Could this be real??
If you burn a bonfire ascetic it at the bonfire closest to a boss after you kill the bossHE GETS REVIVED in the next playthrough difficulty
(ie: If you revive him in NG, you fight his NG+, if you revive him a second time in NG, you fight his NG++ difficulty)
Also, they drop souls every kill, you can even get the NG++ exclusive souls if you kill them through revival
That's bad because...? That was arguablythe best boss battle of the generation!
I've mainly heard people complain about the downgrade graphically. Some have said the areas in the game are bland, some have claimed that assets are being reused. Other than that I haven't really heard anyone complain about the actual gameplay. There have also been impressions in this thread that have been super positive.What are the people, such editors or streamers, down on the game trying to say exactly? I can't derive what the problem is. Are they frustrated? Bored?
They do respawn. No idea on the number of limited respawns if any.I've seen a few posts mention it, sans details, but is it really the case that enemies don't respawn when you use bonfires/rest, or that they are finite? If so, how many respawns per enemy, or does it vary?
I can see its value in diminishing farming souls and thus compromising difficulty, and yet also means the fear of venturing through even completed zones will essentially be nil.
Anyone know how common are human effigies?
Stone of Ephemereal eyes or humanity?
Anyone know how common are human effigies?
Stone of Ephemereal eyes or humanity?
I've mainly heard people complain about the downgrade graphically. Some have said the areas in the game are bland, some have claimed that assets are being reused. Other than that I haven't really heard anyone complain about the actual gameplay. There have also been impressions in this thread that have been super positive.
Variety is the spice of death.
I'm 100% assuming that the cheaters are on X360 or using CFW on PS3 that'll prevent them from getting online.
Even if I'm wrong, I really doubt I'll run into a cheater due to the souls collected PVP thing. If I do! I'll just leap off a cliff or something when I get invaded by an obvious cheater. Easy solution.
The only thing I see him talking about in here are people that have hacked the game for unlimited souls.Is that what F0rneus is talking about? I'm not entering the spoiler thread.
Tomorrow @ midnight marks the beginning of my Souls work out. 10 push-ups every death, 25 push-ups every boss kill. If it's anywhere near as hard as DeS and DaS were, I'm going to be feeling it at work on Thursday.
Is that what F0rneus is talking about? I'm not entering the spoiler thread.
Some bosses while different looking have movesets from DaSo and DeSo bosses. The environments some are more simplistic on terms of designs than others and the lighting system looks better in some places than others which makes em look flat. At least thats what I gathered.
Tomorrow @ midnight marks the beginning of my Souls work out. 10 push-ups every death, 25 push-ups every boss kill. If it's anywhere near as hard as DeS and DaS were, I'm going to be feeling it at work on Thursday.
art design or level design (i.e., encounter layouts)?
Just heard some of the music from the soundtrack. So good!
So I just finished DS1 as a pure caster and holy hell...it was like playing on Very Easy mode. Will skip spells in DSII for a while hahaha. Hopefully they nerfed the magic classes.
art design or level design (i.e., encounter layouts)?
Awesome. Cant wait. Did you use?Affinity, Dark Hail, Dark weapon, Soul Geyser, Soul Spear Barrage, Soul Vortex, Numbness, Climax, Shockwave, Soulbolt, yearn
How were they?
How bad we talkin? =\
this is one of the guys who has been trolling the game/thread with negativity for the past couple days, fyi.
Some bosses while different looking have movesets from DaSo and DeSo bosses. The environments some are more simplistic on terms of designs than others and the lighting system looks better in some places than others which makes em look flat. At least thats what I gathered.
Just heard some of the music from the soundtrack. So good!
Jimmyfenix said:Yes i have been pleasantly surprised with the soundtrack.
Yes i have been pleasantly surprised with the soundtrack.
More like months
The idea of bosses with reused movesets from Dark Souls... Hrm. Depends on the context, but the only bosses I wouldn't mind seeing again are Ornstein or Smough as standalones near the beginning of the game, since we didn't really get the chance to fight them alone without their power-ups.
this is one of the guys who has been trolling the game/thread with negativity for the past couple days, fyi.
More like months
Anything as good as the Maiden Astraea boss fight?!
Demon's Souls had such good boss music. Flamelurker and Tower Knight especially.Anything as good as the Maiden Astraea boss fight?!
Anything as good as the Maiden Astraea boss fight?!
I have to disagree. Having just been there not two hours ago, I can assure you that the path I mentioned is quicker and has less encounters than going from the Dungeon Bonfire.
I love the Valley of Defilement. It gets a lot of hate, but it's really incredible how well-planned out the entire world is.I fucking hope, that's the one song I always think about from Souls games. Just walking up and hearing that and seeing all theand the mood of that environment was so amazing that I just stood there and watched and listened for quite awhile. Having played through both Demon's and Dark again the last few weeks leading up to Dark 2, I honestly think I like Demon's better for the overall atmosphere, mood, and locations even though it was more linear or whatever.worshipers
I think that mundane details that are often missed in townbuilding can be vital for giving the player more appreciation for the story and background. Let's compare two similar areas: Blighttown from Dark Souls, and the Valley of Defilement from Demon's Souls. Both have rickety wooden construction above a poisonous swamp, and both are home to deformed humanoids. Neither is a place you would ever want to live, but only one actually looks like a place people live in.
Blighttown is conspicuously missing an actual town. Do the blighted just sleep comfortably on rotting wood? Where are the roofs? Do they have any other activities besides attacking travelers? What is the water wheel even for?
Compare to the Valley of Defilement. In the upper section, there are plenty of distinct living quarters with roofs and hay piles for the depraved ones to sleep in. The remains of rats and horses and a few cooking fires show us what and how the people eat. In the fetid swamp, there are a few depraved ones forging on islands of debris, but the majority of them live in a large settlement held out of the water by stilts. There is a great wall to protect the town inhabitants from outsiders, with a marked path guarded by giant depraved ones leading to its one entrance. The settlement's location is important: It is atop a field of valuable Dark Moon Grass and is next to the plague lake where the people prey to their demonic saint, the Maiden Astrea.
See the difference? Where Blighttown feels like a transit zone with humanoid monsters, the Valley of Defilement feels like a living and breathing community. You are intruding upon the depraved ones' home and, in the last area, their most holy temple, so their hostility makes more sense and Maiden Astrea's kindness doesn't seem misplaced.
Not as good as that sadly but in my opinion i am liking Dark Souls 2 soundtrack more than Dark souls soundtrack!
Demon's Souls had such good boss music. Flamelurker and Tower Knight especially.
The only themes in Dark Souls I really loved wereand Ornstein and Smough.Gwyn, Lord of Cinder
I fucking hope, that's the one song I always think about from Souls games. Just walking up and hearing that and seeing all theand the mood of that environment was so amazing that I just stood there and watched and listened for quite awhile. Having played through both Demon's and Dark again the last few weeks leading up to Dark 2, I honestly think I like Demon's better for the overall atmosphere, mood, and locations even though it was more linear or whatever.worshipers
EDIT: Oh yeah the God damn Phalanx music was amazing for a first boss encounter ever in the Souls series. So many feels from those tunes.