“The unfortunate reality is most gamers' knowledge of a video game begins and ends with seeing it plastered on a digital storefront. Most gamers are normies unplugged from the hype cycle, let alone any controversy cycles. They stumble on the game on the storefront of their choice and they find the posted trailers and some reviews and that's how they decide whether or not to play. Maybe they run into a commercial on TV or a Youtube ad that perks their interest first, maybe they hear it off-hand from a friend. This has always been true, nothing's really changed here....and that's actually kinda the frustrating part: that outside of gamers opting for digital media and subscriptions (aka weaker forms of ownership) these kinds of attitudes haven't really changed at all.
I'd say terminally-online gamers have no impact....but that's not really true. The chuds very clearly do. They're the ones that can quickly foment outrage and thus headlines, they're the ones farming views on Youtube and TikTok, they're the ones able to make enough noise to permeate into the mainstream, they're the ones able to inspire unrelated actions outside of gaming itself. Us? We don't get to have
shit, not when most gamers have no idea what's going on and don't want to know, and not when most gamers that do know just wanna play their fun escapist games in peace without anyone judging them for bad habits or guilty pleasures or whatever.
Until we see a serious attitude change around gaming consumption we're just not going to see any change to this. Gaming journalists try, Youtubers and other influencers try, even forums like this one try, but goddamn can it really feel like just screaming into the void.”