WALL OF TEXT COMING ! This is just a rant so feel free to ignore.
After sleeping on it and watching the gameplay again I can only say this: It's pretty much Ghost of Tsushima but it's made by Wish and is targeting zoomer broccoli heads. I've seen some people say the combat looks GoT inspired. I want to slap those people with my bear hands. GoT's combat felt and looked amazing, it was fun and fluid and it really elevated the already excellent atmosphere in the game for me. It had weight behind it and it was always a dance. ACS looks incredibly low quality in comparison, super janky at times and the hip hop-esque soundtrack really is the icing on the cake. Sucker Punch was so in love and so driven by their vision, so commited to the subject matter that Japan itself was flabbergasted and named them the official ambassadors of Tsushima, I'm not even making this up. That is what it means to have vision and skill. They had Shigeru Umebayashi compose the track alongside Ilan Eshkeri that both understood exactly what the dev team wanted to achieve. Did anyone here watch the show, Shogun? If you liked how serious GoT took itself I can only recommend it. Beautiful stuff. The reason I bring this up is because ACS seems to take an arcadey approach to all this and I really dislike that.
I know I'm comparing this to GoT a lot and some will say "but Kuro, everyone knew Ubi would never measure up to a Sony studio!" but Ubisoft will not get mercy from me. I already voiced my disappointment in the Ubi Forward thread but I cannot stress enough just how disappointed I am. This was a setting that they sat on for 17 years, it was essentially AC's Half Life 3. GoT itself is already 4 years old. They have current-gen tech now and it was said that they heavily updated the tech because starting with AC Shadows, the series would enter a new phase. And you don't have to re-invent the wheel. For all intents and purposes, Ghost of Tsushima has very outdated game design, it felt like I was playing AC2 again which came out in 2009(!!). However, that wasn't a problem because the execution was fantastic. So it's a non-issue. Atleast for me. Yet despite all this Ubisoft just doesn't want to properly invest into moving *anything* forward it seems. All I saw yesterday was AC Valhalla with a Feudal Japan coat of paint. There's 0 changes to the structure they built with Origins which was just a shittier Witcher 3 (a game from 2015) that everyone already got tired of by the time they started playing Valhalla.
There's no next-gen visual jump, there's no changes to the way they do UI (this one really triggered me), there's no changes to the gameplay and design, combat is still janky and animations outside a few leaps that Naoe does still look unimpressive. When I look back at the animation work they did for AC3 I get tears in my eyes. I'd say that the animations of that game still haven't been topped today outside of RDR2 and TLOU Part 2. They've been using AI for quest interactions like with the old lady shown in the gameplay trailer, ever since Odyssey. It sucked then because it came off as unnatural and stiff and it still looks like that 6 years(!!!) later. Why does she keep looking down when she talks to Yasuke? Even the way Yasuke's face changed for a second immediately threw me back to Odyssey. When you fought the Mongols they screamed at you and you ...you could see that. Like their mouths opened and stuff. Look at the 1v1 fight that Yasuke has, you can clearly hear the enemy samurai screaming but his face is deadpan as it gets, it's kinda hilarious. This is getting way too long and I have a million more things that I have a gripe with but there's one more thing I want to say.
Usually, when AC does these huge tech leaps, the visual language of the game changes drastically. It's hard to explain but look at the jump from AC2 to AC3:
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Or the jump from AC3 to Unity which is a better comparison as that was a next-gen jump:
Now take a look at Origins, Odyssey and Valhalla and watch AC Shadows again. Instead of getting a similar jump we got...nothing? This is one of my biggest complaints and that's what I meant when I said it looked like Valhalla in Japan instead of being its own thing like AC3 or Unity. Maybe I sound crazy to you guys, but I see changes in those older games and nothing of the sort when I look at Shadows.
Fuck this shit. Mirage was a beautiful full circle moment all things considered and I'm thinking I'm done playing AC or Ubisoft's games in general. It seems I've hit my limit after 17 years.
/rant done.