So after playing a bunch this weekend, I've noticed an inherent problem with the game's mechanics which some were already touched upon here, but I wonder if people agree with me (those who have the game) or think otherwise.
The biggest issue for me is the finite monster count. I'm at a part with my Sorcerer where I have to fight
. So I thought, well I need to up my INT a little more, definitely more health, and probably more DEX so I can cast more than three times before resting. So I run through the usual area from the bonfire to the boss area which gives me a decent amount of souls, so I basically had to do about 2-3 runs per 1 level attained.
This is all peachy, except when the monsters become extinct. There goes my way of grinding to get slightly better stats so I can stand a chance in this boss fight. But there is a bigger problem, estus flasks and lifegems. As you all probably know, you start with
and then
which wouldn't much be a problem if Lifegem drops were better. But after feeling confident and actually getting near the end of the boss fight, I used up all of my lifegems, and ended up dying. Goodbye lifegems. At this point I still only have
. Now I'm stuck not being able to farm souls to level, and also not being able to farm lifegems so I can stay alive longer. So no soul income, no lifegem income. I'm basically stuck. To top it all off, each time you die and you don't regain your humanity, you lose a percentage of your overall life bar. Cool, that encourages players to actually play as an undead and not as a hollow the whole time, except if the items that you needed to turn back weren't so damn limited in the game. By the 20th time I tried that same bossfight, no lifegems, no human effigies, and my health bar at 50% because I couldn't unhollow, and no farming. Doesn't anyone else see the problem here?
Now of course the argument here could be, "Just get better bitch" and yeah I agree, I felt like one of the early bosses was a bit unfair until I defeated him after about 10 times trying feeling really good about myself, but damn From, why take the option of farming away from me?
It's also important to note that Dark Souls II world isn't open like DkS1. It is very much linear with a lot of gear gating, so it's not like I can say, well fuck that boss, I'll go to a different area and return once I'm better, because there are no other areas. There might be a few with dead ends and some extra items to find, but not ones that actually lead to other boss doors. I loved being dropped in Firelink shrine, not knowing where to go, and even though technically only one was was the correct way, there was nothing stopping me from exploring the other areas. Hell, if I wanted to, I could go to Blighttown immediately after Firelink, assuming I had the Master Key.
Gameplay wise the game is fantastic, and every bit as good as its
perfect predecessor, but these odd changes to finite monsters, to an overly stupid system that requires me to travel to a certain area each time just to spend my souls to level, are so far holding the game back from winning me over from DkS1.
Also, if anyone feels like this should be in the Spoilers thread, please just let me know and I'll take it down. Just figured I'd seen some mechanics talk here before.