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Black Myth: Wukong | OT | IGNorant Ape

solidus12

Member
Finished Sekiro yesterday, and received my physical copy of Wukong today, so excited !!

9oeLezM.jpeg
 
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Frostt

Member
I’m not enjoying this too much. There are bugs that are horrible, like when the Tiger Yellow Wind boss hides behind an invisible wall and attacks from there. What gives?
 

Gaiff

SBI’s Resident Gaslighter
I’m not enjoying this too much. There are bugs that are horrible, like when the Tiger Yellow Wind boss hides behind an invisible wall and attacks from there. What gives?
Not sure what you mean? Invisible wall? The move he does is Rock Solid where he turns into stone and temporarily become invincible. If you hit him, you recoil and open yourself up for a counter-attack.
 

Frostt

Member
Not sure what you mean? Invisible wall? The move he does is Rock Solid where he turns into stone and temporarily become invincible. If you hit him, you recoil and open yourself up for a counter-attack.

When he moves too much he starts attacking from ledges/ridges outside the arena (space designated for the fight to occur) we fight in, where I can not reach and he will get behind invisible walls, super annoying.
 

CosmicComet

Member
The yellow wind sage attacking you outside of the bounds of the wind walls is intended.

Fight smarter or unlock the secret vessel to counteract that.
 

Gaiff

SBI’s Resident Gaslighter
When he moves too much he starts attacking from ledges/ridges outside the arena (space designated for the fight to occur) we fight in, where I can not reach and he will get behind invisible walls, super annoying.
You said Yellow Wind Tiger boss, so I thought you meant Tiger Vanguard. Sounds like you’re describing the Yellow Wind Sage who attacks you out of
bounds. That’s not a glitch or bug. You need the Wind Tamer.

Also, Yellow Wind Sage is a rat, not a tiger lol.
 
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Stafford

Member
I find it pretty disappointing how we're pretty much in 2025 and not a word about that Xbox version. Wasn't it said Game Science had something to announce at TGA? I was kinda waiting for it. But alas.
 

Frostt

Member
Are you sure that isnt a special attack?

You said Yellow Wind Tiger boss, so I thought you meant Tiger Vanguard. Sounds like you’re describing the Yellow Wind Sage who attacks you out of bounds. That’s not a glitch or bug. You need the Wind Tamer.

Also, Yellow Wind Sage is a rat, not a tiger lol.

I didn't know about this thanks. And yes, after you said, yes, he looks more like a rat than a tiger lol the dude was beating me so hard i didn't even see that. Beaten.
 
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Decided to buy this game. It's very difficult. Your staff does maybe 1-2% damage, yet bosses have an insane amount of health, and kill you in 3 hits.

I also don't find the controls very responsive. Coming from Ghost of Tsushima, Wukong feels horrible to play.

Any tips/advice?
 
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Draugoth

Gold Member
Decided to buy this game. It's very difficult. Your staff does maybe 1-2% damage, yet bosses have an insane amount of health, and kill you in 3 hits.

I also don't find the controls very responsive. Coming from Ghost of Tsushima, Wukong feels horrible to play.

Any tips/advice?

I found it very easy mind some bosses which required changing my build.

Use skills and dodge, upgrade your character and make armor/weapon combinations for buffing.

I use a charging build that in NG+with the starting outfit that literally killls everything in a single hit.
 
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SkylineRKR

Member
Decided to buy this game. It's very difficult. Your staff does maybe 1-2% damage, yet bosses have an insane amount of health, and kill you in 3 hits.

I also don't find the controls very responsive. Coming from Ghost of Tsushima, Wukong feels horrible to play.

Any tips/advice?

You'll suffer if you go for a jack of all trades build. You can trivialize the game by specializing into critical damage or monkeys. Gear also compliments a certain play style, as does the gourd. See what works best.
 

Gaiff

SBI’s Resident Gaslighter
Decided to buy this game. It's very difficult. Your staff does maybe 1-2% damage, yet bosses have an insane amount of health, and kill you in 3 hits.
It's really not that hard early on though and bosses don't 3-shot you. Your staff also does decent damage against every Chapter 1 boss, so I have no idea where you got that 1-2% damage against bosses with an insane amount of health. Chapter 1 bosses are manageable and don't have a very large health pool. How far are you and did you upgrade your character?
I also don't find the controls very responsive. Coming from Ghost of Tsushima, Wukong feels horrible to play.

Any tips/advice?
Are you on PC or PS5? If on PS5, you should probably play Balanced Mode. If on PC, you should try to be at 40fps+ before toggling DLSS frame generation. Don't forget that Reflex only works with DLSS, which is only available on RTX 40 cards and above. If you turn on AMD Frame Generation, you'll just get significantly more latency without Reflex.
 
It's really not that hard early on though and bosses don't 3-shot you. Your staff also does decent damage against every Chapter 1 boss, so I have no idea where you got that 1-2% damage against bosses with an insane amount of health. Chapter 1 bosses are manageable and don't have a very large health pool. How far are you and did you upgrade your character?

Are you on PC or PS5? If on PS5, you should probably play Balanced Mode. If on PC, you should try to be at 40fps+ before toggling DLSS frame generation. Don't forget that Reflex only works with DLSS, which is only available on RTX 40 cards and above. If you turn on AMD Frame Generation, you'll just get significantly more latency without Reflex.
I've got an RTX 4080. I could not see any options for Reflex. Performance for the game doesn't seem great but I'm assuming this is all the fault of UE5. I'm using DLSS @ 55%, a mixture of very high and high settings, only getting 80FPS at 4K. There is also a LOT of pop in.

I found the bosses in Chapter 2 to be very frustrating. I was dying in a few hits from the Tiger + Tiger Acolyte.

In truth the game does not tell you much about 'how to play'. I've figured out some combo moves (X X X Y + Y) and have respec'd my character - the game is more tolerable now. Also, using 'rock solid' to parry seems to help a ton.
 
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Gaiff

SBI’s Resident Gaslighter
I've got an RTX 4080. I could not see any options for Reflex
It's enabled automatically when you toggle frame generation, which really sucks. It should be separate.
I found the bosses in Chapter 2 to be very frustrating.

In truth the game does not tell you much about 'how to play'. I've figured out some combo moves (X X X Y + Y) and have respec'd my character - the game is more tolerable now. Also, using 'rock solid' to parry seems to help a ton.
Oh, yeah, some Chapter 2 bosses such as Tiger Vanguard are fairly challenging. I figured you were in Chapter 1. As for going with Rock Solid, I find it a bit middling compared to Cloud Step that just lets you check out from the fight for a few seconds and gives you some precious time to heal and apply buffs. I also believe you should have upgraded your staff by now.
 
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It's enabled automatically when you toggle frame generation, which really sucks. It should be separate.

Oh, yeah, some Chapter 2 bosses such as Tiger Vanguard are fairly challenging. I figured you were in Chapter 1. As for going with Rock Solid, I find it a bit middling compared to Cloud Step that just lets you check out from the fight for a few seconds and gives you some precious time to heal and apply buffs. I also believe you should have upgraded your staff by now.
Too bad we can't use both cloud step and rock solid.
 
Finished it last weekend. What a game!
48 hours. All bosses and secret ending.
Not one I will be replaying because I think it's a bit too big and tiring. I prefer replaying shorter games.
BUT MAN. What a masterpiece
How do you know what bosses you have beat - or are due to beat? Is there an easy way to track this in game?
 
What started like a nice game with its own twist on the souls formula, has devolved into a checklist, "gotta just finish it 'cause I can't do it anymore" game for me...

See, the real problem with this game aren't the invisible walls but the levels themselves :
- Branching path after branching path after branching path...
- Level design isn't good, sure, levels look nice and atmospheric (plus, that art direction) but, gameplay wise they might as well be interconnected hallways.
- That invisible walls thing again...is actually a detriment to the whole level design and its readability since you don't really know if you can actually drop down/interact or not with specific parts of the map just by glancing from a few (in-game) meters away sucking the whole exploration fun out of the game since you're scouring every inch of the map like a maniac thinking if that specific part of the map is actually interactive or not.
Chapter 3 (snow area) and chapter 4 were especially bad when it comes to this.

- Levels feel more like checklist gauntlets than actual levels : there's no fun in it, you're basically doing the usual boss/sub-boss rush thing while trying to find all the secret chests /secret sub-bosses spirits (those with the blue glow), it becomes OCD inducing after X hours...

Most importantly though, the game just outstays its welcome, shit, I'm level 91 with 50+ hours and I've just started chapter 5, and to be honest, after the chapter 4 bullshit with Yellow Loong, Scorpion lord, 2-phase zombie bird and final chapter boss (100 eyes dude) I think I've had my fill, I just don't have the courage anymore to continue playing it but, knowing me, I won't be able to start a different game if I don't finish this fucking game first.

Again, it starts nice but after X hours the game becomes a slog due to the not so good very linear buy still confusing level design, difficulty spikes ahoy and general fuckery.

It looks good, the art direction is really nice, there's some cool vistas and bosses but...it just goes on and on and on and on...
One of the most exhausting games I've ever played, I need a good 10-15 minutes to clear my head after finishing a session with this game...
 
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Hunter 99

Member
What started like a nice game with its own twist on the souls formula, has devolved into a checklist, "gotta just finish it 'cause I can't do it anymore" game for me...

See, the real problem with this game aren't the invisible walls but the levels themselves :
- Branching path after branching path after branching path...
- Level design isn't good, sure, levels look nice and atmospheric (plus, that art direction) but, gameplay wise they might as well be interconnected hallways.
- That invisible walls thing...is actually a detriment to the whole level design and its readability since you don't really know if you can actually jump down or not from a few (in-game) meters away sucking the whole exploration fun out of the game since you're scouring every inch of the map like a maniac thinking if that specific part of the map is actually interactive or not.
Chapter 3 (snow area) and chapter 4 were especially bad when it comes to this.

- Levels feel more like checklist gauntlets than actual levels : there's no fun in it, you're basically doing the usual boss/sub-boss rush thing while trying to find all the secret chests /secret sub-bosses spirits (those with the blue glow), it becomes OCD inducing after X hours...

Most importantly though, the game just outstays its welcome, shit, I'm level 91 with 50+ hours and I've just started chapter 5, and to be honest, after the chapter 5 bullshit with Yellow Loong, Scorpion lord, 2-phase zombie bird and final chapter boss (100 eyes dude) I think I've had my fill, I just don't have the courage anymore to continue playing it but, knowing me, I won't be able to start a different game if I don't finish this fucking game first.

Again, it starts nice but after X hours the game becomes a slog due to the not so good level design, difficulty spikes ahoy and general fuckery.

It looks good, the art direction is really nice, there's some cool vistas and bosses but...it just goes on and on and on and on...
Nice summary, I agree it goes on for too long.
I got to chapter 4 and it was just getting tiresome.struggled through to final boss but I don't like the whole perfect dodge thing I much prefer parry system like sekiro,lies of p ect.
Plus the whole gourd takes forever to drink and the spells take ages to work.
It's a 7 out of 10 for me. Beautiful visuals bit gameplay is just missing something
 

Gaiff

SBI’s Resident Gaslighter
What started like a nice game with its own twist on the souls formula, has devolved into a checklist, "gotta just finish it 'cause I can't do it anymore" game for me...

See, the real problem with this game aren't the invisible walls but the levels themselves :
- Branching path after branching path after branching path...
- Level design isn't good, sure, levels look nice and atmospheric (plus, that art direction) but, gameplay wise they might as well be interconnected hallways.
- That invisible walls thing...is actually a detriment to the whole level design and its readability since you don't really know if you can actually jump down or not from a few (in-game) meters away sucking the whole exploration fun out of the game since you're scouring every inch of the map like a maniac thinking if that specific part of the map is actually interactive or not.
Chapter 3 (snow area) and chapter 4 were especially bad when it comes to this.

- Levels feel more like checklist gauntlets than actual levels : there's no fun in it, you're basically doing the usual boss/sub-boss rush thing while trying to find all the secret chests /secret sub-bosses spirits (those with the blue glow), it becomes OCD inducing after X hours...

Most importantly though, the game just outstays its welcome, shit, I'm level 91 with 50+ hours and I've just started chapter 5, and to be honest, after the chapter 5 bullshit with Yellow Loong, Scorpion lord, 2-phase zombie bird and final chapter boss (100 eyes dude) I think I've had my fill, I just don't have the courage anymore to continue playing it but, knowing me, I won't be able to start a different game if I don't finish this fucking game first.

Again, it starts nice but after X hours the game becomes a slog due to the not so good level design, difficulty spikes ahoy and general fuckery.

It looks good, the art direction is really nice, there's some cool vistas and bosses but...it just goes on and on and on and on...
Just do the main stuff then. You mentioned Scorpionlord, Duskveil, and Yellow Loong, they’re all optional. The game can be completed in about 30 hours if you stick to the main story. With all the side content, you’re looking at a solid 50 hours.
 
What the hell is up with the shadow draw-in of this game on PS5? I'm playing on PS5 PRO and shadows fade out a few FEET in front of the player!! It's a joke and the worst I've seen in a game. Yet somehow this was labeled as a "great PS5 Pro update" by gamers and here on NeoGaf?! What gives?
 
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