Adella was at the bottom of the Gaol crying. She wouldn't talk to you unless you were in Black Church attire.
ah, yea, i tried going back to her post-Rom after i got the outfit but she wasn't there. oh well
Adella was at the bottom of the Gaol crying. She wouldn't talk to you unless you were in Black Church attire.
The ones with hairs and shoot projectiles? Don't they have low health too (200ish), so you can lock on and throw a Molotov cocktail or just time it and charge them?My worst experience with the aliens was with the two "magician types" in the forbidden woods valley.
They were harder than the boss....
Hmmm that makes sense. What's Oedon then? He's connected to blood right? Is he connected with the beast plague as well?
Just finished the game and all I want to say is what a dumb, predictable and probably most popular Souls ending the Honoring Wishes ending is. They all sound pretty dumb truth be told from a quick wiki'ing though.
Just finished the game and all I want to say is what a dumb, predictable and probably most popular Souls ending the Honoring Wishes ending is. They all sound pretty dumb truth be told from a quick wiki'ing though.
Maybe any enemy boss with a lot of eyes was once a human/not originally aliens? The singing things have extra eyes, Willem tries to collect eyes, Rom has lots of eyes. Compare that to Erbreitas and Moon Presence, and obviously Oedon who's formless.
Yeah, and like people actually collect eyes too right? So why do some great ones have tons of eyes but others don't? Can Moon Presence not see Amygdala because it doesn't have eyes?ENB had mentioned that insight was a pun on having eyes on the inside of your head, makes you more perceptive to the real horrors out there.
The ones with hairs and shoot projectiles? Don't they have low health too (200ish), so you can lock on and throw a Molotov cocktail or just time it and charge them?
Or are you thinking of different aliens?
Most will have missed them the first time through. Give people some time to discover ,it took years for people to understand the npcs in Dark souls.
Wait, insight literally means you're getting eyes inside your head? Didn't some lore note say that Willem wanted to line the inside of his skull with eyes or some shit.
The biggest thing holding FROM's Soulslike games back is the recycling of narrative beats.
That seems correct when you also consider Mergo's Wet Nurse has none.Maybe any enemy boss with a lot of eyes was once a human/not originally aliens? The singing things have extra eyes, Willem tries to collect eyes, Rom has lots of eyes. Compare that to Erbreitas and Moon Presence, and obviously Oedon who's formless.
It's definitely weird that Moon Presence doesn't seem to have eyes at all lol
They first met way in the past with the Pthumerians.Do we have any idea on what caused this connection between the Great Ones and the people of Yharnam? I imagine the Choir is now an area between time and space, perhaps the "first contact" zone between the Church and these creatures, which connects to two seperate Nightmare planes. On top of that, it would appear Ebretias caused the Vilebloods to be a thing, as the one above ground is worshipping an area that can revive the Vileblood Queen/Queen of Cainhurst if she dies in a certain way. Rom also seems to offer something to the people of Bergynwerth with a vision, but perhaps it's the vision to see the Amygdalas, the "guardians" of the city.
Perhaps something underground is the connection? Gerhman and the city seem to have a grand fondness of the underground ruins as a type of hunter pilgrimage.
I think you mean Ludwigs R2
https://www.youtube.com/watch?v=_sx2b3e2leE#t=64
They first met way in the past with the Pthumerians.
Oh yeah, I think she was the first one way back then, and where they get the blood from and what the city was named after. They even call it "Yharnam Blood"Perhaps the Yharnam Queen caused this connection. At least that's my guess, as you see her in the game at least two mandatory times, and she's one of the games final optional boss.
She is the same height as the Phumerians too, as she's as tall as the Pthumerian bosses found underground. Perhaps she was the source, and probably why the Great Ones use women as vessels to birth more monsters.
Do we have any idea on what caused this connection between the Great Ones and the people of Yharnam? I imagine the Choir is now an area between time and space, perhaps the "first contact" zone between the Church and these creatures, which connects to two seperate Nightmare planes, and it's also a place forbidden to visit which I imagine would be because it may not match what the Church is telling its people. On top of that, it would appear Ebretias caused the Vilebloods to be a thing, as the one above ground is worshipping an area that can revive the Vileblood Queen/Queen of Cainhurst if she dies in a certain way. Rom also seems to offer something to the people of Bergynwerth with a vision, but perhaps it's the vision to see the Amygdalas, the "guardians" of the city. That vision breaks when the Rom above ground is killed.
Perhaps something underground is the connection? Gerhman and the city seem to have a grand fondness of the underground ruins as a type of hunter pilgrimage, and so far seems to be fruitless save for what may be most players final encounter down there, with the Queen of Yharnam.
Haha just saw the secret ending for the first time. That makes no sense at all haha.
Is the Doll a great one maybe? That's why you can only see her moving when you have insight? But that doesn't really make sense either. Doesn't the doll only exist in the dream? But the house isn't on fire and you kill the moon which apparently made the dream and ahhhhhhhh
But you're never told Paleblood will cure your curse, you accept the Hunter's Contract because of the Paleblood!I imagine the Dream is an illusion of sorts. It's actually based off of an actual area in Yharnam that has been abandoned, which also contains the Doll. My guess is that Gehrman or the Moon Presence itself is using the Dream as a means of getting someone to accomplish a goal for the Moon Presence, perhaps to become a vessel. Your character is 'marked' and connected this - it's why you survive death out in the world and everyone else may die forever, as you are connected with the Messengers, which appear to be vessels associated with the Dream - so you're being bullshitted about curing your blood curse with Pureblood, but are very likely being used to accomplish a deeper goal of sorts, similarly to how you were told in both Dark Souls games that there was a cure to the curse of the Darksign, but one doesn't exist.
But you're never told Paleblood will cure your curse, you accept the Hunter's Contract because of the Paleblood!
Haha just saw the secret ending for the first time. That makes no sense at all haha.
Is the Doll a great one maybe? That's why you can only see her moving when you have insight? But that doesn't really make sense either. Doesn't the doll only exist in the dream? But the house isn't on fire and you kill the moon which apparently made the dream and ahhhhhhhh
Doesn't that just ask you to find the source of the beasts? (I'm still not sure what that is lol)I thought there was a spot in the Dream where one of the messengers tells you, quite literally, to seek Paleblood. Right past the Rune Workshop and near the wall with the weirdly dithered spiderweb.
I thought there was a spot in the Dream where one of the messengers tells you, quite literally, to seek Paleblood. Right past the Rune Workshop and near the wall with the weirdly dithered spiderweb.
You don't think it's a problem to write every new IP wi the sequels in mind? A good writer doesn't need to save ideas for sequels. Anyways, I'm not saying their next game needs to break a cycle, I'm saying it shouldn't focus on cycles at all. Instead of using a new backdrop to tell the same story, tell a new story.These games have a theme of crushing you and being cryptic, so endings reflect on how your choices are a moot point in the scheme of the world. They like cycles since it's a core philosophy in Buddhism, as common in Japanese games as a generic christian prayer in games and movies in the west and also east. If they make a game where the player has achieved a universe shattering irreversible impact on things, it's gonna be the last in the series. Dark souls 3 can have loose ends tied up if they want to put an end to it all.
Does anyone else wonder how the player character got to the Clinic in the first place? It doesn't seem to be located near the city entrance, and one would expect anyone walking the streets to be mauled by beasts and deranged townsfolk. Consider that with one of the starting clothing items that says the player "awakes to a nightmare of blood and beasts." Would I be right in recognizing this as implying that there was not a "nightmare of blood and beasts" before the player received the transfusion? Considering all that (and if I'm not off base), there may be a reasonable amount of evidence for the Yharnam the player awakes in existing outside of reality. Not a dream in the traditional sense, but some other plane of existence reserved for those with Yharnam blood. I've seen this theory thrown around, but this is just my take on it given the evidence I've seen.
Just something to think about. Thoughts?
The note in the Dream's workshop says something along the lines of "Halt the spreading scourge of beasts, lest the night carry on forever." There a note in the clinic at the beginning of the game that says "Seek Paleblood to transcend the hunt".
Ah, got it backwards. Maybe Pureblood is the myth given to the infected, so they go out and engage in the hunt, which perhaps feeds the Great Ones goals. It probably allows those outside of Yharnam - like the player character - to venture into the city in the hopes for a cure, but only to play the game the Great Ones want regarding to create more Great Ones and infest more of the land.
In many ways, it is very similar to Dark Souls: one is marked with an ailment or curse, one looks for a way to get out of the circumstance, but one is kind of doomed by being afflicted. There is no way out.
Ah, got it backwards. Maybe Pureblood is the myth given to the infected, so they go out and engage in the hunt, which perhaps feeds the Great Ones goals. It probably allows those outside of Yharnam - like the player character - to venture into the city in the hopes for a cure, but only to play the game the Great Ones want regarding to create more Great Ones and infest more of the land.
In many ways, it is very similar to Dark Souls: one is marked with an ailment or curse, one looks for a way to get out of the circumstance, but one is kind of doomed by being afflicted. There is no way out.
Just finished the game and all I want to say is what a dumb, predictable and probably most popular Souls ending the Honoring Wishes ending is. They all sound pretty dumb truth be told from a quick wiki'ing though.
You don't think it's a problem to write every new IP wi the sequels in mind? A good writer doesn't need to save ideas for sequels. Anyways, I'm not saying their next game needs to break a cycle, I'm saying it shouldn't focus on cycles at all. Instead of using a new backdrop to tell the same story, tell a new story.
I absolutely love most of this, brilliant! It's very close to my understanding of the story so I might be biased hehLong Post Incoming
Okay. I just finished the game and got the true ending. Out of curiosity, I looked up the other endings for reference along with some of what other people think happened so I could piece together my thoughts on the story. I apologize in advance if I forget a character's name or leave things out. This is all merely conjecture like everyone else's, that's pretty much all we have to go by when a story is this obtuse. I also apologize for any spelling and grammatical mistakes. No offense friends, but I'm not going to treat this like a college essay or anything
- The Great Ones were an ancient race of almost celestial beings that made contact with primitive humans. Hence them being referred to as "the gods" why we see statues and monuments that resemble them.
- Byrgenwerth was a research facility that was established upon discovering a labyrinth containing the remains of some Great Ones.
- There were a few names discovered throughout the game and the only one I can remember is Laurence who I believe to be the dude in the rocking chair right before your fight Rom. He and a few others were the ones that established Byrgenwerth and began investigating and trying to make contact with the Great Ones. Perhaps, even try to harness some of their power within themselves.
- Their research of The Great Ones became the early foundation of blood ministration and led to the founding of Yharnam and the establishment of The Church. I believe the blood ministration was built upon the use of the old blood of The Great Ones.
- I have a theory that at some point, Laurence basically went crazy due to his obsession with trying to contact and harness the power of The Great Ones. This lead to one of his colleagues breaking off to found the village/town of Yahar'Gul to carry on the research.
- Over time, Yharnam and Yahar'Gul expanded and research on the The Great Ones continued. The early signs of the Scourge of Beasts began to pop up around this time. Gehrman, a great warrior and hunter, took it upon himself to put down these monsters before they became a problem and spread the plague.
- At some point, the Choir, or academy, or whatever organization that comprised the Lecture Hall area and the depths of Yahar'Gul managed to really tap into the power of The Great Ones; but it wasn't natural. This is why the students are horrendously deformed and I believe The One Reborn to be a failed attempt at genetically creating a Great One.
- This breakthrough drew the attention of The Moon Presence which beckoned to the normal world. I believe this being to be sinister and his plan was to merge the normal world with a nightmarish dream world of his creation and rule like a god much like the ancient Great Ones within Byrgenwerth.
- Micolash, who I presume to be some kind of ancient and powerful scholar, became a conduit for this nightmare realm. The creation and spread of this nightmare led to the red moon and the slow engulfing of the normal world. The Lecture Hall was essentially transported away from Yahar'gul and into the nightmare realm itself.
- Within this nightmare, it's my theory that The Moon Presence essentially impregnated several women (who are selected for whatever reason) in hopes of creating new Great Ones to further spread his influence within this world.
- I believe that one of these women was the Queen who was impregnated with "Mergo". Mergo was lost for some reason, and this combination of loss of child and strange contact with The Moon Presence resulted in her being restless for all eternity. She comes out in particular during Red Moons.
- I believe the other woman was Gehrman's wife. My theory is that she was impregnated and either died in unholy labor or was killed mercifully (along with the child) by Gehrman. This is why there was an umbilical cord in the old workshop. I believe the doll is modeled after his wife.
- At some point before the nightmare could spread very far, Rom somehow was able to drive the nightmare away and keep it sealed. In the process, he even sealed away a great deal of I'm not sure if Rom himself is a Great One or a powerful who somehow gained power equal to one. If he is indeed a Great One, he must be in opposition to the others.
- After the was done, Yharnam and The Church expanded and the practice of blood ministration spread making the city a bit of a legend. Eventually though, the overuse and dangerous experiments with the blood of The Great Ones, which I believe to be the "pale blood", lead to The Scourge of Beast overwhelming Yharnam. Overwhelming to the point that Old Yharnam had to be abandoned and sealed away. It was at this point that the Church sealed away Byrgenwerth and the Forbidden Woods knowing that it was the source of this terrible plague.
- With the Scourge becoming endemic, The Hunt, as first done by Gehrman, became a tradition within Yharnam. Great warriors and hunters would travel to the city to cleanse the place, test their meddle, and partake in a sport of sorts.
- With the original nightmare ended, The Moon Presence was left with little power to do anything. So it went after the two individuals who it had close enough contact with. The first was Laurence, original founder of Byrgenwerth and the one with a blind (pun intended, haha) obsession with The Great Ones. The second was Gehrman whose possession of the umbilical cord compelled The Moon Presence. I feel like this could be what the game means by "surrogates". Not true Great One children, but individuals that it can still use.
- I believe The Moon Presence cursed Gehrman and trapped him within the then created Hunter's Dream. I think it was Gehrman's duty to find potentially powerful hunters and use them to try and release the nightmare. Basically, he was forced to manipulate them. He would trap hunters within the Dream as a sort of purgatory. He would promise them that they could escape if they could end the Scourge of Beasts. Basically, he manipulated them under the guise of "The Hunt". He was to guide them to Byrgenwerth in hopes that one day a hunter could defeat Rom and release the nightmare once again.
- Laurence, again, the dude in the rocking chair at Byrgenwerth, was to meet hunters as they arrived and direct them to the lake to face Rom.
- So basically, your hunter becomes trapped in the Hunter's Dream and battles his way to Byrgenwerth believing it to be the root of the Scourge of Beasts. There he battles and defeats Rom accidentally unleashing the nightmare. That's why he sees the white queen, her soul is "unleashed" a bit.
- With the new moon and the nightmare descending to engulf the normal realm, select women again begin to be impregnated with potential Great One offspring. Iosefka and that whore chick who starts with an "A" were two such women. Hence, why you obtain powerful umbilical cords upon killing them.
- Thing is though, your hunter had been obtaining insight throughout his quest. The Madman's Knowledge items say when you inspect that they contain knowledge of The Great Ones. I believe that gaining all of this insight allowed the hunter to kind of transcend the hunt and maintain awareness of what's going on. Hence why he is able to enter Yahar'gul and see all of the creatures with clarity.
- It's at this point I believe Gehrman starts to rebel a bit. Your character keeps finding references to some kind of ritual, red moons, and children, etc. and begins to kind of be guided into the nightmare.
- The Hunter fights his way through the Unseen Village (whose name makes sense now) which is the heart of the nightmare. After killing The One Reborn he is able to enter the nightmare itself and begins to really learn about The Great Ones themselves.
- He kills some of them such as Amygdala, Celestial Emissary, and Ebrietas, before entering the nightmare of Mensis (The Mensis Ritual, the summoning of the nightmare) and kills Micolash. Upon killing Micolash, the nightmare begins to fade which would explain why the sky looks a bit different. The ritual has been stopped but the nightmare hasn't completely faded away yet; it will with time.
- The hunter is then faced with Mergo's Wet Nurse who I believe to be a Great One tasked with overseeing the nightmare and of course the birth of the Great One children (duh). It engages the hunter in a last ditch effort to preserve everything that they've done. The hunter defeats the Nurse and returns to the Hunter's Dream to find it burning.
- I believe that Gehrman is essentially rebelling against The Moon Presence. The hunter had stopped the nightmare that Gehrman was forced to help bring back which greatly pleases Gehrman; this why he tells the hunter what a great job he's done upon their confrontation. Gehrman is telling his overseer to F-Off basically and he burns down the place signaling his defiance.
- When the hunter meets with Gehrman, he is offered the chance to be killed and released from this terrible purgatory after putting an end to the nightmare. If the hunter agrees, he wakes up to a normal world and may or may not remember everything. If the hunter refuses to die, then Gehrman decides he must force the fate upon the hunter and they battle.
- In the ending where you only fight Gehrman, the hunter is victorious which ushers in The Moon presence. It then makes the hunter the new caretaker of The Hunter's Dream to replace its lost slave. In this ending, I believe the hunter is forced to act as The Moon Presence's pawn like Gehrman was.
- But in the true ending, the hunter obtains incredible strength and power from consuming the umbilical cords. The Moon Presence realizes that it can't control this hunter and decides to engage him. The hunter defeats The Moon Presence and now is where it gets weird.
- I'm not sure if the hunter like takes in the Moon Presence's power and becomes a Great One himself (that weird squid thing seen at the end) or just puts an end to everything and returns to the real world. I like to think that the hunter was able to wake up free from everything and that squid was maybe the Doll's long-lost child returning to her or something before the dream disappears. Kind of like reuniting the afterlife. If he is indeed the squid, that would mean the hunter has basically ascended to become a pseudo-godlike figure.
Well that certainly took a long time to write up haha. I'm with everyone that the so-called "bad ending" is probably the most satisfying. It would definitely be if it came with a final battle.
Eh I'd say the true ending is cyclic as well, problem with the first is it only resolves the player situation, not the dreams.As far as i can tell only one ending is an exact cycle. One ending is the hunter leaving the story by awakening from the dream and the other is becoming a little great one and who knows what that entails?It could mean a new path the world will progress into, it doesn't have to be a cycle, it could be a sign of change unless hunters defeat a moon presence and get turned into great ones on a frequent basis. The progression of the story of the game world isn't ended i agree with that, but the entire nature of the game won't allow for the story to flow like that, many Lovecraft stories are not resolved in a clean way.
A knock against the game for certain, and you will want to look for other games for different themes and story. Let's tell the rest of the industry to make games that have this kind of ambition and strong vision.
I absolutely love most of this, brilliant! It's very close to my understanding of the story so I might be biased heh
The guy in the chair is Master Willem actually
Laurence might as well be Rom who took it a step too far
No idea about the second, the third was possibly whoever the Doll was modelled on and Arianna is possibly the fourth, but if so which particular Great One knocked her up? It seems unlikely to be Ebrietas, Daughter of the Cosmos, her name implies she is one of the original or "pure" Great Ones birthed somehow from Kos. The second and fourth attempts cant be Rom either and the Celestial Emissary again feels like something that came down from outside. Which would leave Amygdala (who's all over the shop - are there lots that look like it or are they all it?) and Mergo's Wet Nurse (though that name doesnt really scream procreation).
I absolutely love most of this, brilliant! It's very close to my understanding of the story so I might be biased heh
The guy in the chair is Master Willem actually
Laurence might as well be Rom who took it a step too far
Yeah I dunno how I feel about the story either, I think I'm enjoying piecing it together more than the story itself.Ooh, gotcha! There's sooo much to keep track of in this game. I'm not sure if I like or dislike it, ya know?
I'm glad you enjoyed my post as well! I sat on everything for a bit and everything mostly makes sense and I'm comfortable with it all.
All in all, I thought the story was good and very unique. Though I can't help but feel like it would have been more enjoyable if it kept the focus on the hunt and the scourge of beasts the whole time. There's something to be admired about a simple yet stellar story/premise like a hunter seeking to end a terrible curse. Still, mad props to From Software for crafting an incredible game with some of the most interesting lore I've ever seen.
yeah! Which is what led me to believe that Laurence is just simply that beast-skull behind AmeliaBut from Micolash ranting, it seems that Rom name is unchanged from when he still a mortal.
ain't nobody got time for the 'blue pill'I just finished the game, watched all 3 endings, and am I the only one that finds the "lame" ending of getting your head chopped off, the best one? In terms of the hunter and such. Sure the Moon Presence and Gehrmain remain and will probably attempt the same shit all over, but yeah...
Long Post Incoming
I just finished the game, watched all 3 endings, and am I the only one that finds the "lame" ending of getting your head chopped off, the best one? In terms of the hunter and such. Sure the Moon Presence and Gehrmain remain and will probably attempt the same shit all over, but yeah...