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Civilization V |OT| of Losing My Religion, And I Feel Fine...

Not directly, no. Some traits can increase the religious pressure you exert as the founder, but another Civ or city-state won't resist your religion because say, you're based on a hunter god or something. If a Civ attacks it'll be due to competition in spreading your respective faiths.

Someone more versed in the game can correct me though.

Played some more GK games and I think founding a religion is a death sentence. Got one with Japan and China declares war the next turn. Had 4 cities with a settler on the way for a 5th and she somehow knows I have no one in 1 of the 2 cities on the other side of my capital so she bypasses my capital and takes the city after a few turns. Pretty preposterous that anytime I found a religion I'm attacked.
 

M.D

Member
Played Civ V for the first time yesterday...

vU2cV.jpg


I started a random game, got a very small map with only one city-state in it, and I was surrounded by sea, but could not seem to get beyond the fog.

I don't know if I played the game "right". I just chose to research things that made sense to me, and built some unites for defending and exploring. I bought some tiles, but couldn't built a mine for example, although I researched mining.

Should I set up a game with my own setting? maybe a larger map? I'm also playing the GOTY edition with G&K, maybe turn off the DLC to make things easier at first?
 

Kammie

Member
I don't know if I played the game "right". I just chose to research things that made sense to me, and built some unites for defending and exploring. I bought some tiles, but couldn't built a mine for example, although I researched mining.

Should I set up a game with my own setting? maybe a larger map? I'm also playing the GOTY edition with G&K, maybe turn off the DLC to make things easier at first?
I would say turn it off for a few matches.

Pay attention to the advisors, they sum up all the major mechanics very succinctly. Also, anything that has a little jewel icon by it is something they recommend building, so try to go with these things first.

The mine is just something you can build with a worker over certain tiles. If a tile has certain properties, the game will suggest what to have the worker build, so you're not going to miss the mine if you can build it.
 

M.D

Member
I would say turn it off for a few matches.

Pay attention to the advisors, they sum up all the major mechanics very succinctly. Also, anything that has a little jewel icon by it is something they recommend building, so try to go with these things first.

The mine is just something you can build with a worker over certain tiles. If a tile has certain properties, the game will suggest what to have the worker build, so you're not going to miss the mine if you can build it.

Alright, started a new game and watched a video on Youtube that explained some things.

Let's say I make a city-state my ally/friend, they're supposed to provide me with what resources they have like gold or whatever. Do I need a road built to actually get it from them, or do I just get it?
 
Alright, started a new game and watched a video on Youtube that explained some things.

Let's say I make a city-state my ally/friend, they're supposed to provide me with what resources they have like gold or whatever. Do I need a road built to actually get it from them, or do I just get it?

You just get it but they do sometimes ask you to build a road to their civ as a mission. Roads cost money so don't spam them, just connect cities.
 
You just get it but they do sometimes ask you to build a road to their civ as a mission. Roads cost money so don't spam them, just connect cities.

A tip for these road requests is that you can build the road, finish the quest, then delete the road improvements in your territory to the city-state so you don't have to pay any upkeep for those roads.
 
I generally ignore city-states. They eventually get pleased or angry on their own anyway as you gain more resources, acquire Great Persons and declare wars on others. It's a nice bonus when they provide extra units.
 

M.D

Member
Well, I now have 2 cities, and discovered 2 civs (Egypt and Spain). Ramesses has built 3 cities next to each other, blocking my way to the other side of the map (although there are only 2 city-states there).

I don't like Ramesses. This is going to be bloody.
 

Trigger

Member
Well, I now have 2 cities, and discovered 2 civs (Egypt and Spain). Ramesses has built 3 cities next to each other, blocking my way to the other side of the map (although there are only 2 city-states there).

I don't like Ramesses. This is going to be bloody.

Yes, yes it is.
 
So I started a game as Babylon, then decided I didn't like the way it was going and restarted as Songhai. The bonus to killing barbarian camps is really good. You rake in so much cash and then can just pop up instant cities with all the amenities on your outskirts.

Anyway, Gods & Kings is definitely a huge improvement over vanilla. Much more addicting. The religion system adds depth, but I still have doubts about it. I think it could be a bit better/interesting. It didn't take long at all to cap it out, and from there...just spread it?
 
Played Civ V for the first time yesterday...

vU2cV.jpg


I started a random game, got a very small map with only one city-state in it, and I was surrounded by sea, but could not seem to get beyond the fog.

I don't know if I played the game "right". I just chose to research things that made sense to me, and built some unites for defending and exploring. I bought some tiles, but couldn't built a mine for example, although I researched mining.

Should I set up a game with my own setting? maybe a larger map? I'm also playing the GOTY edition with G&K, maybe turn off the DLC to make things easier at first?

This is me. About to start my first Civ game not called Revolution.
 

Sarcasm

Member
I played with a friend..the game became a laggy mess.....is there anything to fix this? It was sooo bad..like world globe cursor perma, chat broken, movement broken and other things. It was like watching a pic load on 16k dial up.
 

balddemon

Banned
Research Agreements are stupid. Other civs ask me for them, and normally I'd be down with that. But then they also ask for a luxury resource I only have one of, which is stupid. Why are they doing this? I'm ok if they just ask for a bunch of gold or something. It's not like I'm weak either. And I'm not hurting for Happiness, I could easily take the -4 hit for 30 turns. But I don't want to lol.
 

M.D

Member
I'm surprised at the lack of activity in this thread. I thought a lot of people bought the game (or at least Gods and Kings) in the latest sales?

Anyway, I'm still figuring out the game.
I'm over the "let's build a military and take over every other civ", and I'm now sticking with my civ (France) and trying to figure out what I need to do. The hardest thing for me right now is playing the game without a clear goal in mind. I know you have a goal of winning, be i by cultural or military means, but it just feels strange to me.

It seems you just need to play the game A LOT to figure out all the different systems that are in work, and plan out what exactly do you want to do.
 

Mobius 1

Member
Research Agreements are stupid. Other civs ask me for them, and normally I'd be down with that. But then they also ask for a luxury resource I only have one of, which is stupid. Why are they doing this? I'm ok if they just ask for a bunch of gold or something. It's not like I'm weak either. And I'm not hurting for Happiness, I could easily take the -4 hit for 30 turns. But I don't want to lol.

Luxury resources are valuable for the maintenance of Happiness, especially on large empires, or warmongering ones. They could also be asking you for them to undermine your own progress. Don't hesitate to remove it from the agreement proposal or replace it with something else entirely.
 
Finished my one game as Songhai today. Ended up getting tech victory, but I was so powerful and accumulating so many resources that it was kind of a race between that, cultural, and diplomatic.

I could have easily wiped everyone else off the map too if I so desired, being about 1.5-2+ eras ahead of everyone else in tech, but decided to stop any combat after claiming about half the map. Definitely will need to tune the difficulty up as it ended up being way to easy. I was the only person building wonders after a certain point, mostly in my capital, and all stacked up they give you a huge advantage.

Also gonna tweak the map size and world generation. Was playing on large, but I think I'd like an even bigger map. May change the game speed to compensate a bit though. Used fractal to gen the map I was playing, but it ended up mostly just being one big continent anyway, so I might try archipelago or something else that would mix things up a bit, as I find you never really make much use of naval units unless the map is overwhelmingly water in comparison to the land mass.
 
I'm surprised at the lack of activity in this thread. I thought a lot of people bought the game (or at least Gods and Kings) in the latest sales?

Anyway, I'm still figuring out the game.
I'm over the "let's build a military and take over every other civ", and I'm now sticking with my civ (France) and trying to figure out what I need to do. The hardest thing for me right now is playing the game without a clear goal in mind. I know you have a goal of winning, be i by cultural or military means, but it just feels strange to me.

It seems you just need to play the game A LOT to figure out all the different systems that are in work, and plan out what exactly do you want to do.

Basically you need to come up with a win strategy early on in the game and gear your play towards that end (such as going for a Tech or Culture Victory) - you can't really change your strategy midway or you'll lose. The AI quickly figures out whether you are aiming for a Culture, Tech or Domination victory and starts racing you. The problem with Civ V is that it favors the Domination Victory over all else (it also supplies the most points - thus giving you the #1 Caesar rating). Non-domination victories become tedious, because you're just trying to build things quickly while trying to fend off attacks to keep your empire intact.

The Gods & Kings "patch" improves some things - like the AI isn't as psycho as before, but the religion and spy implementation is rather poor when compared to Civ IV. The Spy screen is ridiculously simplistic and they don't even have a "spy" character on screen (like in IV). The religion part feels very tacked on and doesn't really change the victory parameters in any way. The yanking of Golden Age activation from specialists is also pure insanity. It's definitely worth it at the bargain of $7, but no way is G&K worth the full $30.

Washington + Domination is mostly all I play these days. The Polynesian island hopping campaign is pretty fun though.
 
The Gods & Kings "patch" improves some things - like the AI isn't as psycho as before, but the religion and spy implementation is rather poor when compared to Civ IV. The Spy screen is ridiculously simplistic and they don't even have a "spy" character on screen (like in IV).

Spying isn't micro-intensive. I think this is intentional. It's simple but they actually do help ease the later-game city-state management and do provide an interesting decision between defending your advanced tech, stealing tech, or maintaining your sphere of influence. This is a much more muted, subtle system of diplomacy than Civ1/Civ2 era diploblitzing or the ridiculous gold-economy spies of Civ4 BTS.

The religion part feels very tacked on and doesn't really change the victory parameters in any way. The yanking of Golden Age activation from specialists is also pure insanity. It's definitely worth it at the bargain of $7, but no way is G&K worth the full $30.

Play on a harder difficultly level. Getting a late religion and losing out on the key enhancer beliefs makes the midgame significantly harder, and Deity is largely about putting together a midgame snowball since the games can easily end @ turn 270-280.

As for Golden Age activation from any specialist, this didn't punish haphazard GP generation enough, and made dumping excess specialists too easy. It's actually easier to chain massive golden ages in G&K than it was in vanilla, you just have to plan and build for it. It was a sound rebalance.

Research Agreements are stupid. Other civs ask me for them, and normally I'd be down with that. But then they also ask for a luxury resource I only have one of, which is stupid. Why are they doing this?

If you are one or more era ahead of your proposed RA partner, you have to pay them a bonus to work with them. This is to help discourage turbo-teching way ahead of the AI via RAs.

It seems you just need to play the game A LOT to figure out all the different systems that are in work, and plan out what exactly do you want to do.

This game is all about having a high-level strategy in place with sequencing of techs/units as part of the plan on one hand, and maximizing each and every turn on the other. Once you play enough the per-turn considerations needed to better maximize your turns will become somewhat automatic, and you'll play the game largely at the "plan-level" outside of the unit micro required during wars.
 

balddemon

Banned
What's the best civ for a domination game? Also I have a question about one of my games where Napoleon is taking over the world. I'll post some screens in a minute.


I'm Japan. I think that to win I'm gonna have to destroy France but I don't want to spread my army out too much...

ediT: screw it, I think I'm gonna start over with Japan or another warmongering civ and not let anyone get that far ahead of me. I've got 963 he's got 1700+. If you guys think I could finish him off then I'll go back, but right now it seems like a waste of time.
edit2: yeah just met the Iroquois. They will perish under a wave of Immortals.
 
Spying isn't micro-intensive. I think this is intentional. It's simple but they actually do help ease the later-game city-state management and do provide an interesting decision between defending your advanced tech, stealing tech, or maintaining your sphere of influence. This is a much more muted, subtle system of diplomacy than Civ1/Civ2 era diploblitzing or the ridiculous gold-economy spies of Civ4 BTS.


Play on a harder difficultly level. Getting a late religion and losing out on the key enhancer beliefs makes the midgame significantly harder, and Deity is largely about putting together a midgame snowball since the games can easily end @ turn 270-280.

As for Golden Age activation from any specialist, this didn't punish haphazard GP generation enough, and made dumping excess specialists too easy. It's actually easier to chain massive golden ages in G&K than it was in vanilla, you just have to plan and build for it. It was a sound rebalance.

Thanks. I gotta play with G&K a little more to understand the new subtleties, but I actually like the blatant diploblitzing and spy subversion tactics in the previous games. Certainly the key enhancers in the belief system add new parameters to be mindful of, but it just comes across as a different shade of Policy in Civ V (and I often start to forget about spreading religion towards midgame). I still find that the game produces excess specialists (like generals and merchants that you need to do something with) so I liked the Golden Age dump - now I found myslef making many citadels and meaningless trades with city-states.

What's the best civ for a domination game? Also I have a question about one of my games where Napoleon is taking over the world. I'll post some screens in a minute.



I'm Japan. I think that to win I'm gonna have to destroy France but I don't want to spread my army out too much...

ediT: screw it, I think I'm gonna start over with Japan or another warmongering civ and not let anyone get that far ahead of me. I've got 963 he's got 1700+. If you guys think I could finish him off then I'll go back, but right now it seems like a waste of time.
edit2: yeah just met the Iroquois. They will perish under a wave of Immortals.

I find Japan to be strong at the start with the 100% attack even when damage taken bonus, but once you get to Samurais there isn't much going for Japan in the modern era. You have to crush early as Japan, or you could fall behind. Plus for some reason, I can never keep Japan happy.
 

balddemon

Banned
I find Japan to be strong at the start with the 100% attack even when damage taken bonus, but once you get to Samurais there isn't much going for Japan in the modern era. You have to crush early as Japan, or you could fall behind. Plus for some reason, I can never keep Japan happy.

I've never had a problem with happiness in this game at prince and below. Even when I screw around on Deity I never become unhappy.

Also my war with the Iroquois is going great. He just surrendered and offered me the city I was currently attacking. Time to burn that shit down and settle my own city.
 
Plus for some reason, I can never keep Japan happy.

Oda is a huge pain in the ass AI. He's xenophobic, volatile, aggressive, and untrustworthy. You deal with him by either keeping a safe distance or overwhelming force. Don't half-ass conquering him, your losses will be too great.

Even when I screw around on Deity I never become unhappy.

Granted G&K makes happiness much easier to come by, but if you aren't pushing the happy cap constantly on deity you need to work on your worker/citizen micro, city management or expand more. Being at or over the happy cap when you are playing right is a good thing-it means you've got plenty of room to grow in your cities.
 

Trigger

Member
The AI can be so quirky. I squashed a civ in war by razing two cities and leaving it one (so the rest of the world won't hate me) and now the guy spends every other turn talking shit.

Also: I hope we get a new expansion this year. I don't even know what I'd really want; just give it to me.
 
What's the best civ for a domination game? Also I have a question about one of my games where Napoleon is taking over the world. I'll post some screens in a minute.



I'm Japan. I think that to win I'm gonna have to destroy France but I don't want to spread my army out too much...

ediT: screw it, I think I'm gonna start over with Japan or another warmongering civ and not let anyone get that far ahead of me. I've got 963 he's got 1700+. If you guys think I could finish him off then I'll go back, but right now it seems like a waste of time.
edit2: yeah just met the Iroquois. They will perish under a wave of Immortals.

That scenario is completely winnable. For defense, the mountain range provides the best natural defense for keeping your lands safe. The likelihood of the AI launching a fleet of ships to try take any of your cities is small. You shouldn't need more than two pieces of artillery and a blocking unit to defend Poiters and Tokyo. Also, you have Colombo as your ally, so no one is getting through there without you noticing. A piece of artillery at Osaka, and one on the coast northwest of Kyoto will keep that safe.

As to offense, with your abundance of oil, you should be racing towards creating a fleet of battleships. 4-6 battleships, 2 destroyers for escort, and 2 infantry landing units, sail north, and make for Orleans. Once you've puppeted it, follow the coast and take Lyon, Rouen, and Hippo Regius. Raze them all if you want, as I don't see any reason resource-wise to keep them. Then circle back and take Grenoble, and clean up any other cities within reach of the battleships. Just make sure to keep Orleans, as you'll want that as a staging point to take Paris.

From there, just keep razing his battleship-vulnerable cities til you put him at a score you're comfortable he won't come back from.
 

Meteorain

Member
The Gods & Kings "patch" improves some things - like the AI isn't as psycho as before, but the religion and spy implementation is rather poor when compared to Civ IV. The Spy screen is ridiculously simplistic and they don't even have a "spy" character on screen (like in IV). The religion part feels very tacked on and doesn't really change the victory parameters in any way.

You may be underestimating the strength of certain religious perks. I too at first didn't really see them as too useful until I started being more forceful with my missionaries. It's also great that Religion is a facet to your civilisation rather than a defining one. Some examples are:

Interfaith Dialogue - Just amazing for getting those little blips of Science boost throughout, especially when you convert like 11 people at a time or so. Now +110 science may not seem like much, but if you're going around the map sending it to loads of cities it all adds up!

Defender of the Faith - Excellent for buffering against attacks if you keep all your cities with your religion as main.

Just War - Excellent for Domination!

As for spying. I quite like the new Spy Screen. It's quite well interfaced considering you're the "ruler". You're aren't going to need to know the specifics of how the spy walks around and what not, just where he should be and what he's intending to do. The only thing I'm sad about is the fact that you cannot sabotage things anymore!
 
You may be underestimating the strength of certain religious perks. I too at first didn't really see them as too useful until I started being more forceful with my missionaries. It's also great that Religion is a facet to your civilisation rather than a defining one. Some examples are:

Interfaith Dialogue - Just amazing for getting those little blips of Science boost throughout, especially when you convert like 11 people at a time or so. Now +110 science may not seem like much, but if you're going around the map sending it to loads of cities it all adds up!

Defender of the Faith - Excellent for buffering against attacks if you keep all your cities with your religion as main.

Just War - Excellent for Domination!

As for spying. I quite like the new Spy Screen. It's quite well interfaced considering you're the "ruler". You're aren't going to need to know the specifics of how the spy walks around and what not, just where he should be and what he's intending to do. The only thing I'm sad about is the fact that you cannot sabotage things anymore!

Yeah, like I said, I need to explore it more - I do see the advantage in the perks - I primarily focused on extra happiness bonuses (God of Love, for example) but need to check out others. Man, I really miss the sabotage aspect of spying, but yeah the spying is slightly more manageable than Civ IV. I guess my problem with G&K is that it feels like just "another layer" on top of the regular game and not really "integrated" into the system, but it did improve the basic AI (which should have been done long ago without the upgrade).
 

balddemon

Banned
Tried to win that game against France a couple times, but failed. I need like 3 techs to hit Battleships and he's got 12 planes stationed in Dijon so I need to figure something out otherwise he'll just bomb the shit outta Poitiers nonstop. Hopefully I can get Anti Air guns sooner than later.

But I did starta new game on Prince with Attila. Starting out with Animal Husbandry is beast as fuck. Expanded south and one of my cities happened to border India's capital so as soon as I had 3 trebuchets (all with Battering Ram bonuses) and a crossbowman (these are OP if you get them before anyone else), I took Delhi and got myself a huge chunk of land. Negotiated peace right afterwards. I think I'm gonna finish him off and then I'm gonna have to go after Spain or figure out if I need to ally with her against the unknown 4th player she just sent a sneak attack against.

I just got Musketmen so I should be able to destroy India relatively easy.
 

Dance Inferno

Unconfirmed Member
Been playing this for the past few days, glad to see there's a community thread for this game. Man this game is super addictive, I'm really enjoying it. Playing as Carthage and I'm really enjoying their bonus (effectively instant trade routes for any city built on the water), and the Quinqueremes are pretty sweet.

I'm playing continents and I'm sharing a continent with America and Egypt while the other continent has Japan, Rome, and the Celts. Egypt and I declared mutual war on Washington and I took his capital and one of his coastal cities. Then he gave me a bunch of money to make peace, so I accepted it and started focusing on building up happiness and culture (I was making negative money every turn and taking over the two American cities was causing serious unhappiness in my empire).

Now I have my finances under order (raking in +25 gold a turn) but I'm at a crossroads. Ramesses and I have a good thing going (we're the top two ranked civs in the game and we've got a pact of friendship), but his army isn't very good and I could probably take him out of commission if I wanted to. On the other hand we have some good trade deals going for luxury goods which is pumping up my happiness, so my other option is to start expanding in the other continent and maybe take over another civ's cities (perhaps Rome, they're not doing too hot). I also considered taking out the Celts who have a small empire, but I've got quite a bit of trade for luxury resources going on with them, so I don't want to risk that just yet.

As a side note, I really enjoy the trade aspect in this game. Breaking a trade agreement and having your happiness drop is a pretty significant hit, so it makes diplomacy pretty crucial, at least in the early stages.
 

steveovig

Member
Just started playing Civilization yesterday, like M.D., and I'm having fun but I question whether I should buy this or not. I like games like Sim City where I can just sandbox and BS, can I do that here or do I need to have a clear strategy every single game I start?
 

Trigger

Member
Just started playing Civilization yesterday, like M.D., and I'm having fun but I question whether I should buy this or not. I like games like Sim City where I can just sandbox and BS, can I do that here or do I need to have a clear strategy every single game I start?

You'll need to maintain a decent standing army and be a good diplomat to deter war with other cocky nations, but it's more than possible to sandbox it.
 

steveovig

Member
You'll need to maintain a decent standing army and be a good diplomat to deter war with other cocky nations, but it's more than possible to sandbox it.

Great, sounds like fun! I bet I could also be a total douche and try to build up my army to destroy everyone else!
 
I like to build up an army and destroy other people but then I feel bad because I think I should just be playing Age of Empires instead.
 

Dance Inferno

Unconfirmed Member
Man, my game has really taken a turn for the worse over the past few hours. Managed to wipe the Americans off the map, but my neighbor Ramesses has been dominating with his religion and even sent a Great Prophet to the city where I founded my religion and completely annihilated it. What a dick. And then on the other continent Japan has basically invaded everything and so I dropped two spots on the leaderboard to third place.

Thankfully I'm ahead in the science race and with ocean travel I just discovered a new island with a bunch of resources and a natural wonder, so I'm sending a settler to found a city there so I can work that wonder for all it's worth. I need some happiness stat because that war with America really took its toll.
 

Veezy

que?
Same, I usually try to play as peaceful as possible but tick me off and I'll carpark half of your country.

One of the reasons I took a break from Civ to CK2 was to get a break from the random AI, in this regard. The whole bait and switch in terms of warfare. I forgive a lot of Civ's AI, because I think of the game more as a glorified board game rather than a deep domination game, but I think if they added a feature where you needed a reason to declare war, like CK2, it would make the game infinity better and would fix a lot of the AI issues, or at least make them more tolerable..

Of course, that would completely change how the entire game is set up, but whatever.
 

Dance Inferno

Unconfirmed Member
I think my only option for victory at this point is a science victory. Japan has taken over its entire continent and Egypt is cranking out wonders left and right, which leads me to believe that it's swimming in culture. I entered the Industrial era before anyone else so I'm just going to start cranking out universities and public schools and hope I can get a space victory before anyone else achieves their victory condition.

The race is on!!
 

balddemon

Banned
I really want another Civ to do science victories with, and some new wonders. Anyone have a copy of the Korea and Wonders of the Ancient World DLCs? I can get them both for $7.49 on Steam, just wondering if anyone will sell me them cheaper :)

I'm currently trying to win with China, since Paper Makers and their UU are OP as fuck.
 

squid

Member
It looks like there might be a second expansion called 'One World' coming soon. Over at CivFanatics, they've found some code that lists 'Expansion - One World Content' and 'Expansion - One World EXE'.

Many are thinking the name suggest a focus on trade/diplomacy/globalisation. I'd love for that to be true!
 

Mengy

wishes it were bannable to say mean things about Marvel
It looks like there might be a second expansion called 'One World' coming soon. Over at CivFanatics, they've found some code that lists 'Expansion - One World Content' and 'Expansion - One World EXE'.

Many are thinking the name suggest a focus on trade/diplomacy/globalisation. I'd love for that to be true!

Most excellent. Trade and diplomacy improvements are exactly what the game needs next. If it's on the order of what Beyond the Sword did to Civ 4 then Civ 5 would probably become my favorite Civ game of all time. It's almost there now, but I still love Civ 4 more at the moment.

I hope they make a formal announcement soon so we can all argue over the feature list! :D
 
Mmmm. So many good things that could make Civ 5 better.

I think the framework they have is pretty solid - I don't think we need a Civ 6 yet, but there's definitely areas that could be improved, so another expansion would be great. Would also be interested in seeing a Colonization-esque expac as well as a more traditional one.
 

Veezy

que?
I definitely don't think it's time for Civ 6. If anything, I'd probably be hella aggravated that a new one was coming out with out 5 getting a beyond the sword (in scope) expansion. A new expansion would be pretty awesome.
 
I'd like to see some type of weather implementation that affects tile output randomly for each empire. Perhaps your lands are hit with rain that increases food on the plains, but reduces production on hills, or a blizzard (monsoon on the coasts) that reduces food, but also slows movement for enemy units moving through your lands. Just a bit of randomness to mix up the slightly static nature of the game.
 
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