I couldn't wait for the Vita version like I originally said lol. Just bought it for PC.....No idea when I'll have time to play it though
Ah, gotcha. I'll be patient then.The repeated conversation bug on PS4 was fixed almost immediately after launch, but I can't get the patch up on PSN. Been trying for a while.
has one ifPsybeyou talk to him on the shiphas one withZ'xorvthe bounty hunter on the second floor of Stakes in New Rhomuhas one ifDaveyou talk to him on the ship
I think that might be it, can't think of any others i found off the top of my head
I was hoping for aone because I remember he had like aSueor something like that that alluded to aFather's Day tie, but no dice it seems.family
The repeated conversation bug on PS4 was fixed almost immediately after launch, but I can't get the patch up on PSN. Been trying for a while.
And yeah, we've been trying to get a hold of anybody on Sony Europe for days to either delay the release or apply a patch, but no luck. If you bought the game on EU PSN, please don't play it right now.
Any news on this patch yet Robert?
Speaking as someone that deals with this type of stuff hear me out:From what I'm hearing, it's going to take Sony EU a while to fix things for us. As far as the NA PSN patch, I'm not sure. Might be able to get it up soon, might take a while.
This whole launch has been so depressing. All the bug/patch issues, review codes not going out on time, below expected sales, next to no reviews. I'm seriously debating what I should do next in my life after we try to salvage this - should we try to make another game (and if so, how to finance the thing), should I try to get a regular job with an established video game company, should I just leave the industry all together?
From what I'm hearing, it's going to take Sony EU a while to fix things for us. As far as the NA PSN patch, I'm not sure. Might be able to get it up soon, might take a while.
This whole launch has been so depressing. All the bug/patch issues, review codes not going out on time, below expected sales, next to no reviews. I'm seriously debating what I should do next in my life after we try to salvage this - should we try to make another game (and if so, how to finance the thing), should I try to get a regular job with an established video game company, should I just leave the industry all together?
From what I'm hearing, it's going to take Sony EU a while to fix things for us. As far as the NA PSN patch, I'm not sure. Might be able to get it up soon, might take a while.
This whole launch has been so depressing. All the bug/patch issues, review codes not going out on time, below expected sales, next to no reviews. I'm seriously debating what I should do next in my life after we try to salvage this - should we try to make another game (and if so, how to finance the thing), should I try to get a regular job with an established video game company, should I just leave the industry all together?
I am so saddened to hear this. I really hope things come together for both you and Cosmic Star Heroine.
From what I'm hearing, it's going to take Sony EU a while to fix things for us. As far as the NA PSN patch, I'm not sure. Might be able to get it up soon, might take a while.
This whole launch has been so depressing. All the bug/patch issues, review codes not going out on time, below expected sales, next to no reviews. I'm seriously debating what I should do next in my life after we try to salvage this - should we try to make another game (and if so, how to finance the thing), should I try to get a regular job with an established video game company, should I just leave the industry all together?
From what I'm hearing, it's going to take Sony EU a while to fix things for us. As far as the NA PSN patch, I'm not sure. Might be able to get it up soon, might take a while.
This whole launch has been so depressing. All the bug/patch issues, review codes not going out on time, below expected sales, next to no reviews. I'm seriously debating what I should do next in my life after we try to salvage this - should we try to make another game (and if so, how to finance the thing), should I try to get a regular job with an established video game company, should I just leave the industry all together?
From what I'm hearing, it's going to take Sony EU a while to fix things for us. As far as the NA PSN patch, I'm not sure. Might be able to get it up soon, might take a while.
This whole launch has been so depressing. All the bug/patch issues, review codes not going out on time, below expected sales, next to no reviews. I'm seriously debating what I should do next in my life after we try to salvage this - should we try to make another game (and if so, how to finance the thing), should I try to get a regular job with an established video game company, should I just leave the industry all together?
From what I'm hearing, it's going to take Sony EU a while to fix things for us. As far as the NA PSN patch, I'm not sure. Might be able to get it up soon, might take a while.
This whole launch has been so depressing. All the bug/patch issues, review codes not going out on time, below expected sales, next to no reviews. I'm seriously debating what I should do next in my life after we try to salvage this - should we try to make another game (and if so, how to finance the thing), should I try to get a regular job with an established video game company, should I just leave the industry all together?
I see that this game is now on EU PSN, so when will humble update to have my code on? Still says:
"Thanks for purchasing Cosmic Star Heroine - Game Tier!
When available, you'll be able to get all your digital content listed below right here on your download page!
Your purchase of Cosmic Star Heroine - Game Tier gets you:
Cosmic Star Heroine, cross-platform and DRM-free"
It's really starting to bug me that I backed this 3 and a half years ago and I still don't have my copy over a week after release.
Edit: Saw on Twitter that they haven't been given EU codes. Not sure who's at fault but this is launch is a disaster.
From what I'm hearing, it's going to take Sony EU a while to fix things for us. As far as the NA PSN patch, I'm not sure. Might be able to get it up soon, might take a while.
This whole launch has been so depressing. All the bug/patch issues, review codes not going out on time, below expected sales, next to no reviews. I'm seriously debating what I should do next in my life after we try to salvage this - should we try to make another game (and if so, how to finance the thing), should I try to get a regular job with an established video game company, should I just leave the industry all together?
Even if we had EU codes, they wouldn't be any good because Sony Europe still hasn't finished certifying the pre-launch patch.
Do you have a Windows PC? I could send you a Steam code in the meantime.
From what I'm hearing, it's going to take Sony EU a while to fix things for us. As far as the NA PSN patch, I'm not sure. Might be able to get it up soon, might take a while.
This whole launch has been so depressing. All the bug/patch issues, review codes not going out on time, below expected sales, next to no reviews. I'm seriously debating what I should do next in my life after we try to salvage this - should we try to make another game (and if so, how to finance the thing), should I try to get a regular job with an established video game company, should I just leave the industry all together?
But it feels like a lot of that stuff are things that you can learn from. It seems like people are really enjoying the game (I bought it day 1 on PS4, just waiting for patch first), it's just a lot of stuff that kind of went wrong.
the indie market appears to be oversatured at the moment. For every Stardew Valley, there seem to be many more indie titles of similar quality that sell a pitiful amount. It seems like you either strike gold and make it big time or, in the more likely scenario, you risk falling into obscurity among the dozens of other games that get released every week, regardless of how good your work is
From what I'm hearing, it's going to take Sony EU a while to fix things for us. As far as the NA PSN patch, I'm not sure. Might be able to get it up soon, might take a while.
This whole launch has been so depressing. All the bug/patch issues, review codes not going out on time, below expected sales, next to no reviews. I'm seriously debating what I should do next in my life after we try to salvage this - should we try to make another game (and if so, how to finance the thing), should I try to get a regular job with an established video game company, should I just leave the industry all together?
That's true to all markets, tbh. And you don't need to be Stardew to have success (and i'm sure Robert didn't expect that). I think the lack of sales of CSH steems from the lack of coverage of the game, considering it's quality. Hollow Knight also had a slow launch.
Well, you could save some money making a new game that uses mostly CSH assets. A sequel is a bit dangerous if the first game isn't wildly popular (I usually avoid sequels if I haven't played the original), but you could try a spin-off set in the same world, using the same combat system etc. You already have some lore to start a new story, and if it's a hit, maybe it could even get people interested in CSH in the future.
This reminds me of a Twitter thread I read from another indie game developer, which mostly echoes this comment. About how releasing a game isn't sweet relief but worrying about sales, doing a lot of communicating with different store fronts, getting review copies out there and at the same time dealing with customer support and a ton of new bug reports.From what I'm hearing, it's going to take Sony EU a while to fix things for us. As far as the NA PSN patch, I'm not sure. Might be able to get it up soon, might take a while.
This whole launch has been so depressing. All the bug/patch issues, review codes not going out on time, below expected sales, next to no reviews. I'm seriously debating what I should do next in my life after we try to salvage this - should we try to make another game (and if so, how to finance the thing), should I try to get a regular job with an established video game company, should I just leave the industry all together?
This reminds me of a Twitter thread I read from another indie game developer, which mostly echoes this comment. About how releasing a game isn't sweet relief but worrying about sales, doing a lot of communicating with different store fronts, getting review copies out there and at the same time dealing with customer support and a ton of new bug reports.
I remember looking at Momodora IV floating around 8-9k on Steamspy a few weeks after release and being stunned and disheartened that such an awesome game hadn't hit 10k yet. Sometimes these things just take time to percolate. CSH is at least as good as Momodora. Keep your chin up - the sales'll come.
Even if we had EU codes, they wouldn't be any good because Sony Europe still hasn't finished certifying the pre-launch patch.
Do you have a Windows PC? I could send you a Steam code in the meantime.
Yeah, even though I should know better, those last few weeks when I was working around the clock, I kept telling myself "Just gotta finish this and then the good reviews will come, I'll be able to take a break, and my family will have money again." And of course, I'm mostly still waiting for all 3 of those things.
Thanks, that's the kind of stuff I like to hear.
Hollow Knight was actually one of the games I was using to base my sales expectations. Thought with the Sony marketing support, we'd at least be in the ballpark there.
Rob what are you finding so difficult about the PSN patch system? Have you contacted your account manager / Dev support or the QA manager for assistance?
Honestly, what we should have done is scaled back the scope of the game a few years ago. There was just too much stuff to have to create with the result that we ended up not having enough time at the end for final polishing & logistics. Like I knew that it was more difficult to do patches for PS4 than it is on Steam, but I had no idea it was SO much more difficult. If we had had an extra month, we could have worked out those kinks BEFORE launch instead of during/after.
There's no point in cancelling it now because 99% of the work has already been done, but we also should have cancelled the Vita port early on. I ended up having to rewrite a lot of the game engine to get the performance good enough for the Vita and that's time & money that could have been saved since the engine didn't need the rewrites to run decently on PC/PS4.
I wouldn't cancel the Vita version. People who have a Vita buy games for it. They actively search out good games.a Vita launch can only help.
I wouldn't cancel the Vita version. People who have a Vita buy games for it. They actively search out good games.a Vita launch can only help.
I was trying to give some encouragement. He seems down on the launch and the Vita version. I think a launch on that platform will be beneficial....It's like you completely ignored everything he wrote
Yeah, even though I should know better, those last few weeks when I was working around the clock, I kept telling myself "Just gotta finish this and then the good reviews will come, I'll be able to take a break, and my family will have money again." And of course, I'm mostly still waiting for all 3 of those things.
Thanks, that's the kind of stuff I like to hear.
Yeah, even though I should know better, those last few weeks when I was working around the clock, I kept telling myself "Just gotta finish this and then the good reviews will come, I'll be able to take a break, and my family will have money again." And of course, I'm mostly still waiting for all 3 of those things.
We're not cancelling the Vita version. I was just saying that if we had cancelled the Vita version years ago, we would have finished the game several months earlier which would have given us more than enough extra time to avoid the launch issues we ran into.
Hollow Knight was actually one of the games I was using to base my sales expectations. Thought with the Sony marketing support, we'd at least be in the ballpark there.
If we do a new game, it won't be CSH-related, but it would heavily reuse the CSH engine (and probably gameplay).