Just finished the single-player campaign. Some short impressions below:
Pros:
+ The campaign felt quite meaty and there's plenty of content here (despite my ingame clock saying 6h58m...). The game didn't overstay its welcome and was easily worth the price of admission (PC version).
+ Incredible graphics; I dare say it's the best-looking game I've laid my eyes on. Sure, if you pick out parts independently (e.g. textures, physics, whatever) you can argue that other games (even C1) do things better, but the overall package is the best I've seen. Especially the night levels, goddamn. And the framerate was silky-smooth, especially compared to Crysis 1! Thanks consoles for forcing Crytek to optimize the shit out of the engine.
+ Great level design and impeccable production values. Despite the more focused/linear/"consolized" approach to the game compared to its predecessor, I think the overall level design is vastly improved. There's plenty of locale variation, and it's always nice to see a new cool-looking area. Most of the set-pieces were awesome as well.
+ The pacing was excellent, and as some have said, parts of the game had a HL2-like feeling to them.
+ Good weapon variation, and the gunplay was generally good. The shotguns felt extremely good, but some of the machine guns were a bit weak (too much "PFT PFT PFT" squirt-ish).
+ Improved control scheme for the suit powers. It was much easier combining the different suit powers and accomplish cool things. You actually felt like a god in this game.
+ The music is incredible, especially the main theme.
Cons:
- Generally lousy voice acting and script. The VA that was used for Gould was TERRIBLE, and so was Prophet this time around (I don't recall him sounding so idiotic in Crysis 1). Some exceptions can of course be found: Hargreave was well-voiced, though I also find the script for him crappy.
- Nonsensical story and poor ties to the first game. If it wasn't for Prophet and the suit, it would be very hard to connect C1 and C2. The alien looks have changed, the hyper-realistic military tone from C1 is pretty much gone, the art direction overall is vastly different and the story that was depicted in C1 didn't seem to carry over well at all. Making the suit some kind of
suit was retarded.
- Level transitions were pretty bad. Killzone 3 got some (valid) flak for the transition to the snow vehicle, but pretty much every level in Crysis 2 begins strangely. In one level, you start in the corner of two tall buildings with no explanation on how you ended up there. Pretty jarring, really.
- The terrible AI, good lord. The CELL soldiers are completely braindead most of the time, and the alien enemies aren't much smarter. They'd run straight into grenades, ignore me completely, detect me when they shouldn't be able to, walk off cliffs and so on. The AI in Crysis 1 wasn't excellent by any means, but someone in this thread was correct, they were rocket scientists compared to the enemies here.
- The amount of strange glitches was also too bad. As many have said, I kept losing all my gathered nano catalysts for no reasons at all, and occasionally a bug prevented me from gathering any new catalysts (until a new level started or I'd reload). Also, there was a very strange bug that occurred several times which prevented me from switching weapons for some stupid reason, or to replace a weapon in my inventory. The game needed some more polishing time.
- This is a minor complaint, but the weapon placement and the low ammo carrying capacity wasn't perfect. Personally, I would have preferred if you could carry more ammo instead of having to run to ammo boxes all the time. Also, the weapon placement prevents the player from actually trying most of the weapons in the game (or rather, utilizing them to their full potential).
Overall, it's an excellent FPS marred by a number of stupid things. Still, I'd recommend this game to anyone who wants a meaty shooter.