BigJonsson
Member
Is Civ 6 deluxe on sale anywhere? 105 Canadian is way too much money =/
Sudden surprise culture victory caught up with me the very turn after I thermonuked Japan for sending a spy to my capital after I told them not to do that. I guess folks love my culture no matter how many I slaughter.
Sudden surprise culture victory caught up with me the very turn after I thermonuked Japan for sending a spy to my capital after I told them not to do that. I guess folks love my culture no matter how many I slaughter.
So I finished my second game with a science victory. I didn't bother with one holy Civic unless necessary nor did I build any holy districts. Unless you are going for a religious victory it's totally pointless even bothering with religion in 6.
Brazil did the same to me. Then I settled a city elsewhere close by Brazil (but not directly bordering him), he got mad for settling "in his lands" and next turn denounced me. Fuck the AI in this game.I had a good game going with Peter on emperor, marathon but brazil are killing the joy of playing it by settling right next and sending a settler right between my cities for niter. I can't currently beat them at war since they have a million knights that beat my army of crossbowmen. Civs should respect boundaries I already had to raze a city from japan after settling on one of my supply lines.
I think something else must've been happening. As far as I recall embarked land units don't even fire back on ships when attacked.No they don't actually, there were some turns where my ships were damaged by non-ranged land units, I have no idea how those happened. My galley was only next to a enemy scout and yet it got damaged. It still takes 3-5 attacks to kill an embarked land unit though which still feels a bit silly.
This has been a common trend so far, and while it's kind of funny, in the grand scheme of things I don't like how one can just "stumble" into a culture victory.Sudden surprise culture victory caught up with me the very turn after I thermonuked Japan for sending a spy to my capital after I told them not to do that. I guess folks love my culture no matter how many I slaughter.
I don't believe that is a thing in Civ6 currently.Can you still capture neighbouring cities by pure strength of culture alone or is that no longer a thing?
On standard game prince difficultly and the barbarians are too much to handle early game , I don't remember civ 5 like this ! But then again I am not the civ pro or the one who plays for too long because work and life damn this game is addictive
On standard game prince difficultly and the barbarians are too much to handle early game , I don't remember civ 5 like this ! But then again I am not the civ pro or the one who plays for too long because work and life damn this game is addictive
I hate barbarians even more in this civ than ever. Constantly spawning and causing trouble if you just leave one little area in the fog of war. I'm turning them off from now on
I hate barbarians even more in this civ than ever. Constantly spawning and causing trouble if you just leave one little area in the fog of war. I'm turning them off from now on
AI suiciding 5 warriors into your cap at turn 30 is really fucking annoying :/
Doesn't help when 2 civ declare war on you for no reason than "lol, why not". You can be swarmed by the fuckers -Just kill off the scouts when you see them, that should prevent them from spawning more and attacking. I often have to have a few military units around my borders for some reason or another. Also often have to send escorts with trade units to prevent them from getting picked off by random scout barbs.
I fought off a dozen or so attackers losing a few units then all these fuckers turn up in the next two turns. Bullshit. Restarted the fucking game. Whoever thought this was a good idea should be slapped. Along with the dodgy AI this is without doubt the biggest complaint of the game. I'm sure once mods come out there'll be a fix for this fuckery.
On target with the special edition, its b2g1, if that's what you mean. Don't know about international shipping for them...Is Civ 6 deluxe on sale anywhere? 105 Canadian is way too much money =/
Kinda feeling like giving up with this game. I bought Civ V to get ready for this (I don't have any experience with the series), played for about 15 hours, and felt like I had at least the very basics down to start with this game.
I'm early into a game (about 50 turns) on the easiest difficulty, just to get my bearings, in a 1on1 game. I'm playing against the Aztecs. Where I have it saved - even though I'm playing on settlers - he keeps declaring war on me and either killing me or setting me back greatly. Settlers on Civ V was incredibly easy, but the Comp is super aggressive for some reason.
That, plus the fact that I really don't understand how to juggle all the possible science/cultural/religious/buidling/units etc and I always feel like I'm turning my wheels and have no clue which decision is the right decision. It's possible that the series just isn't for me I guess.
On target with the special edition, its b2g1, if that's what you mean. Don't know about international shipping for them...
I meant on sale digitally or physically in Canada, I missed out on the GMG sale around launch =/
Kinda feeling like giving up with this game. I bought Civ V to get ready for this (I don't have any experience with the series), played for about 15 hours, and felt like I had at least the very basics down to start with this game.
I'm early into a game (about 50 turns) on the easiest difficulty, just to get my bearings, in a 1on1 game. I'm playing against the Aztecs. Where I have it saved - even though I'm playing on settlers - he keeps declaring war on me and either killing me or setting me back greatly. Settlers on Civ V was incredibly easy, but the Comp is super aggressive for some reason.
That, plus the fact that I really don't understand how to juggle all the possible science/cultural/religious/buidling/units etc and I always feel like I'm turning my wheels and have no clue which decision is the right decision. It's possible that the series just isn't for me I guess.
As a side effect of the commercial industry spam, I got merchants and engineers popping out my ass by the truckload.Finally got a game where at least one civ is my BFF into the atomic age. Playing as Germany and doing commercial and industrial district spam. I made it a point to not war with anyone no matter how much they pissed me off. And gandhi can go straight to hell, that motherfucker.
The faster you build a spaceship, the faster you win.What's the end goal for an industrial powerhouse? Cranking out end game units super fast?
You're playing America, aren't you?Sudden surprise culture victory caught up with me the very turn after I thermonuked Japan for sending a spy to my capital after I told them not to do that. I guess folks love my culture no matter how many I slaughter.
I was busy the week this came out so I only started really playing it this weekend. I didn't play much Civ 5 though I played Civ 4 for years with a group of people at my old job.
This is a very good game and worth playing, but I'm conflicted about a lot of what's different. I still think one-unit-per-tile is a mistake without an AI that can handle it. I really like the civ-specific music so far. Animated leaders are neat but I turned them off because they take too long. The UI is kind of a mess.
The religion system is really interesting. There's this neat parallel game going on. But "faith" is sort of weird as a resource - under most policies and governments it's not very useful unless you're really trying hard to spread your religion, but you can switch to Theocracy to crank out a bunch of units with it, and it makes sense to do this even very late in the game.
I've only messed around with late-game military once, but it seems disappointingly similar to the rest of the game. It's still cavalry and melee and anti-cavalry and ranged, and they all work just about identically to the earlier versions with bigger numbers. Aircraft are a big deal, of course, but I would have liked to see cruise missiles and paratroopers and whatever else. Nukes are as ridiculous as always and you'd want to ban them or drastically increase their cost for multiplayer.
One decision that I have a hard time understanding is why it takes so long to repair pillaged districts. It's really, really easy to cripple a city for tens of turns. And this game encourages raiding because you have just as much mobility in enemy territory as they do, plus early on the cities won't even be able to shoot at you.
And even without exploits Scythia seems ridiculously overpowered. Even her religious units heal after killing things.
It'll be cool if farms added to internal trade route yield for food, so you can set up breadbasket cities with tons of farmland supplying your industrial cities.