Shouta
Member
To me, games feel longer when it's lacking plot, bad characters, slow progression or when story missions feels repetitive.
Like Red dead redemption 2; (he had a plan for like centuries but didn't do anything with it). Or TLOU 2; where they had no idea what they were doing with the main plot so introduced lots of uninteresting side characters and wasted time on their stuff. Or Witcher 3 felt longer because Geralt kept looking for Ciri for like 50 hours. These stories felt long because they were bloated at some point due to which they felt repetitive.
IMO Cyberpunk should have had around 50 main quest missions instead of 30. They could have kept it interesting with the inclusion of other street gangs, unused story potential with Meredith and maybe other characters at Militech.
Or maybe I'm enjoying the game too much and don't want to end it, which is why I'm going out of my way to avoid story missions at the point I am at in the game.
The main quest could have been longer for sure. Honestly, I was hoping for more corpo shenanigans going on and more stuff with the gangs. Exploring AI and a few more tangents for the main storyline would have been nice too. Like a faction war over V would have been interesting too.
Finished the game on normal, melee is absolutely busted.
Defeated final boss using a regular legendary Katana, 1600+ dps, lvl 33. I was just there swinging my sword on a dps race, wasn't even moving, before my stamina could even finish the boss died.
10/10 Arasaka made the best katana.
Everything is pretty much broken towards the end, they at least got that right, lol