Orochinagis
Member
He asked about particular weapons, I provided an answer.
Yeah.....the weapon is not really worth it to spoil your first run anyway
He asked about particular weapons, I provided an answer.
He still needs to go through the Forbidden Woods, which clearly he hasn't done yet. Veelk, go fight those thin dudes with the sacks, it'll probably kill you, have fun. If you don't want that you need to go through the cemetery without getting Robocopped to get to a new area.
Investigate the corpse at the end, that should take you to the next part.
You have fought Blood Starved Beast right?I have no idea what any of this means.
I'm just gonna go to the cemetery and wing it from there.
You have fought Blood Starved Beast right?
You haven't made your way far enough into Old Yharnam then.If that's a boss, no.
yeah I did and it took me to the library... I think?... then that took me to that nightmare frontier. Not really sure what to do since I hate the nightmare frontier
I have a feeling that I am close to the end. also hearing the baby in the background is annoying
Special video to give a bit of context to the end of the next episode, Pimmsy witnesses Alfred's downfall: https://www.youtube.com/watch?v=Rk1-8KFKnzQ
Alfred's still my favourite bro in Bloodborne, even if he's a religious lunatic. He helps you out, gives you info and Fire Paper, and his speech in Castle Cainhurst is probably my favourite dialogue of the entire game.
Now the real episode 14, Pimmsy vs. Ebrietas, Daughter of the Cosmos: https://www.youtube.com/watch?v=9DJFTm_8VIE
I really liked the subtle detail ofEbrietas's shield against Mensis Scholar Damien's Blacksky Eye spell, I hadn't seen it before against A Call Beyond for example. I think we've missed it or haven't looked hard enough, but is there an actual explanation as to why the Altar of Despair reverses time?
I love how the coop partner is just zoning Ebrietas with constant beam spam. If I wasn't at worked I would've just laughed my ass off.Special video to give a bit of context to the end of the next episode, Pimmsy witnesses Alfred's downfall: https://www.youtube.com/watch?v=Rk1-8KFKnzQ
Alfred's still my favourite bro in Bloodborne, even if he's a religious lunatic. He helps you out, gives you info and Fire Paper, and his speech in Castle Cainhurst is probably my favourite dialogue of the entire game.
Now the real episode 14, Pimmsy vs. Ebrietas, Daughter of the Cosmos: https://www.youtube.com/watch?v=9DJFTm_8VIE
I really liked the subtle detail ofEbrietas's shield against Mensis Scholar Damien's Blacksky Eye spell, I hadn't seen it before against A Call Beyond for example. I think we've missed it or haven't looked hard enough, but is there an actual explanation as to why the Altar of Despair reverses time?
It just restore her not reverse time I think, and alfred is quite the one of the few NPC who is totally transparent towards you.
I love how the coop partner is just zoning Ebrietas with constant beam spam. If I wasn't at worked I would've just laughed my ass off.
Yeah but why her? Is it because she has Pthumerian blood?
Exactly, Alfred is up front, honest and straightforward with you, in contrast with the Chapel Dweller who seems reeeally suspicious when you first meet him.
Coop partner really just broke that fight. Ebrietas can be a really stiff challenge. A part of me would want to see Pimmsy play before the most recent patch, but I'm also glad she's enjoying the game.To be fair, if AI have infinite bullets I would have wanted it to do exactly that (except maybe use A Call Beyond since that does a lot more against Ebrietas).
I tried to use 2 hours of break I had between studying for a test and writing a paper to try and get back into it after like a week of not playing. I didn't progress much. Any bloodechoes I got, I lost before I could make use of. Problem is that I'm not sure where to go from here on out. Left to the grand cathedral is this wierd tunnel of grave stones that lead to a cemetery. When I noticed that it was particularly creepy looking, even relative to the rest of the game, I was like "I don't know if this area is quite ready for my winning personality and unstoppable charisma yet, but..." then I went in further, where some scythe carrying looking spectre appeared and I was about to fight him, but a dog with a crescent moon blade in it's mouth killed me in one hit. Yup, definitely not ready.
Then I tried going to the right of the cemetary, where I found a hunter that was using an electric mace. Coolio. He was tough, but I actually beat him. Then I met like the worst possible hunter troll. He just had a wide spread shotgun that he spammed at me from a distant, and I have to try and get close as he runs around. Very annoying to fight. Maybe not impossible, but I didn't want to deal with the headache.
So I went down to Old Yharnam, where I met what I thought would be a nice man. I mean, he's trying to protect me, telling me it's a dangerous town and all, but of course I can handle myself. Then he's all "You cannot die to the beasts. So I will kill you myself." WHAT A NICE DUDE! Killing me so I don't have to die. So generous.
I don't really know how to proceed from here, tbh. The normal enemies of the Old Yarn are very easy, and the other two seem a bit out of my league, so I'm guessing I level up before I go there. I'll have to figure out what to do about that gun though. I'm mostly worried I'm missing some side quest though, but I don't want to check if I have.
If you have the DLC, that is now the earliest possible you can find any chunks.
In the library the first floor leads to the nightmare frontier, the second floor leads to the nightmare of mensis, that's where you want to go.
You don't need to kill the spiders but if you need to you can just funnel them through the door you came in, kill the small spiders and kill the big spiders while it's stuck at the door. It can't go through and you can just safely kill it.Should I kill the giant spider with spider friends? I got tired of dying to him and ran off. Fought some dude and killed others and found another lamp. Nightmare mensis totally sucks. I got invaded every time I tried to cross the river of lucky charms so I pulled some Yolo moves and found that foul woman
Realised I skipped a few fights since I edited them after the Rom video, so I'm catching up now - episode 15, Pimmsy vs Yurie, the Last Scholar: https://www.youtube.com/watch?v=0h0ntZIMqOc
I find she's quite a tough hunter to fight at this stage - Iosefka is slightly harder because of the enclosed room whereas the bottom floor of the college has enough space to dodge around more.
What's the reason for Yurie being here again? She's not an apprentice of Master Willem as one blocks the entrance to the Forbidden Woods (and is dead), and the other drops the Graveguard set (and is also dead).
She must be a member of the Choir like Iosefka was. Was she trying to find Master Willem himself?
I'm not going to give out too much advice, but now is a good time to use up some of that insight. You'll see why I say this for a very good reason. Yeah...hopefully now you realize why I said, "hopefully you don't get Robocopped" in a previous post cause getting shot to pieces by those guys just reminds me of that scene in Robocop.The more I play bloodborne, the more I realize that this is just enough of my kind of game that I am willing to endure it while also realizing that it's gameplay design philosophy is going to make it a very frustrating experience, which I don't think will end with a really good holistic experience.
I only played 40 minutes, and I should probably hold off on these posts until I can sit down and tackle things for 3 hour spans as I'll probably make more progress that way. However, I've been trying to get passed the cemetary, and it's pretty challenging for me in ways I'm not enjoying. This new ghost enemy things are interesting enemies, but then you have a bunch of shitheads off on the side that just take potshots at you, especially the group of 4 or 5 that just huddle around that fire together. This means I need to be extremely meticulous about how I approach it, because if I strike too far out, an outside gunner might spot me and start shooting at me from way far away. Which would be fine, if the enemies didn't blend so well with their environment and if the nearest spawnpoint wasn't a over a minutes running distance away. Every failure means I have to wait 2 minutes atleast of just getting back to where I was. And the way the enemies blend into the background really nasty surprises.
I'm not going to say it's unfair because I don't think it strictly is that and I think seen the bloodsouls community take to posters that use that word like sharks take to a bleeding seal too often for it to be worth using even if I did think it applied, but it is a pain in the ass for no good reason. I said it before in some other post, and I'll probably say it again, but the design philosophy here doesn't make success more satisfying, it just makes defeat more frustrating. And I know some people like it like that, but I'm personally not a masochist and it's tough for me to justify that when I don't really get anything in return.
I should also note that whenever I say that I am on whatever part I'm on and having some trouble with it, people tend to give out advise on how to beat it, even if I don't ask for it. While I appreciate the generousity, I'd rather you guys not give me that advise as I want to figure it out myself despite the frustration I'm feeling. Sometimes, I just want to bitch and moan, you know, not necessarily looking for a hand out. There probably will be times where I will come in here and just be "The fuck do I do here?", I just don't that to be the default response to my complaining.
I'm not going to give out too much advice, but now is a good time to use up some of that insight. You'll see why I say this for a very good reason. Yeah...hopefully now you realize why I said, "hopefully you don't get Robocopped" in a previous post cause getting shot to pieces by those guys just reminds me of that scene in Robocop.
It'll stop those ghost things from showing up because they show up when you reach 15 insight. Worst thing about the dogs is that they can stun lock you and seem to attack you right when you're about to attack them. There's actually worse scenarios in the chalice dungeons.So I should buy something with insight and that'll make the game easier?
But yeah, I understand what you meant by being dakka'd now. But I had managed to get passed that once, and got eaten up by a sneak dog attack while in a corner. Frikken ninja dogs.
The more I play bloodborne, the more I realize that this is just enough of my kind of game that I am willing to endure it while also realizing that it's gameplay design philosophy is going to make it a very frustrating experience, which I don't think will end with a really good holistic experience.
I only played 40 minutes, and I should probably hold off on these posts until I can sit down and tackle things for 3 hour spans as I'll probably make more progress that way. However, I've been trying to get passed the cemetary, and it's pretty challenging for me in ways I'm not enjoying. This new ghost enemy things are interesting enemies, but then you have a bunch of shitheads off on the side that just take potshots at you, especially the group of 4 or 5 that just huddle around that fire together. This means I need to be extremely meticulous about how I approach it, because if I strike too far out, an outside gunner might spot me and start shooting at me from way far away. Which would be fine, if the enemies didn't blend so well with their environment and if the nearest spawnpoint wasn't a over a minutes running distance away. Every failure means I have to wait 2 minutes atleast of just getting back to where I was. And the way the enemies blend into the background really nasty surprises.
I'm not going to say it's unfair because I don't think it strictly is that and I think seen the bloodsouls community take to posters that use that word like sharks take to a bleeding seal too often for it to be worth using even if I did think it applied, but it is a pain in the ass for no good reason. I said it before in some other post, and I'll probably say it again, but the design philosophy here doesn't make success more satisfying, it just makes defeat more frustrating. And I know some people like it like that, but I'm personally not a masochist and it's tough for me to justify that when I don't really get anything in return.
I should also note that whenever I say that I am on whatever part I'm on and having some trouble with it, people tend to give out advise on how to beat it, even if I don't ask for it. While I appreciate the generousity, I'd rather you guys not give me that advise as I want to figure it out myself despite the frustration I'm feeling. Sometimes, I just want to bitch and moan, you know, not necessarily looking for a hand out. There probably will be times where I will come in here and just be "The fuck do I do here?", I just don't that to be the default response to my complaining.
The more I play bloodborne, the more I realize that this is just enough of my kind of game that I am willing to endure it while also realizing that it's gameplay design philosophy is going to make it a very frustrating experience, which I don't think will end with a really good holistic experience.
I only played 40 minutes, and I should probably hold off on these posts until I can sit down and tackle things for 3 hour spans as I'll probably make more progress that way. However, I've been trying to get passed the cemetary, and it's pretty challenging for me in ways I'm not enjoying. This new ghost enemy things are interesting enemies, but then you have a bunch of shitheads off on the side that just take potshots at you, especially the group of 4 or 5 that just huddle around that fire together. This means I need to be extremely meticulous about how I approach it, because if I strike too far out, an outside gunner might spot me and start shooting at me from way far away. Which would be fine, if the enemies didn't blend so well with their environment and if the nearest spawnpoint wasn't a over a minutes running distance away. Every failure means I have to wait 2 minutes atleast of just getting back to where I was. And the way the enemies blend into the background really nasty surprises.
I'm not going to say it's unfair because I don't think it strictly is that and I think seen the bloodsouls community take to posters that use that word like sharks take to a bleeding seal too often for it to be worth using even if I did think it applied, but it is a pain in the ass for no good reason. I said it before in some other post, and I'll probably say it again, but the design philosophy here doesn't make success more satisfying, it just makes defeat more frustrating. And I know some people like it like that, but I'm personally not a masochist and it's tough for me to justify that when I don't really get anything in return.
I should also note that whenever I say that I am on whatever part I'm on and having some trouble with it, people tend to give out advise on how to beat it, even if I don't ask for it. While I appreciate the generousity, I'd rather you guys not give me that advise as I want to figure it out myself despite the frustration I'm feeling. Sometimes, I just want to bitch and moan, you know, not necessarily looking for a hand out. There probably will be times where I will come in here and just be "The fuck do I do here?", I just don't that to be the default response to my complaining.
yo screw this nightmare mirror boss whatever. dude just runs around and straight up bukakes me every time
The more I play bloodborne, the more I realize that this is just enough of my kind of game that I am willing to endure it while also realizing that it's gameplay design philosophy is going to make it a very frustrating experience, which I don't think will end with a really good holistic experience.
I only played 40 minutes, and I should probably hold off on these posts until I can sit down and tackle things for 3 hour spans as I'll probably make more progress that way. However, I've been trying to get passed the cemetary, and it's pretty challenging for me in ways I'm not enjoying. This new ghost enemy things are interesting enemies, but then you have a bunch of shitheads off on the side that just take potshots at you, especially the group of 4 or 5 that just huddle around that fire together. This means I need to be extremely meticulous about how I approach it, because if I strike too far out, an outside gunner might spot me and start shooting at me from way far away. Which would be fine, if the enemies didn't blend so well with their environment and if the nearest spawnpoint wasn't a over a minutes running distance away. Every failure means I have to wait 2 minutes atleast of just getting back to where I was. And the way the enemies blend into the background really nasty surprises.
I'm not going to say it's unfair because I don't think it strictly is that and I think seen the bloodsouls community take to posters that use that word like sharks take to a bleeding seal too often for it to be worth using even if I did think it applied, but it is a pain in the ass for no good reason. I said it before in some other post, and I'll probably say it again, but the design philosophy here doesn't make success more satisfying, it just makes defeat more frustrating. And I know some people like it like that, but I'm personally not a masochist and it's tough for me to justify that when I don't really get anything in return.
I should also note that whenever I say that I am on whatever part I'm on and having some trouble with it, people tend to give out advise on how to beat it, even if I don't ask for it. While I appreciate the generousity, I'd rather you guys not give me that advise as I want to figure it out myself despite the frustration I'm feeling. Sometimes, I just want to bitch and moan, you know, not necessarily looking for a hand out. There probably will be times where I will come in here and just be "The fuck do I do here?", I just don't that to be the default response to my complaining.
Just bait the tentacles and dodge left then forward. He leaves himself wiiiiiide open.
The more I play bloodborne, the more I realize that this is just enough of my kind of game that I am willing to endure it while also realizing that it's gameplay design philosophy is going to make it a very frustrating experience, which I don't think will end with a really good holistic experience.
I only played 40 minutes, and I should probably hold off on these posts until I can sit down and tackle things for 3 hour spans as I'll probably make more progress that way. However, I've been trying to get passed the cemetary, and it's pretty challenging for me in ways I'm not enjoying. This new ghost enemy things are interesting enemies, but then you have a bunch of shitheads off on the side that just take potshots at you, especially the group of 4 or 5 that just huddle around that fire together. This means I need to be extremely meticulous about how I approach it, because if I strike too far out, an outside gunner might spot me and start shooting at me from way far away. Which would be fine, if the enemies didn't blend so well with their environment and if the nearest spawnpoint wasn't a over a minutes running distance away. Every failure means I have to wait 2 minutes atleast of just getting back to where I was. And the way the enemies blend into the background really nasty surprises.
I'm not going to say it's unfair because I don't think it strictly is that and I think seen the bloodsouls community take to posters that use that word like sharks take to a bleeding seal too often for it to be worth using even if I did think it applied, but it is a pain in the ass for no good reason. I said it before in some other post, and I'll probably say it again, but the design philosophy here doesn't make success more satisfying, it just makes defeat more frustrating. And I know some people like it like that, but I'm personally not a masochist and it's tough for me to justify that when I don't really get anything in return.
I should also note that whenever I say that I am on whatever part I'm on and having some trouble with it, people tend to give out advise on how to beat it, even if I don't ask for it. While I appreciate the generousity, I'd rather you guys not give me that advise as I want to figure it out myself despite the frustration I'm feeling. Sometimes, I just want to bitch and moan, you know, not necessarily looking for a hand out. There probably will be times where I will come in here and just be "The fuck do I do here?", I just don't that to be the default response to my complaining.
It has probably already been said, but you should try to do some death runs. A run where you are trying to explore as much as possible and don't really care about your death. When you hit those woods, just run around and explore knowing you will die. See if you can find a way out or map out the exits in your head.The more I play bloodborne, the more I realize that this is just enough of my kind of game that I am willing to endure it while also realizing that it's gameplay design philosophy is going to make it a very frustrating experience, which I don't think will end with a really good holistic experience.
I only played 40 minutes, and I should probably hold off on these posts until I can sit down and tackle things for 3 hour spans as I'll probably make more progress that way. However, I've been trying to get passed the cemetary, and it's pretty challenging for me in ways I'm not enjoying. This new ghost enemy things are interesting enemies, but then you have a bunch of shitheads off on the side that just take potshots at you, especially the group of 4 or 5 that just huddle around that fire together. This means I need to be extremely meticulous about how I approach it, because if I strike too far out, an outside gunner might spot me and start shooting at me from way far away. Which would be fine, if the enemies didn't blend so well with their environment and if the nearest spawnpoint wasn't a over a minutes running distance away. Every failure means I have to wait 2 minutes atleast of just getting back to where I was. And the way the enemies blend into the background really nasty surprises.
I'm not going to say it's unfair because I don't think it strictly is that and I think seen the bloodsouls community take to posters that use that word like sharks take to a bleeding seal too often for it to be worth using even if I did think it applied, but it is a pain in the ass for no good reason. I said it before in some other post, and I'll probably say it again, but the design philosophy here doesn't make success more satisfying, it just makes defeat more frustrating. And I know some people like it like that, but I'm personally not a masochist and it's tough for me to justify that when I don't really get anything in return.
I should also note that whenever I say that I am on whatever part I'm on and having some trouble with it, people tend to give out advise on how to beat it, even if I don't ask for it. While I appreciate the generousity, I'd rather you guys not give me that advise as I want to figure it out myself despite the frustration I'm feeling. Sometimes, I just want to bitch and moan, you know, not necessarily looking for a hand out. There probably will be times where I will come in here and just be "The fuck do I do here?", I just don't that to be the default response to my complaining.
Episode 16, Pimmsy vs. The Hunters of Yahar'gul: https://www.youtube.com/watch?v=980LfnesiII
Probably put more effort into editing this than any other video, but it needs it when a) there's no background music to the fight and b) the end of round 2 in the video happens.
It's definitely a good idea to take on the hunters one by one, especially if you can sneak up on the one on the stairs like Pimmsy did. I remember what I did was lead them outside until two went back inside so I could murder the other with the Tonitrus. Course, you have to make sure everything outside is dead too, which is easier said than done!
Must see a video of that.I never tried to kill them to be honest I just lead them outside and let the corpse enemies kill them for me
I never tried to kill them to be honest I just lead them outside and let the corpse enemies kill them for me
Just started playing a few weeks ago and I'm stuck. That sniper with the machine gun in Old Yharnam. First time I fought him I ended up rolling off the roof and died. So as I'm making my way back to him I get ambushed by another random Hunter. I play the lure and catch game with him, as he wants to fight in this open area where Mr Sniper is raising hell on me. FINALLY I kill this random hunter, but every time I make it back to the top of the tower this dude owns me. Its not even funny.
Any tips :/
Wow really? After plenty of attempts I'm just gonna say fuck itBest tip is to ignore him. There is no need to kill him at all. If you want to kill him just get on top of the tower as fast as you can and start shooting with blunderbuss or rush him. He should drop from both. Then just quit and reload to get whatever he drops.
Just started playing a few weeks ago and I'm stuck. That sniper with the machine gun in Old Yharnam. First time I fought him I ended up rolling off the roof and died. So as I'm making my way back to him I get ambushed by another random Hunter. I play the lure and catch game with him, as he wants to fight in this open area where Mr Sniper is raising hell on me. FINALLY I kill this random hunter, but every time I make it back to the top of the tower this dude owns me. Its not even funny.
Any tips :/