Confirmed: PlayStation 5 and PS5 Pro Have VRR Stuttering Problems

You fundamentally don't understand any of this.

PS5 uses the HDMI FORUM VRR Standard. This is why the window is limited.

I have significant questions as to why Sony didn't implement AMD Freesync, but we don't know the answer to that. I have my theory which is that Sony TVs don't support Freesync and PS5 supporting Freesync when Sony TVs don't could create a PR issue and PlayStation still owes the TV division for keeping Sony above water during the PS3 era, so they're willing to eat a shit sandwich for the next few years but my guess is that Sony TVs will have to support freesync by 2028 when the PS6 releases.

Sony's screen input support is indeed very much tied to their TVs. the PS5 didn't support VRR at launch because their TVs didn't support it at that time. then some got patched to support it, but had issues. and only after their VRR worked correctly did they patch the PS5 to support it.

same with 1440p btw. Sony TVs often didn't actually support 1440p input
 
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Unfortunately I don't have a Series S/X so I can't test it myself, but I looked up on YouTube and I found some people playing on Series X and I noticed that on XBOX the game bar says "Freesync Premium" if you enable VRR. That's not the case when using my PS5, the game bar just says "VRR: Activado" (enabled), no mention of Freesync whatsoever. So yes, all indicates the TV supports both forms of VRR.

XBOX:
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PS5:

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Interesting, so if both are present, the Xbox puts priority to Freesync over HDMI VRR.

Probably cause their OS has more mature Freesync support in it for longer, since the XBOne S days.
 
most Freesync Premium screens also support Gsync, it might just not be verified by Nvidia


Yes, but I've read some people complaining about flickering issues when using VRR on an Nvidia GPU, which suggest some compatibility issue or maybe Gsync is not supported at all.
 
Interesting, so if both are present, the Xbox puts priority to Freesync over HDMI VRR.

Probably cause their OS has more mature Freesync support in it for longer, since the XBOne S days.

Freesync can be turned off in Xbox menu while VRR is still enabled.
 
Freesync can be turned off in Xbox menu while VRR is still enabled.

wait what? where? I know that RTINGS in the past tested HDMI VRR by forcing the TV into it when testing LG screens, because those have freesync toggles
 
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Interesting, so if both are present, the Xbox puts priority to Freesync over HDMI VRR.

Probably cause their OS has more mature Freesync support in it for longer, since the XBOne S days.

Yes, LG and Samsung TVs support both and the XBOX seems to prioritize Freesync over HDMI VRR when connected to one of those TVs. That seems to be the case too when playing on a TCL.
 
Freesync can be turned off in Xbox menu while VRR is still enabled.

I'm not at home right now but to my recollection it just has options to enable VRR for games, everywhere (including UI) or disable, I don't remember a specific FS only toggle
 
wait what? where? I know that RTINGS in the past tested HDMI VRR by forcing the TV into it when testing LG screens, because those have freesync toggles

I'm not at home right now but to my recollection it just has options to enable VRR for games, everywhere (including UI) or disable, I don't remember a specific FS only toggle

I remembered it wrong, lol. Sorry. There is only one VRR setting in menu so only way to change freesync/vrr is to enable or disable it on display side.
 
Sony's screen input support is indeed very much tied to their TVs. the PS5 didn't support VRR at launch because their TVs didn't support it at that time. then some got patched to support it, but had issues. and only after their VRR worked correctly did they parch the PS5 to support it.

same with 1440p btw. Sony TVs often didn't actually support 1440p input

It's possible that the hdmi control board is a limiting factor. It's also possible that Xbox has an exclusive deal with AMD over Freesync Premium on consoles. At the end of the day we just don't know.
 
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Sony's screen input support is indeed very much tied to their TVs. the PS5 didn't support VRR at launch because their TVs didn't support it at that time. then some got patched to support it, but had issues. and only after their VRR worked correctly did they parch the PS5 to support it.

same with 1440p btw. Sony TVs often didn't actually support 1440p input


This. 👆

Playstation consoles will never support Freesync unless SONY TVs start supporting it too. Which sucks. Microsoft did a much better job when it comes to gaming features like VRR, 1440p for monitors, 120 fps...
 
It's possible that the hdmi control board is a limiting factor. It's also possible that Xbox has an exclusive deal with AMD over Freesync Premium on consoles. At the end of the day we just don't know.

Bruh let's not go down that conspiratorial road lol, Freesync is open source.

Sony were notoriously late at adding basic VRR support and extremely late at adding 1440p support after lots of fan outcry. If their TVs don't support Freesync, they won't be assed to add to the console either.

That's the simple fact of it.
 
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Bruh let's not go down that conspiratorial road lol, Freesync is open source.

Sony were notoriously late at adding basic VRR support and extremely late at adding 1440p support after lots of fan outcry. If their TVs don't support Freesync, they won't be assed to add to the console either.

That's the simple fact of it.

They both use AMD chipsets, I don't think it's conspiratorial to suggest that it might be an exclusive deal especially since they have cross marketing of the feature.

Sony also didn't include Dolby Vision for gaming and didn't initially include Atmos for gaming.

It's entirely possible that they didn't do it because they were late to implement or because they couldn't for contractual reasons.
 
Sony also didn't include Dolby Vision for gaming and didn't initially include Atmos for gaming.

Yes, the onus is on Sony to add / fix these features. There is absolutely no reason to believe it would be any other reason.

A year ago you would also have said Xbox has an exclusive deal for 1440p on the console :rolleyes:

Sony has been late at adding these features and their VRR implementation is widely considered a bit lacking compared to Xbox's, that's a pretty well known thing.

Now that DF are bringing light to it, the best we can hope is that it catches Sony's eyes and they fix it soon.
 
Yes, the onus is on Sony to add / fix these features. There is absolutely no reason to believe it would be any other reason.

A year ago you would also have said Xbox has an exclusive deal for 1440p on the console :rolleyes:

Sony has been late at adding these features and their VRR implementation is widely considered a bit lacking compared to Xbox's, that's a pretty well known thing.

Now that DF are bringing light to it, the best we can hope is that it catches Sony's eyes and they fix it soon.

Xbox 360 supported all kinds of resolutions (including 4:3) and even had PC cable. Xbox one added support for system wide 120hz and freesync. In this aspect MS was really good.

To be honest I'm still shocked that PS5 now has 1440p support, they always were only supporting tv standards. But it shows that Sony sometimes listens (same was true with HDCP off on PS4) and I hope they will fix this VRR stuttering issue.
 
I hope this makes them add Freesync and it comes with a wider window. And while they're at it, go 40/48gbps output to end the chroma 444 subject as well.
I guess it's too much to ask :messenger_tears_of_joy:
 
I hope this makes them add Freesync and it comes with a wider window. And while they're at it, go 40/48gbps output to end the chroma 444 subject as well.
I guess it's too much to ask :messenger_tears_of_joy:

to be fair, many TVs wouldn't benefit from freesync support, as even many Freesnyc premium TVs only go down to 48hz.
the real game changer would be a system wide 120hz mode that forces even games that usually only support 60hz to run at 120hz, like how it works on Xbox.
this would automatically mean that the lower end of the VRR window would bottom out at 24fps, which is more than enough for basically any game.
 
to be fair, many TVs wouldn't benefit from freesync support, as even many Freesnyc premium TVs only go down to 48hz.
the real game changer would be a system wide 120hz mode that forces even games that usually only support 60hz to run at 120hz, like how it works on Xbox.
this would automatically mean that the lower end of the VRR window would bottom out at 24fps, which is more than enough for basically any game.
Yeah, I know. They just need to rethink their "strategy". It's got them enough bad press already. If they fix this issue and do 40 to 120 it's already good for me.
 
So why did LG push a firmware update that removed this issue? It's an issue with particular TVs not following the standard properly. One they can fix with an update. Why would switching inputs on these displays fix this issue too?
I have a LG C2 with the newest firmware and the PS5 skips at around 8 secs in multiple games that aren't even mentioned in the video. Games like Robocop (which has horrible performance due to other reasons).
 
This is where I'm at. The concept of VRR is great but it's rare to see it work without issue for extended periods of time.

Especially if you're someone who is sensitive to the stuttering and flickers it can introduce, you're not going to get enough value out of it to look past the negatives.

Turned it off completely on PC/PS5 a few months ago and haven't looked back.
I used it on Series X early in the generation, 120hz + VRR actually smooths out almost anything

PS5 always had a worse VRR window though so it was always worse there

Now - have dropped consoles and playing only on PC I can lock to 60fps in any game instead with a 5080 which is obv much better . Although VRR is still usable in frame generation scenarios - but I have yet to have need for them
 
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I used it on Series X early in the generation, 120hz + VRR actually smooths out almost anything

PS5 always had a worse VRR window though so it was always worse there

Now - have dropped consoles and playing only on PC I can lock to 60fps in any game instead with a 5080 which is obv much better . Although VRR is still usable in frame generation scenarios - but I have yet to have need for them

Even on PC in my experience, unless the game was a perfectly locked 60, 90 or whatever with absolutely 0 dips, I was still having issues whenever those momentary drops happened.
 
Even on PC in my experience, unless the game was a perfectly locked 60, 90 or whatever with absolutely 0 dips, I was still having issues whenever those momentary drops happened.
yes.. but if you have an overpowered pc drops below 60fps does not happen

you need quite the marginal though = expensive
 
Another source saying it's not a problem with the display(s).

Now that multiple sources are bringing it up, hopefully it means we should see a fix soon.
Yeah, seems like its software issue at this stage. Im not using VRR, probably why i haven't come across this but id like it sorted either way.
 
DF being very vague and refusing to get correct info before spreading lies about Sony... Again

Sure, this may be happening on some TVs, but they claim it happens to every VRR display. Nope. My Bravia TV works flawlessly without any stutter - and that's after many, many hours of gameplay in one session.
Ah yes, they should test every TV produced before reporting said issue. Of course, if it doesn't happen on everyone of these sets (or some people just don't notice it) then it is a LIE.
 
This may have already been shared, but the top YouTube comment says this. The logic seems sounds.


"You mention the numbers are weird, NTSC being 119.88hz, if the console for some reason thinks it's supposed to be 120hz, then there is a 0.12hz discrepancy. at 120hz, it would take 1,000 cycles for this to go out of sync, or 8.33 seconds. The numbers do add up, as that's about how long you said the stutters are paced."
 
This may have already been shared, but the top YouTube comment says this. The logic seems sounds.


"You mention the numbers are weird, NTSC being 119.88hz, if the console for some reason thinks it's supposed to be 120hz, then there is a 0.12hz discrepancy. at 120hz, it would take 1,000 cycles for this to go out of sync, or 8.33 seconds. The numbers do add up, as that's about how long you said the stutters are paced."

this could be a factor, but the issue with that theory is that neither the TV nor the PS5 in theory should output 119.88hz in these tests, as the TV is supposed to sync with the exact refresh rate of the game that is being played.
the TV in these tests is running at 52hz, 89hz, or 112hz, etc. in theory in sync with the exact game framerate.

so if the NTSC refresh rate is part of the issue, then it has to be bugged in a way where it always is out of step for the same percentage of the frametime at any given refresh. which could be the case, but would be really odd.

if the issue would happen in games that run locked 120fps with VRR off, then that theory would have a stronger basis I think. but the opposite is happening.
 
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You know OverHeat OverHeat my gran was giddy as well when she knew something bad was happening to her neighbours, but it was because she was a bitter person who actually felt miserable being stuck in an abusive relationship with 20" box full of electronics...
 
You fundamentally don't understand any of this.

PS5 uses the HDMI FORUM VRR Standard. This is why the window is limited.

I have significant questions as to why Sony didn't implement AMD Freesync, but we don't know the answer to that. I have my theory which is that Sony TVs don't support Freesync and PS5 supporting Freesync when Sony TVs don't could create a PR issue and PlayStation still owes the TV division for keeping Sony above water during the PS3 era, so they're willing to eat a shit sandwich for the next few years but my guess is that Sony TVs will have to support freesync by 2028 when the PS6 releases.
OK let's say I don't understand this. Show me the "HDMI Forum VRR standard" source and where it says limited to 48fps-60fps.
 
It's not limited to 48 - 60 FPS. It runs perfectly well up until the 120 FPS limit. It's just that 48 FPS is the lower limit.
Show me. I remember, years ago, reading some specs about 9fps-60fps (I can't find those anymore). For 60hz TVs obviously.

I think for 120hz TVs the lower limit was higher but still much lower than 48fps, probably around 20fps.
 
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VRR on HDMI 2.1 is calculated, not static. It depends on the bandwidth the video stream uses (e.g. resolution, compressed/uncompressed video/chroma subsampling).
I'm looking at the spec right now and it's beyond my capabilities to understand this shit.
 
Show me. I remember, years ago, reading some specs about 9fps-60fps (I can't find those anymore). For 60hz TVs obviously.

I think for 120hz TVs the lower limit was higher but still much lower than 48fps, probably around 20fps.
Show you what? There's no judder in games running over 60 FPS using a 120hz display.
 
I was implying your drive to make a thread on a bad news about your neighbours (console players) comes from a deep seated unhappiness stemming from an abusive relationship between you and your loved one (a computer), just like my gran.
Happy Ryan Gosling GIF by Warner Bros. Deutschland
 
I was implying your drive to make a thread on a bad news about your neighbours (console players) comes from a deep seated unhappiness stemming from an abusive relationship between you and your loved one (a computer), just like my gran.
Happy Ryan Gosling GIF by Warner Bros. Deutschland
I made the thread because I'm a PS5 pro user too…
H0fAAjX.jpeg
 
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