.....
[Gearbox Creative Director Paul Hellquist:] "Diablo III was really the first one that even tried the instanced loot thing. I find it interesting that it was instantly the standard, whereas from our point of view we played Diablo III and actually thought [Blizzard] seriously damaged the cooperative experience because of the instanced loot. That's just our personal opinion, of course."
Hellquist expanded on the point, saying that the team aimed to encourage collaborative interactions between players by forcing them to share. But not everyone plays fair. And that, as it turns out, fits well with Pandora's philosophy.
"We also believe that the sort of potentially antagonistic experiences with the loot are actually very in line with the world and vibe and feel of Borderlands. Which is about the edge of the universe. Anarchy reigns. Everyone's out for themselves as far as the characters in the game. That part of the loot system brings a little bit of that feel to the players. If you're in [public] games it's gonna' be every man for himself, which is exactly what Pandora is."
....
The description updates on the PC version at least.
D3's problem is the uninteresting loots itself, not the Instanced loot system.Diablo 3 is perfect evidence that what sounds like a great idea on paper often has unexpected and extremely negative consequences on online play in reality. And I'm glad that the developers/designers behind Borderlands realize this. Here is a great article on this exact topic: http://www.ign.com/articles/2012/10/04/borderlands-2-the-future-of-loot
I've heard you can hide behind the buildings on the left. Also, it might've been a fluke, but the last time I fought him, I stood on one of the containers in the middle and he couldn't hit me at all.Ok seriously, fuck that shit... It's impossible to hide from the treshers and he destroys my shield in one shot.....
As much as Im not a fan of WoW, their loot system of Need/Greed/Pass works well and I never felt cheated using it.I understand their intentions with the loot system but they did nothing to improve the old style loot system we have seen in BL1 and countless other games. If you think it is such a defining aspect in this free for all world
of Pandora, how about enhancing the duel systems? Let me challenge for a specific item. How about letting me put a bounty on a player after they loot whore and the first to kill him gets the cash I put up. Maybe have it so legendary drops trigger a four way battle royal everytime. There are so many things they could do to make the loot system better match the tone of Pandora. Using the same old system fails to impress me. Add more features to the loot and allow instanced loot as an option for hosts. Everyone wins.
D3's problem is the uninteresting loots itself, not the Instanced loot system.
Instanced loot is such a terrible idea. Just like in any online game if you want a 'clean' experience you play with friends or a guild or what not. Playing with randoms is playing with randoms. Unless you have reason to believe otherwise, you should expect they're going to screw you to their own benefit. And if you're going up against a tough enemy there's a very good chance one or more of your allies will not only be poorly geared but also generally suck at the game as well. It's the whole point of a friends system.
Diablo 3 is perfect evidence that what sounds like a great idea on paper often has unexpected and extremely negative consequences on online play in reality. And I'm glad that the developers/designers behind Borderlands realize this. Here is a great article on this exact topic: http://www.ign.com/articles/2012/10/04/borderlands-2-the-future-of-loot
That article is a great example of developer bias.
Yes, if you are a Borderlands dev, you will probably play and experience the game with friends. This may not be representative of your playerbase. As a dev on another game, my game experience is much different when I play with friends on my official name vs. when I smurf and go solo. And in a game like B2, where as a dev, you have access to "everything", you're not feeling the anger when someone ninja-loots, because you didn't need that thing anyway.
The fact that there's so much complaining in this thread lends evidence (but not proof) to the fact that there's a sizable group that dislikes the loot system.
its not a hollow excuse, its absolutely spot on, just because other devs have created this alternate dimension where you see something different from everyone you're supposed to be sharing an experience with, doesn't mean gearbox has to follow suit to appease those spoiled by frictionless gaming.
Of course there's a sizable group that dislikes the loot system. I'm sure there's a sizable group that dislikes threshers. I'm sure there's a sizable group that dislikes the toilet humor or intentionally politically incorrect themes of the game. If you look hard enough you can find a sizable group that dislikes just about everything about anything.
This issue has also been discussed ad nauseum in the gearbox forums as well. The difference there is they've even done polling with those who would prefer the D3 style of loot making up a small -though vocal- minority of players. The difference is the majority who don't want instanced loot don't tend to spend their time debating the issue. You shouldn't confuse the lack of an opposing voice with silent agreement.
Instanced loot is such a terrible idea. Just like in any online game if you want a 'clean' experience you play with friends or a guild or what not. Playing with randoms is playing with randoms. Unless you have reason to believe otherwise, you should expect they're going to screw you to their own benefit. And if you're going up against a tough enemy there's a very good chance one or more of your allies will not only be poorly geared but also generally suck at the game as well. It's the whole point of a friends system.
Diablo 3 is perfect evidence that what sounds like a great idea on paper often has unexpected and extremely negative consequences on online play in reality. And I'm glad that the developers/designers behind Borderlands realize this. Here is a great article on this exact topic: http://www.ign.com/articles/2012/10/04/borderlands-2-the-future-of-loot
Of course there's a sizable group that dislikes the loot system. I'm sure there's a sizable group that dislikes threshers. I'm sure there's a sizable group that dislikes the toilet humor or intentionally politically incorrect themes of the game. If you look hard enough you can find a sizable group that dislikes just about everything about anything.
This issue has also been discussed ad nauseum in the gearbox forums as well. The difference there is they've even done polling with those who would prefer the D3 style of loot making up a small -though vocal- minority of players. The difference is the majority who don't want instanced loot don't tend to spend their time debating the issue. You shouldn't confuse the lack of an opposing voice with silent agreement.
I've never seen anyone complain about D3's instanced loot to be honest. I'm sure there are a few old school hold outs who hate it, but the vast majority of complaints focused on the quality, worthlessness, rarity, and general lack of distinction/uniqueness...
Joined a random tonight and the group was in Sanctuary when I joined. The entirety of all the streets was covered in purple/pink/blue loots of all varieties. Not exaggerating one bit. Every since inch of every bit of ground was covered in level 50 high level loot. The guy who we were connected to apparently found a way to glitch the Gold Chest and was just opening it and closing it and throwing the loot on the ground. This is on 360, btw. I picked up enough loot to get the achievement for having purple or better in every slot, and then put all the loot down and left. I much prefer the loot I get that I earn.
You're making a huge assumption here.
Joined a random tonight and the group was in Sanctuary when I joined. The entirety of all the streets was covered in purple/pink/blue loots of all varieties. Not exaggerating one bit. Every since inch of every bit of ground was covered in level 50 high level loot. The guy who we were connected to apparently found a way to glitch the Gold Chest and was just opening it and closing it and throwing the loot on the ground. This is on 360, btw. I picked up enough loot to get the achievement for having purple or better in every slot, and then put all the loot down and left. I much prefer the loot I get that I earn.
Same thing happened to me. The guy was standing on top of a pillar and 'projectile vomitting' 100's of purples. They were streaming out of him. Would of been 200 easily in a pile.
Instanced loot is such a terrible idea. Just like in any online game if you want a 'clean' experience you play with friends or a guild or what not. Playing with randoms is playing with randoms. Unless you have reason to believe otherwise, you should expect they're going to screw you to their own benefit. And if you're going up against a tough enemy there's a very good chance one or more of your allies will not only be poorly geared but also generally suck at the game as well. It's the whole point of a friends system.
Diablo 3 is perfect evidence that what sounds like a great idea on paper often has unexpected and extremely negative consequences on online play in reality. And I'm glad that the developers/designers behind Borderlands realize this. Here is a great article on this exact topic: http://www.ign.com/articles/2012/10/04/borderlands-2-the-future-of-loot
There's no assumption. It's a statement of fact based on numerous polling of players of BL2.
You could argue that people who post on forums make up a biased segment of players; that's actually what happened over there. The D3 loot fans were shocked they were such a small minority and so started suggesting the polls would certainly be different if they polled more casuals. Perhaps that is the case, perhaps not. They're the ones making the assumptions in any case - not me.
Lol that sounds awesome.
But yeah, I probably wouldn't keep the loot though. Unless there was a sweet shotgun.
Joined a random tonight and the group was in Sanctuary when I joined. The entirety of all the streets was covered in purple/pink/blue loots of all varieties. Not exaggerating one bit. Every since inch of every bit of ground was covered in level 50 high level loot. The guy who we were connected to apparently found a way to glitch the Gold Chest and was just opening it and closing it and throwing the loot on the ground. This is on 360, btw. I picked up enough loot to get the achievement for having purple or better in every slot, and then put all the loot down and left. I much prefer the loot I get that I earn.
What, no orange weapons?
It doesn't even matter which side is right, it seems clear Gearbox has nothing to gain by sticking with one side. The fact that a notable amount of people care enough to waste their time being a "vocal minority" suggest the inclusion of an option should be the first agenda.
Not only do the majority support free for all loot, but the designers behind this game believe D3 style loot is damaging to gameplay. On top of all of that it's a multiplayer game. One host toggling the loot to D3 style would be annoying for the majority who join his game and want normal looting.
Yeah, choice is a bad thing.
I'm going to make an assumption
If that legendary that you wanted drops, you're going to be pissed if you don't get it
You could have used anything that wasn't MLP related, yet you did.
Yes choice can be a bad option when it damages gameplay. Perhaps some players don't like that when they die they lose $ and bosses regen - should there be a toggle to enable Bioshock style 0 penalty death?
Obviously that question is rhetorical but it's ultimately the same thing. Obviously free for all loot is not a no brainer. It has obvious consequences and as a designer it's up to you to decide whether those consequences enhance the gameplay or harm it. You don't wish-wash and enable a toggle if players think the consequences are too severe.
You could have used anything that wasn't MLP related, yet you did.
Pretty sure it doesn't work that way.Anyone using the player difficulty mod try changing the difficulty just before you finish off a boss? Or does it get locked in when the enemy spawns?
If you're going to defend something as stupid as "choice is a bad thing", you better come up with better examples than that.
Did you get the underground cave in Eridium Blight that's not too far from the Catch-a-Ride and Bounty Board? The one where you have to get past the electric fence? That was the last one I needed for the achievement and it seems easy to overlook.
positives of a roll based system [not instanced loot where everyone gets something]
+classes/playstyles are not punished for hanging back
+players do not have to constantly be on the lookout and rush every chest/loot container/boss/item
+everyone gets a roll on an item, so everyone gets a chance to grab it
negatives
-ninjaing is still possible for those rolling on something they may not need.
-can't really think of any others?
There's a lot of downsides to this system as well. The lowest level one being passive looting. Somebody logs into a game and can 'troll' even easier than loot whores in free for all by just sitting idle or following people around doing nothing if a minimum distance is set. Other issues include an increased logistical issues in loot distribution. If I'm playing with friends and they know I'm looking for a new shotgun then they'll leave them on the ground - with this system we'd have to figure out who got it, meet up if we weren't in the same location, have them dig through their inventory, drop it and only then can I finally get it.
I miss enemies charging at you stupidly, but this only applies when downed and needing second wind. Everyone runs away too much when this happens. =(
Yeah that can be annoying. I think my biggest issue is the "ooops you've gone down too much, we're just gonna scroll through it!" I think that's fucking bullshit, especially on single player, there are numerous points in the game where it practically leans on second wind. I mean, if that's the fucking case, just kill me, don't tease me with a nearly impossible goal.
omg yes. This is so fucking annoying. I thought for a while it was a bug at first, because the game doesn't ever explain this will happen when downed too much and wasn't in the 1st game. Just let us second wind as much as we want.