Humdinger
Member
thats the j'oke
Yeah, I edited my post when I realized it was probably intentional. Nm.
thats the j'oke
I really liked it. Not going to say the story is amazing, but the gameplay was fun as hell.
People here dont play games for the story though.. they play it for the symmetrical joysticks and boot screen console logo. I'm sure people all of a sudden say its a good game now that its on their warrior system of choice.![]()
Truly a masterpiece indeed.
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Did you manage to miss all the threads about how Hellblade 2 is suddenly a masterpiece and GOTY once it hit Playstation? I'd haveI have yet to see a PlayStation "warrior" turn around and start praising an Xbox game once it is on PlayStation. That's a bullshit narrative.
No its an Aumaua. They've beeen around since Pillars of Eternity 1. Godlike as well.Lmao but is that someone's fucking gay ass made character?
I'm talking about the broccoli headed fuck on the left dawgNo its an Aumaua. They've beeen around since Pillars of Eternity 1. Godlike as well.
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Yes.Is the double gun approach still OP?
Always knew it.
Its one of the only fantasy games that's not just another ripoff of Tolkien. There's other races, including fish people. Art influence is more varied with some Caribbean and Asian influence. Its still a AA game made by a small team. Graphics are uneven at times. Some parts look a little off, particularly NPCs who have to be auto-animated at this budget. But other parts look fantastic and it is an Unreal 5 game. If you aren't out to hate the game I suspect it will be zero problem for you.Lmao but is that someone's fucking gay ass made character?
Is the double gun approach still OP?
Ranger is sick as fuck. That's what I played. Nothing like spacing for sword hits while charging up a pistol to the face in your other hand. Or double guns. Or rifle. Or bow.Hmm. I've heard a lot of praise and if I start a new game after this anniversary update, will give it a shot.
I played the vanilla warrior sword and magic build when the game came out, with minimal gun usage.
Ranger is sick as fuck. That's what I played. Nothing like spacing for sword hits while charging up a pistol to the face in your other hand. Or double guns. Or rifle. Or bow.
Yeah I can only speak to ranger, but its clear the game has one of the best magic systems ever. Two hand melee and sword and shield also seemed fun. Going to play this multiple times for sure. Eventually.I remember seeing the videos of people using those OP spells to yeet those giant mammoth elephants out of existence, shit like that always seems fascinating to me in games like this, lol. Though I personally never do that.
Speaking of broccoli head, I put all my points into hair and it was glorious.
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I still have to play that one of these days. Got the deluxe edition for $9.For all the shit the game got otherwise, I really liked Veilguard's hair implementation.
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I still have to play that one of these days. Got the deluxe edition for $9.
We are too good to admit it.I have yet to see a PlayStation "warrior" turn around and start praising an Xbox game once it is on PlayStation. That's a bullshit narrative.
I must admit, even I had this reaction:And since when does story not matter in an RPG like this?
I wasnt serious man lmao just pokingI have yet to see a PlayStation "warrior" turn around and start praising an Xbox game once it is on PlayStation. That's a bullshit narrative.
And since when does story not matter in an RPG like this?
Just a bad take.
Hmm. I've heard a lot of praise and if I start a new game after this anniversary update, will give it a shot.
I played the vanilla warrior sword and magic build when the game came out, with minimal gun usage.
Yeah mine was a pistol and some shotgun of some type and it was just shoot flip shoot flip stay far enough back and mow em downYes.
Tried telling people this who were struggling with the game and they ignored me a lot lol
I actually think they've made them more OP with latest balance patches. I play on the highest difficulty and managed to get a fine pistol to drop early game and paired it with just a cheap non-upgraded pistol and was just mopping up.
why do you say that
day 1 i always wanted to play avowed avowed is my favorite game of all time it's good so good
Implies you haven't played it. No?...i always wanted to play avowed...
And this is exactly why I cringe every time Obsidian uses the 'The studio behind Fallout New Vegas' Looool noooo, noooo you are not, that Obsidian is long gone.![]()
Do not give these weird freaks money.
This was a typo misquote.
My man, in the sea of low-quality posts that is GAF, my effortposting stands as a bulwark against the tide.
I appreciate the write-up. I'm considering picking it up eventually as I did have some fun with Outer Worlds 2. I definitely agree with Veilguard taking the heat for it and probably quite a few other release window games as well. But man those quests sound freaking awful. Its wild how people like that can't see how its so unappealing and damaging to any brand/IP to build products that way. I guess for deranged narcissists it can be immersive but for the rest of us its so immersion breaking that there was never any to begin with.Avowed. Jesus, this game, man. Following their 2010 peak of New Vegas and Alpha Protocol, Obsidian had already been on a decline for the next decade, releasing several pretentious, word-vomit cRPGs that failed to recapture the glories of their direct influences. Still, I wasn't prepared for just how frivolous and embarrassing The Outer Worlds writing and direction was. Fortunately for Obsidian, I'm a total slut for any Bethesda-style FPSRPG I can get my hands on, so I liked TOW regardless and bought Avowed right at launch. Did I enjoy it? Yeah. Do I regret it? Nah. Is it a hard game to actually recommend? Yeah.
You'll either love or hate the art direction, but it never really captures the Pillars of Eternity feel it's based on. It's missing so many of the races, classes, abilities etc. that PoE did actually do pretty well. For a while I was hoping for a post-launch class (cipher, anyone??), but it doesn't seem like they're up for it. You got your standard warrior, ranger, wizard options but not much more. The complaints about a static, non-interactive world are 100% valid. In that regard it's Morrowind (2002), not Oblivion (2006). Combat's fun, but quite repetitive with low enemy variety etc. by the halfway point. The density of the maps and the fun of exploration were a definite high point, though.
The writing is deeply steeped in Californian therapy culture through-and-through. Nothing as crazy as Veilguard, but that game did take some of the heat off Avowed. If Veilguard wasn't so fresh in peoples' minds, Avowed would have taken more flack for its flaccid yet pretentious tone, care-bear companions, and general feel of 2020s Californians LARPing a fantasy world, rather than being an actual fantasy world. It's all really gay, man. Not homosexual (well, sometimes it is), but just gay. Do you enjoy engaging companion quests such as helping your friend with his anxiety attacks? Do you want to smuggle abortion pills? Do you want to help people with their assisted suicides? If so, this might be the game for you.
Yeah, I liked it, but it kinda sucks.
Let me at least add that those quests I brought up usually have alternate options etc. as you'd expect, you don't have to do them that way. But the problem, in my humble opinion, is the material doesn't belong in a fantasy RPG to begin with. I want fantasy, not a reskin of contemporary America.I appreciate the write-up. I'm considering picking it up eventually as I did have some fun with Outer Worlds 2. I definitely agree with Veilguard taking the heat for it and probably quite a few other release window games as well. But man those quests sound freaking awful. Its wild how people like that can't see how its so unappealing and damaging to any brand/IP to build products that way. I guess for deranged narcissists it can be immersive but for the rest of us its so immersion breaking that there was never any to begin with.
That's good to hear, the options helped make OW2 more pleasant to deal with.Let me at least add that those quests I brought up usually have alternate options etc. as you'd expect, you don't have to do them that way. But the problem, in my humble opinion, is the material doesn't belong in a fantasy RPG to begin with. I want fantasy, not a reskin of contemporary America.
Can you give an example because this sounds funny and I can't be bothered to play it myselfI should add that if you take the options for the Bad route instead of the options for the Good route, you'll get to witness some of the most ludicrous narrative dissonance I've seen in any modern RPG. It should be studied as a perfect example of what not to do.
I'm gonna copy+paste a long post I saw elsewhere and really enjoyed (plot spoilers, obviously):Can you give an example because this sounds funny and I can't be bothered to play it myself
... The density of the maps and the fun of exploration were a definite high point, though.
The writing is deeply steeped in Californian therapy culture through-and-through. Nothing as crazy as Veilguard, but that game did take some of the heat off Avowed. If Veilguard wasn't so fresh in peoples' minds, Avowed would have taken more flack for its flaccid yet pretentious tone, care-bear companions, and general feel of 2020s Californians LARPing a fantasy world, rather than being an actual fantasy world. It's all really gay, man. Not homosexual (well, sometimes it is), but just gay. Do you enjoy engaging companion quests such as helping your friend with his anxiety attacks? Do you want to smuggle abortion pills? Do you want to help people with their assisted suicides? If so, this might be the game for you.