Concord was in development for about 8 years

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I don't believe the final release reflects the initial idea.
It must have gone through a few iterations at least that changed the game drastically every time.
 
Oh wow, dev studio was made in 2018 and it was its fisr/only game so i was sure 6years which already seemed long af for such kind of a game, but fricken 8? That thing had to have some srs investments/budget :P
 
Why they didn't do the math based on beta test numbers and tax write this thing off is gross negligence to the shareholders.

Even SEGA avoided sinking money by writing off Hyenas
 
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Why they didn't do the math based on beta test numbers and tax write this thing off is gross negligence to the shareholders.

Even SEGA avoided sinking money by writing off Hyenas
They got financed by parent company named ProbablyMonsters (not joking, its official wiki info, but indeed sounds like moneylaundring scam ;p), then got bought by sony, which means they didnt give a damn if game gonna be successful or not, most important was to push woke agenda.
TLDR: They all got paid plenty already and it wasnt their own money :P
 
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Imagine working on something for EIGHT YEARS, dedicating eight years of your life to something that will evaporate into stardust 3 days after it is released.

I swear to god the morale at that studio must be devastatingly low these last few months.
 
So if you buy concord deluxe edition right now on steam you can play right now.

We don't have steam numbers because for this the bot that tracks players needs to own the game to see the current players.

We can however see where it's ranked based on people spending money on the game (buying copies, MTX etc)

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Yeah... so that's how much money it's generating right now on essentially soft launch #254. This is a utter failure on PC.

8 years for this LOL.
 
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Imagine working on something for EIGHT YEARS, dedicating eight years of your life to something that will evaporate into stardust 3 days after it is released.

I swear to god the morale at that studio must be devastatingly low these last few months.
I'm constantly conflicted between a vague sense of pity and a reminder that in the end all of this was self-inflicted, since they made their choices.
 
Imagine working on something for EIGHT YEARS, dedicating eight years of your life to something that will evaporate into stardust 3 days after it is released.

I swear to god the morale at that studio must be devastatingly low these last few months.

C'mon man, why don't you oblige the guy some good vibes today?
 
Incompetent green hair people doing a shitty woke game for 8 years... thats all there is wrong with the modern western gaming industry in a nutshell ... Ill never stop saying, this ridiculous dev times are a large fault of years of bad hiring practices and internal cultures changes, top that with ever demanding games.. you get this shit.
 
This might be the biggest bomb we've ever seen in the industry. This was probably around 150 million + marketing. And will evaporate in days.

It's the Heaven's Gate of our times. Or the Atari E.T. Will we need landfills as well?
 
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Imagine being proud of taking twice as long as a normal worker would take to do his job and on top of that, the result being a pile of shit. These people live in a warped reality.

In the case of Sony, like in Bungie's (same actors involved) I believe this acquisition was made in bad faith.
 
The devs were very indecisive which pronouns to use. It took them at least 2 years to identify each character by the correct ones. Just for that alone.

Very hard work.
 
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What I don't get is why isn't Sony killing the game before it releases and at least taking a tax write off WB style.

I mean it's 100% clear this will bomb and any further money thrown to support the turd is a waste.

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"Overwatch 2 was announced at BlizzCon on November 1, 2019"

I wonder how they felt when they saw this news, especially when they realized that Overwatch is not as popular as it used to be.
 
I doubt they really worked on it that long, especially in this context of being some sort of supportive proof that they're "strapped in". They just want to sound fully committed to the game because they're desperate.
 
Somewhere down those 8 years they probably decided to go all out with DEI and the game ended up as the product we know. Can't imagine what it feels like to be on the dev team, realising the game is most likely going to fail catastrophically, while the (management) team doesn't want to hear any 'negative noise' internally and is keeping up appearances acting all is well and the game actually has a bright future...
 
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