice looking but pretty generic and I'll pass.
 

Unknown?

Member
Not generic because of the massive hoards of zombies (freakers). That alone makes the gameplay way different from the average zombie games out there. It's INSANE how many are on the screen at once!
 

GeoramA

Member
I know a couple of people who want a PS4 just for this game. They're always asking me when is it coming out.

It's Sons of Anarchy set during a zombie apocalypse and that appeals to shit-ton of people.
 

Kremzeek

Member
so tired of zombies. the world looks cool but the premise is so cliché at this point.

something Alan Wake style, with enemies that aren't zombies but are still freaky would be more interesting TBH.
 
Just today i saw on my facebook some casual player post the video for Days Gone, and the comments were filled with people going wild about it. People who've just seen the game for the first time because of that post, and they were all going crazy lol

So i'd say Days Gone definitely has great potential :)
 
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