You fundamentally don't understand any of this.
PS5 uses the HDMI FORUM VRR Standard. This is why the window is limited.
I have significant questions as to why Sony didn't implement AMD Freesync, but we don't know the answer to that. I have my theory which is that Sony TVs don't support Freesync and PS5 supporting Freesync when Sony TVs don't could create a PR issue and PlayStation still owes the TV division for keeping Sony above water during the PS3 era, so they're willing to eat a shit sandwich for the next few years but my guess is that Sony TVs will have to support freesync by 2028 when the PS6 releases.
Unfortunately I don't have a Series S/X so I can't test it myself, but I looked up on YouTube and I found some people playing on Series X and I noticed that on XBOX the game bar says "Freesync Premium" if you enable VRR. That's not the case when using my PS5, the game bar just says "VRR: Activado" (enabled), no mention of Freesync whatsoever. So yes, all indicates the TV supports both forms of VRR.
XBOX:
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PS5:
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most Freesync Premium screens also support Gsync, it might just not be verified by Nvidia
Interesting, so if both are present, the Xbox puts priority to Freesync over HDMI VRR.
Probably cause their OS has more mature Freesync support in it for longer, since the XBOne S days.
Freesync can be turned off in Xbox menu while VRR is still enabled.
Interesting, so if both are present, the Xbox puts priority to Freesync over HDMI VRR.
Probably cause their OS has more mature Freesync support in it for longer, since the XBOne S days.
Freesync can be turned off in Xbox menu while VRR is still enabled.
wait what? where? I know that RTINGS in the past tested HDMI VRR by forcing the TV into it when testing LG screens, because those have freesync toggles
I'm not at home right now but to my recollection it just has options to enable VRR for games, everywhere (including UI) or disable, I don't remember a specific FS only toggle
Sony's screen input support is indeed very much tied to their TVs. the PS5 didn't support VRR at launch because their TVs didn't support it at that time. then some got patched to support it, but had issues. and only after their VRR worked correctly did they parch the PS5 to support it.
same with 1440p btw. Sony TVs often didn't actually support 1440p input
I'll test it when I'm home, currently at workHave you tried TLOU P1?
I'd like to only test one of the two.
Sony's screen input support is indeed very much tied to their TVs. the PS5 didn't support VRR at launch because their TVs didn't support it at that time. then some got patched to support it, but had issues. and only after their VRR worked correctly did they parch the PS5 to support it.
same with 1440p btw. Sony TVs often didn't actually support 1440p input
It's possible that the hdmi control board is a limiting factor. It's also possible that Xbox has an exclusive deal with AMD over Freesync Premium on consoles. At the end of the day we just don't know.
Bruh let's not go down that conspiratorial road lol, Freesync is open source.
Sony were notoriously late at adding basic VRR support and extremely late at adding 1440p support after lots of fan outcry. If their TVs don't support Freesync, they won't be assed to add to the console either.
That's the simple fact of it.
Sony also didn't include Dolby Vision for gaming and didn't initially include Atmos for gaming.
Yes, the onus is on Sony to add / fix these features. There is absolutely no reason to believe it would be any other reason.
A year ago you would also have said Xbox has an exclusive deal for 1440p on the console
Sony has been late at adding these features and their VRR implementation is widely considered a bit lacking compared to Xbox's, that's a pretty well known thing.
Now that DF are bringing light to it, the best we can hope is that it catches Sony's eyes and they fix it soon.
I hope this makes them add Freesync and it comes with a wider window. And while they're at it, go 40/48gbps output to end the chroma 444 subject as well.
I guess it's too much to ask![]()
Yeah, I know. They just need to rethink their "strategy". It's got them enough bad press already. If they fix this issue and do 40 to 120 it's already good for me.to be fair, many TVs wouldn't benefit from freesync support, as even many Freesnyc premium TVs only go down to 48hz.
the real game changer would be a system wide 120hz mode that forces even games that usually only support 60hz to run at 120hz, like how it works on Xbox.
this would automatically mean that the lower end of the VRR window would bottom out at 24fps, which is more than enough for basically any game.
I have a LG C2 with the newest firmware and the PS5 skips at around 8 secs in multiple games that aren't even mentioned in the video. Games like Robocop (which has horrible performance due to other reasons).So why did LG push a firmware update that removed this issue? It's an issue with particular TVs not following the standard properly. One they can fix with an update. Why would switching inputs on these displays fix this issue too?
I used it on Series X early in the generation, 120hz + VRR actually smooths out almost anythingThis is where I'm at. The concept of VRR is great but it's rare to see it work without issue for extended periods of time.
Especially if you're someone who is sensitive to the stuttering and flickers it can introduce, you're not going to get enough value out of it to look past the negatives.
Turned it off completely on PC/PS5 a few months ago and haven't looked back.
I used it on Series X early in the generation, 120hz + VRR actually smooths out almost anything
PS5 always had a worse VRR window though so it was always worse there
Now - have dropped consoles and playing only on PC I can lock to 60fps in any game instead with a 5080 which is obv much better . Although VRR is still usable in frame generation scenarios - but I have yet to have need for them
yes.. but if you have an overpowered pc drops below 60fps does not happenEven on PC in my experience, unless the game was a perfectly locked 60, 90 or whatever with absolutely 0 dips, I was still having issues whenever those momentary drops happened.
How do you do fellow samurai?But Ubisoft said
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Yeah, seems like its software issue at this stage. Im not using VRR, probably why i haven't come across this but id like it sorted either way.Another source saying it's not a problem with the display(s).
Now that multiple sources are bringing it up, hopefully it means we should see a fix soon.
Ah yes, they should test every TV produced before reporting said issue. Of course, if it doesn't happen on everyone of these sets (or some people just don't notice it) then it is a LIE.DF being very vague and refusing to get correct info before spreading lies about Sony... Again
Sure, this may be happening on some TVs, but they claim it happens to every VRR display. Nope. My Bravia TV works flawlessly without any stutter - and that's after many, many hours of gameplay in one session.
This may have already been shared, but the top YouTube comment says this. The logic seems sounds.
"You mention the numbers are weird, NTSC being 119.88hz, if the console for some reason thinks it's supposed to be 120hz, then there is a 0.12hz discrepancy. at 120hz, it would take 1,000 cycles for this to go out of sync, or 8.33 seconds. The numbers do add up, as that's about how long you said the stutters are paced."
OK let's say I don't understand this. Show me the "HDMI Forum VRR standard" source and where it says limited to 48fps-60fps.You fundamentally don't understand any of this.
PS5 uses the HDMI FORUM VRR Standard. This is why the window is limited.
I have significant questions as to why Sony didn't implement AMD Freesync, but we don't know the answer to that. I have my theory which is that Sony TVs don't support Freesync and PS5 supporting Freesync when Sony TVs don't could create a PR issue and PlayStation still owes the TV division for keeping Sony above water during the PS3 era, so they're willing to eat a shit sandwich for the next few years but my guess is that Sony TVs will have to support freesync by 2028 when the PS6 releases.
It's not limited to 48 - 60 FPS. It runs perfectly well up until the 120 FPS limit. It's just that 48 FPS is the lower limit.OK let's say I don't understand this. Show me the "HDMI Forum VRR standard" source and where it says limited to 48fps-60fps.
Show me. I remember, years ago, reading some specs about 9fps-60fps (I can't find those anymore). For 60hz TVs obviously.It's not limited to 48 - 60 FPS. It runs perfectly well up until the 120 FPS limit. It's just that 48 FPS is the lower limit.
Show you what? There's no judder in games running over 60 FPS using a 120hz display.Show me. I remember, years ago, reading some specs about 9fps-60fps (I can't find those anymore). For 60hz TVs obviously.
I think for 120hz TVs the lower limit was higher but still much lower than 48fps, probably around 20fps.
What are we even talking about? The HDMI VRR specs. I can't find the detailed specs, they seem to be available only for developers.Show you what? There's no judder in games running over 60 FPS using a 120hz display.
I was implying your drive to make a thread on a bad news about your neighbours (console players) comes from a deep seated unhappiness stemming from an abusive relationship between you and your loved one (a computer), just like my gran.
I made the thread because I'm a PS5 pro user too…I was implying your drive to make a thread on a bad news about your neighbours (console players) comes from a deep seated unhappiness stemming from an abusive relationship between you and your loved one (a computer), just like my gran.
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Sorry if missed. Has anyone tested on Sony Bravia TV. A80J in my case.
Are you telling me that Overheat, the overclocking god with a PC masterrace profile pic is also secretly a PS5pro player ?!I made the thread because I'm a PS5 pro user too…![]()