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Avowed announced for PS5

I really liked it. Not going to say the story is amazing, but the gameplay was fun as hell.

People here dont play games for the story though.. they play it for the symmetrical joysticks and boot screen console logo. I'm sure people all of a sudden say its a good game now that its on their warrior system of choice. :p
 
People here dont play games for the story though.. they play it for the symmetrical joysticks and boot screen console logo. I'm sure people all of a sudden say its a good game now that its on their warrior system of choice. :p

I have yet to see a PlayStation "warrior" turn around and start praising an Xbox game once it is on PlayStation. That's a bullshit narrative.

And since when does story not matter in an RPG like this?

Just a bad take.
 
Truly a masterpiece indeed.

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Lmao but is that someone's fucking gay ass made character?
 
Is the double gun approach still OP?
Yes.

Tried telling people this who were struggling with the game and they ignored me a lot lol

I actually think they've made them more OP with latest balance patches. I play on the highest difficulty and managed to get a fine pistol to drop early game and paired it with just a cheap non-upgraded pistol and was just mopping up.
 
Lmao but is that someone's fucking gay ass made character?
Its one of the only fantasy games that's not just another ripoff of Tolkien. There's other races, including fish people. Art influence is more varied with some Caribbean and Asian influence. Its still a AA game made by a small team. Graphics are uneven at times. Some parts look a little off, particularly NPCs who have to be auto-animated at this budget. But other parts look fantastic and it is an Unreal 5 game. If you aren't out to hate the game I suspect it will be zero problem for you.

Speaking of broccoli head, I put all my points into hair and it was glorious.

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Is the double gun approach still OP?

Hmm. I've heard a lot of praise and if I start a new game after this anniversary update, will give it a shot.

I played the vanilla warrior sword and magic build when the game came out, with minimal gun usage.
 
Hmm. I've heard a lot of praise and if I start a new game after this anniversary update, will give it a shot.

I played the vanilla warrior sword and magic build when the game came out, with minimal gun usage.
Ranger is sick as fuck. That's what I played. Nothing like spacing for sword hits while charging up a pistol to the face in your other hand. Or double guns. Or rifle. Or bow.
 
Ranger is sick as fuck. That's what I played. Nothing like spacing for sword hits while charging up a pistol to the face in your other hand. Or double guns. Or rifle. Or bow.

I remember seeing the videos of people using those OP spells to yeet those giant mammoth elephants out of existence, shit like that always seems fascinating to me in games like this, lol. Though I personally never do that.
 
I remember seeing the videos of people using those OP spells to yeet those giant mammoth elephants out of existence, shit like that always seems fascinating to me in games like this, lol. Though I personally never do that.
Yeah I can only speak to ranger, but its clear the game has one of the best magic systems ever. Two hand melee and sword and shield also seemed fun. Going to play this multiple times for sure. Eventually.
 
I actually played pillars so long ago didn't really remember the races etc. A ton but I'm fine with it all I just want to explore more Obsidian worlds despite the flaws they just make decent games that hit the marks.. Even if it isn't the greatest game ever it's an experience, and an rpg and I like to be more of an enthusiast that plays games for myself when I'm interested to really get the feel.
 
I have yet to see a PlayStation "warrior" turn around and start praising an Xbox game once it is on PlayStation. That's a bullshit narrative.
We are too good to admit it. :messenger_sunglasses: (And no, you won't get any praise from me on the Avowed side - I won't forgive and I won't forget :messenger_tears_of_joy:)
And since when does story not matter in an RPG like this?
I must admit, even I had this reaction:
Cant Speak Nathan Fillion GIF

You can argue about the quality and presentation of the story, especially against of Pillars of Eternity, but this statement left even me stunned.
 
Hmm. I've heard a lot of praise and if I start a new game after this anniversary update, will give it a shot.

I played the vanilla warrior sword and magic build when the game came out, with minimal gun usage.

Yeah I went double gun flipping back and forth and it became way to OP by mid game I pretty much ran roughshod over everything
 
Yes.

Tried telling people this who were struggling with the game and they ignored me a lot lol

I actually think they've made them more OP with latest balance patches. I play on the highest difficulty and managed to get a fine pistol to drop early game and paired it with just a cheap non-upgraded pistol and was just mopping up.
Yeah mine was a pistol and some shotgun of some type and it was just shoot flip shoot flip stay far enough back and mow em down
 
It's a fun game, had more fun with the combat then TOW2, but the story was not that great, neither are the characters.
 
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As a fan of Pillars of Eternity 1 & 2, I thought Avowed was a miserable and disapppointing experience. It has an awful cast, weak central plot and pretentious writing throughout. There was almost nothing redeeming in it. If I wasn't such a fan of the original games I'd have stopped playing less than halfway through and maybe I should have, as it has had a corrosive effect on my memories of POE, similar to how DA: Veilguard tarnished that series.
 
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Avowed. Jesus, this game, man. Following their 2010 peak of New Vegas and Alpha Protocol, Obsidian had already been on a decline for the next decade, releasing several pretentious, word-vomit cRPGs that failed to recapture the glories of their direct influences. Still, I wasn't prepared for just how frivolous and embarrassing The Outer Worlds writing and direction was. Fortunately for Obsidian, I'm a total slut for any Bethesda-style FPSRPG I can get my hands on, so I liked TOW regardless and bought Avowed right at launch. Did I enjoy it? Yeah. Do I regret it? Nah. Is it a hard game to actually recommend? Yeah.

You'll either love or hate the art direction, but it never really captures the Pillars of Eternity feel it's based on. It's missing so many of the races, classes, abilities etc. that PoE did actually do pretty well. For a while I was hoping for a post-launch class (cipher, anyone??), but it doesn't seem like they're up for it. You got your standard warrior, ranger, wizard options but not much more. The complaints about a static, non-interactive world are 100% valid. In that regard it's Morrowind (2002), not Oblivion (2006). Combat's fun, but quite repetitive with low enemy variety etc. by the halfway point. The density of the maps and the fun of exploration were a definite high point, though.

The writing is deeply steeped in Californian therapy culture through-and-through. Nothing as crazy as Veilguard, but that game did take some of the heat off Avowed. If Veilguard wasn't so fresh in peoples' minds, Avowed would have taken more flack for its flaccid yet pretentious tone, care-bear companions, and general feel of 2020s Californians LARPing a fantasy world, rather than being an actual fantasy world. It's all really gay, man. Not homosexual (well, sometimes it is), but just gay. Do you enjoy engaging companion quests such as helping your friend with his anxiety attacks? Do you want to smuggle abortion pills? Do you want to help people with their assisted suicides? If so, this might be the game for you.

Yeah, I liked it, but it kinda sucks.
 
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I should add that if you take the options for the Bad route instead of the options for the Good route, you'll get to witness some of the most ludicrous narrative dissonance I've seen in any modern RPG. It should be studied as a perfect example of what not to do.
 
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The fact that I bought a Series S just for this game, and now it's on PS5 makes my blood boil. I'm so angry right now. Fuck you, Uncle Todd, for convincing me that Xbox was the future and that Avowed would be a triple A exclusive. Fuck you and your girlfriend.
 
Avowed. Jesus, this game, man. Following their 2010 peak of New Vegas and Alpha Protocol, Obsidian had already been on a decline for the next decade, releasing several pretentious, word-vomit cRPGs that failed to recapture the glories of their direct influences. Still, I wasn't prepared for just how frivolous and embarrassing The Outer Worlds writing and direction was. Fortunately for Obsidian, I'm a total slut for any Bethesda-style FPSRPG I can get my hands on, so I liked TOW regardless and bought Avowed right at launch. Did I enjoy it? Yeah. Do I regret it? Nah. Is it a hard game to actually recommend? Yeah.

You'll either love or hate the art direction, but it never really captures the Pillars of Eternity feel it's based on. It's missing so many of the races, classes, abilities etc. that PoE did actually do pretty well. For a while I was hoping for a post-launch class (cipher, anyone??), but it doesn't seem like they're up for it. You got your standard warrior, ranger, wizard options but not much more. The complaints about a static, non-interactive world are 100% valid. In that regard it's Morrowind (2002), not Oblivion (2006). Combat's fun, but quite repetitive with low enemy variety etc. by the halfway point. The density of the maps and the fun of exploration were a definite high point, though.

The writing is deeply steeped in Californian therapy culture through-and-through. Nothing as crazy as Veilguard, but that game did take some of the heat off Avowed. If Veilguard wasn't so fresh in peoples' minds, Avowed would have taken more flack for its flaccid yet pretentious tone, care-bear companions, and general feel of 2020s Californians LARPing a fantasy world, rather than being an actual fantasy world. It's all really gay, man. Not homosexual (well, sometimes it is), but just gay. Do you enjoy engaging companion quests such as helping your friend with his anxiety attacks? Do you want to smuggle abortion pills? Do you want to help people with their assisted suicides? If so, this might be the game for you.

Yeah, I liked it, but it kinda sucks.
I appreciate the write-up. I'm considering picking it up eventually as I did have some fun with Outer Worlds 2. I definitely agree with Veilguard taking the heat for it and probably quite a few other release window games as well. But man those quests sound freaking awful. Its wild how people like that can't see how its so unappealing and damaging to any brand/IP to build products that way. I guess for deranged narcissists it can be immersive but for the rest of us its so immersion breaking that there was never any to begin with.
 
I appreciate the write-up. I'm considering picking it up eventually as I did have some fun with Outer Worlds 2. I definitely agree with Veilguard taking the heat for it and probably quite a few other release window games as well. But man those quests sound freaking awful. Its wild how people like that can't see how its so unappealing and damaging to any brand/IP to build products that way. I guess for deranged narcissists it can be immersive but for the rest of us its so immersion breaking that there was never any to begin with.
Let me at least add that those quests I brought up usually have alternate options etc. as you'd expect, you don't have to do them that way. But the problem, in my humble opinion, is the material doesn't belong in a fantasy RPG to begin with. I want fantasy, not a reskin of contemporary America.
 
Let me at least add that those quests I brought up usually have alternate options etc. as you'd expect, you don't have to do them that way. But the problem, in my humble opinion, is the material doesn't belong in a fantasy RPG to begin with. I want fantasy, not a reskin of contemporary America.
That's good to hear, the options helped make OW2 more pleasant to deal with.
 
I should add that if you take the options for the Bad route instead of the options for the Good route, you'll get to witness some of the most ludicrous narrative dissonance I've seen in any modern RPG. It should be studied as a perfect example of what not to do.
Can you give an example because this sounds funny and I can't be bothered to play it myself
 
Day 1, I generally agree with many opinions on the board but I know many that really enjoyed avowed despite the hate here , so I'll be pumped for the 17th to get here next month.
 
Can you give an example because this sounds funny and I can't be bothered to play it myself
I'm gonna copy+paste a long post I saw elsewhere and really enjoyed (plot spoilers, obviously):

The plot is by-the-numbers garbage until the end of the third map. The player has very little, if any, control over the plot. The story focuses around a conflict between the natives of the Living Lands (who are in touch with nature and such), and the Steel Garrotte, a brutal group of colonial fascists who are going around hanging people and razing places. It's incredibly boring.

At the end of the third act, a few things happen:
- Sapadal, the god entity in your head (that the writers desperately want you to sympathise with, often forcing you to pick dialogue options that express your love and support for it), turns out to be the cause of the plague you're trying to fix.

- Inquisitor Lodwyn, the villain who until now has been an entirely one-dimensional cardboard cutout, tries to reason with you by telling you the truth about your god and asking you to destroy it.

- There's the game's one and only impressive piece of long-term reactivity here - Lodwyn will ally with you or attack you depending on your previous actions, and judges you on your response to three previous incidents.

The fourth map is then mostly pointless busywork, until:
- You enter the Garden, where Sapadal is trapped. Here, the world design and encounter design goes completely to shit and you're forced to fight a number of spongey bosses.

- You are given the choice to destroy Sapdal or let it live. Like the rest of the game, this choice feels quite awkwardly implemented, and characters seem to have largely the same responses whatever you do. Destroying it grants you one special power. I think Sapadal's dialogue might change depending on your own actions, but obviously I can't be sure.

- After this, you return to the starting city to find out that, for no real reason at all, Lodwyn has set it on fire in the name of the Empire. This doesn't really follow on from anything else - the real plot ends in the Garden, but since that was boring, this is here to give the game a big dramatic final setpiece. This situation appears to happen totally regardless of what you've done in the entire game so far; again you'd have to ask someone who played very differently to me if it went differently for them.

- Regardless of everything you've done up to this point, the game gives you the basic choice of "side with Lodywn and the Steel Garrotte" or "side with the natives". This choice is totally void of meaning because:
a) you've been forced to side against Lodwyn for the entire game up until the end of the third act (up to and including killing a large number of Steel Garrotte, who tend to attack on sight)
b) all your companions tell you not to do this, and you're not given any in-character or in-universe reason to do it
c) the choice comes down to a single binary dialogue option. You can suddenly and inexplicably swear fealty to the cartoon villains you've been slaughtering up to this point, or you can decide to be a cool rebel and push the empire you represent out of the mystical nature island they're trying to massacre. Both options come despite everything you've said and done up in the preceding 18 hours.

It's hard to get across how dumb this scenario is without showing you the whole game leading up to it, but suffice to say - there is absolutely no motivation whatsoever for you to do anything other than side against the Steel Garrotte, as you already necessarily have about fifteen times before.

- For context, I kept spiting the game by picking the most pro-Steel Garrotte dialogue options throughout, on the scant few occasions they were available. The devs didn't really expect you to do this because it leads to some very funny dialogue with your companions in this scene - one who had her city burned down by the Steel Garrotte earlier says "I never thought you'd do this! I guess I never really knew you after all!" This is despite the fact that I looked her dead in the eye as her home burned and said "I think the Steel Garrotte have a point here"*. Yeah no shit you didn't know me mate, you never listened to a word I fucking said.

*they didn't have a point at all, for the record - they were being Skeletor-tier comedy villains as usual

- Regardless of who you side with, you have to fight through the same map filled with the same enemies, only their faction is different depending on who you have sided with. If you chose Lodwyn, your companions all abandon you, meaning you have to do it alone (which is a bit more exciting, I suppose). This is, oddly, easier and shorter than the combat in the Garden, even if you're doing it alone.

- Lodwyn is waiting for you on either route, and immediately prepares to attack you, again entirely regardless of your previous actions up to this point. You can say you want to join her, or you can kill her; either route ends the game. You then get ending slides because, of course, New Vegas had them so this needs them too. Like the rest of the game, the ending slides end up a bit confused if you didn't do what the devs wanted you to do - I became Lodwyn's second-in-command and we "ruled the colony with an iron fist" and hanged dissidents or something, but also the colony simultaneously flourished and became a utopia because I did enough sidequests for merchants during the game.

The writers are so mentally crippled by the mindset of COLONIALISM = BAD they can't tell even a coherent plot within the fictional world they've created. There's ZERO reason for the player to oppose Lodwyn, you're both on the same side and enforcing the exact same authority. If the developers wanted the player to side with the rebels maybe not make the player part of the faction that the rebels are directly opposing? The way the game is set up, joining the rebellion should be the alt, non-standard choice. Classic hallmarks of bad Current Year writing.

New Vegas it ain't.
 
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... The density of the maps and the fun of exploration were a definite high point, though.

The writing is deeply steeped in Californian therapy culture through-and-through. Nothing as crazy as Veilguard, but that game did take some of the heat off Avowed. If Veilguard wasn't so fresh in peoples' minds, Avowed would have taken more flack for its flaccid yet pretentious tone, care-bear companions, and general feel of 2020s Californians LARPing a fantasy world, rather than being an actual fantasy world. It's all really gay, man. Not homosexual (well, sometimes it is), but just gay. Do you enjoy engaging companion quests such as helping your friend with his anxiety attacks? Do you want to smuggle abortion pills? Do you want to help people with their assisted suicides? If so, this might be the game for you.

Ugh, that's the kind of stuff I hate to hear. I wouldn't mind assisting with a suicide -- in fact, I just did that in Shivering Isles, which was from 2009 -- but the other characterizations you make ("Californian therapy culture") make it sound very shallow. Not that I was expecting the writing to be good. I've heard multiple times that it is flat and boring.

Good to hear about the "fun of exploration," though. That's definitely something I look for.
 
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