So?
You can't say that 2.5m for a new mainline RE is great when the last two had much better numbers in the same time frame.
I believe is understandable because it's a new beginning, but is not great since represents a fall in shipments.
So the lower sales of RE 7 was caused by RE 6 and not because the game has different style?
Ok...
A projected 4 million shipped within the first 3 months can easily expand to 6 million lifetime. I'm asking you and you keep failing miserably.
Today, the 30-50% of big publishers revenue comes from digital. Way higher than when RE6 was released. Today, most PC users wait until Steam sales for AAA games.
Resident Evil 6 was released in October, so a bigger shipment made sense because it was just before holidays season. RE7 is released in January.
In addition to this, RE6 was released when the console generation where it was released was 7 years old. And RE7 has been released when the generation is 3 years old, so the consoles install base is way smaller now (less than the half maybe?).
Considering this, Resident Evil 7 day one -retail- shipment is more important than the one they made for Resident Evil 6. When adding the additional shipments, digital revenue and future bundles & discounts RE7 will end having way higher numbers than this 2.5M.
Remember, RE5 sold 7.1M and RE6 6.6M units to date and they are Capcom's top 2 best selling games ever.
8 and 7 mill each? no it will not
7.1M and 6.3M
http://www.capcom.co.jp/ir/english/finance/million.html
5 was significantly more well received by the community than 6.
No, like with DMC4, DmC, SFIV, SFV, RE6 etc it followed the Capcom's cycle:
So right now Capcom "fans" hate RE7, say that RE6 wasn't that bad and that RE5 was really good.
When RE6 was released they hated it, said that RE5 wasn't that bad and that RE4 was really good.
When RE5 was released they hated it, said that RE4 wasn't that bad and that RE3 was really good.
The assumptions that this game is made on the cheap are unfounded, what's the evidence? there is no such thing as cheap AAA console game. Expenses shot up over ps360 development for everyone, that's what we've been hearing. This game took almost 5 years in development, that's not cheap.
You're also forgetting all the R&D that went into VR development and a new engine just for this game, they're not using RE engine for anything else unlike MTFramework was used for everything they had. If I had to guess, I'd say it probably cost at least as much as 6, likely more.
Resident Evil 6 had a development staff of more than 600, making it Capcom's largest production to date. RE6 has a lot more content than RE7, but RE7 in addition to debut in a new genre and VR also uses a new engine built for this.