I find it funny that people think CDPR are corrupt for not giving console codes for review, yeah it's a bit strange but surely when someone's going to review your product you give them the best version possible to review?
I mean TLOU2 was almost exclusively reviewed on the PS4 Pro and Miles Morales was reviewed exclusively on PS5, and it's no secret that the PS4 version had quite a lot of bugs compared to the PS5 version, I guess that makes those two developers corrupt too right?
That's how it was in the studios I've worked for in the past, so I assumed it was just standard. Whatever platform is the most stable and the easiest to distribute to reviewers and influencers.
Yeah, I don't think it's corrupt at all. Even the whole stock footage on early reviews thing. I mean, is it odd? Totally! But I don't think you can blame a developer/publisher not wanting to have the public see bugs and issues that they're expecting to have patched out on launch day. I mean, the hype behind it is surreal and they don't want to disappoint anyone, or look bad I'm sure. Especially when they're bugs and issues the public isn't even supposed to see period. We still would've heard about bugs from outlets, sure. Still would've seen SOME footage as well, sure. But it wouldn't have been nearly as bad as it's gotten because folks got copies earlier than intended.
Will the patches fix a ton? Hopefully. Could still very well be some bugs, I mean it's a CDPR game, and it's open-world. Pretty standard. Just sad to see so many people skirting or ignoring the positive sentiments and absorbing all the bug related videos and gifs that
may not even be present after the patch.
I'm not giving bugs a pass by any means, but if work is clearly being done, then at least there's that. This game had been postponed for too long, those partners were surely over it so another delay didn't seem feasible.