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Assassin's Creed III |OT| Easier to read than Ratonhnhaké:ton

Not going to be an option in the end. I don't really like spending money on older games just to understand the new. Can't help but seeing it as waste and my gaming budget is already set.

@keltickennedy Thanks. That the game does try to explain things is a plus.

You would feel a little confused on a few smaller details but the story this game is telling, and the overarching story you would easily be able to understand and get into.
 
I have not gone near any spoilers but I cant wait to see how they handle the big world ending event in this game.

Its been the big plot point moving the games forward and I guess they have to do something with it for AC3.


Now clearly when AC1 was made they where probably not expecting the series to be as big as it was and clearly now Ubi want to make more Assassin games so its probably going to be some bullshit last minute twist as is the tradition in the franchise.
People are probably expecting a sense of finality with this game and I bet they utterly fail to deliver on that front.


They will pull something out of a hat like "oh noes Desmond. You only delayed the end of the world 4 more years but you have to get back in the Animus RIGHT AWAY and do more assassin stuff to discover the secret location of Hitlers magic mustache brush".

Ether that or it turns out we have actually been playing the memories of Desmond's Great Great Great Grandson who was reliving Desmond's memories in the Animus version 54 and any future AC games will be from the POV of that character.


I guess at the very least I would like a end to Desmond's Story and the 2012 world ending stuff and AC4 can continue the Assassins vs Templar stuff from a different persons POV with a different end goal.
 

BearPawB

Banned
Having read that article I feel the following. It essentially summarized how AC3 is a clear and absolute departure from AC1. It revealed to me that there was really no thought behind AC3's plot, gameplay, and design. Despite people not liking AC1 and its repetitive nature, you can see that they worked hard to bring something unique and cool. With AC3, I don't feel that it's there. In a sense, I read that article as "Everything that AC stood for is not in AC3"

Ac1 is a bad game.
Ac2 was a clear departure from ac1.
Ac3 is like ac2.
Ac2 was a good game.

Why would you want the game to be based on some ideal of a bad game?
 

Massa

Member
Not going to be an option in the end. I don't really like spending money on older games just to understand the new. Can't help but seeing it as waste and my gaming budget is already set.

@keltickennedy Thanks. That the game does try to explain things is a plus.

Well, helping understand the new isn't the main reason I recommended AC2; the reason would be that it's a fantastic game, set in an amazing and unique locale. You'd be late to the party but it wouldn't matter, the game holds up very well.

Just my 2 cents. If you just want to play a current, new game, then I suppose AC3 is as good as any. I personally don't care one bit for the story bits of AC2 that are being continued in AC3.
 

kayos90

Tragic victim of fan death
Ac1 is a bad game.
Ac2 was a clear departure from ac1.
Ac3 is like ac2.
Ac2 was a good game.

Why would you want the game to be based on some ideal of a bad game?

Just because it's a bad game doesn't mean it doesn't have redeeming features or ideas.
 

kayos90

Tragic victim of fan death
Name a good idea that isn't in anymore

Synchronization affecting your health, the information that you acquired before killing targets actually told hints on how to approach your targets and was relevant, the way the button controls were mapped to Altair's body, the dialogue after each target you killed had something cool to say, the glitches in the Animus that created dynamic cutscenes, and more.
 

Papercuts

fired zero bullets in the orphanage.
Having read that article I feel the following. It essentially summarized how AC3 is a clear and absolute departure from AC1. It revealed to me that there was really no thought behind AC3's plot, gameplay, and design. Despite people not liking AC1 and its repetitive nature, you can see that they worked hard to bring something unique and cool. With AC3, I don't feel that it's there. In a sense, I read that article as "Everything that AC stood for is not in AC3"

You might as well have said 2 is where the departure was, AC1 is still my favorite in a lot of ways that none of the later installments have been able to deliver on even if they've all been great for me in their own ways. I really liked how a HUDless playthrough in 1 was constructed, Eagle Vision felt a lot more important. Revelations ditched more of the 'logic' behind the marionette controls by changing the button for eagle vision, and 2 onward completely ditched the planning of assassinations which to me made many of the kills of the series extremely forgettable.

I don't see how any of that translates to there being NO thought behind AC3. It's still compounding on the previous outings and is more similar to the structure of 2...which may not be everyone's cup of tea but it's certainly the more popular one.
 

BearPawB

Banned
Synchronization affecting your health, the information that you acquired before killing targets actually told hints on how to approach your targets and was relevant, the way the button controls were mapped to Altair's body, the dialogue after each target you killed had something cool to say, the glitches in the Animus that created dynamic cutscenes, and more.

Synch affecting health was annoying.
I dont really remember what any of the targets said at this point...but i don't remember anything that amazing.
I don't know how you could say AC1 had better controls than 2. If they worked they wouldn;t have changed them.

There haven't been animus glitches?


Im not saying your wrong, just that your last post was VERY dramatic. You criticize AC3s plot without knowing what it is. Play the game, then criticize it.
 

kayos90

Tragic victim of fan death
Synch affecting health was annoying.
I dont really remember what any of the targets said at this point...but i don't remember anything that amazing.
I don't know how you could say AC1 had better controls than 2. If they worked they wouldn;t have changed them.

There haven't been animus glitches?


Im not saying your wrong, just that your last post was VERY dramatic. You criticize AC3s plot without knowing what it is. Play the game, then criticize it.

1.) Alright. To each their own.
2.) Don't discount an idea because you don't remember it.
3.) I never said BETTER.
4.) Animus glitches that create dynamic cutscenes.

Honestly, your post makes it sound like you didn't read my post properly. If you want to properly refute please do so.

Also, I have played the game. Seen the entire game. I'm talking this out of experience.
 

JaseC

gave away the keys to the kingdom.
Synch affecting health was annoying.
I dont really remember what any of the targets said at this point...but i don't remember anything that amazing.
I don't know how you could say AC1 had better controls than 2. If they worked they wouldn;t have changed them.

There haven't been animus glitches?


Im not saying your wrong, just that your last post was VERY dramatic. You criticize AC3s plot without knowing what it is. Play the game, then criticize it.

In the original Assassin's Creed, there are glitches that occur during cutscenes, which indicate a perspective switch that can be triggered by quickly pressing a button.
 
"Animus glitches that created dynamic cutscenes" meant pressing a button at the right time in a long conversation to see the camera change angles. The world's most boring QTE, good riddance honestly.
 

BearPawB

Banned
1.) Alright. To each their own.
2.) Don't discount an idea because you don't remember it.
3.) I never said BETTER.
4.) Animus glitches that create dynamic cutscenes.

Honestly, your post makes it sound like you didn't read my post properly. If you want to properly refute please do so.

Also, I have played the game. Seen the entire game. I'm talking this out of experience.

Like I said, wasn't trying to refute, just thought it was dramatic/was trying to calm you down! ;). If you played it then you are much more qualified than me to talk about its problems.
 

Ahasverus

Member
Synchronization affecting your health, the information that you acquired before killing targets actually told hints on how to approach your targets and was relevant, the way the button controls were mapped to Altair's body, the dialogue after each target you killed had something cool to say, the glitches in the Animus that created dynamic cutscenes, and more.
You'll love 3 then.

Actually, 3 gets back may mechanics of 1, and that makes it a game approaching more its stealth elements than any of the "2" games.
 

kayos90

Tragic victim of fan death
You'll love 3 then.

Actually, 3 gets back may mechanics of 1, and that makes it a game approaching more its stealth elements than any of the "2" games.

Played 3. That's not how it really went down imo. It sort of did but not to the level of AC1.
 

adamsapple

Or is it just one of Phil's balls in my throat?
How is it the Animus can accurately translate 11th Century Arabic and Italian, but can't translate native American ?
 

exYle

Member
1) Synchronization affecting your health, 2) the information that you acquired before killing targets actually told hints on how to approach your targets and was relevant, 3) the way the button controls were mapped to Altair's body, 4) the dialogue after each target you killed had something cool to say, 5) the glitches in the Animus that created dynamic cutscenes, and more.

1) If you like the concept of synchronization being essential to your style of gameplay, then the 100% synch mechanism introduced in Brotherhood is an excellent replacement. If you're talking about how synchronization directly depletes your health, then... well, I'm not sure we have much to discuss. In fact, I'm rather baffled you liked it. It was at best, inconsequential, and at worst, annoying.

2) I kinda liked that, but the process of this information gathering was very tedious. You can make the argument that the information gathering about your targets still exist as pre-assassination main quest missions that are now woven into the storyline and no longer optional.

3) They strayed from this after three games because it added new combat options and variety, which was much more needed than control traditions for the sake of tradition.

4) I miss these. The twist with Sable's decoy was really cool.

5) These were so inconsequential, I refuse to believe that anyone actually thought of these as anything more than achievement fodder.
 

BoSox06DH

Member
I'll be pleasantly surprised if I even get this game on release date due to Hurricane Sandy. Even if I did get the game I may or may not have power. Look forward to playing this when the weather isn't bat shit crazy.
 

JimFear

Banned
wtf? That's hardly incentive to buy it this way.

You are right.
Playstation never really add things outside of the weekly playstation store update and you never know when they will update the stores cause one week they will update the store at 14pm and the other at 22pm.
This is ridiculous.
 

Ahasverus

Member
4) I miss these. The twist with Sable's decoy was really cool.
I really like 3's death dialogues. Very phiosophical.

BTW, I'm in the final chapter right now, doing sidequests and naval stuff (surprisingly good) and I can confidently say this game is a 9.3/10. I'd rate the series this way:

AC - 7
AC2 - 9
ACB - 8.5
ACR - 7.5
AC3 - 9.3

I mean, it's more than 9, but not quite 9.5 because that puts it near from perfection, and it isn't, it's the best of the bunch and an excellent game overall, and a surprising departure from the setpiece-setpiece approach so common these days. Still the series has long to go to achieve majesty (Controls still being an issue, looong dialogues - although cinematic direction is GREAT this time -and.. that's it I think, my gripes with this game are only control related) but hell, they are near.
I liked Connor's story, I like how he is this big boy scout but, contrary to what you'd believe, it makes it really interesting as for the time passes and he faces different situations. I LOVED the villain and the idea behind it, very surprising, very original, and I loved his interaction with Connor along the story. Historical care should be praised too, and of course props to Ubisoft for not falling in the trap of patriotism.. quite the contrary I think... you'd be surprised.

In the end, I can't wait to finish it and then play it again, and I think that'sthe biggest compliment you could ever give to a videogame.
 

legbone

Member
I really like 3's death dialogues. Very phiosophical.

BTW, I'm in the final chapter right now, doing sidequests and naval stuff (surprisingly good) and I can confidently say this game is a 9.3/10. I'd rate the series this way:

AC - 7
AC2 - 9
ACB - 8.5
ACR - 7.5
AC3 - 9.3

I mean, it's more than 9, but not quite 9.5 because that puts it near from perfection, and it isn't, it's the best of the bunch and an excellent game overall, and a surprising departure from the setpiece-setpiece approach so common these days. Still the series has long to go to achieve majesty (Controls still being an issue, looong dialogues - although cinematic direction is GREAT this time -and.. that's it I think, my gripes with this game are only control related) but hell, they are near.
I liked Connor's story, I like how he is this big boy scout but, contrary to what you'd believe, it makes it really interesting as for the time passes and he faces different situations. I LOVED the villain and the idea behind it, very surprising, very original, and I loved his interaction with Connor along the story. Historical care should be praised too, and of course props to Ubisoft for not falling in the trap of patriotism.. quite the contrary I think... you'd be surprised.

In the end, I can't wait to finish it and then play it again, and I think that'sthe biggest compliment you could ever give to a videogame.


Great to hear. AC2 was my favorite in the series. Followed closely by brotherhood. if our tastes are similar i will be very happy with this game. and judging by your scores on the past games, they are similar.
 

Castcoder

Banned
I finished Assassin's Creed Revelations moments ago, and honestly think it's my favorite Assassin's Creed game so far. Not so sure where all of the hate is coming from, as I thought the den defense missions were fun.

Can't wait to pick up the PS3 version of Assassin's Creed III on Tuesday... I wish it was the PC version, though... oh well :/

I'm off to bed now.
 
I really like 3's death dialogues. Very phiosophical.

BTW, I'm in the final chapter right now, doing sidequests and naval stuff (surprisingly good) and I can confidently say this game is a 9.3/10. I'd rate the series this way:

AC - 7
AC2 - 9
ACB - 8.5
ACR - 7.5
AC3 - 9.3

I mean, it's more than 9, but not quite 9.5 because that puts it near from perfection, and it isn't, it's the best of the bunch and an excellent game overall, and a surprising departure from the setpiece-setpiece approach so common these days. Still the series has long to go to achieve majesty (Controls still being an issue, looong dialogues - although cinematic direction is GREAT this time -and.. that's it I think, my gripes with this game are only control related) but hell, they are near.
I liked Connor's story, I like how he is this big boy scout but, contrary to what you'd believe, it makes it really interesting as for the time passes and he faces different situations. I LOVED the villain and the idea behind it, very surprising, very original, and I loved his interaction with Connor along the story. Historical care should be praised too, and of course props to Ubisoft for not falling in the trap of patriotism.. quite the contrary I think... you'd be surprised.

In the end, I can't wait to finish it and then play it again, and I think that'sthe biggest compliment you could ever give to a videogame.

You do know throwing out numbers means jack shit without context right?

What does a 7 equal to in your scale? Is it 'good' 'mediocre' 'terrible'?
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Because no one actually cares much for the sci-fi plot, it's mostly there to bring the games together in a coherent fashion but really each game has a pretty much self-contained story (though you could argue about AC 2 and ACB).

hey man, I like the sci fi plot. It's totally batshit insane, and I kinda like it for that reason.

30+ pages so far with almost no impressions.......

Did you try reading the thread? There are plenty of impressions.

I'm sure you can work backwards from 9 being "I can't wait to play it again".

"can't wait to play it again" is a 10 in my book, because I feel that almost never. That doesn't count games that require repeat playthroughs to get the "full narrative".
 
"can't wait to play it again" is a 10 in my book, because I feel that almost never. That doesn't count games that require repeat playthroughs to get the "full narrative".

Oh, for sure. I wasn't defending the score or anything (I haven't even played the game yet and I think 100 point scales are silly), I just thought it was a bit unfair to criticize the guy's scoring when he had given ample information to get a sense of his opinion.
 

TheOddOne

Member
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I'm going to re-iterate this again, just cause I think it needs to be said. This game truly starts shining after sequence 3 and really imo just keeps on giving afterwards. I was interested the whole time with 1 -3 but won't lie and admit I was a bit worried of the overall game depending how things turned out. This has totally subsided now and I am absolutely just addicted to this. Still in session 6 because I'm doing all sorts of side stuff. Question those for those who are playing it ( a gameplay mechanic)
the convoy, I lost one, and I don't know how to get another one to do more trading, anyone know how?
 
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