theytookourjobz
Junior Member
How many more fps are we talking here?
Here's a comparison of both versions. PS3 has lower FPS but 360 has screentearing..
Every time I read something about Dark Souls 2 having too many reused assets, I wonder if people remember how From literally copy-pasted a dragon's ass to fill out their enemies.Dark Souls 1 was a horrifyingly shitty game without a soul because Lost Izalith looked like rushed shit.
lighting is pretty cool in this area too. (short animated sequence from an early area)
Every time I read something about Dark Souls 2 having too many reused assets, I wonder if people remember how From literally copy-pasted a dragon's ass to fill out their enemies.
Dark Souls 1 was a horrifyingly shitty game without a soul because Lost Izalith looked like rushed shit. And Quelaag's boss room was empty looking garbage.
Better reused assets than dragons asses. #Justice4DS2
Every time I read something about Dark Souls 2 having too many reused assets, I wonder if people remember how From literally copy-pasted a dragon's ass to fill out their enemies.
I uh thought Lost Izalith looked good for the most part.
Ah yes...that level....it was basically Jurassic Park with lavaEvery time I read something about Dark Souls 2 having too many reused assets, I wonder if people remember how From literally copy-pasted a dragon's ass to fill out their enemies.
Lost Izalith was freaking awesome, I loved that area.
oh god dragon's dogma again
Let this set the tone for the stream watcher's impressions.
What do you mean with this?
How many areas have problems? Half, more than half, less?
Dark Souls 1 was a horrifyingly shitty game without a soul because Lost Izalith looked like rushed shit. And Quelaag's boss room was empty looking garbage.
Whatever, I love the look of the game. Quite an upgrade over the first on the whole.
I uh thought Lost Izalith looked good for the most part.
This is all peachy, except when the monsters become extinct. There goes my way of grinding to get slightly better stats so I can stand a chance in this boss fight. But there is a bigger problem, estus flasks and lifegems. As you all probably know, you start withand thenonly 1 estus flaskwhich wouldn't much be a problem if Lifegem drops were better. But after feeling confident and actually getting near the end of the boss fight, I used up all of my lifegems, and ended up dying. Goodbye lifegems. At this point I still only haveget more through shards. Now I'm stuck not being able to farm souls to level, and also not being able to farm lifegems so I can stay alive longer. So no soul income, no lifegem income. I'm basically stuck. To top it all off, each time you die and you don't regain your humanity, you lose a percentage of your overall life bar. Cool, that encourages players to actually play as an undead and not as a hollow the whole time, except if the items that you needed to turn back weren't so damn limited in the game. By the 20th time I tried that same bossfight, no lifegems, no human effigies, and my health bar at 50% because I couldn't unhollow, and no farming. Doesn't anyone else see the problem here?two estus flasks left
Snip
So after playing a bunch this weekend, I've noticed an inherent problem with the game's mechanics which some were already touched upon here, but I wonder if people agree with me (those who have the game) or think otherwise.
The biggest issue for me is the finite monster count. I'm at a part with my Sorcerer where I have to fight. So I thought, well I need to up my INT a little more, definitely more health, and probably more DEX so I can cast more than three times before resting. So I run through the usual area from the bonfire to the boss area which gives me a decent amount of souls, so I basically had to do about 2-3 runs per 1 level attained.3 bosses at once
This is all peachy, except when the monsters become extinct. There goes my way of grinding to get slightly better stats so I can stand a chance in this boss fight. But there is a bigger problem, estus flasks and lifegems. As you all probably know, you start withand thenonly 1 estus flaskwhich wouldn't much be a problem if Lifegem drops were better. But after feeling confident and actually getting near the end of the boss fight, I used up all of my lifegems, and ended up dying. Goodbye lifegems. At this point I still only haveget more through shards. Now I'm stuck not being able to farm souls to level, and also not being able to farm lifegems so I can stay alive longer. So no soul income, no lifegem income. I'm basically stuck. To top it all off, each time you die and you don't regain your humanity, you lose a percentage of your overall life bar. Cool, that encourages players to actually play as an undead and not as a hollow the whole time, except if the items that you needed to turn back weren't so damn limited in the game. By the 20th time I tried that same bossfight, no lifegems, no human effigies, and my health bar at 50% because I couldn't unhollow, and no farming. Doesn't anyone else see the problem here?two estus flasks left
Now of course the argument here could be, "Just get better bitch" and yeah I agree, I felt like one of the early bosses was a bit unfair until I defeated him after about 10 times trying feeling really good about myself, but damn From, why take the option of farming away from me?
It's also important to note that Dark Souls II world isn't open like DkS1. It is very much linear with a lot of gear gating, so it's not like I can say, well fuck that boss, I'll go to a different area and return once I'm better, because there are no other areas. There might be a few with dead ends and some extra items to find, but not ones that actually lead to other boss doors. I loved being dropped in Firelink shrine, not knowing where to go, and even though technically only one was was the correct way, there was nothing stopping me from exploring the other areas. Hell, if I wanted to, I could go to Blighttown immediately after Firelink, assuming I had the Master Key.
Gameplay wise the game is fantastic, and every bit as good as its perfect predecessor, but these odd changes to finite monsters, to an overly stupid system that requires me to travel to a certain area each time just to spend my souls to level, are so far holding the game back from winning me over from DkS1.
Also, if anyone feels like this should be in the Spoilers thread, please just let me know and I'll take it down. Just figured I'd seen some mechanics talk here before.
So after playing a bunch this weekend, I've noticed an inherent problem with the game's mechanics which some were already touched upon here, but I wonder if people agree with me (those who have the game) or think otherwise.
The biggest issue for me is the finite monster count. I'm at a part with my Sorcerer where I have to fight. So I thought, well I need to up my INT a little more, definitely more health, and probably more DEX so I can cast more than three times before resting. So I run through the usual area from the bonfire to the boss area which gives me a decent amount of souls, so I basically had to do about 2-3 runs per 1 level attained.3 bosses at once
This is all peachy, except when the monsters become extinct. There goes my way of grinding to get slightly better stats so I can stand a chance in this boss fight. But there is a bigger problem, estus flasks and lifegems. As you all probably know, you start withand thenonly 1 estus flaskwhich wouldn't much be a problem if Lifegem drops were better. But after feeling confident and actually getting near the end of the boss fight, I used up all of my lifegems, and ended up dying. Goodbye lifegems. At this point I still only haveget more through shards. Now I'm stuck not being able to farm souls to level, and also not being able to farm lifegems so I can stay alive longer. So no soul income, no lifegem income. I'm basically stuck. To top it all off, each time you die and you don't regain your humanity, you lose a percentage of your overall life bar. Cool, that encourages players to actually play as an undead and not as a hollow the whole time, except if the items that you needed to turn back weren't so damn limited in the game. By the 20th time I tried that same bossfight, no lifegems, no human effigies, and my health bar at 50% because I couldn't unhollow, and no farming. Doesn't anyone else see the problem here?two estus flasks left
Now of course the argument here could be, "Just get better bitch" and yeah I agree, I felt like one of the early bosses was a bit unfair until I defeated him after about 10 times trying feeling really good about myself, but damn From, why take the option of farming away from me?
It's also important to note that Dark Souls II world isn't open like DkS1. It is very much linear with a lot of gear gating, so it's not like I can say, well fuck that boss, I'll go to a different area and return once I'm better, because there are no other areas. There might be a few with dead ends and some extra items to find, but not ones that actually lead to other boss doors. I loved being dropped in Firelink shrine, not knowing where to go, and even though technically only one was was the correct way, there was nothing stopping me from exploring the other areas. Hell, if I wanted to, I could go to Blighttown immediately after Firelink, assuming I had the Master Key.
Gameplay wise the game is fantastic, and every bit as good as its perfect predecessor, but these odd changes to finite monsters, to an overly stupid system that requires me to travel to a certain area each time just to spend my souls to level, are so far holding the game back from winning me over from DkS1.
Also, if anyone feels like this should be in the Spoilers thread, please just let me know and I'll take it down. Just figured I'd seen some mechanics talk here before.
Doesn't anyone else see the problem here?
From went INSANE with the spells this time round, i mean my goodness.
Isn't there an item you can burn at the bonfire that will reset the enemies in the area but in NG+ form?
Anything more overpowered in PvP than Tranquil Walk of Peace or as game-breaking as Second Chance?From went INSANE with the spells this time round, i mean my goodness.
Anything more overpowered in PvP than Tranquil Walk of Peace or as game-breaking as Second Chance?
Yes or no question, I don't want details.
Anything more overpowered in PvP than Tranquil Walk of Peace or as game-breaking as Second Chance?
Yes or no question, I don't want details.
Haha well looks like I'm in the minority here =D
Wish I could summon other folks but since the servers are still down, I might wait until Tuesday before I start pulling my hair out haha.
Does anyone know what time on tuesday it will be up on PSN?
Not 100% sure but apparently there is a miracle that requiresFaith to use. So Yes.65
Oh yeah, the fire ascetic. So if we farm, we will eventually have to do it against harder enemies. They just added a trade off.
It's also important to note that Dark Souls II world isn't open like DkS1. It is very much linear with a lot of gear gating, so it's not like I can say, well fuck that boss, I'll go to a different area and return once I'm better, because there are no other areas.
Im good with what Listonosh said. It's an extra challenge and it makes you move forward and not endlessly farm easy enemies. Get good and move on. Then again there are other easier areas to farm from what i've seen.
So after playing a bunch this weekend, I've noticed an inherent problem with the game's mechanics which some were already touched upon here, but I wonder if people agree with me (those who have the game) or think otherwise.
The biggest issue for me is the finite monster count. I'm at a part with my Sorcerer where I have to fight. So I thought, well I need to up my INT a little more, definitely more health, and probably more DEX so I can cast more than three times before resting. So I run through the usual area from the bonfire to the boss area which gives me a decent amount of souls, so I basically had to do about 2-3 runs per 1 level attained.3 bosses at once
This is all peachy, except when the monsters become extinct. There goes my way of grinding to get slightly better stats so I can stand a chance in this boss fight. But there is a bigger problem, estus flasks and lifegems. As you all probably know, you start withand thenonly 1 estus flaskwhich wouldn't much be a problem if Lifegem drops were better. But after feeling confident and actually getting near the end of the boss fight, I used up all of my lifegems, and ended up dying. Goodbye lifegems. At this point I still only haveget more through shards. Now I'm stuck not being able to farm souls to level, and also not being able to farm lifegems so I can stay alive longer. So no soul income, no lifegem income. I'm basically stuck. To top it all off, each time you die and you don't regain your humanity, you lose a percentage of your overall life bar. Cool, that encourages players to actually play as an undead and not as a hollow the whole time, except if the items that you needed to turn back weren't so damn limited in the game. By the 20th time I tried that same bossfight, no lifegems, no human effigies, and my health bar at 50% because I couldn't unhollow, and no farming. Doesn't anyone else see the problem here?two estus flasks left
Now of course the argument here could be, "Just get better bitch" and yeah I agree, I felt like one of the early bosses was a bit unfair until I defeated him after about 10 times trying feeling really good about myself, but damn From, why take the option of farming away from me?
It's also important to note that Dark Souls II world isn't open like DkS1. It is very much linear with a lot of gear gating, so it's not like I can say, well fuck that boss, I'll go to a different area and return once I'm better, because there are no other areas. There might be a few with dead ends and some extra items to find, but not ones that actually lead to other boss doors. I loved being dropped in Firelink shrine, not knowing where to go, and even though technically only one was was the correct way, there was nothing stopping me from exploring the other areas. Hell, if I wanted to, I could go to Blighttown immediately after Firelink, assuming I had the Master Key.
Gameplay wise the game is fantastic, and every bit as good as its perfect predecessor, but these odd changes to finite monsters, to an overly stupid system that requires me to travel to a certain area each time just to spend my souls to level, are so far holding the game back from winning me over from DkS1.
Also, if anyone feels like this should be in the Spoilers thread, please just let me know and I'll take it down. Just figured I'd seen some mechanics talk here before.
Didnt FROM said that DS2 would be more open and that you could skip entire areas if you were good enough or something like that?
After chatting with Amazon's customer service for the 3rd time, I have finally been told a honest reason as to why my game still hasn't been shipped. It seems that Amazon still hasn't received any Dark souls games whatsoever. And for the inconvenience after telling them I'll cancel both games I,ve pre-ordered (DsK2 and INfamous), I have been given 5$ for my next purchase. Wou-pee-fucking-hou. I'm giving it till tonight see if it ships, if not, I'm cancelling and getting myself the digital version on PSN.
You have to admit it is pretty funny to go to Darkroot Garden where you see the souls of other players kiting the guys off the ledge over and over, lol. It was a quick way to get a little boost and I even did it myself a bit. But it does seem like From just wants to encourage people to play the game without any cheap tricks and I appreciate that.
So after playing a bunch this weekend, I've noticed an inherent problem with the game's mechanics which some were already touched upon here, but I wonder if people agree with me (those who have the game) or think otherwise.
The biggest issue for me is the finite monster count. I'm at a part with my Sorcerer where I have to fight. So I thought, well I need to up my INT a little more, definitely more health, and probably more DEX so I can cast more than three times before resting. So I run through the usual area from the bonfire to the boss area which gives me a decent amount of souls, so I basically had to do about 2-3 runs per 1 level attained.3 bosses at once
This is all peachy, except when the monsters become extinct. There goes my way of grinding to get slightly better stats so I can stand a chance in this boss fight. But there is a bigger problem, estus flasks and lifegems. As you all probably know, you start withand thenonly 1 estus flaskwhich wouldn't much be a problem if Lifegem drops were better. But after feeling confident and actually getting near the end of the boss fight, I used up all of my lifegems, and ended up dying. Goodbye lifegems. At this point I still only haveget more through shards. Now I'm stuck not being able to farm souls to level, and also not being able to farm lifegems so I can stay alive longer. So no soul income, no lifegem income. I'm basically stuck. To top it all off, each time you die and you don't regain your humanity, you lose a percentage of your overall life bar. Cool, that encourages players to actually play as an undead and not as a hollow the whole time, except if the items that you needed to turn back weren't so damn limited in the game. By the 20th time I tried that same bossfight, no lifegems, no human effigies, and my health bar at 50% because I couldn't unhollow, and no farming. Doesn't anyone else see the problem here?two estus flasks left
Now of course the argument here could be, "Just get better bitch" and yeah I agree, I felt like one of the early bosses was a bit unfair until I defeated him after about 10 times trying feeling really good about myself, but damn From, why take the option of farming away from me?
It's also important to note that Dark Souls II world isn't open like DkS1. It is very much linear with a lot of gear gating, so it's not like I can say, well fuck that boss, I'll go to a different area and return once I'm better, because there are no other areas. There might be a few with dead ends and some extra items to find, but not ones that actually lead to other boss doors. I loved being dropped in Firelink shrine, not knowing where to go, and even though technically only one was was the correct way, there was nothing stopping me from exploring the other areas. Hell, if I wanted to, I could go to Blighttown immediately after Firelink, assuming I had the Master Key.
Gameplay wise the game is fantastic, and every bit as good as its perfect predecessor, but these odd changes to finite monsters, to an overly stupid system that requires me to travel to a certain area each time just to spend my souls to level, are so far holding the game back from winning me over from DkS1.
Also, if anyone feels like this should be in the Spoilers thread, please just let me know and I'll take it down. Just figured I'd seen some mechanics talk here before.
So after playing a bunch this weekend, I've noticed an inherent problem with the game's mechanics which some were already touched upon here, but I wonder if people agree with me (those who have the game) or think otherwise.
The biggest issue for me is the finite monster count. I'm at a part with my Sorcerer where I have to fight. So I thought, well I need to up my INT a little more, definitely more health, and probably more DEX so I can cast more than three times before resting. So I run through the usual area from the bonfire to the boss area which gives me a decent amount of souls, so I basically had to do about 2-3 runs per 1 level attained.3 bosses at once
This is all peachy, except when the monsters become extinct. There goes my way of grinding to get slightly better stats so I can stand a chance in this boss fight. But there is a bigger problem, estus flasks and lifegems. As you all probably know, you start withand thenonly 1 estus flaskwhich wouldn't much be a problem if Lifegem drops were better. But after feeling confident and actually getting near the end of the boss fight, I used up all of my lifegems, and ended up dying. Goodbye lifegems. At this point I still only haveget more through shards. Now I'm stuck not being able to farm souls to level, and also not being able to farm lifegems so I can stay alive longer. So no soul income, no lifegem income. I'm basically stuck. To top it all off, each time you die and you don't regain your humanity, you lose a percentage of your overall life bar. Cool, that encourages players to actually play as an undead and not as a hollow the whole time, except if the items that you needed to turn back weren't so damn limited in the game. By the 20th time I tried that same bossfight, no lifegems, no human effigies, and my health bar at 50% because I couldn't unhollow, and no farming. Doesn't anyone else see the problem here?two estus flasks left
After chatting with Amazon's customer service for the 3rd time, I have finally been told a honest reason as to why my game still hasn't been shipped. It seems that Amazon still hasn't received any Dark souls games whatsoever. And for the inconvenience after telling them I'll cancel both games I,ve pre-ordered (DsK2 and INfamous), I have been given 5$ for my next purchase. Wou-pee-fucking-hou. I'm giving it till tonight see if it ships, if not, I'm cancelling and getting myself the digital version on PSN.
After chatting with Amazon's customer service for the 3rd time, I have finally been told a honest reason as to why my game still hasn't been shipped. It seems that Amazon still hasn't received any Dark souls games whatsoever. And for the inconvenience after telling them I'll cancel both games I,ve pre-ordered (DsK2 and INfamous), I have been given 5$ for my next purchase. Wou-pee-fucking-hou. I'm giving it till tonight see if it ships, if not, I'm cancelling and getting myself the digital version on PSN.
Haha well looks like I'm in the minority here =D
Wish I could summon other folks but since the servers are still down, I might wait until Tuesday before I start pulling my hair out haha.