I'm getting the feeling you might be seeking out some kind of "anti-woke derangement syndrome," haha.
Personally, I'm not concerned with whether something is considered woke or not; most people aren't. What matters to me is whether a game is good, worth my time, and easily available. For instance, Alan Wake has heavy system requirements and a somewhat dated game structure, plus it’s single-player only. The Wolfenstein game sold really well, so I’m not sure what you’re referring to there (edit: Oh, you mean the twins thing? Yeah, that was just a bad game, not because it was woke—what?). The other games you mentioned aren’t of interest to me, and it has nothing to do with them being woke or whatever, haha. Saints Row was always corny.
This reminds me: I hated when the whole “Get your politics out of my games” nonsense started a few years ago. Games that have something interesting to say—about poverty, family dramas, disability injustices, etc.—are really rare. But instead, we often get escapist shoot-'em-up fantasies with nothing meaningful to share, aiming to please everyone but ultimately speaking to no one. It's because of the double-digit IQ men-children online obsessing over "woke" issues that publishers and developers are often hesitant to push interesting boundaries.
Remember GTA IV being about immigrant struggle in the US? Well, can't have that anymore.