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Avowed Tops out around 16K Concurrent Steam Players on Release Day

All Time CCU Guesses


  • Total voters
    226
There’s more people just playing Skyrim instead

4KIfAOM.png
 
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RPG's tend to do well on steam and obsidian is a famous name in the genre. Personally I guess 30k ccu for the weekend. Won't be suprised if it reached 50k. Overall, it seems to be a good game, not great but not bad either. Will check it out when I get some time.
 
Played the beginning. Seems alright to me so far. Graphics look great on my 4090. But the combat is reminding me of Indiana Jones just cause I'm really not into first person melee combat.
I feel like I just block or move back and forth trying to be out of reach of swings, and that's about it.
 

Zathalus

Member
Pillars of Eternity 2 topped out at 22k and Outer Worlds went up to 20k. I don’t think many Obsidian games has enjoyed massive commercial appeal, not even amazing games like Alpha Protocol or Neverwinter Nights 2.
 

kapshin

Member
Why would I pay full price on Steam when I have Gamepass? A movie is on Netflix which you have and just watch you could but it on Amazon? Let's see I pick the option that doesn't cost me extra money.
 

geary

Member
Considering how well BG3 did, I think if they built on the first 2 POE games, a potential POE3 should have had the potential to be a real breakout hit for them. The market is there, they just need to hit the right notes and make a quality game within the genre.

Hopefully they still get the opportunity to do so because while I prefer the pathfinder universe, I still had a lot of fun with the first two POE games.
Not really.

BG3 was build by a PC centric developer and ported on consoles. No matter how much people will spin it, the console sales is a small part in BG3 success.
Obsidian is a Microsoft developer now, and their focus is on delivering games that are build firstly for consoles, let's be honest. And console players don't play games which are not played on 3rd or 1st person view.

Owlcat Rogue Trader, is probably a better game than BG3 outside of production value and it sold like shit on consoles. All great crpg are build on Unity or a in-house one (like Divinity for BG3), and unity is not an engine that graphically will please the console players.

CRPG are not an option for console centric developers, meaning the ones own by the big publishers.
 

Sentenza

Member
Pillars of Eternity 2 topped out at 22k and Outer Worlds went up to 20k. I don’t think many Obsidian games has enjoyed massive commercial appeal, not even amazing games like Alpha Protocol or Neverwinter Nights 2.
The issue is a scale of budget.
PoE2 was initially deemed a commercial failure and only its "long legs" made it profitable in the long run.
I can promise you Avowed was budgeted to be far more expensive than POE2 to produce.
 

ShaiKhulud1989

Gold Member
I’ve deleted this slop 2 days before the release and overall early access practice didn’t help with perception either.

Even from a cynical standpoint it is always better to consolidate your launch, not stagger it. At least you can keep all your audience in the dark and not slowdown a word of mouth free fall for 5 days.
 
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I actually had high hopes for this game and i made some comments out of excitement for it and it sucks that it just seems mid. I fail to understand why RPG developers don't make the story/writing their number 1 priority over everything else and make gameplay the second priority. Create deep and immersive worlds with interesting quests, decisions that have an impact and that impact is felt in the game world itself and shown, companions with deep and complex backstories that open up throughout your adventure etc etc.


Even if the gameplay was absolute shit, i'd still play a game if the writing was great because writing can make or break an RPG like this and great writing can make your game not only memorable in the present, but also memorable even as you move towards the future as well. The fact that they skimped on portions of the writing here makes absolutely 0 sense for an RPG like this and it's one of the reasons why Obsidian can't take that next step as developers overall. Mediocre writing= mid level products at best.
 
I actually had high hopes for this game and i made some comments out of excitement for it and it sucks that it just seems mid. I fail to understand why RPG developers don't make the story/writing their number 1 priority over everything else and make gameplay the second priority. Create deep and immersive worlds with interesting quests, decisions that have an impact and that impact is felt in the game world itself and shown, companions with deep and complex backstories that open up throughout your adventure etc etc.


Even if the gameplay was absolute shit, i'd still play a game if the writing was great because writing can make or break an RPG like this and great writing can make your game not only memorable in the present, but also memorable even as you move towards the future as well. The fact that they skimped on portions of the writing here makes absolutely 0 sense for an RPG like this and it's one of the reasons why Obsidian can't take that next step as developers overall. Mediocre writing= mid level products at best.
Writing is classic Obsidian so far. I have played only an hour only though.

Not sure what people expect out of the writing. Am enjoying it.
 

STARSBarry

Gold Member
I've never subscribed to Gamepass, but I'd assume the PC version comes from a Microsoft store, not the Steam version, right? You'd think that would have a large hit on how many CCU there are on Steam which would then just be people buying it outright.

I don't really care either way since I think the combat looks like shit, but I'm guessing their internals will see 40k~ CCU across their platforms.

I like to use this as an example.


Warhammer 40k Darktide was a day one gamepass on PC, so it would effect PC players and lower the amount of people buying on Steam correct?


And yet over 100,000 people where playing it on steam at launch, so this means that people arnt buying avowed on steam because people just arnt playing it anywhere.

Will gamepass lower sales? Absolutely, but it's proportional to the overall playerbase of people who would actually play.

Before crossplay was implemented Gamepass players complained of long queue times before being able to play vs Steam, so it was apparent more people where playing on Steam.
 
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Raven117

Gold Member
I actually had high hopes for this game and i made some comments out of excitement for it and it sucks that it just seems mid. I fail to understand why RPG developers don't make the story/writing their number 1 priority over everything else and make gameplay the second priority. Create deep and immersive worlds with interesting quests, decisions that have an impact and that impact is felt in the game world itself and shown, companions with deep and complex backstories that open up throughout your adventure etc etc.


Even if the gameplay was absolute shit, i'd still play a game if the writing was great because writing can make or break an RPG like this and great writing can make your game not only memorable in the present, but also memorable even as you move towards the future as well. The fact that they skimped on portions of the writing here makes absolutely 0 sense for an RPG like this and it's one of the reasons why Obsidian can't take that next step as developers overall. Mediocre writing= mid level products at best.
Yeah. This is how I feel as well

Especially coming from Obsidian… which… years ago…. Could write great video games. ((Avallone and Sawyer)
 

Panajev2001a

GAF's Pleasant Genius
I actually had high hopes for this game and i made some comments out of excitement for it and it sucks that it just seems mid. I fail to understand why RPG developers don't make the story/writing their number 1 priority over everything else and make gameplay the second priority. Create deep and immersive worlds with interesting quests, decisions that have an impact and that impact is felt in the game world itself and shown, companions with deep and complex backstories that open up throughout your adventure etc etc.


Even if the gameplay was absolute shit, i'd still play a game if the writing was great because writing can make or break an RPG like this and great writing can make your game not only memorable in the present, but also memorable even as you move towards the future as well. The fact that they skimped on portions of the writing here makes absolutely 0 sense for an RPG like this and it's one of the reasons why Obsidian can't take that next step as developers overall. Mediocre writing= mid level products at best.
Personally I think that subscription services like GamePass encourage Netflix style productions and more often than not they are well produced slops, but slops anyways (dialogue and story not being the pinnacle of their priorities). Then again I never played Avowed so I cannot call it slop.
 

foamdino

Member
I've been watching a stream/playthrough of this from the early access launch (total playthrough from char creation through to final boss). The playthrough made me remove this from my wishlist...
  • graphics artifacts everywhere (shimmering, pop in, screen space reflections on top of lumen)
  • flashy combat but seems to get repetitive quickly - the way to mix things up is I guess to constantly be using all weapon types - but that isn't how I would play an RPG
  • limited variety in creature types (and the spiders look goofy)
  • boring quests & lack of choices
  • incredibly inconsistent styles throughout
So the thing that stands out immediately is that the games seems to be a mish-mash of art styles. The UI for gear/characters is a deep green which is obviously intended to look like the Adra pillars and that works fine, then the map (which is cumbersome to get to) is a water colour painted style? The enemy kill icon is a stylised red skull (looks straight out of gears or some other sci-fi shooter), the crit text is a yellow bubble with the damage number inside (seems to have a stronger outline as the damage numbers are an off-white so inside the bubble they cannot be seen easily), the normal damage numbers are smaller and not in a bubble. There is an expensive rendered intro movie of a critter getting infected - completely out of place compared to everything else in the game.

Next the story/writing etc. Seems to be only vaguely pillars lore related, why bother setting the game in the pillars universe when you're going to ignore most of it?

My take after seeing all this in the first few hours and then seeing how the excitement of the game wore off after about 6 hours, is that the interesting stuff is front-loaded, there is a lack of cohesion to the project that suggests that it was cobbled together a bit after a reset of some kind. The RPG part seems to be lacking (dialog choices limited by stats but no chance of failing, so not a stat check as such), the itemisation is *awful* - very small things like 1% crit chance on unique items - really? The mix/match skills from 3 trees is really shallow and terrible compared to pillars where you actually have a lot of variety of classes and you can multi-class.

I went from "this should be a solid 7 I'll pick up some point" to "what the hell were they thinking, this effectively threw away their previous pillars fans in the pursuit of some casual fps-rpg crowd". I suspect that this will not do well with either the old fans of the CRPGs or with new players. It isn't a competent RPG and it isn't a good action game. There are too many good/great rpgs around to consider picking this up, and it's not like it's let down by a few tech issues that can be patched up, the core of the game is just uninspired - it looks like a different team took the notes from the pillars universe and put together a competent-ish game in unreal but ultimately lost the soul of the universe it was based on.
 

rofif

Can’t Git Gud
You Guys are always switching metrics. Last year it was user reviewers this year its concurrent user counts. Next year it will be "people masturbating while typing about the game. 😂"
No. It was always ccu. It’s a good metric.
Even single player games that released on all platforms like hogwarts, elden ring cp2077 it Wukong can get millions of ccu on steam.
It’s a good metric for new releases. Not so much for old releases because you don’t know how many people played before
 

CityHunter1981

An Absolute Desaster
does it count as an other rare incel win?
I already said some time ago, the sentence should be upgraded to „common incel win“.

However here I am not sure, I think other than the pronoun thing there is not much dei in this game. But the whole story with Musk for sure didn’t help.
 

Danny Dudekisser

I paid good money for this Dynex!
10 years ago, I was playing Pillars of Eternity and absolutely loving it. I don't know how we ended up here, and it's honestly just disappointing to see the reception both in terms of player counts and impressions. I want to see Obsidian deliver, but... here we are.
 
I cant believe people are still quoting a comment from like 5 years ago or more. I think he said it before covid and when gamepass was still in "penetrating mindhare" stage.

People get single digit IQ’s when it comes to Spencer here. He never even said GamePass leads to more sales versus buying, if you listen to his entire conversation he’s just talking about people outside of GamePass buying games because they see a popularity boost when they hit the service. More people are playing on Twitch and Mixer (RIP), more people are talking about the games, so people go and buy them.

But it’s a lost cause, you won’t change the flocks mind.
 

DenchDeckard

Moderated wildly
Starstruck GIF by Vulture.com
Clear example of Stockholm Syndrom we have here
5 years later your still apologising for that obvious lie.

Sorry that something that was true half a decade ago may not be true today.

There was actual evidence of gamepass games performing well in sales, but I believe this is going back to like Forza 3 or 4. Where word of mouth of those playing through gamepass trickled through to those not paying and bought the game instead.
 

DenchDeckard

Moderated wildly
People get single digit IQ’s when it comes to Spencer here. He never even said GamePass leads to more sales versus buying, if you listen to his entire conversation he’s just talking about people outside of GamePass buying games because they see a popularity boost when they hit the service. More people are playing on Twitch and Mixer (RIP), more people are talking about the games, so people go and buy them.

But it’s a lost cause, you won’t change the flocks mind.
Exactly but you only have to see posts by people like PropellerEar PropellerEar that dont understand or haven't taken the time to actually liusten to what Phil said. They just run with the incorrect internet perception.
 

gtabro

Member
Let that remind you that next time you see

FROM THE PEOPLE THAT BROUGHT YOU KOTOR 2, NEW VEGAS, AND DARK MESSIAH OF M&M

or

FROM THE PEOPLE THAT BROUGHT YOU MASS EFFECT, BALDRUR'S GATE 1 & 2, AND DRAGON AGE

then it's NOT from these people. They left these companies a looooooooooooooooooooooooooooooooooooooooong time ago.

It's a Theseus ship

and the ship is, in fact, pretty much entirely new and unrelated.



Sadly.
 
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Killjoy-NL

Member
Sorry that something that was true half a decade ago may not be true today.

There was actual evidence of gamepass games performing well in sales, but I believe this is going back to like Forza 3 or 4. Where word of mouth of those playing through gamepass trickled through to those not paying and bought the game instead.
Anyone with half a brain knew what the consequences of a service like GamePass would be and that it would lead to this.
 
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