SuperGooey
Member

feels good on the eyes
DLC expansion. lolHow the hell did they leave out the entire Sydney Harbour Bridge?
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Where is the best game ever ??
Also, honorable mention to Oblivion, but I can't find a video of vanilla water
and i remember some xbox game, with flying maybe kind of like crimson skies, but futuristic i think, anyway you spent some of the time in that game VTOLing around some Islands or something, and that had pretty nice water graphics..
Funnily enough I just wanted to post it, you mean Yager right?
Game looked absolutely insane for mid-2003.
For a city building game / strategy, Anno 1800 is gorgeous and has impressive water.
Came here to say this... Halo 3 water was incredible. I'd say AC: Black Flag topped it but Halo 3 had a 6 year run as the best water for sure.Halo 3
This water always reminded me of dark athena water 3:25
right ?! And that's last gen gameWhat the hell. How is possibile, the water is incredible
Cheating but Onimusha 2, 10:45
right ?! And that's last gen game
later in the game, you see the water from more different angles
This is so disappointing
Where is the best game ever ??
Also, honorable mention to Oblivion, but I can't find a video of vanilla water
I don't think it's sold anywhere. Been pulled from gog and steam years ago. I have gog version from old purchase when it was availableIs this in gamepass?
That game is perfect, imo.. damn near flawless.. perhaps just not broad enough to be a goat contender.. also, well, difficulty of attaining it for some people...
Who remembers the first water with bump mapping in freaking 1998 on PC?
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Who remembers the first water with bump mapping in freaking 1998 on PC?
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I honestly prefer the low settings in that video. The ultra make the water behave and look like jelly. Low has less impressive behaviour, but looks more realistic.
is that expendables?Who remembers the first water with bump mapping in freaking 1998 on PC?
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is that expendables?
Replaying HL2, EP1 and EP2 I am amazed by its' beautiful water. Still today, when everybody is talking about raytracing, HL2 used another tech than just SSR, so you always see realtime reflections, even if objects are not in your field of view.
Something similar like HITMAN 2 uses instead of RT I guess.
Another example I found on YT![]()
With flashlight, which is also visible in reflection
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Without looking at the original objects, SSR would fail right now.
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I can't remember, if this was already implemented in the old source engine (2004) on release or came with an update, since there are other changes like real object shadows when using the flashlight, which I don't remember from the 2004's release as well.