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Assassin's Creed Unity Leaker calls out to Neogaf/provides clarification on graphics

Jomjom

Banned
Hey "I don't care, it still looks beautiful, poor Ubi blah blah" guys. If it looks beautiful go tell Ubi to just show their game in its true form right from the start instead of all this blatant deception. Nothing to be ashamed about right?
 

Ahasverus

Member
This thread is nonsense.

NuJWvGt.gif
 

Eppy Thatcher

God's had his chance.
What are the assassination mechanics you're referring to? Just all of the different methods you can kill someone?

I'm just talking about on a fundamental level, the act of playing the game doesn't feel good. The parkour feels restrictive and unchallenging. The combat is too simplistic with the reliance on counters. The mission design for the last few games have been very poor in how restrictive they tend to be and how easily you desync if you don't follow the path the devs lay out for you.

Im not trying to be snarky here. I really do think people truly play these games for the world, to experience new locales in history while looking cool doing things. Not for good gameplay, otherwise they'd fix all of these thing instead of building on top of the very first game's poor design.

Of course, I have not played Unity. Maybe things will be different this time.

While i haven't had a chance to play Unity at all yet - obviously - to be fair just about every single complaint you've brought up has been talked about by Ubi in the past 6 months or so as being updated, revamped or completely wiped clean and changed/updated. So there's that.
 
Given a choice between scale or detail, I would choose scale every time. In saying that, the parity bullshit and early "footage" vs final product leaves a bad taste, which I think the majority are responding too with righteous indignation. Also, the majority upset, would be fans of the series like myself who will still be picking the game up on release. No one likes being misled.

Will never understand those who act as a sycophant apologist for such practises, the last thing a multinational corporate requires is an Internet white knight.
 

Patroclos

Banned
I was disappointed in the ACU resolution when the news broke, but I didn't care all that much. I only got pissed off when Ubisoft tried to tell me that Resolution and framerate don't matter, treating people like idiots is their biggest mistake here.

My hype for ACU is ruined, I'll only be getting it close to release if the reviews are ridiculous. Mordor has stolen it's thunder.

Agreed. What really bothered me was the pedantic way they phrased those statements about FPS and RES as if they were the voice of the industry and spoke for all development houses.
 
Of course, I have not played Unity. Maybe things will be different this time.
They've sure as hell said all the right things, including changes to every aspect of the game. There are no counters in Unity. The parkour and stealth systems have been remade. The mission structure is supposed to much more free form as well.

We'll see.
 

Animal

Banned
Count me among those impressed by just how many things are happening on the fly. In motion, this game is definitely beautiful. That is all that really matters.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
They've sure as hell said all the right things, including changes to every aspect of the game. There are no counters in Unity. The parkour and stealth systems have been remade. The mission structure is supposed to much more free form as well.

We'll see.

I love the AC series (excluding Revelations), but I have lost all faith in Ubisoft's ability/willingness to make meaningful changes anymore. I mean the combat has been broken since AC1 and here we are, 6 games later, and it's still broken. They should just give up at this stage and steal Batman's freeflow combat.

I think AC4's ship gameplay is the only significant addition to the series since the first, everything else is just a refinement.
 
What are the assassination mechanics you're referring to? Just all of the different methods you can kill someone?

I'm just talking about on a fundamental level, the act of playing the game doesn't feel good. The parkour feels restrictive and unchallenging. The combat is too simplistic with the reliance on counters. The mission design for the last few games have been very poor in how restrictive they tend to be and how easily you desync if you don't follow the path the devs lay out for you.

Im not trying to be snarky here. I really do think people truly play these games for the world, to experience new locales in history while looking cool doing things. Not for good gameplay, otherwise they'd fix all of these thing instead of building on top of the very first game's poor design.

Of course, I have not played Unity. Maybe things will be different this time.

Yeah basically, i found the set-ups to the kill really satisfying in the first couple games and they really lost that in the latter few. This seems like a return to form, but that remains to be seen. Their promise of an open "blackbox" design sounds really cool if it works as advertised. After Black Flag I am more optimistic on the issue.
 
I cant wait to give Ubisoft 120 dollars on November 11th by buying Unity and Rogue, then I will have fun playing video games that I enjoy.
 

Shin-Ra

Junior Member
Bigger AAA like this also helps Ubi to experiment with some original and beautiful games like Child of Light, Valiant Hearts and Rayman, no other company seems interested in doing this.

Also, where do you find a game with these settings? If it doesn't have weapons, it doesn't get made.
Yeah, no other major publisher experiments with smaller projects or makes big games in interesting historical settings.

Are you for real?
 
Yeah, no other major publisher experiments with smaller projects or makes big games in interesting historical settings.

Are you for real?

Eh...Ubi -really- does experimental projects quite a bit though. Like an order of magnitude greater than most
 

Lady Gaia

Member
I feel like this is the only place I see people upset they buy games they enjoy. It's hard to even respect those people.

It's quite possible to enjoy a game and still be upset about the business practices of the publisher. Rampant DLC profiteering doesn't make me particularly happy, but I'm not giving up gaming because of it.

Honor and fortitude are huge parts of being a gamer.

That's the best laugh I've had all day. Thanks! You really want to defend the honor of a community known for racist, sexist, and homophobic spew online as well as rampant piracy? Not to mention a predictable predilection for griefing and hacking for competitive advantage?

GAF is actually a relatively decent place but only because the mods don't put up with a lot of crap.
 

SapientWolf

Trucker Sexologist
My main question is why shots straight off the PS4 look like compressed web video. Posting links to more web videos doesn't actually clarify anything.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
There's no day and night cycle

See this is the stuff that pisses me off about this company. This game is supposed to be a next-gen/current-gen ONLY game ffs so how the fuck can a cross-gen open world game like MGSV with seamless transition from cutscene to gameplay and a freakin day and night cycle, dynamic weather etc. run in 60FPS while this fucking game can't do it? Fucking lazy developers, seriously... and you really wonder why people complain about this game?

There are people like Kojima Productions who want to drive the gaming industry forward and there are people like Ubisoft who only care about the money. I wonder when this will stop and we finally can move on.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
See this is the stuff that pisses me off about this company. This game is supposed to be a next-gen/current-gen ONLY game ffs so how the fuck can a cross-gen open world game like MGSV with seemless transition from cutscene to gameplay and a freakin day and night cycle, dynamic weather etc. run in 60FPS while this fucking game can't do it? Fucking lazy developers, seriously... and you really wonder why people complain about this game?
Because it's cross gen. Cross gen games are simply not as taxing as next gen only games. Infamous SS also didn't have day/night cycles. Sacrifices have to be made somewhere. Also this game has day and night weather and seamless transitions from gameplay to cutscenes. There's nothing lazy about this game's development. Certainly not when it comes to the animation. From the crowds to the visuals to the character animations to the cloth physics and making sure that the game doesn't run at 20fps on ps4, they worked their asses off, and still are working on it for the day 1 patch.
 

woen

Member
See this is the stuff that pisses me off about this company. This game is supposed to be a next-gen/current-gen ONLY game ffs so how the fuck can a cross-gen open world game like MGSV with seamless transition from cutscene to gameplay and a freakin day and night cycle, dynamic weather etc. run in 60FPS while this fucking game can't do it? Fucking lazy developers, seriously... and you really wonder why people complain about this game?

There are people like Kojima Productions who want to drive the gaming industry forward and there are people like Ubisoft who only care about the money. I wonder when this will stop and we finally can move on.

image.php
 

GnawtyDog

Banned
Oh, now this is ironic because I remember you, OP, before the launch of Infamous:SS...you constantly berated the game and claimed it was downgraded in what seemed like most Infamous:SS articles over at N4G. You even cherry-picked off-screen, heavily compressed, shrunk down shots to try and prove that the downgrade had occurred.

http://n4g.com/news/1461484/troy-baker-infamous-second-son-looks-amazing-gives-details-on-delsins-good-and-evil-paths#c-8920058

So I'm wondering why you're so hell-bent on this defending this game against claims of it being downgraded, when it clearly has been, when you were more than happy to bash Infamous every chance you got?

200x200px-ZC-e0cb1f5b_Oprahdoesntgetit.gif
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Because it's cross gen. Infamous SS also didn't have day/night cycles. Sacrifices have to be made somewhere. Also this game has day and night weather and seamless transitions from gameplay to cutscenes. There's nothing lazy about this game's development. Certainly not when it comes to the animation.

This has nothing to do with it being cross-gen. The reason why MGSV is cross-gen is because of Konami, they don't have many big franchise left so of course they had to make it cross-gen.

Yes there is plenty of stuff in Unity which screams lazy development. Resolution, blurriness, pop-in, framerate etc.

I give you that Arno's animations when he climbs are very nice but if that is all a company of 10 (!) studios working on the game can come up with then sorry but again that screams "lazyness" to me especially how big this freakin company is.

I'm typing this on my phone so it might take a few mins.
 

RoboPlato

I'd be in the dick
I have no idea how he got screens that shitty out of Share even if they are compressed. I've taken a ton and they've never looked like that. It's also pretty sad that's he's begging people to be impressed when he can provide better evidence of it actually being impressive.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.

Well yes i chose MGSV for that example because believe it or not but Kojima and his team are one of the only companies who try to change something. Otherwise show me another cross-gen open world game that runs in 60FPS.

You can't even find many linear games that run at that framerate. So yeah it's just the truth.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
This has nothing to do with it being cross-gen. The reason why MGSV is cross-gen is because of Konami, they don't have many big franchise left so of course they had to make it cross-gen.

Yes there is plenty of stuff in Unity which screams lazy development. Resolution, blurriness, pop-in, framerate etc.

I give you that Arno's animations when he climbs are very nice but if that is all a company of 10 (!) studios working on the game can come up with then sorry but again that screams "lazyness" to me especially how big this freakin company is.

I'm typing this on my phone so it might take a few mins.
You're asking why a cross gen game has a day/night cycle while a next gen only game that looks better and is doing different things doesn't. Resolution isn't something that makes a dev lazy, neither is pop in, MGSV has pop in, that doesn't make Konami lazy. And you can see the sacrifices that Kojipro had to make to get MGSV to run at 60fps, even though it looks good. Now when it comes to the development of Unity:Rewriting 6 million lines of code, creating 14K animations, completely redoing the AI, changing the lighting and rendering system, building monuments like Notre Dame at 1:1 scale, etc does not make a company lazy in anyway shape or form, if this was AC 4.5 then maybe you'd be able to call it lazy. But considering that it's not that's quite a ridiculous claim to make.
 

GnawtyDog

Banned
I have no idea how he got screens that shitty out of Share even if they are compressed. I've taken a ton and they've never looked like that. It's also pretty sad that's he's begging people to be impressed when he can provide better evidence of it actually being impressive.

I do believe the game will look better on screen/in-motion than the pics we've gotten but the game does certainly suffer from a variety of things that its getting criticized for. The bullshots, promo videos not panning out in the final build is sufficient enough to cause despair in Gaf - because well, it's usually false misrepresentation of the game's visuals - some games suffer this more than others - heavy offenders/light offenders etc.......the 900p parity debacle doesn't help at all and, well, 900p vs. native 1080p - easy choice when it comes to clean IQ.
 

woen

Member
Well yes i chose MGSV for that example because believe it or not but Kojima and his team are one of the only companies who try to change something. Otherwise show me another cross-gen open world game that runs in 60FPS.

You can't even find many linear games that run at that framerate. So yeah it's just the truth.

You don't have that many cross-gen open-world games, and MGS5 is not even out yet, so your truth is still in development and can be downgraded too.

Also calling developers "lazy" is one of the unrelevant (and easiest) comment you can do.
 

GnawtyDog

Banned
Well your integrity is relevant to the discussion, and if this puts that into question then...

I'm not saying I'm agreeing with people questioning it at all since I haven't looked into it. I'm just pointing out how it could be relevant.

I don't think it's as much a matter of integrity as it's a matter of irony and consistency. The basic premise of the thread is to "cut" the negativity surrounding the visuals of AC: Unity and give the game a fair shake in a level-headed discussion. It's ironic that he did not do such thing for a game like Infamous Second Son - blatantly at that. It says more about character I guess.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
You're asking why a cross gen game has a day/night cycle while a next gen only game that looks better and is doing different things doesn't. Resolution isn't something that makes a dev lazy, neither is pop in, MGSV has pop in, that doesn't make Konami lazy. Rewriting 6 million lines of code, creating 14K animations, completely redoing the AI, changing the lighting and rendering system, etc does not make a company lazy in anyway shape or form, if this was AC 4.5 then maybe you'd be able to call it lazy. But as it stands now that's an insulting claim to make.

First: Unity does NOT look better than MGSV.

Second: Oh yeah of course complain about pop-in from an unfinished product sure why not. Kojima even stated he didn't want to show it because it was still in early stage but he did it for the fans.

Third: Pop-in was in the Afghanistan demo but i haven't seen anything in the new African jungle demo so yeah they probably fixed it already.

Come on now, of course when they make a new Asscreed game they do all that stuff but they never try to challenge them with doing stuff differently like giving the people jobs etc.
They never try to push them selfs with new stuff and with new i mean really new things and not just a different hero and era. It's the same dilemma with Call of Duty. Both of these big franchises have that problem right now.

Ofc that's just my opinion.
 
One person does not a forum make.

True. Though I wasn't intentionally referring to every single person on the forum.

GAF has more than its fair share of gaming elitists, certainly more than I encounter from the people I know who enjoy the hobby in the flesh.

Be that aliasing, frame rate, master race, etc.

I've been banned for generalizing before, and perhaps I'm making the same mistake as the poster I quoted, but I genuinely believe that elitism is a real issue in this forum.

Anyway, I'm off topic now so I digress.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Well your integrity is relevant to the discussion, and if this puts that into question then...

I'm not saying I'm agreeing with people questioning it at all since I haven't looked into it. I'm just pointing out how it could be relevant.
I have a good amount of integrity, AC is one of my favorite IPs and I do usually enjoy Ubi's output, however I don't see how comments on an n4g article from months upon months ago has any relevance here besides "Hey, you can't defend this because you did it too gai!" Basically it was an attempt to derail the thread even further at my expense, and it worked just like Marcel posting a screenshot of a pm I sent him or people once again accusing me of working for Ubisoft. Now then can the thread gets back on track instead of examining my every move or questioning my motives?
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
First: Unity does NOT look better than MGSV.

Second: Oh yeah of course complain about pop-in from an unfinished product sure why not. Kojima even stated he didn't want to show it because it was still in early stage but he did it for the fans.

Third: Pop-in was in the Afghanistan demo but i haven't seen anything in the new African jungle demo so yeah they probably fixed it already.

Come on now, of course when they make a new Asscreed game they do all that stuff but they never try to challenge them with doing stuff differently like giving the people jobs etc.
They never try to push them selfs with new stuff and with new i mean really new things and not just a different hero and era. It's the same dilemma with Call of Duty. Both of these big franchises have that problem right now.

Ofc that's just my opinion.
Well technically speaking ACU hasn't gone gold yet so it's not finished. And regarding the bolded, that's simply not true. And there's a bunch of reasons why it's not true. That i've stated over and over. Some of which I already listed.
 

ramuh

Member
Seeing all those people is pretty impressive. I will still play the shit out it. Still disappointed it isn't representative of what we were shown earlier in the year.
 

RoboPlato

I'd be in the dick
Well technically speaking ACU hasn't gone gold yet so it's not finished. And regarding the bolded, that's simply not true. And there's a bunch of reasons why it's not true. That i've stated over and over. Some of which I already listed.
Disks are being printed. It's gold, just missing a probably large day 1 patch.
 
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