HRK69
Member
That was pretty entertaining
Feels a lot like some of the past threads here, makes for a nice parody
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Please put the voice acting in japanese. Its so good.The game truly is stunning sometimes but goddam the voice acting and facial animations don't even seem up to ACRev standards at times.
Some cutscenes are fine but the majority do not add up with the graphics.
I don't want to constantly look at the subtitles, though. It's the only reason I do not play in Japanese.Please put the voice acting in japanese. Its so good.
Well its either shit american voice acting with a fake japanese accentI don't want to constantly look at the subtitles, though. It's the only reason I do not play in Japanese.
omg this game is so EXHAUSTING , played 8 hours but I can't anymore. Burnt out.
It's like ride your horse for like 5 minutes to reach a thing, then ride it for 5 minutes to reach another thing, rinse and repeat.
Pretty, but I expected something different.
Don't get me started on the dumb climbing castles to unlock fast travel. It should just be that if you ride with your horse thru an area, some type of fast travel unlocks, that would make it less of a chore but I think I'm done with it. Will probably install again to check out the PSSR patch but more out of curiosity, not for wanting to play this game.This gets worse in Act II, typical AC padding where they send you all over the map for no real reason.
Doesn't help that the mission structure is always, always:
- go talk to someone
- they send you somewhere else (typically to the other side of the region)
- go do the thing (talk to someone, steal something, kill someone)
- Go back to the quest giver (now again on the other side of the region)
Can you imagine playing this without fast travel?
The quests are all terrible, just terrible. I'm having the most fun just casually exploring the map. I spent quite some time just traveling around lake Omi with no real goal in mind. Haven't done a main quest in days, I just don't care.
Don't get me started on the dumb climbing castles to unlock fast travel. It should just be that if you ride with your horse thru an area, some type of fast travel unlocks, that would make it less of a chore but I think I'm done with it. Will probably install again to check out the PSSR patch but more out of curiosity, not for wanting to play this game.
Yep, the game looks incredible but the quest design is totally rote.This gets worse in Act II, typical AC padding where they send you all over the map for no real reason.
Doesn't help that the mission structure is always, always:
- go talk to someone
- they send you somewhere else (typically to the other side of the region)
- go do the thing (talk to someone, steal something, kill someone)
- Go back to the quest giver (now again on the other side of the region)
Can you imagine playing this without fast travel?
The quests are all terrible, just terrible. I'm having the most fun just casually exploring the map. I spent quite some time just traveling around lake Omi with no real goal in mind. Haven't done a main quest in days, I just don't care.
This kinda does happen with the assassin hideouts.It should just be that if you ride with your horse thru an area, some type of fast travel unlocks, that would make it less of a chore but I think I'm done with it.
Remember to cancel your Ubisoft +This gets worse in Act II, typical AC padding where they send you all over the map for no real reason.
Doesn't help that the mission structure is always, always:
- go talk to someone
- they send you somewhere else (typically to the other side of the region)
- go do the thing (talk to someone, steal something, kill someone)
- Go back to the quest giver (now again on the other side of the region)
Can you imagine playing this without fast travel?
The quests are all terrible, just terrible. I'm having the most fun just casually exploring the map. I spent quite some time just traveling around lake Omi with no real goal in mind. Haven't done a main quest in days, I just don't care.
You have not played KCD2 have you ?This game has a decent amount going for it. I've decided that the open-word design is completely holding it back.
Not only is the open world not interesting enough to sustain the countless hours the player is asked to spend traversing it, but the resources going into it seem like a giant waste as well.
These companies can't keep putting out open-world games like this if the formula isn't going to evolve. The last instances I can remember of that are RDR2 or perhaps the nemesis system. This game design just doesn't impress anymore.
There is some good gameplay here. They really did manage to finally make the stealth reliable and satisfying. That's a big leap for the series. I don't want to spend 15 minutes riding on horseback between each segment though. And even if that weren't the issue, there isn't near enough level design variety to keep it interesting.
Presentation is also great, I'd like to give that a shout out as well. I just love the lighting and how it affects the color of everything. The change in seasons is pretty well implemented. The music is great imo.
I guess with a project this big in scope you are likely to end up with a mixed bag, which is what we have here. I just really feel like it crumbles under the weight, unfortunately.
This game has a decent amount going for it. I've decided that the open-word design is completely holding it back.
Not only is the open world not interesting enough to sustain the countless hours the player is asked to spend traversing it, but the resources going into it seem like a giant waste as well.
These companies can't keep putting out open-world games like this if the formula isn't going to evolve. The last instances I can remember of that are RDR2 or perhaps the nemesis system. This game design just doesn't impress anymore.
There is some good gameplay here. They really did manage to finally make the stealth reliable and satisfying. That's a big leap for the series. I don't want to spend 15 minutes riding on horseback between each segment though. And even if that weren't the issue, there isn't near enough level design variety to keep it interesting.
Presentation is also great, I'd like to give that a shout out as well. I just love the lighting and how it affects the color of everything. The change in seasons is pretty well implemented. The music is great imo.
I guess with a project this big in scope you are likely to end up with a mixed bag, which is what we have here. I just really feel like it crumbles under the weight, unfortunately.
No I haven't played it but I am interested. I am probably leaving out some other examples as well out of ignorance.You have not played KCD2 have you ?
But I 100% agree on what you say about Shadows unfortunately
This guy is a treasure. Love his videos.
He is always on point
Edit: Guys, please play in japanese. Seriously.
The voice acting is a million times better than English. Lip sync is also pretty great and much better than Tsushima.
I cant overstate this enoughThe voice actress for Naoe in Enlgish makes my ears bleed, sounds so horrible.
This is what happens when a game made by 10 studios. Act 1 was great i agree and the cool moments after that literally disappeared.Interestingly enough the open world is literally the only thing that keeps the game going for me.
It is just an amazing feeling going through a mountain pass and ending up in some valley with huge rice fields or whatever and some shacks and seeing a small town in the distance, birds taking off in the fields, leaves and petals flying through the air while wind waves the grass. Visually the game is just endlessly rewarding just by moving through the world.
Infiltrating a castle as a shinobi feels super cool, even though at this point I figured out the AI strengths and weaknesses and it's getting more and more easy to just bruteforce the mechanics.
The story and presentation take a catastrophic nosedive after Act I, the combat is subpar and ridiculously barebones, and the gear/loot is not remotely interesting enough to carry the game. I'm having the best time just going through the world, running into people, towns and situations organically instead of following quest markers.
This game is both extremely next gen and two generations behind.
Indeed. And that's how most open world games should be played in my opinion.I'm having the most fun just casually exploring the map. I spent quite some time just traveling around lake Omi with no real goal in mind.
Interestingly enough the open world is literally the only thing that keeps the game going for me.
It is just an amazing feeling going through a mountain pass and ending up in some valley with huge rice fields or whatever and some shacks and seeing a small town in the distance, birds taking off in the fields, leaves and petals flying through the air while wind waves the grass. Visually the game is just endlessly rewarding just by moving through the world.
Infiltrating a castle as a shinobi feels super cool, even though at this point I figured out the AI strengths and weaknesses and it's getting more and more easy to just bruteforce the mechanics.
The story and presentation take a catastrophic nosedive after Act I, the combat is subpar and ridiculously barebones, and the gear/loot is not remotely interesting enough to carry the game. I'm having the best time just going through the world, running into people, towns and situations organically instead of following quest markers.
This game is both extremely next gen and two generations behind.
Have you seen the letter? She dumps you claiming she knows you fucked another. You could've walked away from that fling with mr Flambo my dudeWait...Does the Rin romance really blue-balls you like that??? She says she will wait for you at the hut and then she isn't there and you just never see her again?
You know what? I'll give it a try later tonight. Maybe the vibe will kick in a little more.Well its either shit american voice acting with a fake japanese accent
Or put it on japanese
You can make the subs bigger if that helps.
No way im playing this again with shitty ass Ubisoft voice acting.
Dat begreep ik.Geloof me nou maar paaseitje
Did you control Yasuke?It's didn't really bother me in the last few titles but the characters feeling this weightless and floaty doesn't feel right. Would have much rather they had a good amount of weight to them.
Playing this game really makes me feel like they deeply wanted to deliver that "AC set in Japan" game. It's rough around the edges and has its problems, but they knocked it out of the park overall. 70 hours in and counting!So, this game kind of backfired most negativity. Great to see Ubisoft delivering a fantastic game. They deserve all the rewards.
We need more good games. Not less. So, we need Ubisoft.
Same. It isn't like that anywhere else in the game though, which is so very odd. But the hideout runs like complete ass, and now that I have it fully built up with pets and trees, buildings and people, it often is a slideshow. I had to move the forge to an isolated corner so I could get to it easier.the safehouse or whatever its called is so laggy on my series x
I feel like this is the first next gen game I've played.
On pc it's breathtaking.
I was taking out a small encampment and it started raining and thunder/lightning. It was bonkers. The entire screen was full of effects. Incredible.
Heres the thing, Ubi don't make bad games, they make very bloated and formulaic games. I still have SW Outlaws to play and I already know what I'm getting into, and I like these gamesSo, this game kind of backfired most negativity. Great to see Ubisoft delivering a fantastic game. They deserve all the rewards.
We need more good games. Not less. So, we need Ubisoft.
Heres the thing, Ubi don't make bad games, they make very bloated and formulaic games. I still have SW Outlaws to play and I already know what I'm getting into, and I like these games
Yep. For me, these games are just stupid fun.
Yep. For me, these games are just stupid fun.
Thats a good way to put itAn Assassin's Creed game is the definition of comfort food for me.