Agreed. If GaaS strategy succeeds for them, what impetus is there to continue the single player experience. Why would they just make the next horizon game a gaas? Why fund something that takes so much to make?
Have ever thought maybe and just maybe FROM are not interested making sequel to Bloodborne? I LOVE that game and Sekiro but its up to FROM if they want make sequel those games or not.Can we get an actual fucking Bloodborne 2, now?
Have ever thought maybe and just maybe FROM are not interested making sequel to Bloodborne? I LOVE that game and Sekiro but its up to FROM if they want make sequel those games or not.
Yeah, and the whole strategy is going to entirely shift with Ryan out.They are spending TOO MUCH on their GAAS approach. We all know it as a fact!
The 55-60% is just realistic on their part. These live service games have long revenue tails, but that inherently comes with cost tails too. At least they didn't go in thinking they could make a cheap and easy buck with cheap product.Let me answer your question then.
It's one thing to dabble on GaaS, it's another thing altogether to go all in making GaaS 55% of your overall first party budget. Those $3.2 billion on bungie would have funded 16 horizon and gow caliber games. But ok, they wanted to secure their future in case cod went exclusive. Fine. Buy bungie. But 55%?
Why is it "Jimbo went insane"? A lot of this stuff was no doubt greenlit before Layden got ousted, and we know Hulst and Guerilla already had plans for online Horizon way before that.There was not a single gaas game at that trash conference this E3 that looked even remotely interesting. I actually wanted them to embrace online games. I was for factions being PvE. But at some point, Jimbo just went insane. Between Ratchet and Spiderman 2, 2.5 years have passed without a next gen exclusive by Jimbo's first party. Who is to say that dividing these studios into teams making gaas trash didnt destroy their productivity?
Nintendo has the benefit of kid-friendly IP that they've literally been rehashing from the 80s, on inferior hardware with technologically inferior games. Two installments into PS4 series, people either want PlayStation sequels to overhaul themselves into a defacto new IP, or want Sony to move onto an actual new IP like they grow on trees or something.Nintendo didnt chase any gaas trends. They are still making games they want to make knowing that they will always have an audience who want to play their games.
How'd they spit on that audience? You got Forbidden West and Ragnarok already. You got a new fucking Ratchet and Clank. You're going to get a new Spider-Man, and most certainly another Ghost.Sony finally found success with their audience with horizon, gow, uncharted, even ghost of tsushima and days gone selling 5-10 million copies. And what do they do? They spit on their base and go chase fortnite and cod crowd.
That's just not realistic: everything comes at the cost of something else. Sony doesn't have unlimited funds or capacity for managing projects.Just dance with the one who brought you. its worked for nintendo. it hasnt worked for ms. it hasnt worked for 99% of developres chasing gaas fads. Go ahead and take some chances, but it shouldnt come at the expense of their existing games and it did.
We have seen that with Honkai Rail where Mihoyo said that while it generated revenue, they generated less profit than expected due to Honkai and Genshin cannibalising each other. A lot of these long running GaaS games are basically their own independent markets and we see more and more often that new GaaS games just don't succeed that much anymore - in comparison to their predecessors - as a lot of people, who like GaaS games stick to their favourite game and play it all the time, spend money on MTX there.There are no signs of an impending GAAS crash. It's just wishful thinking.
One of my biggest wishes.impending GAAS crash
Thank you for this. This is exactly how I see it since the arrival of Jimbo in 2019. For some reason Sony is chasing the business model of MS but that model doesn't work for MS and it won't work for Sony either. On the other hand their previous business model used in the PS3 and PS4 era was perfectly working for them (and it still works wonder for Nintendo) and they stupidly decided to ditch it.Yeah, I am sure Nitnendo saw 12 million sales week one of a single player zelda and decided to change course. Or Hogwarts which made $850 million in revenue in a month despite being a single player next gen only release. Or the year's biggest release Baldur's Gate which almost hit 850k concurrent users on steam, the biggest sine Elden Ring and Cyberpunk which both sold 12 million copies in the first month alone.
I honestly dont know of this seismisc shift. This year alone we saw
- Dead Space remake
- Forspoken
- Hogwarts
- RE4
- Dead Island 2
- HiFi Rush
- Star Wars Survivor
- Zelda
- FF16
- Baldurs Gate
- Armored Core
- Starfield
- Cyberpunk Phantom Liberty
- Remnant 2
- Immortals
Almost all of them sold really well. Even the disappointing ones like FF16 sold 3 million in a month. And we have a few more to come:
- Spiderman 2
- Alan Wake 2
- Avatar
All massive single player games. Almost all of them hits. Only Forspoken and Immortals flopped. Which isnt bad considering thats a 90% success rate. As opposed to gaas trash which has a 95% failure rate.
Epic just laid off 900 people. Thats the biggest F2P game developer out there. Struggling. Sony is betting on the wrong horse. And I hope someone at sony saw those sales of SP games and said why the fuck did we invest 60% of our budget on gaas trash?!?!?! and fired his ass.
Bit mean, guess the hardcore sony fanbase didn't like him either.
Don't be surprised if the guy after him will be worse. Jimbo has been with Playstation since the beginning, he understands this bussiness much better than most of us here.
Who the fuck would trust sony with fucking first party gaas games when they end the servers to their games after 5-6 years,gaas games take that much to even get good lmao Jimmy boy is like all the other money hungry ceo's- a goddamn shortsighted moronKidding himself if he thinks the PS5 GAAS roadmap is going anywhere.
They already were with the gaas initiave. London studio is making a crap that probably will result on the studio closing. Naughty Dog became a total mess. Sony doesn't know where they are going. Poor comunication with fans. No roadmap of future sp games beside wolwerine. Ceo leaving.To be fair, most people don't care so long as the studios aren't affected in any major way.
I never said they wouldn’t make single player games anymore. Not sure were you got that. I posed a question they are likely to ask themselves. The issue is that they cost so much to make in their current iteration.What the holy fuck. Companies make more than one thing. For good reasons.
The same fanbase that mainly plays Fortnite, COD and Fifa? Because those are the main PS consumers.A sign of a demanding fanbase, which isn’t a surprise considering the historical meaning of the brand and the culture that was built around it.
It’s very very healthy.
Proof of any of the above (except the CEO is leaving)?They already were with the gaas initiave. London studio is making a crap that probably will result on the studio closing. Naughty Dog became a total mess. Sony doesn't know where they are going. Poor comunication with fans. No roadmap of future sp games beside wolwerine. Ceo leaving.
Good on Jason to not ignore our voices.
For all his faults, he is a good reporter.
Do PlayStation fans really think Sony’s going to abandon GaaS monetization, regardless of who’s in charge?
Sony’s not going to give up on the monetization potential.
We've seen a number of SP titles cannibalizing each other as well over the last 20 years. The most talked about example is Titanfall 2 releasing right next to Battlefield and CoD. In that time, the SP market has steadily grown in revenue.We have seen that with Honkai Rail where Mihoyo said that while it generated revenue, they generated less profit than expected due to Honkai and Genshin cannibalising each other.
This effect has always been true though. This point of yours was true in 2007, 2010, 2014, and it's true today. Over that time, multiplayer popularity has skyrocketed. So you'd need to give me a year or time period when the Live Service market went from undersaturated to oversaturated. I haven't seen anyone able to do that yet.A lot of these long running GaaS games are basically their own independent markets and we see more and more often that new GaaS games just don't succeed that much anymore - in comparison to their predecessors - as a lot of people, who like GaaS games stick to their favourite game and play it all the time, spend money on MTX there.
I believe that unless one (or several) of the current big GaaS games go away, more and more GaaS games will flop by not being able to attract the consumer.
No one plays F2P. That's like saying "People are playing $70 dollars". You don't play a business model. You play games.Like If you are into F2P what stops you from playing Warzone, CS and Fortnite? Why would you move to some new game?
I have no such expectation myself, but I do hope the next guy doesn't treat single player games as an afterthought like it has been the last two years.
Nintendo already has a bunch of great gaas games. their fans are just not bothered by it.I don’t think they’ll abandon those games, but it wouldn’t surprise me if they were no longer the main focus.
I hope Nintendo doesn’t also get bit by the GaaS bug.
Nintendo already has a bunch of great gaas games. their fans are just not bothered by it.
Kids are generally much more open to new ideas. It doesn't cross their minds that they're not supposed to like Zelda and Fortnite. Only when we age do we start becoming rigid and brittle.Nintendo already has a bunch of great gaas games. their fans are just not bothered by it.
i'm counting mario kart, splatoon, and smash bros. these games have fairly intensive dlc / microtransaction support. but they don't use the live service buzzword, so it's fine.Which games are GaaS?
i'm counting mario kart, splatoon, and smash bros. these games have fairly intensive dlc / microtransaction support. but they don't use the live service buzzword, so it's fine.
I don’t think they’ll abandon those games, but it wouldn’t surprise me if they were no longer the main focus.
I hope Nintendo doesn’t also get bit by the GaaS bug.
i'm counting mario kart, splatoon, and smash bros. these games have fairly intensive dlc / microtransaction support. but they don't use the live service buzzword, so it's fine.
And that's why we had studio closures and games flopping due to that.We've seen a number of SP titles cannibalizing each other as well over the last 20 years. The most talked about example is Titanfall 2 releasing right next to Battlefield and CoD. In that time, the SP market has steadily grown in revenue.
I'd also have to see some numbers on Honkai + Genshin because I suspect, while a cannibalization effect did occur, both titles are generating more revenue than what Genshin did alone. IE Honkais release did grow the market.
So what if they are doing projections? The same way they adjust them each quarter. "We expected this, this did not happen, we are adjusting them" or the whole COVID fiasco (or worked as planned) where the endless growth ended.Are these people so incompetent that they haven't seen examples of GAAS flops or do they see certain GAAS flops as less important in the larger picture?
That article doesn't have enough information in it. Regardless, pointing at a GAAS failure and saying "See. The GAAS market is saturated" is as silly as pointing to a SP game failure (Immortals of Aveum) and saying "See. The SP market is saturated."And that's why we had studio closures and games flopping due to that.
Honkai: Star Rail has likely passed $1bn already – but has seriously eaten into Genshin Impact's earnings - Mobilegamer.biz
A new report from Naavik suggests that Hoyoverse has moved players from Genshin to Star Rail only to find the latter doesn’t monetise as well.mobilegamer.biz
Two points:So what if they are doing projections? The same way they adjust them each quarter. "We expected this, this did not happen, we are adjusting them" or the whole COVID fiasco (or worked as planned) where the endless growth ended.