QTEs are an annoyance. I'm halfway through and haven't encountered any that result in death. I actually can only think of one so far that I needed to hit space bar a couple times for. So there's not much pressure on timing (guess they aren't really QTEs then, just TEs). This may change later on, I don't know.teh_J0kerer said:I'm about two hours in.
I'm generally not an fps fan, and haven't played almost any of them. Never played a Halo game, or Call of Duty. I played bioshock and was totally bored after a couple levels. Got bored of Half life 2 really fast and stopped.
But Crysis 1, which I just played a couple weeks ago, was really great. I loved the freedom, and the feeling like I could go anywhere and do whatever I wanted. I loved trying to figure out my own ways of accomplishing goals. (sure the game started sucking after the aliens came along). I loved the way the game just started up and let me loose almost right from the beginning. The levels were huge, and the atmosphere in the jungle was top notch.
So far Crysis 2 has none of that. I really hope it's going to improve, but so far it doesn't feel any different from any other shooter. The way the game tells me everything I'm supposed to do, even within the fairly linear levels, is really annoying.
So what do you guys think about turning off the HUD on a first play through? What was that people were mentioning about quick time events? Will I automatically lose when I reach them without an HUD?
I did (am doing) no HUD as my first playthrough, and I recommend it.
I'll also add this (forgot to mention it in my last post): vehicles take a back seat this time around. They're there, you can use them, but you're often boxed into very tiny areas, rendering them all but useless. There's a tank section early on, but it's just a short trip through a tunnel. Very standard. They control fine when you use them and are fun to attack with. And it's not a big problem that we spend less time in them, since the core gameplay is a bit more engaging this time around (some would say streamlined, I say improved). But it's something to keep in mind, since it renders the experience a bit more one-note than the varied Crysis levels. There's nothing like that huge tank section in Crysis 1, with copters and enemy vehicles coming at you from all sides.
Helicopter behavior is also weird. There's less of the hilarious clipping on trees thing in Crysis 1, but gunners seem to be able to see you through walls, through cloak... pretty much wherever you are, they will shoot at you. The helicopters themselves are easy to take down, but funnily enough you'll sometimes see the gunner still manning his post in the charred remained of the vehicle when it crashes to the ground. These guys are resilient.
I've also seen some strange cases of helicopters exploding or disappearing mid-flight, and one instance of a helicopter's remains slowly floating upward to the sky.
Enemies occasionally pop out of thin air. I'm sure this happened in Crysis 1 as well, but was less noticeable because of the scale of levels. Here there are very definite triggers that enemies pour out of, and one particular instance where they will disappear completely
(jumping down the elevator shaft at the alien crash site in level 3).