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Battleborn |OT| Multiplayer Online Bad-Ass Shooter

daedalius

Member
Even during the beta this game didn't get much response here in terms of grouping. I like the game, I really do...but all the weirdness from the devs and the matchmaking is just annoying. Doesn't help all my friends quit but I still play from time to time.

Yea I don't really love their new matchmaking changes, not really sure why they split it up into casual and competitive, as I basically always wanted to play incursion anyway... And having skill matching going on behind the scenes all the time I think is totally fine.

They don't even have a pick/ban system for competitive mode anyway, so why the distinction? Are there even enough tryhards/teams to populate the ranked playlist? If you go in there solo are you just nuts(which is of course how I play 99% of the time)?

Their unlocking I think needs to be redone as well to bring in a broader player base; being able to buy all the characters with credits right off the bat seems alright, the having to rank up to unlock is unnecessarily tedious for some.
 

Grisby

Member
Yeah if you sell equipment and stuff it should take about 80 games I suppose... which while quite a while isn't too bad I guess.

I have the season pass so I got her with that. She's really fun so if you like the look of her it might just be worth buying her outright.
That's strange. I bought the digital deluxe version. Says that I bought the season pass too, even got the card title for it. She remains locked though.
 
That doesn't make sense to me. At least half of the game has zero MOBA elements other than the fact that you level up mid fight, and use powers. Co-op and Capture don't play like a MOBA at all.

Either way your post reflects the very reason why I said any intent to classify it as either genre is liable to be very subjective, and at the end of the day it feels more relevent to the prospective consumer to simply describe the manner in which the game is played, than it is to attempt to place a clearcut 'label' on a game with such an assortment of differing gameplay systems. For what it's worth, most genre categorizations of the game place Battleborn as a shooter, but cite MOBA elements, and Gearbox themselves have spoken out saying that the game is not designed to be a MOBA, but rather, a shooter with MOBA elements. Though as I say, it's difficult to classify the game as a shooter, if all you play are melee characters...

I don't think I was trying to 'sell' it as anything. I was just saying that the mode and character you play are very much deterministic of the manner in which the game plays.

It still plays like a MOBA, even if your playing as a shooter character like Oscar Mike. This game has a lot of number tied to it that prevents it from being a simple shooter. You have to worry about minions, character placements, match ups, and level upgrades. Gearbox may label it as a shooter with some MOBA elements but we all know it's a MOBA. Technically it's not even a shooter.
 
That's strange. I bought the digital deluxe version. Says that I bought the season pass too, even got the card title for it. She remains locked though.

They give you a key per character that you can use to unlock each character that comes out. Use the key. :)

It still plays like a MOBA, even if your playing as a shooter character like Oscar Mike. This game has a lot of number tied to it that prevents it from being a simple shooter. You have to worry about minions, character placements, match ups, and level upgrades. Gearbox may label it as a shooter with some MOBA elements but we all know it's a MOBA. Technically it's not even a shooter.

Except in co-op or capture where you don't have to worry about minions, pushing lanes, or destroying the enemies structures...

I don't think most people even know what defines a MOBA. Let alone Gearbox. It's a very odd genre labeling to begin with. Everything you mentioned also features in Titanfall 2 for instance, but it won't be labelled as a MOBA.

For everything that matches a traditional moba, BB offers a number of features that are completely different. For instance your ability to hit targets with your basic attacks isn't constrained by semi-universal range properties and the critical system is based on your accuracy, making the game much more contingent on your ability in the 'shooter' department, than a traditional moba is on your accuracy. Meanwhile, the game also features purchasable turrets and acquired minions that function in a way more akin to that which is featured in Future Cop LAPD, than anything that's popular in the MOBA market today. Leveling up in Battleborn is also significantly different, and while you do progress in level, it's function is quite unique compared to what's offered in MOBA titles.

You can call it whatever you want, but I don't think it's as clear cut as some here would say. There's no set in stone standard in regards to what defines a game of any genre, and Battleborn is certainly much more of a grey area than most. I'm not willing to give it a genre label myself - at least not a single one. I think the purpose of a genre label is to most accurately describe the experience a consumer will have with the title, and in my experience with the game, just labeling it a straight 'MOBA' doesn't serve that purpose very well.
 

daedalius

Member
Wait did they change the matchmaking selections back already?

It is showing incursion, capture, and meltdown again to me instead of ranked, unranked, and spotlight.
 

daedalius

Member
Yea they reverted it, which really isn't all that surprising.

Yea I thought it was a bad idea, apparently I was right.

I think it's a little too hard to push still when you're beating the other team horribly, because the team I am on right now can't do shit and it's still taking forever to kill our sentries.
 
Yea I thought it was a bad idea, apparently I was right.

I think it's a little too hard to push still when you're beating the other team horribly, because the team I am on right now can't do shit and it's still taking forever to kill our sentries.


Sometimes a team can be good at actually holding their ground, but not good enough to push a lane outside of the security of their defensive area. The problem with this is that often the other team will want a 2-3 player wipe before they really push through and focus on the sentry.

In many cases that doesn't happen, so the more successful team does't take the sentry with much speed. It sounds like you are good enough to avoid getting destroyed, but not good enough to avoid losing, if that makes sense.

The sentry's themselves don't take long to down when a successful push is made, I've seen them go down within 10 seconds once a team gets going. But as I say, that won't be their focus unless they get a few kills.
 

daedalius

Member
Sometimes a team can be good at actually holding their ground, but not good enough to push a lane outside of the security of their defensive area. The problem with this is that often the other team will want a 2-3 player wipe before they really push through and focus on the sentry.

In many cases that doesn't happen, so the more successful team does't take the sentry with much speed. It sounds like you are good enough to avoid getting destroyed, but not good enough to avoid losing, if that makes sense.

The sentry's themselves don't take long to down when a successful push is made, I've seen them go down within 10 seconds once a team gets going. But as I say, that won't be their focus unless they get a few kills.

Hah maybe, but the teammates I was with (and I did very poorly with phoebe) gave up a 20 kill streak to their calderius, and their shotgun dude had about 15 as well.

Maybe they were just getting kills
 
Hah maybe, but the teammates I was with (and I did very poorly with phoebe) gave up a 20 kill streak to their calderius, and their shotgun dude had about 15 as well.

Maybe they were just getting kills

Try harder to all die at the same time in future :p

But yeah, it's possible they were just messing around and going for kills, not caring about sentry. Sometimes people like to max their build out etc... or perhaps complete some challenges for titles like Worthy of Song and Pentakill. In which case it might be more painless to just forfeit to be honest.
 
I just had the worst set of games.

Trying to learn to play Kelvin, and lost 4 matches in a row. On at least half of which we had an AFK team mate from the start of the game. Why go as far as to select a character, only to drop the controller as soon as the match starts?

I felt like I was doing pretty badly but I think it's just hard to get anything done with a character like Kelvin if your team aren't half competent. I would stun the entire enemy team and they would consistently fail to capitalise on the opportunities created. Also kept getting annoyed as Kelvin gets stuck on all manner of objects in the environment. It's a pain.

Anyone on PS4 still playing? Would love to team up.
 

Xevren

Member
Boldur has always been criminally underrated IMO. So tanky and the longer the match goes the more of a pain in the ass he is. Easily one of my favorites.
 
Been playing story missions in bed on remote play.

Actually works remarkably well.

Can't really get away with that kind of thing so much on Destiny because the gameplay there is much more reactionary, so I can't do anything that's too challenging on the Vita, but on Battleborn the melee characters especially are very easy to use in terms of accuracy, and you don't die by failing to react fast enough.

Probably do that more often, play a story mission on Vita. No worries about the missions being so engaging that they'll prevent me from failing a sleep either...
 

daedalius

Member
You'd think some of these new players were actually TRYING to just run out and die to the other team.

Thanks for the surrenders guys... Smh
 

Grisby

Member
Beat the campaign. Man, that last mission was a pain in the ass. With the time limit just had to book it from end to end. At least there was another cool little cartoon bit that played for the ending.

After finishing the campaign and doing a few incursion/capture maps I'm left feeling a bit empty. I find Battleborn to be fun in some spurts, and there can be that crazy Borderlands like action going on at points, but the maps (sp here) tend to drag and just fall in the same defend/escort mechanics.

I played a bit this morning thinking that i really didn't want to go through those same maps again. Fully leveling up a character doesn't seem appealing either because of how many times you'd have to go through each SP map again (seems like that's the best way for character xp?) and though I've always found a game in MP the wait time seems to be a little too sporadic. Plus, in almost every mp match I've played there have been two or so dudes that just hang out at the base and don't even bother to move, immediately crippling the team.

There are some other odd little gameplay things about getting ganged up in a corner or being stuck on a piece of geometry because your jump wasn't as high as it could go that bugged me. I also don't know why they would hold back the tutorial character until the end of the game or dole out loot in a fairly unimaginative fashion.

There are some flashes of brilliance here, and if the leveling up was faster I might be inclined to try out a few more characters. I think it's good that Gearbox will keep supporting it with free stuff (I'll come back and try it), but I can't help to feel that Battleborn ends up feeling a bit lackluster in almost every department.
 
Mp works well enough for me, and don't treat campaign as 'SP' imo. Much better in co op and treated as a loot/xp farm to break up competitive games.
 
Mp works well enough for me, and don't treat campaign as 'SP' imo. Much better in co op and treated as a loot/xp farm to break up competitive games.

Yeah I just use it as a testing environment for new characters and such. I wouldn't ever attempt to grind a specific story mission or a specific character across story missions, but when hopping between characters and trying to figure out builds and whatnot, it's not bad at all.

I also like the challenge offered by hardcore and hardcore advanced difficulty modes. Again, its reminiscent of nightfalls or Raid's on Destiny, which I also enjoy.
 
Aye. I like the difficulty on Advanced, and it's a testing-ground rather than a 'story' or whatever. Very much like a dungeon in an MMO, really.
 
Took advantage of the lootapocalpse this morning with my 12,000 credits.

Got a few skins I wanted, but nothing for Phoebe, which I was hoping for. At this stage I have most of the purchasable items I want for my characters so there's not much incentive to purchase these packs, other than skins and taunts.

I'm still missing a lot of the legendary gear though so I guess I will try and get some from bosses over the weekend.
 
Today I spent 3 hours trying to beat Phoebes Addonnexus challenge. I finally did it on the voids edge, but the game failed to register the match on the server at the end, therefore I lost the challenge progress, as well as two legendary loot items.

Fuck this. If a loot driven game can't even sustain a valid loot distribution system, then why play it? I don't have much time to play games right now and I feel that Battleborn scammed me out of a sizable portion of the little free time I have.
 

IntelliHeath

As in "Heathcliff"
https://gearboxsoftware.zendesk.com...6543-PlayStation-4-Update-Hot-Fix-Information

Patch Notes

July 20, 2016

New Content:

5 new taunt customizations
3 new Versus maps (Monuments, Outskirts, and Snowblind)
Characters:

The Wound debuff has been modified
Wound now reduces healing, health regeneration and lifesteal received by 60%
Wounded targets now have a unique third person visual effect to indicate that they will receive reduced healing
All characters now have diminishing returns on the push of their quick meleeattacks
Consecutive quick meleeattacks push enemies shorter distances. This effect resets after a short amount of time
All Bots now sprint more frequently
Alani

Skills, Augments, and Balance changes:

Increased Alani’s base damage by 20% (52 to 63 at level 1)
Increased Alani's sprint speed by 10%
Alani's level 7 Left Helix Augment, Pressure Washno longer increases Osmosis stack generation
Swapped the Helix locations of Alani's level 3 Left Helix Augment, Whitewaterand level 3 Right Helix Augment, Go With the Flow with her level 7 Left Helix Augment, Pressure Wash and level 7 Right Helix Augment, Overflow
Reduced the duration of Geyser'sbind effect from 2 second to 1.5 seconds
Reduced the radius of Geyserby 15%
Reduced the Damage Shared to Nearby Targets of Alani's level 2 Right Helix Augment, Surface Tensionfrom 30% to 15%
Fixed an issue that caused Riptideto end prematurely after selecting Alani's level 4 Right Helix Augment, Ride the Wave and level 9 Right Helix Augment, Water Proof
Damage Reduction gear and augments no longer reduce Alani's healing
Description changes:

Changed the name of Alani's level 2 Left Helix Augment from Diffusionto Pressure Gradient
Changed the description of Alani's level 4 Left Helix Augment, Wet Blanketto reflect the duration of the Slow debuff
Fixed a minor text issue with Alani's level 2 Right Helix Augment, Surface Tension
The description of Alani's level 3 Right Helix Augment, Go With The Flownow displays the correct cooldown reduction in the Command Menu
The description of Alani's level 5 Right Helix Augment, Full Saturationnow displays the correct damage reduction in the Command Menu
The description of Alani's level 5 Helix Augment, Karakafruit Expressnow displays the correct damage increase in the Command Menu
Changed the description of Riptidewhen viewed in Character Select to better reflect the skill's functionality.
Fixed a minor text issue with Alani's level 7 Right Helix Augment, Overflow
Challenges and Statistics:

Changed the requirement of Alani's “Another Million and We're Even” Lore Challenge from “Kill Ambra 25 times” to “Participate in killing Ambra 5 times”
Reduced the number of games required for Alani's “Helician Hellraisers” from 5 to 3 games
Reduced the number of Riptidesrequired for Alani's “The Lifeguards Have Given Up” from 50 to 25
Alani's quick meleenow properly displays on the Death Recap Screen
Alani's level 2 Right Helix Augment, Surface Tension no longer drastically increases the stat “Enemy Players Hit by Geyser”
Visual and Audio Effects:

Fixed a visual issue with Alani's Osmosisbubbles when playing Split Screen
Made a minor adjustment to Alani's main menu animation
Miscellaneous:

Added support for Bot Alani in Versus Private games
Ambra

Skills, Augments, and Balance changes:

Melee strikes that consume Heat reduce the cooldown of Sunspotby 1 second
Melee strikes that instantly deplete all Heatdue to Ambra's level 7 Right Helix Augment, Radiant Spear reduce the cooldown of Sunspots by an increased amount
Attacks that deplete Heatdo not reduce the cooldown of Sunspots after selecting Ambra's level 7 Mutation, Radiant Halberd
Reduced cooldown of Sunspotfrom 12 seconds to 8 seconds
Increased Heat generation of the Staff of Radiancelife drain attack by 100%
Increased the amount healed by Sunspotsby 80% (18 to 32 at Level 1)
Reduced the maximum healing of Ambra's level 2 Right Helix Augment, Solar Burst from 280 to 133
Reduced the maximum damage of Ambra's level 2 Mutation, Soothing Sunlightaugment from 280 to 133
Challenges and Statistics:

Reduced the number of enemy kills required by Ambra's “The Winds of Change” challenge from 500 to 100
Fixed a minor text issue with Ambra's “Staff of the Silent Sisters” Lore challenge
Attikus

Skills, Augments, and Balance changes:

Increased Attikus' base health by 20% (2033 to 2439 at Level 1)
Hedronic Arcnow applies a 60% Wound debuff for 4 seconds
Pouncenow silences enemies for 1.5 seconds instead of knocking them back
Increased the damage of Pounceby 33% (75 to 141)
Decreased damage of Charge Hook by 18% (153 to 125 at level 1)
Changed Pounceto feel more responsive and controllable
Fully charged Hedronic Eruptionnow slows enemies instead of knocking them up
Reduced the directional variance of Hedronic Eruption
Fixed an issue that prevented Hedronic Arcfrom consistently chaining to enemies when fully charged while Attikus' level 9 Right Helix Augment, Hedronic Chain augment is active
Descriptions changes:

Hedronic Arcnow displays the correct damage value in the Command Menu
Challenges and Statistics:

Reduced the number of Charged Hookcritical hits required for Attikus' “In His Face” challenge from 12 to 1
Attikus' “Defender, You Have Become Defenseless” Lore challenge now displays correctly after unlocking
Visual and Audio Effects:

Fixed an issue that prevented Attikus' stun animation from playing when stunned while using Pounce
Attikus no longer sees Hedronic Chargenotifications when dealing a killing blow an enemy after dying
Hedronic Arcno longer obscures the affected player's vision
Benedict

Skills, Augments, and Balance changes:

Increased Benedict's base health by 20% (830 to 983 at Level 1)
Increased the damage of Rocket Launcherby 15% (184 to 211 at Level 1)
Benedict's level 7 Mutation, Multiloader now functions properly if it is selected while dead
Challenges and Statistics:

Reduced the number kills required for Benedict's “Help for a Ground Recruit” challenge from 50 to 10
Reduced the total fly time required for Benedict's “Rocket Jump Professional” challenge from 3 hours to 1 hour
Reduced the number of games required for Benedict's “The Tour” challenge from 5 to 3
Reduced the number of rockets per match required for Benedict's “So Many Rockets” challenge from 425 to 300
Boldur

Skills, Augments, and Balance changes:

Boldur's level 5 Mutation, Desperate Ragemutation no longer grants damage reduction when Rage is not active
Boldur's level 8 Mutation, Knockout Punchnow functions properly against shields
Challenges and Statistics:

Renamed Boldur's “The Unbearable” Career Challenge to “Gathering No Moss!”
Reduced the number of kills required for Boldur's “Gather No Moss!” challenge from 1,000 to 100
Boldur's “The Dwarf's Favorite Axiom” Lore Challenge now displays correctly after unlocking
Caldarius

Skills, Augments, and Balance changes:

Energy Bladenow applies a Wound debuff for 2 seconds
Fixed an issue that gave Caldarius' level 9 Mutation, Rangefinderunintended functionality
Challenges and Statistics:

Reduced the number of kills required for Caldarius' “The Arena and You: Partners in Freedom” challenge from 750 to 500
Deande

Skills, Augments, and Balance changes:

Increased the attack speed of Deande's Tessurim War Fansmelee attacks by 15%
Changed the transition between Tessurim War Fansmelee and ranged attacks to feel more responsive
Burst Dashno longer knocks enemies back
Increased damage of Blink Stormby 35% (63 damage per hit to 85 damage per hit at Level 5)
Deande's level 3 Mutation, Uppercut now applies a Wound debuff for 1.5 seconds instead of knocking enemies into the air
Deande can no longer gain permanent clones by using Holotwinimmediately after Blink Storm while Deande's level 10 Left Helix Augment, Doppelgangüp is active
Challenges and Statistics:

Reduced the number of kills required for Deande's “Cloak and Dagger” challenge from 500 to 100
Reduced the number of games required for Deande's “The Seeds of Secret Orders” challenge from 5 to 3
Visual and Audio Effects:

Deande's Tessurim War Fansnow appear correctly with her Saboteur skin
El Dragón

Skills, Augments, and Balance changes:

Bicycle Kickis now properly interrupted by Reyna's Photonic Ward
Description changes:

El Dragón's level 5 Left Helix Augment, Heavyweightand level 5 Right Helix Augment, Welterweight now correctly refer to his passive Undisputed Champ
Fixed a minor text issue with El Dragón's passive Undisputed Champ
Challenges and Statistics:

Reduced the number of kills required for El Dragón's “Fired Up” challenge from 50 to 20
Reduced the number of games required for El Dragón's “Armed and Handsomest” challenge from 5 to 3
Reduced the number of kills required for El Dragón's “The Fall of the Luchador” challenge from 1,000 to 100
The unlock requirement for El Dragón's “The Rise of the Dragon” no longer appears cut off
Miscellaneous:

Bot El Dragón will no longer attempt to Clapenemies outside of his range
Galilea

Skills, Augments, and Balance changes:

Reduced Galilea's LEVEL 1 Right Helix Augment, CalamityWound debuff from 100% to 60% for 5 seconds to align with new Wound debuff
Reduced Galilea's level 2 Right Helix Augment, Mark of the FeebleWound debuff from 100% to 60% for 5 seconds to align with new Wound debuff
Reduced the maximum number of projectiles spawned by Galilea's level 3 Right Helix Augment, It's Dangerous to Go Alonefrom 5 to 3
Challenges and Statistics:

Changed the requirements of Galilea's “Frienemies” Lore Challenge from “Kill Ambra 25 times” to “Participate in killing Ambra 5 times”
Reduced the number of games required for Galilea's “Sisterhood” challenge from 5 to 3
Miscellaneous:

Bot Galilea will no longer stand in place after using Abyssal Form
Ghalt

Skills, Augments, and Balance changes:

Changed Ghalt's level 3 Left Helix Augment, from Slug Roundsto Barrier
Barrier gives Ghalt +240 Shield Strength and +105 Shield Recharge per Second
Fixed an issue that prevented Ghalt's level 7 Right Helix Augment, Both Barrels Blazingfrom functioning
Ghalt no longer has a chance to become stuck when silenced during The Hook
Reduced the likelihood that The Hookwill pull enemies behind Ghalt
Challenges and Statistics:

Reduced the First Blood requirement of Ghalt's “The First Battleborn” challenge from 10 to 1
Reduced the number of games required for Ghalt's “First Round Draft Picks” challenge from 5 to 3
ISIC

Skills, Augments, and Balance changes:

Omega Strike now has a 40 second duration.
Reduced the duration of ISIC's level 4 Left Helix Augment, Hold it Right There! }:Ostun from 2 seconds to 1 second
ISIC's level 5 Mutation, Stopping Power ;)now applies a Wound debuff for 1 second instead of a slow
Increased the damage of Charged Cannon on Overcharged attacks from 175 to 177
Description changes:

Changed the description of Omega Striketo allow the Overcharged effect to be visible when viewed in the Helix menu
The description of ISIC's level 10 Left Helix Augment, Shield's Up! :D augment now displays the correct Damage Blocking amount in the Command Menu
Challenges and Statistics:

Reduced the number of games required for ISIC's “Warning: Rogue Magnus” challenge from 5 to 3
Reduced the number of kills required for ISIC's “Ocoban Mining Exploration Report” challenge from 250 to 10
ISIC's “MAGNUS SELF-REVIEW: MAG_MRBX-1210” lore challenge is now properly tracked when using Overcharged Plasma Dash
Kelvin

Skills, Augments, and Balance changes:

Reduced Kelvin's movement speed bonus while he is Sublimatedby 40%
Reduced the duration of Sublimate's stun from 2 seconds to 1 second
Fixed an issue that allowed Ice Wallto prevent minions from pathing in Meltdown or Incursion
Fixed an exploit that allowed Kelvin to gain unintended damage reduction
Kelvin no longer received conditional effects that activate on shield depletion by default
Description changes:

Changed the text of Permafrostto better reflect the skill's functionality
Challenges and Statistics:

Reduced the number of games required for Kelvin's “Miko Are All My Friends” challenge from 5 to 3
Reduced the number of stuns required for Kelvin's “The Best Defense is De Fence” challenge from 100 to 50
Reduced the number of stuns required for Kelvin's “Micro Macro Mist Me” challenge from 25 to 10
Kleese

Skills, Augments, and Balance changes:

Increased Kleese’s base health by 88% (from 773 to 1,456 at Level 1)
Increased the projectile speed of energy blasts from Wrist Cannon
Reduced the damage of Wrist Cannonafter selecting Kleese's level 3 Mutation, Quantum Precision by 30% (384 to 281 at Level 3)
Kleese's level 3 Right Helix Augment, Don't Tase Me Brono longer allows Shock Taser to damage stealthed enemies
Shock Tasercan now damage Ghalt's Scraptraps
Energy Riftsno longer have player collision
Black Holenow deals a single combined instance of damage instead of two separate instances of damage
Challenges and Statistics:

Reduced the number of kills required for Kleese's “Slow, Not Dead” challenge from 500 to 50
Reduced the number of damaged enemies required for Kleese's “A Shocking Message” challenge from 250 to 100
Visual and Audio Effects:

Kleese's Tactical Battle ChairEnergy no longer appears incorrectly after Kleese has died and respawned
Kleese's minimap death icon is no longer larger than intended
Marquis

Skills, Augments, and Balance changes:

Reduced the bonus damage of Eins, Zwei, Diefrom 50% to 25%
Fixed an issue that allowed Marquis to damage a Sentry's health using its shield hit box
Marquis' level 4 Left Helix Augment, Time Killernow consistently damages enemies within Temporal Distortion regardless of terrain
Challenges and Statistics:

Reduced the number of games required for Marquis' “Hobo Eradication Protocol” challenge from 10 to 5
Reduced the number of games required for Marquis' “Overprotective” challenge from 5 to 3
Visual and Audio Effects:

Fixed a visual issue with Predatory Strikeowls when they are affected by certain third person FX
Bindlebaneattacks no longer trigger critical hit sound effects on Immune targets
Mellka

Skills, Augments, and Balance changes:

Reduced the duration of venomfrom 8 seconds to 4 seconds
Increased the damage of venom by 50% (12 to 18 at Level 1)
Spikenow applies a 60% Wound debuff for 4 seconds to enemies that are covered in venom
Challenges and Statistics:

Reduced the number of kills required for Mellka's “Spaceborne Malady” challenge from 500 to 100
Reduced the number of games required for Mellka's “Heeding the Call” challenge from 5 to 3
Mellka's “Best!” stat now properly increments after completing the Prologue
Miscellaneous:

Reduced the camera shake when using Mellka's melee combo
Miko

Skills, Augments, and Balance changes:

Reduced Miko's base health by 16% (1,220 to 1,046 at Level 1)
Reduced the movement speed gained from Miko's level 1 Left Helix Augment, First Responderfrom 30% to 15%
Reduced the movement speed gained from Miko's level 7 Left Helix Augment, Fight or Flight from 30% to 15%
Miko's level 7 Left Helix Augment, Fight or Flightno longer refreshes when Miko is damaged while the effect is active
Description changes:

Biosynthesisnow displays the correct value in the Command Menu
The description of Fungus Among Usnow properly updates after activating Miko's level 10 Right Helix Augment, Vicious Strain
Challenges and Statistics:

Reduced the number of games required for Miko's “Two's a Crowd” challenge from 5 to 3
Visual and Audio Effects:

Fixed a minor visual issue when Miko's level 4 Mutation, Sticky Sporessticks to a recently revived player
Fixed a visual issue when Miko receives a movement speed increase from level 1 Left Helix Augment, First Responderor level 7 Left Helix Augment, Fight or Flight
Fixed a visual issue with the green heart icon on the player's HUD when being healed by Miko's level 2 Left Helix Augment, Regenerative Aura
Montana

Skills, Augments, and Balance changes:

Montana's level 10 Right Helix Augment, Instant Paybackno longer lasts until death if Montana is stunned while activating Mansformation
Montana's level 4 Right Helix Augment, Firestormdamage-over-time effect is no longer affected by Attack Damage gear
Montana's level 4 Right Helix Augment, Firestormdirect damage is now affected by Skill Damage gear
Description changes:

Fixed a minor text issue with Montana's level 7 Mutation, Barrel Coolingto better reflect the functionality
Challenges and Statistics:

Reduced the number of games required for Montana's “War is Bliss” challenge from 5 to 3
Orendi

Skills, Augments, and Balance changes:

Improved Paradigm Shift'shit detection
Orendi's level 1 Right Helix Augment, Burned and Bustednow reveals cloaked enemies near her instead of enemies in her Shadowfire Pillar
A new effect is played on Orendi and on revealed victims when the ability is active
Challenges and Statistics:

Orendi's Lore Challenge “That's a Very Nice Hat Trick” will now increment properly when the Skill Activation Style is set to Instant
Reduced the number of games required for Orendi's “That's a Very Nice Hat Trick” challenge from 10 to 5
Orendi's Nullifyis now properly displayed on the Death Recap Screen
Orendi's Lore Challenge “Very Morphic Pillars” will now increment properly
Oscar Mike

Skills, Augments, and Balance changes:

Reduced the projectile speed of the child grenades from Oscar Mike's level 2 Right Helix Augment, Nades on Nadesresulting in a tighter explosion area
Reduced the detonation time of the child grenades from Oscar Mike's level 2 Right Helix Augment, Nades on Nades while the level 1 Left Helix Augment, Impact Triggeraugment is active
Challenges and Statistics:

Reduced the number of games required for Oscar Mike's “From Yer Best Bud” challenge from 5 to 3
Visual and Audio Effects:

Oscar Mike's level 1 Right Helix Augment, Sneak Attackno longer applies third person FX to Oscar Mike when using Stealth Generator
Oscar Mike's level 2 Left Helix Augment, Fragcendiary Grenadeno longer applies first or third person FX to allies
Phoebe

Skills, Augments, and Balance changes:

Increased the projectile speed of the rapiers from Blade Rush
Phoebe's level 6 Right Helix Augment, Disruptor Bladesnow applies a Wound debuff for 3 seconds instead of giving Blade Rush shield penetration
Phoebe's Phasegatedamage is now affected by Skill Damage gear
Fixed an issue that caused Phoebe's level 10 Mutation, Stormbringerto reduce the damage of Blade Cascade excessively
Description changes:

Changed the description of Phoebe's level 4 Right Helix Augment, Raddoppioto better reflect the augment's functionality
Challenges and Statistics:

Reduced the number of games required for Phoebe's “My Butler Buddy” challenge from 5 to 3
Reduced the damage required for Phoebe's “Addonexus” challenge from 2,000 to 1,800
Visual and Audio Effects:

Phoebe's level 3 Mutation, Crosscut should now have sound effects
Phoebe's level 5 Left Helix Augment, Passata Sotto should now have sound effects
The volume of Phoebe's “Conductor” taunt is now controlled by the Sound Effects Volume audio option instead of the Music Volume audio option
Rath

Skills, Augments, and Balance changes:

Changed Rath's level 3 Left Helix Augment, Terror From Aboveto make his double jump feel more responsive and controllable
Increased the cooldown of Dreadwind from 54 seconds to 75 seconds
Description changes:

Changed the name of Rath's “NOT A VAMPIRE” title to “Blademaster”
Challenges and Statistics:

Reduced the number of games required for Rath's “Sustained Across Time” challenge from 10 to 5
Reduced the number of games required for Rath's “Thank You Letter” challenge from 5 to 3
Reyna

Skills, Augments, and Balance changes:

Increased the push distance of Photonic Ward
Reyna's level 10 Mutation, Huddle Upnow grants her a Failsafe Overshield when an ally receives a Shield Booster Overshield from Photonic Ward
Challenges and Statistics:

Reduced the number of kills required for Reyna's “The Best Defense” challenge from 1,000 to 100
Shayne & Aurox

Description changes:

Made a slight adjustment to the unlock requirement text for the "Are TOO Detectives!" title
Challenges and Statistics:

Reduced the number of games required for Shayne & Aurox's “Mentor for Monsters” challenge from 5 to 3
Reduced the number of kills required for Shayne & Aurox's “Isn't This a Buddy COMEDY?!” challenge from 200 to 100
Thorn

Challenges and Statistics:

Reduced the number of kills required for Thorn's “Daughter of Shadows” challenge from 500 to 100
Reduced the number of kills required for Thorn's “Spry Sprite Spray” challenge from 20 to 10
Reduced the number of kills required for Thorn's “Vengeance for the Lost” challenge from 1,000 to 500
Reduced the number of games required for Thorn's “Granddaughter of Stone” challenge from 5 to 3
Miscellaneous:

Reduced the performance impact of Thorn's arrow effects at long distances
Toby

Skills, Augments, and Balance changes:

Increased the damage of Core Dischargeby 15% (313 per second to 406 per second at Level 5)
Increased the damage of Core Dischargeafter selecting Toby's level 10 Left Helix Augment, Triple Charge by 25% (375 to 563 at Level 10)
Fixed an issue that allowed allies to gain permanent health regeneration from Toby's R2 Best Offenseaugment
Description changes:

Changed the text of Toby's level 3 Left Helix Augment, Targeting Overlayto better reflect the augment's functionality
Challenges and Statistics:

Reduced the number of kills required for Toby's “Temper, Temper, TA-BOOM” challenge from 20 to 10
Reduced the number of double-kills required for Toby's “Killing on Rails” challenge from 10 to 1
The “Core Discharge Damage” Accomplishment increments properly when using Toby's L10 Triple Charge augment
Miscellaneous:

Reduced the controller vibration while using the UPR H8-MS Custom Railgun
Whiskey Foxtrot

Skills, Augments, and Balance changes:

Reduced the fire interval of the UPR-SL3 Tactical Rifle from .08 seconds to .07 seconds
Scrap Cannoncan no longer be primed
Scrap Cannonnow applies a 60% Wound debuff for 4 seconds
Reduced the cooldown of Scrap Cannonfrom 12 seconds to 10 seconds
Increased the number of ricochets from Scrap Cannonfrom 2 to 4
Increased the bonus UPR-SL3 Tactical Rifledamage granted by Whiskey Foxtrot's level 2 Left Helix Augment, Swiss Cheese from 15% to 25%
Increased the duration of Whiskey Foxtrot's level 2 Left Helix Augment, Swiss Cheesefrom 4 seconds to 8 seconds
Fixed an issue that allowed additional MIRV grenadesto spawn after selecting Whiskey Foxtrot's level 4 Mutation, Sticky MIRV
Whiskey Foxtrot's iron sights now provide a small zoom while aiming down the sight
Description changes:

Changed the text of Whiskey Foxtrot's level 3 Left Helix Augment, Red Dot Sightto better reflect the augment's functionality
Challenges and Statistics:

Changed Whiskey Foxtrot's “Going Alone” Lore Challenge from “Kill Oscar Mike 25 times” to “Participate in killing Oscar Mike 5 times”
Reduced the number of knock backs required for Whiskey Foxtrot's “Some Find Me Repulsive” challenge from 2,500 to 500
Reduced the number of kills required for Whiskey Foxtrot's “Say Mike Again” challenge from 500 to 100
 

IntelliHeath

As in "Heathcliff"
https://gearboxsoftware.zendesk.com...6543-PlayStation-4-Update-Hot-Fix-Information

Due to word limits so part 2.

Campaign:

HUD elements no longer overlap when killed immediately after being revived
The Saboteur

Various changes were made to improve performance on The Saboteur
Reduced the number of dynamic lights in The Saboteur
Improved mesh culling at extreme distances in The Saboteur
Reduced the performance impact of loot containers on The Saboteur
Reduced the performance impact of all exploding shard barrels in The Saboteur
Fixed several issues that allowed players to skip objectives in The Saboteur
Fixed several issues that prevented certain skills from being useable when at certain areas
Thrall Shift Supervisor Varl now always leaves the Control Room
Fixed an issue with enemy pathing at the Foundry
Replaced a trap buildable with a turret buildable at the Reactor Facility
Fixed an issue with players becoming trapped in certain area of the map
Fixed a text issue with the “Pulverize” map challenge
Fixed a typographical error in one of the objective descriptions


Performance:

Reduced the performance impact of the directional damage indicator arrows


Gear:

Gear that increases maximum health will now also grant health when activated equal to the increase in maximum health
Gear that increases maximum shield strength will now also grant shield when activated equal to the increase in maximum shield strength
Shard count feed no longer displays negative values when two pieces of Gear with shard gain effects are active
Gear Box should always close automatically if no more pieces are affordable
Fixed an issue with activated gear appearing to become unequipped after dying and respawning
All rarities of the Janked “Painkiller”and Janked “Sidecar” now use the Dicey (Reduced Maximum Health) flaw
Anti-Motion Brace

Changed the Legendary effect of the Anti-Motion Brace
Reduces recoil while using alternative aiming modes
Bunker Buster

Changed the description of the Legendary effect to improve clarity
Burning Sunset

Fixed an issue that prevented healing while the Burning Sunset is active
Added an invulnerability shield visual effect when players become invulnerable
Codex Fragment

Changed the secondary stat from Recoil Reduction to Maximum Health
Doomsday Key

Fixed an issue with the Legendary effect functionality
Emergency Auto-Medic

Changed the secondary stat from CC Duration Reduction to Damage Reduction
Emulan Tincture

The Emulan Tincture no longer uses randomized values
Energetic Refractor

The Legendary effect now heals Kleese for 10% of Shield Healing done to allies
Fixed a grammatical error in the description
Executive Insurance Policy

The Legendary effect will now trigger properly when shields are recharged by any source
The Finiscian Wrench

Updated the description of the Legendary effect from “chance to deal critical damage” to “chance to deal 50% bonus damage” to more accurately reflect the gear's functionality
Updated the description of the Legendary effect to specify that it affects all buildables
Firmware Update 1.51C

Increased the Legendary effect trigger chance from 5-9% to 15-20%
Made minor grammatical adjustment to the description.
Generous Refund Policy

Fixed an issue with the Legendary effect functionality
Hate Reflector

Fixed an issue that caused the Legendary effect to trigger more frequently than intended
Increased the Legendary effect trigger chance from 5-9% to 15-20%
Reflected Pull effects now use a consistent direction
Hemsworth Sparkleshield

Fixed an issue that caused the Legendary effect to give a greater damage bonus than intended
Hidden Charger

Changed the Legendary effect of the Hidden Charger
Reloading your weapon reduces Shield Recharge Delay
Intermittent Angel

Fixed an issue that caused the Legendary effect to increase the player's Shield Recharge Delay
Increased the Legendary effect trigger chance from 5-9% to 15-20%
Lorrian Skill Spike

Updated the description of the Legendary effect from “chance to deal critical damage” to “chance to deal 50% bonus damage” to more accurately reflect the gear's functionality
Mag Daemon

Changed the Legendary effect of the Mag Daemon
Reloads performed while sprinting have increased Reload speed
Mini-Singularity Launcher

Changed the secondary stat from Attack Damage to Health Regeneration
The Modernista's

Increased the Legendary effect trigger chance from 5-9% to 15-20%
Made minor grammatical adjustment to the description
Mossire's Mukluks

Updated the description of the Legendary effect from Sprint Speed to Movement Speed to more accurately reflect the gear's functionality
Mutated Magazines

Fixed a typographical error in the description
Oath of the Sustained

Fixed an issue that caused the Legendary effect to heal friendly Sentries
One-4-All™ Shield Array

The Legendary effect no longer applies to the equipping player
The Legendary effect can no longer be stacked
Orbital Tracking Spike

Fixed an issue that caused the Legendary effect to work while in motion
The Pacifier

Changed the secondary stat from Shield Penetration to Maximum Shield Capacity
Added a numerical value to the description of the Legendary effect
Song of Vigor

The Legendary effect no longer applies to the equipping player
The Stable Executioner

Changed the secondary stat from Critical Hit Damage to CC Duration Reduction
Sustainment Well

Fixed a capitalization error in the description
Symbiotic Gauntlet

Fixed an issue that caused the Legendary effect to increase Skill damage
Symbiotic Spores

The Legendary effect can no longer be stacked
Symbiotic Spores are no longer referred to as “Spores of Mikollopria” when players receive them during The Experiment
Time Killer

Fixed an issue with the Legendary effect functionality
Veil Breaker Rounds

Changed the Legendary effect of Veil Breaker Rounds
The last round in a magazine temporarily prevents the target's shield from recharging
Veil Manipulator

Updated the description to better reflect Legendary effect's functionality
Vigilance Link

The Legendary effect can no longer be stacked
Vow of Vengeance

The Legendary effect can now be triggered by Quick meleeattacks
Voxis Core

Changed the Legendary effect to no longer stack damage when hitting multiple targets with a single skill
Fixed an issue that caused the Legendary effect to deal damage to the initial target
Vyn's Quiver

Changed the Legendary effect of Vyn's Quiver
On reload, gain Health Regeneration based on the number of bullets left in the magazine


Interface:

Added a Report Player function accessible through the scoreboard
Health Regeneration and Shield Regeneration values are now visible on the player's HUD
The Achievements Page on Steam should display correctly (PC)
Text chat in the main menu no longer appears off-screen at certain resolutions (PC)
Fixed a rare visual issue with the text chat expand button (PC)
Icons will not overlap when purchasing buildables
Fixed sorting Gear by Rarity
Title sorting types are now saved
The scroll speed in the Gear Bank is no longer affected by the player's sorting type
Sorting characters by “Unlocked” in the Command Menu will function correctly
Skins and Taunts now have descriptions when found in a loot pack for improved clarity
Fixed a minor text issue with unlocking characters with Hero Keys
Fixed an alignment issue with the “Mute All” button prompt on split screen clients
When interacting with Escort sentries' Power Skills Menu “Can't Afford” text will no longer overlap prices in split screen


Quality Of Life:

Player Alerts should function normally, allowing players to Ping consistently
Fixed a rare issue that caused players to not receive Legendary gear as challenge rewards. Missing gear will be retroactively rewarded after completing a game as the affected character
Players no longer receive challenge progress, EC, or XP if they are not connected to the server when a game ends
“Num Lock” is no longer a rebindable key (PC)
Fixed an issue that caused players to face the incorrect direction when respawning
Players will no longer appear to vote for a map multiple times
Fixed Average Player Score tie-breaker results
Added an achievement for Alani
Skins apply correctly in the Command Menu
Fixed an issue when selling duplicate pieces of gear
Fixed text displayed when a minion kills an enemy sentry
Locked characters will no longer appear unlocked in the Command Menu
Fixed an issue where the incorrect information is displayed in the command menu after unlocking a character
SHiFT codes will no longer appear to fail on the first try
Fixed an issue with “My Rewards” not functioning properly after signing in to SHiFT
Battleborn Support IDhas been renamed to Battleborn Profile ID


Match Making:

Fixed an issue where the wrong map experiences appeared on the Map vote screen
Made a change to reduce queue times for users with exceptionally high or low Elo ratings
Fixed a rare issue that could cause players to lose the ability to exit matchmaking properly


Audio:

Adjusted the Music volume in The Saboteur
Added music to character select
Fixed an issue that allowed unintended audio to play during character select
Made adjustments to the combat music during defense waves in The Saboteur
Adjusted the volume of Varelsi Scaven tentacle sounds
 

IntelliHeath

As in "Heathcliff"
Yep. still deciding if it's worth that much. Unsure. Is the PC community still sort of alive?

very low numbers. couple of weeks ago I heard that the numbers should be 400-600 but don't quote me on that. I know some PC users are picking up BattleBorn for PS4 because the community there is bigger.
 

IntelliHeath

As in "Heathcliff"
Here's a video where my game doesn't register my match rewards, including character challenge progress and loot.

https://www.youtube.com/watch?v=wW1pmLQY0dE

Anyone else had this happen to them? I was pretty annoyed!

Yeah, some people have same issues as you did. They already specifically stats that they are going to fix it. Just wait until tomorrow for patch.

Yes, they should. The patch contains some new behind-the-scenes code with challenges that should do a better job of re-checking to see if you have completed a challenge. Some users had gotten challenges into a broken state where they had surpassed the requirements, and our system failed to re-check correctly at that point. This change will also trigger challenge completion for any users who are past the now lower requirements.
 
Yeah, some people have same issues as you did. They already specifically stats that they are going to fix it. Just wait until tomorrow for patch.

Interesting. I hope so!

It actually happened again a little after, but fortunately I had no luck on that mission so I wasn't especially bothered.

I tweeted the Gearbox community mananger with a video of losing the loot, and he apologized but said there's nothing they can do, and that it just happens very occasionally.

He did say that if I give him my email address he will 'send some good luck my way' though. So I'm waiting on whatever that might be...

On another note, as a Thorn and Phoebe player I'm glad to see my characters aren't being touched. :p
 

daedalius

Member
Changes look good overall, hopefully the new map will be as good as everyone seems to think overgrowth is (I mean, I like it too, but some variation please!)

Hopefully the humble bundle will change the dialogue on PC from "Welp it's a dead game" to "it's doing ok"

Matching in xbone still seems relatively quick.
 
Spotted this for £12 new on the XBO, is it worth that?

If you like MOBAs/Gearbox stuff (although I am no Borderlands fan, but love this, go figure...)/shooters then yes, why not.

It's best appreciated, imo, as a MOBA FPS with a sprinkling of loot-shooter co-op 'dungeons' for variety.
 
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