Lokaum D+
Member
Did you played rescue and/or playroom ? If YES you should understand the hype, If NO gtfo.I don't understand the hype. But it looks ok.
Last edited:
Did you played rescue and/or playroom ? If YES you should understand the hype, If NO gtfo.I don't understand the hype. But it looks ok.
SureJan.gifLooks like every platformer I've ever seen from 1996 - 2006 only with off brand Mario world/characters. Completely devoid of creativity and innovation.
Just funny when people say this for certain games but not others when it's just as valid.
Looks like every platformer I've ever seen from 1996 - 2006 only with off brand Mario world/characters. Completely devoid of creativity and innovation.
Just funny when people say this for certain games but not others when it's just as valid.
Tell me you never played a Astro game, without telling me you never played a astro game.I don't understand the hype. But it looks ok.
I genuinely do not understand how anyone who watched this video could say this is devoid of creativity. And given what we know about Playroom and the other trailers, there are so many more stage/powerup gimmicks in store in this game. It's gonna be so awesome!Completely devoid of creativity and innovation.
He's eternally seething about it.I genuinely do not understand how anyone who watched this video could say this is devoid of creativity. And given what we know about Playroom and the other trailers, there are so many more stage/powerup gimmicks in store in this game. It's gonna be so awesome!
I view it the same way I view walking down a toy aisle in Walmart.I genuinely do not understand how anyone who watched this video could say this is devoid of creativity.
I view it the same way I view walking down a toy aisle in Walmart.
It's all plastic dolphins, rubber stars, tin rocket ships. It's just hundreds of pieces of kid junk with bright colors and sounds that appeal to children. Astrobot looks like...kids junk.
Then you have the mechanics...which are exactly the same mechanics as what we had in Mario 64. Jumping over flame ropes, waiting for moving platforms, having the ground disappear under your feet after 1.5 seconds. All this stuff was done to death 25 years ago.
There is nothing new in this game. I've seen it all done countless times before.
Obviously, certain people like this formula. But to say it's creative, original, or innovative is objectively false.
But to say it's creative, original, or innovative is objectively false.
Astro Bot Rescue Mission VR is one of the most innovative games last gen and the Playroom of PS5 is a real showcase of the things you can do with a controller, still not matched by any other game.
Pretty obvious you haven't played either of them. Creativity is the main tag for Asobi.
It's a "love letter to the history of PlayStation" like a Coca Cola commercial is a love letter to the history of Coke.It's a love letter to the history of playstation in game form, which triples as also a tech demo for the dualsense and a platformer game.
Its sprinkled with little moments of joy, creativity, passion, and soul, but I wouldnt expect a modern gamer/gaas fan to have an appreciation for any of those things.
![]()
I beat Rescue Mission. The VR integration was far more interesting than the traditional platformer releasing in Sept.
I played 16 minutes of Playroom before wanting to commit suicide. That game was awful. "Oh the sand vibrates differently on your controller!" Um...no.
It's a "love letter to the history of PlayStation" like a Coca Cola commercial is a love letter to the history of Coke.
It's just snake oil marketers tricking their audience to become fanatics.
That GIF did nothing to show joy, creativity, or passion. It's just a marketing gimmick.
You're just mad this is going to destroy concord
Creativity is different to Originality, that would be like saying every third person shooter is not creative because Resident Evil 4 on GameCube did it first. You would then dismiss games like Gears of War, MGS4, etc, and ignore their own spin they brought to the genre. There's obvious differences on how each Platformers approach their games. Astro Bot is different to something more generic like Bubsy for example. You clearly see the difference in quality in how the level designs, mechanics visuals, physics are approached. People say reminds me of Mario, not because it's literally a copy of mario, because the quality in game design is so high, they'd think they're playing a Mario game.I view it the same way I view walking down a toy aisle in Walmart.
It's all plastic dolphins, rubber stars, tin rocket ships. It's just hundreds of pieces of kid junk with bright colors and sounds that appeal to children. Astrobot looks like...kids junk.
Then you have the mechanics...which are exactly the same mechanics as what we had in Mario 64. Jumping over flame ropes, waiting for moving platforms, having the ground disappear under your feet after 1.5 seconds. All this stuff was done to death 25 years ago.
There is nothing new in this game. I've seen it all done countless times before.
Obviously, certain people like this formula. But to say it's creative, original, or innovative is objectively false.
Are you a Nihilist ? Because it must be exhausting!?I beat Rescue Mission. The VR integration was far more interesting than the traditional platformer releasing in Sept.
I played 16 minutes of Playroom before wanting to commit suicide. That game was awful. "Oh the sand vibrates differently on your controller!" Um...no.
It's a "love letter to the history of PlayStation" like a Coca Cola commercial is a love letter to the history of Coke.
It's just snake oil marketers tricking their audience to become fanatics.
That GIF did nothing to show joy, creativity, or passion. It's just a marketing gimmick.
As long as they don't put pronouns in the next game it should be fine.Looks great
If Sony doesn't fuck it up with the Astrobot IP they could have an answer to Super Mario on their hands.
But to say it's creative, original, or innovative is objectively false.
Hands-on: Astro Bot could be Sony's sleeper GOTY Contender
The demo of Astro Bot I played at Evo 2024 was nothing short of a surprise.
Going into the demo, I didn't expect to come out of it thinking Astro Bot is game-of-the-year material.
As you navigate levels hunting down these robots, you pick up a variety of power-ups to help you progress. Each power-up utilizes different aspects of the PS5 DualSense controller; for example, during an ocean level, a power-up gave me a pair of boxing gloves that let me strike enemies using the controller's shoulder buttons. This same power-up let me grab and swing on beams to access new areas by holding down the same buttons. The levels do a great job of teaching you everything a power-up can do before throwing you into a boss fight to utilize everything you learned.
While Astro Bot may seem super simple, it's equally challenging. You die from a single hit from any enemy, so taking your time to learn monster patterns is essential to winning. Equally, the challenge maps test your reflexes, and I found myself dying on them multiple times.
The entire preview hereWhen my time was up with Astro Bot, I wanted to play more. Between the huge variety of level designs, the abundance of secrets to find, and the charming aesthetic, I left itching to dive into the dozens of levels we weren't given access to. It was fun and engaging, and I'm now more hyped for Astro Bot than any other game coming out this year.
If the content the demo was teasing is as big as it looks, and the gameplay overall is solid, we could be looking at a potential GOTY contender. I'm not kidding—it was that good.